Surprisingly good D/Rt
jaeharys targaryen
[skill]wounding strike[/skill][skill]ancestors' rage[/skill][skill]mystic sweep[/skill][skill]zealous sweep[/skill][skill]crippling sweep[/skill][skill]vital boon[/skill][skill]weapon of aggression[/skill][skill]resurrection signet[/skill]
excellent spike, (wounding-ancestors-mystic)
between zealous and a monk casting enchants on you(somesuch like RoF), your e is fine, and crippling sweep hits its own rechrage with only one enchantment, so you come out well balanced
in AB i bet you could throw on pious haste
i'm looking for a better enchantment, though, suggestions?
excellent spike, (wounding-ancestors-mystic)
between zealous and a monk casting enchants on you(somesuch like RoF), your e is fine, and crippling sweep hits its own rechrage with only one enchantment, so you come out well balanced
in AB i bet you could throw on pious haste
i'm looking for a better enchantment, though, suggestions?
Tarzanboy
Without some kind of reference to attribute point distribution and equipment, it's really hard to say what kind of spike you will do.
I'm wondering if going D/W with a skill set such as this would outpace your spike.
[skill]Crippling sweep[/skill][skill]Reaper's Sweep[/skill]Zealous Sweep[skill]Flail[/skill]Aura of Holy Might Eternal Aura[skill]Vital Boon[/skill]Sunspear rebirth signet
This would limit your requirements to 3 attributes rather than 4.
Mysticism 12 (4e per enchant lost)
Scythe 10 + 1 + 1
Earth Prayers 10 + 1
Eternal Aura will provide 88 holy damage at L8 Sunspear and recharge all Derv skills after 10 sec.
Aura of Holy Might at L1 Kurzick/will increase damage 21% for 20 seconds and do 31 holy damage at cast and when it ends. Theoretically this should yield a base damage with a scythe of 14.04-63.96 vs AL 60 targets assuming you are using a customized 15^50 scythe.
Mystic Vigor provides the extended hp and healing when it ends.
Flail is a stance and will give you 5 sec of 33% IAS using something you should get a lot of, but never use, Adrenaline. With the 33% IAS, will yield 6 additional attacks per minute over 25% IAS and 17 more than without any IAS. As a side effect, yes, it makes you move slower, but that's why you pack the next item.
Crippling sweep evens the playing field when using Flail and prevents mobs from moving onto the squishies.
Reaper's Sweep gives +34 damage and if the target is under 50%, deep wound for 17 seconds. (48.04-97.96 with AoHM vs AL 60)
Zealous Sweep gives +21 damage and 3e for each target hit. (35.04-84.96 vs AL 60)
Cheers,
TB
I'm wondering if going D/W with a skill set such as this would outpace your spike.
[skill]Crippling sweep[/skill][skill]Reaper's Sweep[/skill]Zealous Sweep[skill]Flail[/skill]Aura of Holy Might Eternal Aura[skill]Vital Boon[/skill]Sunspear rebirth signet
This would limit your requirements to 3 attributes rather than 4.
Mysticism 12 (4e per enchant lost)
Scythe 10 + 1 + 1
Earth Prayers 10 + 1
Eternal Aura will provide 88 holy damage at L8 Sunspear and recharge all Derv skills after 10 sec.
Aura of Holy Might at L1 Kurzick/will increase damage 21% for 20 seconds and do 31 holy damage at cast and when it ends. Theoretically this should yield a base damage with a scythe of 14.04-63.96 vs AL 60 targets assuming you are using a customized 15^50 scythe.
Mystic Vigor provides the extended hp and healing when it ends.
Flail is a stance and will give you 5 sec of 33% IAS using something you should get a lot of, but never use, Adrenaline. With the 33% IAS, will yield 6 additional attacks per minute over 25% IAS and 17 more than without any IAS. As a side effect, yes, it makes you move slower, but that's why you pack the next item.
