New Skill: Scapegoat

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Necro Skill: {Curse} or
Mesmer Skill: {Illusion} 10 2 45 (elite)
Sacrifice 50% of your total health
All foes adjacent to target attack one another instead of allies for 5 secs. This skill does not work in PvP

Possible other skill name: Land of Confusion

to over powered?
I thought it would be fun to watch. with the low working time of 5 secs I was hoping for balance. Of course a team of players using this would be ugly as hell. Hmmmm Maybe ideas to help balance it. It was originally a necro skill. I prefer it that way but what would it be? Blood, curse or death.

~the rat~

edit: to total health for clarification, Added name change idea. Made note that its PvE only skill.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

50% current or total hp?

we have Wandering Eye that does the same *only once though.

This is looking ultra over powered tbh. something more like Peace and Harmony (..."ends if that ally casts a spell that targets a foe or deals damage to a foe") would be ok i guess, except it would end when a foe would deal damage/cast a spell that targets a foe.

Antheus

Forge Runner

Join Date: Jan 2006

I see what you did there....

It's another PvE agro management skill with a twist.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

"Fry did it! Woop woop woop woop" -Zoidberg

That's a silly skill, imo.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Onarik Amrak
"Fry did it! Woop woop woop woop" -Zoidberg

That's a silly skill, imo.
I was thinking it might work better as a mesmer skill, under illusion. As for it being silly, it causes the enemies to attack one another instead of the party. It could be pretty powerful. Theres what hex removal. but it could still wreck havock on most parties.

~the rat~

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

The high recharge vs. the low skill time would put a full party of people using this skill at 40 seconds. So that would help balance things on this skill so long as nobody uses a skill to copy it, or get the recharge halved. The real question is whether the party would need 40 seconds for the mob to kill itself.

The health loss is a good factor, add a decent health skill and that would take care of things until its your turn to use the skill again(plus, with a party like that, every time you use the skill you're losing less and less health) and its taken care of, however. Also, is it 50% of total health or current health? Total health would certainly make it more of a pain to use.

But that's just my two cents

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

well if it were used for PVP would it go like this?,
The real players change target to a random allie for 5 secounds, but it only changes target as in any time in those 5s the human can change target, as in screw up players not payign attentioon?

or a 5s purly of allie attacking where the enemies cant easily take advantage of this?

or maybe a single unit kinda thing as oppsed to units nearby

it would be nice but i would see it as massivly imba unless it was only able to be used by 1 party member with no echos.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

All you really need is for everyone to run mending+this skill on 40/40 sets. Assuming you cast once every 40 seconds, mending would replenish 320 health, which is enough for the life sac.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Like the idea, but maybe a skill that's like LightBringer title track instead of a mesmer profession. Because, I don't see how this could work in a PvP area, and could easily be overpowered for farming.

Maybe Asuran Title Track, since they seem to be more magical then the others? 2..5 seconds, Target foe and adjacent foes attack each other.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Its not a PvP skill. I HATE PVP and could give a less than a shit for it. This should have been an obvious PvE skill.

~the rat~

Vulkanyaz

Lion's Arch Merchant

Join Date: Aug 2007

Lol, mesmers with lifesac?

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

I dont see the need for more PvE skills. Its pretty easy with a SY/TNTF Paragon already.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Mitchel
I dont see the need for more PvE skills. Its pretty easy with a SY/TNTF Paragon already.
Ahhh so we need to use more cookie cutter designs and not try anything original. More skills mean new builds, means more creativity, means more fun. (At least for some of us) I have never used a paragon player or hero unless it was required for a quest. I use my assassin heros more then i have ever used a paragon. So your "contrutive" idea is

we dont need anything else we got good skills.

Right and once no one needed anything other than a MM, or a SS ele, or what ever other skill combo made people wet themselves. This is my idea for a skill to make the masses wet.


~the rat~

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Vulkanyaz
Lol, mesmers with lifesac?
Illusion of weakness?

