Costume Brawl! Opinions?
mrmango
I hate how people don't know how to cap. This isn't PVE or RA, it's AB/HB-style costume brawl. And yea, the builds... <<
Arkantos
Not that bad, not that great either.
I'd say its more like RA/HB. Same objectives as HB (10 min time limit, first to 20 wins), and you get a random party just like RA (except there are more PvErs, so the teams are generally worse).
Quote:
Originally Posted by mrmango
I hate how people don't know how to cap. This isn't PVE or RA, it's AB/HB-style costume brawl. And yea, the builds... <<
|
Sinnocent
The original loading time was horrid at first, but I sort of expected that with so many piling in at once.
Otherwise, just for the change of pace in light of a festival, it's all in good fun. I had a good time, groups I was paired with, we all had some good laughs and good battles. Will play it again tomorrow for sure.
Otherwise, just for the change of pace in light of a festival, it's all in good fun. I had a good time, groups I was paired with, we all had some good laughs and good battles. Will play it again tomorrow for sure.
mrmango
Oh, the reward should be increased to 2-3 bags, at least. Or make it 10 points to win.
And the 2 new arenas are great, those are just great.
And the 2 new arenas are great, those are just great.
The Goldenwolf
It's fun but get can old quickly in my opinion. Managed to get a 5 streak win before we met out match ^^ Rewards, could be better to be honest. Seeing as I've only played on the Mhenlo Disguise, the build isn't bad if you know how to use it and such but well I don't wnana get flmaed cos I found the build to be ok >.>
the lesser
i do like it, ill play more. just some aggrivating things about it..
leechers, why join if you dont want to play? your team most likely wont win with one man afk.
elementalists kicking my ass. whatever i bring against them. they got searing flames too? cmon.
dumb players, was in a heavy fight (rit vs ranger) and theres this other ranger on my team standing there looking at me.
whats the benefit of capturing the flag things? just concentrate on getting 20 kills.
its pvp. nuff said, the heavy pvp players will come in and run shit. the people who dont or rarely pvp. will not.
last but not least, a team with 2 monks vs. a team with no monks FTW.
these are my thoughts so far. like i said ill play more, its something different. and being razah or the male mesmer guy = cool.
leechers, why join if you dont want to play? your team most likely wont win with one man afk.
elementalists kicking my ass. whatever i bring against them. they got searing flames too? cmon.
dumb players, was in a heavy fight (rit vs ranger) and theres this other ranger on my team standing there looking at me.
whats the benefit of capturing the flag things? just concentrate on getting 20 kills.
its pvp. nuff said, the heavy pvp players will come in and run shit. the people who dont or rarely pvp. will not.
last but not least, a team with 2 monks vs. a team with no monks FTW.
these are my thoughts so far. like i said ill play more, its something different. and being razah or the male mesmer guy = cool.
Grenths Entropy
i wish they would change the monk bar -_- whoever came up with that must have....... lets not go there
And because of that monk bar it so aint fun for me
tane
And because of that monk bar it so aint fun for me
tane
reddswitch
Possible to sync in this too? I was in international district and saw 3 members of the same guild.
It's fun for a few then gets boring. Huge annoyance I found was the skillbar re-arranging itself to its default. I set it up in an order I'm used to and kept having to set it up again during the wait to start. Also, people take forever to load. I was the only one that loaded in my first game, second guy came in nearly 1 minute in.
It's fun for a few then gets boring. Huge annoyance I found was the skillbar re-arranging itself to its default. I set it up in an order I'm used to and kept having to set it up again during the wait to start. Also, people take forever to load. I was the only one that loaded in my first game, second guy came in nearly 1 minute in.
Curse You
It lacks so many things that it makes me wonder if this was all just thrown together Thursday night.
The builds are mostly silly. Most of them lack synergy or power. The games are based mostly on kills, and since none of the builds have any decent healing, deaths are much too common.
Another problem is that they decide to only give up to 12 attributes. That just makes it terrible for some professions, since they get much more powerful with those last 4 points.
And finally, the teams. I somehow managed to continuously find the people with the slowest computers in Guild Wars. I never saw any more than 1 other person move withing the first 20 seconds every time I joined. Sometimes, none of my teammates would move until a good 30 seconds into the match.
So really, it just seems lame. The Hero battles style is a bad move, the builds are horrid, and the people playing seem to all be dial up users.