Crippling sweep evens the playing field when using Flail and prevents mobs from moving onto the squishies.
Reaper's Sweep gives +34 damage and if the target is under 50%, deep wound for 17 seconds. (48.04-97.96 with AoHM vs AL 60)
Zealous Sweep gives +21 damage and 3e for each target hit. (35.04-84.96 vs AL 60)
Cheers,
TB
jaeharys targaryen
Quote:
Originally Posted by Tarzanboy
I'm wondering if going D/W with a skill set such as this would outpace your spike.
[skill]Crippling sweep[/skill][skill]Reaper's Sweep[/skill]Zealous Sweep[skill]Flail[/skill]Aura of Holy Might Eternal Aura[skill]Vital Boon[/skill]Sunspear rebirth signet
This would limit your requirements to 3 attributes rather than 4.
Mysticism 12 (4e per enchant lost)
Scythe 10 + 1 + 1
Earth Prayers 10 + 1
Eternal Aura will provide 88 holy damage at L8 Sunspear and recharge all Derv skills after 10 sec.
Aura of Holy Might at L1 Kurzick/will increase damage 21% for 20 seconds and do 31 holy damage at cast and when it ends. Theoretically this should yield a base damage with a scythe of 14.04-63.96 vs AL 60 targets assuming you are using a customized 15^50 scythe.
Mystic Vigor provides the extended hp and healing when it ends.
Flail is a stance and will give you 5 sec of 33% IAS using something you should get a lot of, but never use, Adrenaline. With the 33% IAS, will yield 6 additional attacks per minute over 25% IAS and 17 more than without any IAS. As a side effect, yes, it makes you move slower, but that's why you pack the next item.
Crippling sweep evens the playing field when using Flail and prevents mobs from moving onto the squishies.
Reaper's Sweep gives +34 damage and if the target is under 50%, deep wound for 17 seconds. (48.04-97.96 with AoHM vs AL 60)
Zealous Sweep gives +21 damage and 3e for each target hit. (35.04-84.96 vs AL 60)
Cheers,
TB reapers might be better, but this spike ability to have uncondi DW is sick
and its meant for pvp moren pve
and attributes should be near self apparent to obvious
10 c, 11+1+1 s, 11+1 myst, 1 earth
Government Flu
If you're going with 1 Earth Prayers, Vital Boon is worthless in your build. I would suggest replacing it with Faithful Intervention or any other enchantment based on Mysticism. Also, with only one enchantment in your skill bar, Mystic Sweep isn't being used to its full potential and should therefore not be part of your attack chain. Off the top of my head I recommend Banishing Strike for AB, Crippling Victory for a snare, or Victorious Sweep to keep up your health.
jaeharys targaryen
Quote:
Originally Posted by Government Flu
If you're going with 1 Earth Prayers, Vital Boon is worthless in your build. I would suggest replacing it with Faithful Intervention or any other enchantment based on Mysticism. Also, with only one enchantment in your skill bar, Mystic Sweep isn't being used to its full potential and should therefore not be part of your attack chain. Off the top of my head I recommend Banishing Strike for AB, Crippling Victory for a snare, or Victorious Sweep to keep up your health.
3/4 activation?
trees usually have at mkost 2 enchants, they use mystic also
and vital is one of many enchantments that works.
trees usually have at mkost 2 enchants, they use mystic also
and vital is one of many enchantments that works.
Tab
There is no reason whatsoever for a frontliner to take Ancestor's.
jaeharys targaryen
Quote:
Originally Posted by ibreaktoilets
There is no reason whatsoever for a frontliner to take Ancestor's.
about a thousand times easier to time perfectly when you have it yourself.
and putting ancestors on someone else doesnt necessarily synergize well with the rest of the team. its a 1e cost 100 damage aoe. what is the problem?
and putting ancestors on someone else doesnt necessarily synergize well with the rest of the team. its a 1e cost 100 damage aoe. what is the problem?
