Is There A 64 Bit Version Of Guild Wars Available?
Vanchatron
I have just installed Windows Vista Home Premium 64 Bit version & tried to play Guild Wars. It started up OK but I began to experience severe lag & it took around 5 or 10 seconds just to open my inventory. The screen then went weird & it crashed to desktop. Therefore I was wondering if it was a compatibility issue with the 64 bit version of Windows as it ran absolutely 100% fine on Windows XP Pro which I previously had installed.
My system specs are:
OS - Windows Vista Home Premium 64 Bit
Video Card - 640mb Nvidia Geforce 8800GTS
CPU - Intel Pentium D 820 2.8Ghz
RAM - 2gb DDR 2
PSU - Thermaltake Toughpower 750w
Thanks.
My system specs are:
OS - Windows Vista Home Premium 64 Bit
Video Card - 640mb Nvidia Geforce 8800GTS
CPU - Intel Pentium D 820 2.8Ghz
RAM - 2gb DDR 2
PSU - Thermaltake Toughpower 750w
Thanks.
Nadia Roark
Your specs are pretty close to mine, and I've been running GW on Vista 64-bit for a couple months now without any issue. It might be something else in your system. I probably would have suspected the OS too, but I think you might be able to rule out compatability issues since it's working just fine on my end.
NVIDIA released some new drivers about a month ago, so if you haven't checked there lately, it might be a good idea to pick them up. I've had similar problems with Enemy Territory: Quake Wars and the issue was the NVIDIA drivers, which were still kinda wiggy. They might still be, I dunno--I haven't had the chance yet to verify whether the drivers solved this problem or not
NVIDIA released some new drivers about a month ago, so if you haven't checked there lately, it might be a good idea to pick them up. I've had similar problems with Enemy Territory: Quake Wars and the issue was the NVIDIA drivers, which were still kinda wiggy. They might still be, I dunno--I haven't had the chance yet to verify whether the drivers solved this problem or not
Drag0noX
you might want to try defragmenting or something, that usually works (use Contig, windows defrag just skips the gw file coz its too big)
also, just in case you didnt know your CPU is severly bottlenecking your gfx.
also, just in case you didnt know your CPU is severly bottlenecking your gfx.
Legion Magnus
Running Vista 64 Home Premium here too (AMD Athlon 64 X2 chip). Seems to run OK for me too, although I did notice with only GW running (following my new installation of the OS) I was at ~2GB Memory used. Upgraded to 4GB and seems to run a little better (doesn't solve lag issues, of course).
A 64-bit version of GW would be interesting to try out ...
A 64-bit version of GW would be interesting to try out ...
Legion Magnus
Generally I agree, unless you do software development for 64-bit applications (for example). Unique to my situation: my AMD Athlon 64 X2 system is much happier (read more stable) and faster with Vista 64 than my previous load(s) of XP 32.
Actually I still have the load. I have a SATA hot swap rack installed in my system and can go back and forth with the disks as needed (didn't want dual boot partitions).
Actually I still have the load. I have a SATA hot swap rack installed in my system and can go back and forth with the disks as needed (didn't want dual boot partitions).
lakatz
Quote:
Originally Posted by Drag0noX
you might want to try defragmenting or something, that usually works (use Contig, windows defrag just skips the gw file coz its too big)
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Nadia Roark
Quote:
Originally Posted by Azagoth
Seriously though, 64bit OS's aren't really needed yet! You tell me one program that requires a 64bit OS to work. They simply ain't needed yet!
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That said, I did end up structuring my rig with the future in mind; I went with Vista (even though DX10 isn't even out yet) and an OC friendly gfx card/processor (that I don't intend on OCing) so it kinda worked out. It's kind of superfluous now, but 64 bits might come in handy later.
gone
unless you're planning on using more than 3gb of ram, it'll prolly be a waste.
Nadia Roark
You bet. I've only got 2 GB in there right now, but I'm for sure going to max out my RAM by the time a 64-bit OS will be useful.
lakatz
Quote:
Originally Posted by Nadia Roark
...That said, I did end up structuring my rig with the future in mind; I went with Vista (even though DX10 isn't even out yet)
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http://www.microsoft.com/downloads/d...displaylang=en
Josh
Quote:
Originally Posted by Nadia Roark
That said, I did end up structuring my rig with the future in mind; I went with Vista (even though DX10 isn't even out yet) and an OC friendly gfx card/processor (that I don't intend on OCing) so it kinda worked out. It's kind of superfluous now, but 64 bits might come in handy later.
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DirectX is 'in' Windows Vista. It has also been out for a long while..
Nadia Roark
Quote:
Originally Posted by Josh
You are so un/mis-informed.
DirectX is 'in' Windows Vista. It has also been out for a long while.. |
wetsparks
I thought Quake Wars used it? But anyways that will change for sure in less than a week when Hellgate: London comes out. Also, I believe, Gears of War will be DX10 compatible as well and it is coming out sometime soon.
KZaske
Quote:
Originally Posted by Vanchatron
I have just installed Windows Vista Home Premium 64 Bit version & tried to play Guild Wars. It started up OK but I began to experience severe lag & it took around 5 or 10 seconds just to open my inventory. The screen then went weird & it crashed to desktop. Therefore I was wondering if it was a compatibility issue with the 64 bit version of Windows as it ran absolutely 100% fine on Windows XP Pro which I previously had installed.
My system specs are: OS - Windows Vista Home Premium 64 Bit Video Card - 640mb Nvidia Geforce 8800GTS CPU - Intel Pentium D 820 2.8Ghz RAM - 2gb DDR 2 PSU - Thermaltake Toughpower 750w Thanks. |
As for 64bit, it offers much better memory management and the ability to support more RAM than it's 32bit counter-parts.
Nadia Roark
Quote:
Originally Posted by wetsparks
I thought Quake Wars used it? But anyways that will change for sure in less than a week when Hellgate: London comes out. Also, I believe, Gears of War will be DX10 compatible as well and it is coming out sometime soon.
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lordpwn
As far as I know Quake Wars (and just about every other id Software technology based game, too) uses OpenGL, not Direct3D. They don't like DirectX because it only works on Windows.
wetsparks
DX10 isn't a requirement for Gears of War, since that would cut out to many potential buyers, but it can run on DX10 or DX9.
Surena
A 64bit version would require coding that Anet definitely is not going to plan, unfortunately. We could expect GW2 to be more directed at 64Bit systems. Annoying thing is that Vista also comes in 32Bit-Modes, delaying the push even further.
Fact is: Vista drivers are still below their XP counterparts. It's slowly getting better.
Bioshock? Call of Juarez? Plenty others to mention.
Fact is: Vista drivers are still below their XP counterparts. It's slowly getting better.
Quote:
Originally Posted by Nadia Roark
I mis-spoke. It's out, but nothing uses it yet.
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