The builds are mostly silly. Most of them lack synergy or power. The games are based mostly on kills, and since none of the builds have any decent healing, deaths are much too common.
Another problem is that they decide to only give up to 12 attributes. That just makes it terrible for some professions, since they get much more powerful with those last 4 points.
And finally, the teams. I somehow managed to continuously find the people with the slowest computers in Guild Wars. I never saw any more than 1 other person move withing the first 20 seconds every time I joined. Sometimes, none of my teammates would move until a good 30 seconds into the match.
So really, it just seems lame. The Hero battles style is a bad move, the builds are horrid, and the people playing seem to all be dial up users.
cebalrai
Who cares if the skill bars aren't maxed out? It's a festival game - nothing that matters.
I think the time limit is too long though. It gets boring, especially since a lot of matches are pretty much decided in about 2 minutes.
I think the time limit is too long though. It gets boring, especially since a lot of matches are pretty much decided in about 2 minutes.
Alexandra-Sweet
Got the feeling we will be seeing Ele only parties soon, just because of the build and Cynn's underwear. -.-
Imaginos
Loved the concept and being able to become one of the henchmen looks, Xandra ftw!
That being said it got really repetitive and boring after about the 5th map, not gone back since.
That being said it got really repetitive and boring after about the 5th map, not gone back since.
Crimso
Quote:
Originally Posted by Professor Newton
i heard someone get a mini corn elemental after 10 wins in a roll. is it true?
|
Akuma
It's the worst game mode ever because everyone sucks a lot at it. Snowball fighting wasn't this bad.
Shuuda
Quote:
Originally Posted by Akuma
It's the worst game mode ever because everyone sucks a lot at it. Snowball fighting wasn't this bad.
|
BuD
Test for the BMP IMO
VitisVinifera
ah so this is just HB in a RA mode. Glad I read this thread before wasting my time.
Ankkasika
The builds are not horrid, they're BALANCED, except for the monk, which doesn't seem to be good at anything. From now on I'll forget the monk unless specified.
Every profession has a build that has about half the skillbar full of mainstream powerful skills, but along with that there's a little touch added. We have selfheals, either conditional or weak condition removal, powerful conditions that you want to remove, weak but long-lasting and difficult-to-remove hexes, skills that heal others while being fairly weak so you can't just think you're a monk etc. If ANET hadn't made the little rock-paper-scissors ring specifically for brawl, it'd be a lot more boring with a lot of damage, a lot of healing and no tactics.
There are power differences though, and I'd rank the professions like this:
Tier 1: Ritualist, Ranger, Warrior, Elementalist, each of them have an use in every match and are good both defensively and offensively.
Tier 2: Paragon, Assassin, Mesmer, these are powerful but a bit behind tier 1, and require more skill to be effective with. They also depend on luck a bit more than tier 1, and are hurt by idiots in your team.
Tier 3: Dervish, Necromancer, these are ok but start to have noticeable flaws, like the Dervish not having enough energy and the Necro having only average skills and nothing to really kill or debuff with.
------
The 3 tiers are fairly balanced even though there are power differences, but our friend monk is HORRIBLE. It tries to do everything, but has chosen the worst skills for everything. The only good skill in the bar is SoJ, and with 20 recharge it isn't going to do anything alone. I'd seriously like to know why healing breeze and divine intervention, and not simply smiter's boon and reversal of damage/judge's intervention, which would give the build some synergy while enhancing both the healing and damaging abilities of the build.
Every profession has a build that has about half the skillbar full of mainstream powerful skills, but along with that there's a little touch added. We have selfheals, either conditional or weak condition removal, powerful conditions that you want to remove, weak but long-lasting and difficult-to-remove hexes, skills that heal others while being fairly weak so you can't just think you're a monk etc. If ANET hadn't made the little rock-paper-scissors ring specifically for brawl, it'd be a lot more boring with a lot of damage, a lot of healing and no tactics.
There are power differences though, and I'd rank the professions like this:
Tier 1: Ritualist, Ranger, Warrior, Elementalist, each of them have an use in every match and are good both defensively and offensively.
Tier 2: Paragon, Assassin, Mesmer, these are powerful but a bit behind tier 1, and require more skill to be effective with. They also depend on luck a bit more than tier 1, and are hurt by idiots in your team.