Tab
Because a derv c-spacing can do aoe damage. Because using Ancestor's requires you to spec out of useful attributes to make it half decent.
jaeharys targaryen
a maintainable-unremovable IAS with no drawback is not a useful attribute line?
Tab
Weapon of Aggression is crap. It's not run for a reason.
jaeharys targaryen
Quote:
Originally Posted by ibreaktoilets
Weapon of Aggression is crap. It's not run for a reason.
its unremovable.
its uncondtional.
its a 12 sec duration.
its only drawback is its 25%
its not run because no one has found a use for it, not because its baed, imo.
its uncondtional.
its a 12 sec duration.
its only drawback is its 25%
its not run because no one has found a use for it, not because its baed, imo.
Tab
No, it's not run because everyone else has the sense tor ealise that it kills your energy in return for a smaller attack speed buff than Heart of Fury.
jaeharys targaryen
Quote:
Originally Posted by ibreaktoilets
No, it's not run because everyone else has the sense tor ealise that it kills your energy in return for a smaller attack speed buff than Heart of Fury.
heart of fury has a 30 sec recharge. even m boosts cant help that because both the duration and rechrage are relatively short.
Tab
You can easily get HoF to around 24 second uptime. Without speccing into a bad attribute.
Stormlord Alex
ibreak speaks the truth.
Aggression is a bad skill.
Besides, it eats up your Weapon spell, and Splinter is ever so much fun.
Aggression is a bad skill.
Besides, it eats up your Weapon spell, and Splinter is ever so much fun.
MagmaRed
Eternal Aura allows constant Heart of Fury.
Government Flu
Quote:
trees usually have at mkost 2 enchants, they use mystic also
and vital is one of many enchantments that works. Two enchantments will provide a more decent usage for mystic sweep, but one enchantment using 1 point in attributes is useless. Yes, mystic vigor will also work. Whatever enchantment you desire, just not something that barely uses any attributes. You said you wanted a better enchantment in your build, and I offered you a suggestion. And there are so many other 5 energy scythe attacks that'll work better for your build when you're just running one enchantment.
For instance: Mystic Sweep at 14 mastery will do +20 damage if you have two enchantments. +10 with just one. The activation time for this attack is 3/4ths of a second.
Victorious Sweep at 14 will net you a total of +29 damage without any enchantments on you, plus 77HP if your health is higher than your foe's. And the activation time is zero.
Both skills have the same recharge and energy cost.
You're using a build with one enchantment.
So what's the better choice, right?
jaeharys targaryen
Quote:
Originally Posted by Government Flu
Two enchantments will provide a more decent usage for mystic sweep, but one enchantment using 1 point in attributes is useless. Yes, mystic vigor will also work. Whatever enchantment you desire, just not something that barely uses any attributes. You said you wanted a better enchantment in your build, and I offered you a suggestion. And there are so many other 5 energy scythe attacks that'll work better for your build when you're just running one enchantment.
For instance: Mystic Sweep at 14 mastery will do +20 damage if you have two enchantments. +10 with just one. The activation time for this attack is 3/4ths of a second.
Victorious Sweep at 14 will net you a total of +29 damage without any enchantments on you, plus 77HP if your health is higher than your foe's. And the activation time is zero.
Both skills have the same recharge and energy cost.
You're using a build with one enchantment.
So what's the better choice, right? it has 3/4 activation...
its called a spike, sir?
we really on this forum a for prof specific pvp builds, so i dont have people telling me to use vic sweep and eternal aura because i didnt think to say this is for pvp
and good points on HoF vs. WoA. i'll think on that
For instance: Mystic Sweep at 14 mastery will do +20 damage if you have two enchantments. +10 with just one. The activation time for this attack is 3/4ths of a second.
Victorious Sweep at 14 will net you a total of +29 damage without any enchantments on you, plus 77HP if your health is higher than your foe's. And the activation time is zero.
Both skills have the same recharge and energy cost.
You're using a build with one enchantment.
