Alpha Filtering on Text = bad idea

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Dear developers,

please make the alpha filtering for in-game text (names, foes, items, etc.) a selectable OPTION, not a permanent game feature.

It's giving me a big headache (because it's bad for the eyes), and you can hardly make out any of the targets' names in the distance, which slows down the game's pace and makes a quick tactical approach impossible.

Have merci on your players' eyes!

Monique

Banned

Join Date: Oct 2007

Quote:
Originally Posted by Ashantara
Dear developers,

please make the alpha filtering for in-game text (names, foes, items, etc.) a selectable OPTION, not a permanent game feature.

It's giving me a big headache (because it's bad for the eyes), and you can hardly make out any of the targets' names in the distance, which slows down the game's pace and makes a quick tactical approach impossible.

Have merci on your players' eyes!
Many posts about this in the suggestion forum (see: http://www.guildwarsguru.com/forum/s...hp?t=10212535).

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Riverside.
First page.
ya can't miss it.
_______________
PvE Helpful Hint # 4619: MY guild hall smells like fish and dead mesmers.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I'll take any opportunity I can get to add that adding eye strain to GW is probably a bad idea

Tea Girl

Tea Girl

Banned

Join Date: Jan 2007

Mo/Me

it's killing my eye sight

Malice Black

Site Legend

Join Date: Oct 2005

Post here
http://www.guildwarsguru.com/forum/s...php?t=10212535)