Tier 3: Dervish, Necromancer, these are ok but start to have noticeable flaws, like the Dervish not having enough energy and the Necro having only average skills and nothing to really kill or debuff with.
------
The 3 tiers are fairly balanced even though there are power differences, but our friend monk is HORRIBLE. It tries to do everything, but has chosen the worst skills for everything. The only good skill in the bar is SoJ, and with 20 recharge it isn't going to do anything alone. I'd seriously like to know why healing breeze and divine intervention, and not simply smiter's boon and reversal of damage/judge's intervention, which would give the build some synergy while enhancing both the healing and damaging abilities of the build.
Ravi
actually, with a little bit of tweaking, this can help refresh pvp, think about it: if anet were to change the skill setup for each profession once a month and hold tourneys for the format, it would be at least better than hb. (cuz yeah limited is one decent format no matter the game)
Alexandra-Sweet
Quote:
Originally Posted by Ravi
actually, with a little bit of tweaking, this can help refresh pvp, think about it: if anet were to change the skill setup for each profession once a month and hold tourneys for the format, it would be at least better than hb. (cuz yeah limited is one decent format no matter the game)
|
Mr. G
hmmm balance ftw
[skill]avatar of melandru[/skill]
>
[skill]Crippling Slash[/skill] [skill]Gash[/skill]
[skill]Searing Flames[/skill] [skill]Steam[/skill]
[skill]Burning Arrow[/skill] [skill]Pin Down[/skill]
[skill]Twisting Fangs[/skill]
[skill]Cruel Spear[/skill] [skill]Blazing Spear[/skill] (Anthem of Weariness)
[skill]Wearying Strike[/skill]
( [skill]Rending touch[/skill]
over
[skill]Aura of Displacement[/skill])
[skill]avatar of melandru[/skill]
>
[skill]Crippling Slash[/skill] [skill]Gash[/skill]
[skill]Searing Flames[/skill] [skill]Steam[/skill]
[skill]Burning Arrow[/skill] [skill]Pin Down[/skill]
[skill]Twisting Fangs[/skill]
[skill]Cruel Spear[/skill] [skill]Blazing Spear[/skill] (Anthem of Weariness)
[skill]Wearying Strike[/skill]
( [skill]Rending touch[/skill]
over
[skill]Aura of Displacement[/skill])
SuperDave
I just tried it with my monk... Costume Brawl made me feel like a retard for at least 10 minutes
gg
gg
Voltar
yeah, i've pretty much just been doing hellgate: london beta and taking my 2nd acount through nf (for the treasure chests access) so i haven't really played it...checked the builds though; the monk build makes more sense than people seem to think. it's got condition/hex removal, a little damage and a a couple crappy heals. it seems pretty balanced. the ele and ranger seem a little imba though...the warrior build...gash with no bleed? not sure i understand that one bit.
lutz
Retarded. Mindless slashing and gashing, I lost interest in it in about 2 rounds.
Longasc
I think it is a wonderful idea. I really like it a lot.
Ritualists are definitely better healers than monks this time.
I think it is a great new game mode, they should definitely follow this path.
It reduces "build wars" and is easy to get. The random element is fun, but can also be very unfair for certain team compositions. Dunno how to improve that... but this arena is already more fun than random arena.
BTW, grats to the nublet that thinks the warrior build has no bleeding. Cripslash.
Ankasikka, grats on evaluating the Dervish and Necro builds so low, it is refreshing to have a laugh about stupid reasoning late night.
Ritualists are definitely better healers than monks this time.
I think it is a great new game mode, they should definitely follow this path.
It reduces "build wars" and is easy to get. The random element is fun, but can also be very unfair for certain team compositions. Dunno how to improve that... but this arena is already more fun than random arena.
BTW, grats to the nublet that thinks the warrior build has no bleeding. Cripslash.
Ankasikka, grats on evaluating the Dervish and Necro builds so low, it is refreshing to have a laugh about stupid reasoning late night.
Yarly
Really bad in my opinion.
Sir Seifus Halbred
It is kinda fun, but not that big of a difference from PvP (AB etc) only with worse skill bars.
vergerefosh
Quote:
Originally Posted by Alexandra-Sweet
Got the feeling we will be seeing Ele only parties soon, just because of the build and Cynn's underwear. -.-
|
lacasner
Kind of off topic, but has anyone noticed that the PvP rewards in this game are generally subpar (when comparing other games that have Pking and such). I think that is a turn-off to new pvpers.