So what's the better choice, right? it has 3/4 activation...
its called a spike, sir?
we really on this forum a for prof specific pvp builds, so i dont have people telling me to use vic sweep and eternal aura because i didnt think to say this is for pvp
and good points on HoF vs. WoA. i'll think on that
Tab
Unfortunately, stopping for a second between hits defeats the object of spiking with Mystic.
jaeharys targaryen
Quote:
Originally Posted by ibreaktoilets
Unfortunately, stopping for a second between hits defeats the object of spiking with Mystic.
you still get in the neighbor hood of 150 damage with .25 in between it. 1 second between the DW to next hit is only .2 secs worse than an eviscerate chain pre-agonizing.
Government Flu
Quote:
t has 3/4 activation...its called a spike, sir?
we really on this forum a for prof specific pvp builds, so i dont have people telling me to use vic sweep and eternal aura because i didnt think to say this is for pvp
It also has no activation time. Which means it's faster than Mystic Sweep. Although you can choose to use Mystic Sweep since you seem unconvinced on whether or not I know what a spike is. This is my final post in this thread, and so I wish you good luck on your build.
Stormlord Alex
Quote:
Originally Posted by Government Flu
Attack skills - such as Victorious Sweep - that have no listed activation time use the normal weapon swing speed as their activation time, VSweep on a scythe essentially has 1.75 second activation time.
Which is why Mystic Sweep is so powerful, it hits a whole 1 second faster.
jaeharys targaryen
Quote:
Originally Posted by Stormlord Alex
Attack skills - such as Victorious Sweep - that have no listed activation time use the normal weapon swing speed as their activation time, VSweep on a scythe essentially has 1.75 second activation time.
Which is why Mystic Sweep is so powerful, it hits a whole 1 second faster.
Quote:
It also has no activation time. Which means it's faster than Mystic Sweep. Although you can choose to use Mystic Sweep since you seem unconvinced on whether or not I know what a spike is. This is my final post in this thread, and so I wish you good luck on your build.
so thats why everyone uses vic over mystic? i wish i had known that b4 Coloneh
Quote:
Originally Posted by Stormlord Alex
Haha! I win!
Attack skills - such as Victorious Sweep - that have no listed activation time use the normal weapon swing speed as their activation time, VSweep on a scythe essentially has 1.75 second activation time. Which is why Mystic Sweep is so powerful, it hits a whole 1 second faster. QFT! i cant believe people STILL dont know that. MercenaryK
Lots of information in Guild Wars isn't as easily given as other games. One reason why ANet doesn't release all information about the mechanics and other tid-bits of Guild Wars. So people can discover it on their own. Thus the spread of knowledge depends; you get more out of forums if you always go to the forums and read everything there is.
You don't visit forums and chances are it's up to you and maybe your Guild to spread some knowledge and make it common. Sirius-NZ
The wikis are pretty good about revealing the little details, though. That exact mechanic - the cycle-break of Mystic Sweep/Eremite's Attack - is actually up there in GuildWiki.
draxynnic
Quote:
Originally Posted by Sirius-NZ
The wikis are pretty good about revealing the little details, though. That exact mechanic - the cycle-break of Mystic Sweep/Eremite's Attack - is actually up there in GuildWiki.
...And there's what I was thinking of suggesting to replace Mystic with, if you only have one enchantment on your bar. Eremite's - even in PvP, you're guaranteed to have at least one adjacent foe if you're attacking with a melee weapon, so it at least matches Mystic with one Enchantment.
jesh
Quote:
Originally Posted by Stormlord Alex
Besides, it eats up your Weapon spell, and Splinter is ever so much fun.
Hear ye, hear ye.
My suggestion for your other enchant would be Zealous Renewal. It's fine even at 0 spec. I agree with keeping Mystic Sweep for the reasons mentioned above. CoonerTheRed
Point made moot... Ancestor's is no longer an Enchantment, so it's not a 1e AoE damager anymore.
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