No more than 1 siege devourer.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

So it was a bug after all, no more easy hard mode runs with 8 siege devourers now that they fixed the "bug". Guess I should of farmed them while I could, oh well guess I miss out.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I missed out also, figured it was intentional since the siege devourer stays with you when you zone. Wish I had gone out and vanquished those three zones the minute I found out about it.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

yes, a "bug"....... more like anet got buttherd because we easied up their hm game.

Matt_Night

Matt_Night

Wilds Pathfinder

Join Date: Aug 2005

Poland

[SOLL]

E/

Disappoining.... only this weekend i was planning to vanquish the location with the burning forest with my guildies. Blah!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Would someone mind telling me how the hell having multiple siege devourers can possibly be considered a bug?! >_<;

Anyone care to form a lynchmob and march on A-Net?

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

As if Vanguard points weren't already the hardest, by far, to amass...

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Well if this "fix" applies to NM mode as well, it will make it even harder for regular users to get their Vanguard consumables/weapons/armor

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

Quote:
Originally Posted by Sheriff
Well if this "fix" applies to NM mode as well, it will make it even harder for regular users to get their Vanguard consumables/weapons/armor I disagree, I got to level three without even noticing, playing through and when I did notice and wanted level 5, I got there fairly easy also, without siege farming.

I think it hurts those looking to max the title more than someone looking to get to level 3 for consumables or 5 for armor, like myself.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by stretchs
QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat So instead of mindlessly pushing 12121212, you push c+space, c+space. Especially with Sab's three necro build you don't really have to worry about staying alive or doing a lot of damage because it is so efficient.

buzzerman

Ascalonian Squire

Join Date: Apr 2006

Well, this is too bad. Another simple PvE fun got ruined by the nerf bat..

Quote:
Originally Posted by stretchs
QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat
And that was bad because.. ?
Look, for most people (read: casual players who just want to have some fun), hardmode was hard even with the Siege Devourers.
And please do tell, did anyone force you to mindlessly slap buttons 1 and 2 etc.? No, I believe if you really wanted to be the great gaming hero that I suppose you aim to be, you could've done that by simply NOT getting your team into Siege Devourers. You see, it was a matter of choice. Now it isn't -- thanks for ruining another in-game freedom for us.

Also, teaming up in Siege Devourers used to be another good reason for.. yeah, people playing together in this supposedly cooperative game. Now people are just going to perfect ways of doing that with h/h, you know, with builds like Sab's, in their own solipsistic instances, thank you very much..

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

I think tahts the biggest thing that they have done, eliminate yet another incentive to people playing together. To be honest i see no reall reason to do this at all. Makes no sense to me even in the slightest. Its not like its duping or someting... i just dont get it.

gou

Lion's Arch Merchant

Join Date: Mar 2005

globally warmed england

the discarnate

fix the desolation too, one wurm per instance

but seriously, even without the +20% weapons, advantageous ebon vanguard skills and armour bonus from your title, it is still only charr! Not hard (and respawning mintids are a minion master's dream come true).

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by Joe Fierce
yes, a "bug"....... more like anet got buttherd because we easied up their hm game. QFT

dlsdkafn

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

yeah agree, I don't think it was a bug at all, just another instance of the population at large being smarter than the programmers

well, I'm glad I got Sacnoth while I could

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Quote:
Originally Posted by gou
fix the desolation too, one wurm per instance

but seriously, even without the +20% weapons, advantageous ebon vanguard skills and armour bonus from your title, it is still only charr! Not hard (and respawning mintids are a minion master's dream come true). Thats not what people are complaining about (well me atleast), im complaining that they shouldnt remove anytning from teh game that encourages poeple to work together instead of fly solo with HH

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

The problem at hand is grind, not this over-easyfying of grind called 8-man siege party.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

As usual they were wrong as it was no different than having 8 Wurms. It is just another typical stick it to the masses for no reason Anet move.

I am convinced these developers unlike any others in the industry simply love to be aholes to their customer base. They always have and always will, (at least until they only sell 10 copies if GW2 and get fired.)

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Cobalt
As usual they were wrong as it was no different than having 8 Wurms. It is just another typical stick it to the masses for no reason Anet move.

I am convinced these developers unlike any others in the industry simply love to be aholes to their customer base. They always have and always will, (at least until they only sell 10 copies if GW2 and get fired.) You can't take seige wurms into another zone, you have to find a wurm spore. Same with minions, enchantments, and avatars.

A little less crying about people you don't know who do free updates for a game you play for free and a little more going out and earning your grind-points would be more constructive methinks. Obviously more than 10 people are going to get GW2 since more than 10 people are playing gw still now.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Bankai
It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it. It was neither!

They would have to be unbelievably stupid to put the sieges in the game, allow for human team members to all get one and allow them to take them through three areas with them by mistake.

I was an absolutely intended feature, they just decided we were doing things to easily, having to much fun and could not allow that so they decided to be their evil selves and put a stop to it.

It is also why they buffed the snowmen in HM, think about it, from the Prophecies very first update on they have distinct glaring pattern of always making things harder never ever easier, always taking $1.00 worth good and giving back a nickel in return. It is like they think part of running a MMORPG is to terrorise the players every chance they get crushing every thing from skills/builds to the way we play certain areas that might allow us to play the a little easier or have more fun.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Alex Morningstar
You can't take seige wurms into another zone, you have to find a wurm spore. That's only because there's always rock on at least one side of every portal...

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Bankai
It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it. Rocket and strafe jumping were unintended designs in Quake. id didn't see any need to fix those fun discoveries and even made a secret in Quake2 only accessible with a rocket jump. What's needing a fix is solely the decision of the company, nothing "natural"!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I don't care I guess. You only need to vanq once, if you're going for faction use the hero books. A lot easier and less boring the vanqing the same areas over and over. Though it was kinda fun every now and then.

Lady Ana Stacia

Lady Ana Stacia

Krytan Explorer

Join Date: Jun 2006

Germany

Beware of our Temper [BooT]

Me/

Considering the first time thru I thought it was odd that you could KEEP the devourer while going thru the portal. I am sure this is just Anet fixing an unintended loophole.

Doesn't bother me a bit.