The Assailant is a melee class that specializes in using a whip. It uses buffs on itself to do even more damage but it comes at a high cost.
The Primary Assailant's base armor provides 70 armor and +15 Armor versus Physical attacks. A starting Primary Assailant can expect to have 25 Maximum Energy and 3 Energy Recovery. Armor adds +5 Energy and +50 Armor by default.
Weapon Example:
Barbed Whip
Slashing Damage: 20-34 (Requires 9 Whip Mastery)
Inscription: None
Value: 300 gold
Attributes:
Whip Mastery:increases the damage you do with whips and your chance to inflict a critical hit when using a whip. Many skills, especially whip attack skills, become more effective with higher Whip Mastery.
Attack Buff:increases the effectiveness of your attack buffs.
Defense Buff:increases the effectiveness of your defense buffs.
Berserkery(Primary): When you use attack skills, each point of Berserkery gives you an extra 2% chance to land a critical hit. Many skills, especially those related to inflicting damage, become more effective with higher Berserkery.
Skills:
Whip Mastery
Power Slash:If this attack hits, you strike for +10...34 damage.
Disrupting Slash:If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal +10...34 extra damage.
Whirlwind Slash: All adjacent foes take +10...34 damage.
Attack Buff:
"I Will Continue!": If your health is below 50% you attack 33% faster.
"I Will Prevail!": Your attacks do 25% more damage.
Defense Buff:
"You Can Not Win!": You take 33% less damage from melee attacks.
"I Feel No Pain!": The next five times you take damage it is reduced to zero.
"I Fear Nothing!": You take 33% less damage from magic attacks.
Berserkery:
Pain is Power: For 30 seconds you take 25% more damage and you attack 33% faster and do 25% more damage.
Vengeance is Mine: For each dead ally near you, you do 10% more damage and attack 5% faster.
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