Against the Destroyers HM: What Gives?

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Sooo...if you don't manage to defeat the overwhelming last wave that comes at you from all sides, they merge together and camp like little snipers in any given FPS...and they refuse to budge. Meaning I can't beat the quest because there's a group of 10 or more that can just rip through my party in two seconds flat. Pulling does nothing.

Any suggestions on how I can avoid this issue so I can beat the quest? Thank you in advance! Oh, and by the way, I'm a warrior primary.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

did this pretty easily with grail of might + armor of salvation

2 human monks + heroes

Matt_Night

Matt_Night

Wilds Pathfinder

Join Date: Aug 2005

Poland

[SOLL]

E/

my friedns and i took a MM, lots of AoE, pain inverter and were trying intercept smaller groups before they all merged into one gigantic one - went surpirsingly smooth.

Erocdrah

Erocdrah

Pre-Searing Cadet

Join Date: Oct 2007

Montpellier, France

The Shadows Of Soul

Mo/

I've completed this quest with :
The 3 necros build of Sab (with one human necro player)
One ranger interrupt
One ZB monk (me) with protective spirit and spirit bond
2 Ranger Barrage/pet
one P "they're on fire" +"anthem of flammes"+ "Go for eyes"

It was boring with this team very very easy (NM and HM)

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Erocdrah
one P "they're on fire" +"anthem of flammes" News flash! Destroyer cannot be set on fire!

Erocdrah

Erocdrah

Pre-Searing Cadet

Join Date: Oct 2007

Montpellier, France

The Shadows Of Soul

Mo/

Lol yes but while i was doing the quest i didn't know that. So the P was there to use go for eyes and some buffs

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Curses Necro, Unsteady ground / Ash Blast earth ele, Ursaan Blessing, Illusion hench.

Played as Monk bonder + 3 heroes + hench. Trick is just to take bucket loads of melee shutdown then self-damaging hexes.

Graphik Desine

Graphik Desine

Frost Gate Guardian

Join Date: Aug 2006

N/

alkar's alchemical acid...

works major wonders.

OH, and having up delver title. hopefully it is nice and high :P

i was ss, pain inverter, alkar's. had minion master (jagged bones/death nova/shamblers/bone minion), spirits rit (shelter, rit lord, displacement, shadowsong, pain, vitals), water ele (ward against harm, ward against elements, maelstrom, deep freeze, ice spikes), 2 monk types, 2 warrior hench.

did perfectly fine. had 1 wipe at the very beginning on the vaettir (gotta say nobody was fighting or something??), but i got back in and it went way better from there, without even needing to use edibles

if this build does not work for you, not sure what will, as this is what i used in a 1-shot deal ._.

watch what you point at too. target hardest hitters first, like destroyer of earth, most warriors, etc. throw acid at clumps if you can help it, dont bring any fire eles, as they do like no damage for obvious reasons.

hope that helped some.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

If you get wiped and lose the golems in the midst of the destroyers(at the point with the norn), try aggroing them and running towards the res shrine usually 1 or 2 don't run back so you can kill them easily, then rinse and repeat.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

I just did this mission and I must say that it is without a doubt the hardest mission in HM out of Elona and Tyria. This was making me long for the days of Call the Torment and mass titan break-downs. Honestly, warriors controlled by the AI are jokes (except Aatxes obviously) but the Destroyer warriors were pretty much nearly one-shotting my warrior. Maybe I'll try a largely physical party comprising of warriors and paragons since MoW, Olias and Livia weren't feeling too well

silesky

silesky

Ascalonian Squire

Join Date: Dec 2005

Mines of Moria

Celtic Wild Hunt

W/R

Me and my mate did it with MoW and Vekk i was amazed (we had 3 heroes in first section becasue human player left, and in next part there was 4 of us and we completed it :O)

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

If this is the mission from Jalis, just take a splinter barrage. Once the destroyers ball up on the dead norn, you can splinter from the ice bridge. It's exactly like that old margonite farm. o.O

Primusq

Primusq

Ascalonian Squire

Join Date: Sep 2006

Behind you.

LaZy

What I did was at the start to dodge the dryders. they will kill on their own the first and if you are lucky, also the rest of the waves of destroyers that come from their side. Also, don't stand in the center of the area, but go up to the white bridge. That way you can carefully aggro one group at a time. Even if they clump together, you can separate them with a longbow.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Dragon Slash + Save Yourselves if you can, otherwise blind and weakness should work well enough.

madamesabina

madamesabina

Academy Page

Join Date: Jul 2006

USA

Multum in Parvo [DVDF]

E/A

Triple Chop, Nightmare weapon, splinter weapon, and then cycle between both weapon spells. Zealous weapon helps but isn't a requirement.

Graphik Desine

Graphik Desine

Frost Gate Guardian

Join Date: Aug 2006

N/

try setting all the golems to defense too. they leeroy too much as melee and get stuck in groups of destroyers. that is how i had it set in normal (all melee) and i got wiped so many times it was almost a qq fest.

when i went to hardmode, i had them all on defense.

they have good healing and tend to stay where you can pull them away if they die

Longasc

Longasc

Forge Runner

Join Date: May 2005

You need a Necro.

Enfeebling Blood - weakness vs tons of melee opponents helps.
Reckless Haste - make them miss
SS - make them kill themselve
Mark of Pain + RANGERS, MM HERO, other PHYSICAL attackers -> huge damage.

Let Eles be Earth Warders and use Unsteady Ground as suggested. Fire Nukes are no help vs destroyers, and Eles should realize they can excel in defensive and support roles, too, not only in spamming aoe spells.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Longasc
Mark of Pain + RANGERS, MM HERO, other PHYSICAL attackers -> huge damage. You sure mark of pain works on minions?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Longasc
You need a Necro.

Enfeebling Blood - weakness vs tons of melee opponents helps.
Reckless Haste - make them miss
SS - make them kill themselve
Mark of Pain + RANGERS, MM HERO, other PHYSICAL attackers -> huge damage.

Let Eles be Earth Warders and use Unsteady Ground as suggested. Fire Nukes are no help vs destroyers, and Eles should realize they can excel in defensive and support roles, too, not only in spamming aoe spells.
Couldn't possibly agree more. And toss in Barbs to deal with the bosses. Minions + Barbs is pretty effective too.

Quote:
Originally Posted by bungusmaximus
You sure mark of pain works on minions? Yep, it works. Always has.