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Vulkanyaz
Lol, mesmers with lifesac?
Illusion of weakness?


EDIT
That's what I get for not reading all the way through the thread.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Talach_Ninneed
well if it were used for PVP would it go like this?,
The real players change target to a random allie for 5 secounds, but it only changes target as in any time in those 5s the human can change target, as in screw up players not payign attentioon?

or a 5s purly of allie attacking where the enemies cant easily take advantage of this?

or maybe a single unit kinda thing as oppsed to units nearby

it would be nice but i would see it as massivly imba unless it was only able to be used by 1 party member with no echos.
How often does any pvper kill themselves with insidious parasite, or caster with backfire?

.....

Actually, this skill would rock for RA or AB.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

there used to be mesemr ski8lls that did something like this.

Confussion.

was fun to put on boss, never made it to game for obvious reasons.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

imo this skill could be fun.

Change it to whenever target enemy does damage, that damage is redirected to one of his teammates . Just keep the 50% health sac and give it a long recharge.

Edit: Make it pve only as this would just own spikes in PvP.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

the skill will cause your opponent (the attacker that you cast the spells on) into thinking they are attacking you, but what it actually does is every time they hit you they steal life (how many have to be determine) from 2 adjacent opponents and sends it your way, while you regain your health from the attack, 2 adjacent opponents will mysterious die. this also will balance the sacrificing of the 50% life. Note that this will not make the attacker loose health, reasons so that they don't know what is happening (example, when you get Spiteful Spirit cast on you, the attacker will notice health lost, for this, only the adjacent opponents will notice it, if they don't run away they will die).

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by pumpkin pie
the skill will cause your opponent (the attacker that you cast the spells on) into thinking they are attacking you, but what it actually does is every time they hit you they steal life (how many have to be determine) from 2 adjacent opponents and sends it your way, while you regain your health from the attack, 2 adjacent opponents will mysterious die. this also will balance the sacrificing of the 50% life. Note that this will not make the attacker loose health, reasons so that they don't know what is happening (example, when you get Spiteful Spirit cast on you, the attacker will notice health lost, for this, only the adjacent opponents will notice it, if they don't run away they will die).
Pretty much what I was thinking Pumpkin. Its enough to wear them down, unless the whole party brings it. But then theres also hex removal and if theres a mesmer or monk in party they may notice it but not attack. I tried not to make it overpowered.

~the rat~

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by legion_rat
Ahhh so we need to use more cookie cutter designs and not try anything original. More skills mean new builds, means more creativity, means more fun. (At least for some of us) I have never used a paragon player or hero unless it was required for a quest. I use my assassin heros more then i have ever used a paragon. So your "contrutive" idea is

we dont need anything else we got good skills.

Right and once no one needed anything other than a MM, or a SS ele, or what ever other skill combo made people wet themselves. This is my idea for a skill to make the masses wet.


~the rat~
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?

I know I'm exaggerating a bit, but you get the idea.

Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?
Ursanway. Good enough?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by TheOneMephisto
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?

I know I'm exaggerating a bit, but you get the idea.
No I understand what you are saying. It was a skill suggestion. Which I tried to keep balanced. And I know it will lead to more cookie cutter builds, because thats what alot of people look for. For me not only would it be at least semi-effective. (I was thinking it would work like epidemic for range) It would just be a fun skill to use.

Quote:
Originally Posted by TheOneMephisto
Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.
Now for this part. As far as needing it. I dont. And I am fairly sure most do not either. I flag my H/H and bring the enemies in. Very seldom do I over agro. But as a user of mostly H/H I can say Heros make piss poor tanks. They make decent warriors but I have yet learned to make them tanks (feel free to give lessons I would like them) I play an assassin and a necromancer, both which are also poor tanks.

Again in my first responce, I mentioned that this skill is not needed I was hoping for something that would be fun to use. I was also hoping to make it balanced. And I would like to thank you for an intelligent responce and not "This skill is stupid. Use a paragon."

thanks again.

~the rat~