Martin Alvito
Entry-spiked SF spike team > you
Costume Brawl generally fails at balance. Eles in quantity are imba due to lack of decent prot; as a consequence, dervs are imba (since the avatar prevents significant ele damage and prevents the blind from Steam).
Main problem is the monk bar, which is awful and has no true damage prevention skills. In any environment where there's no prot, the eles are going to define the environment. Was true in the early days of PvP (Ether Renewal/Chain Lightning, anyone?), was true in the early days of AB (FC Air Spike > you), and it's true in this environment as well.
Costume Brawl generally fails at balance. Eles in quantity are imba due to lack of decent prot; as a consequence, dervs are imba (since the avatar prevents significant ele damage and prevents the blind from Steam).
Main problem is the monk bar, which is awful and has no true damage prevention skills. In any environment where there's no prot, the eles are going to define the environment. Was true in the early days of PvP (Ether Renewal/Chain Lightning, anyone?), was true in the early days of AB (FC Air Spike > you), and it's true in this environment as well.
Friday
Good fun if you get a team that knows what its doing and can work with the skills given. Common, adapt guys! It's just good fun and the monk on our team didn't come up short at any time.
Had to leave after a run of 22 consecutive wins - our team gelled from the start and we rocked. Several flawless victories, and I was very sorry I had to leave!
Our team: Rit, Necro, Monk, Ele, can't remember the others as someone dropped out and was replaced.
No, there's no extra bonus after 10 or even 20 consecutive wins.
Just relax and have fun with it
Since when was this kind of thing about the rewards, anyway?
Had to leave after a run of 22 consecutive wins - our team gelled from the start and we rocked. Several flawless victories, and I was very sorry I had to leave!
Our team: Rit, Necro, Monk, Ele, can't remember the others as someone dropped out and was replaced.
No, there's no extra bonus after 10 or even 20 consecutive wins.
Just relax and have fun with it
Since when was this kind of thing about the rewards, anyway?
undeadgun
Quote:
Originally Posted by Voltar
yeah, i've pretty much just been doing hellgate: london beta and taking my 2nd acount through nf (for the treasure chests access) so i haven't really played it...checked the builds though; the monk build makes more sense than people seem to think. it's got condition/hex removal, a little damage and a a couple crappy heals. it seems pretty balanced. the ele and ranger seem a little imba though...the warrior build...gash with no bleed? not sure i understand that one bit.
|
Lonesamurai
Quote:
Originally Posted by lacasner
Kind of off topic, but has anyone noticed that the PvP rewards in this game are generally subpar (when comparing other games that have Pking and such). I think that is a turn-off to new pvpers.
|
Gli
I've pressed 'Enter Battle' once; won't do it again.
I left bored after winning 6 matches, well before the start of the 7th, as soon as the 'Victory!' proclamation appeared. Got angry whispers because my party started the 7th match one man short, with me greyed out in the party. Stupid.
I left bored after winning 6 matches, well before the start of the 7th, as soon as the 'Victory!' proclamation appeared. Got angry whispers because my party started the 7th match one man short, with me greyed out in the party. Stupid.
snikerz
dervishes are the dominate choice, the tree is pretty much immune to all the professions.
anyway this is just RA but with PvE noobz, kinda fustrating when yr a subj gladiator, and your put with the really useless ppl who dont even know what direction they are facing.
rant out
anyway this is just RA but with PvE noobz, kinda fustrating when yr a subj gladiator, and your put with the really useless ppl who dont even know what direction they are facing.
rant out
pkodyssey
Dervish's has the best skill bar. Nice and powerful
Lonesamurai
No dishonour for leaving?
Steps_Descending
some how all the whinning you will hear on this forum are exactly what makes it fun, and the fact that it is a limited event.
Some how it seems like that is the third pvp with the most reward. (I'm counting event tournament the best for game play experience and the ocasional mini, second being Faction PvP because of the skills, then coming this)
Some how it seems like that is the third pvp with the most reward. (I'm counting event tournament the best for game play experience and the ocasional mini, second being Faction PvP because of the skills, then coming this)
Curse You
Quote:
Originally Posted by Lonesamurai
No dishonour for leaving?
|
JeniM
Quote:
Originally Posted by Longasc
already more fun than random arena.
|