Holy Damage Weapon Mods.
Rinadan Farhunt
Yes. Since you're probably not attacking a ranger and a warror at the same time, I'm not really sure how thats relevant...
Hyper Cutter
I'll also point out that some caster weapons do holy damage already...
HawkofStorms
Quote:
Originally Posted by Rinadan Farhunt
Yes. Since you're probably not attacking a ranger and a warror at the same time, I'm not really sure how thats relevant...
|
Alicendre
Quote:
Originally Posted by Hyper Cutter
I'll also point out that some caster weapons do holy damage already...
|
And Tormentor's would be even more useless...
Nadia Roark
Quote:
Originally Posted by Rinadan Farhunt
Theres variety in pvp? Seriously?
|
Quote:
Originally Posted by Me
We have abilities that ignore armor; ignoring armor with every swipe of your weapon is an entirely different ballgame, balance-wise. It would probably cut down on what little variety is left in PvP by standardizing melee weapons to an absurd and unnecessary degree. Elemental damage mods would become useless, and monks would take yet another ill-deserved hit considering everything else that's going on in the meta right now (hackbashslashlolol). It's a terrible idea, and I'm sure these mods were left out of the game on purpose. Not going to happen.
|
Quote:
Is this why I see people who are trying out some new build get flamed by everyone in the vicinity? "Omg noob lol, check FotM noob, read some forums" Ignoring armour with every swipe of your weapon (ie, attacking with holy damage), ooh, I can do that already with Judge's Insight and Avatar Of Balthazar, all this would do would be to make it into the weapon instead of being a spell, since with JI its possible to always have it active... |
Again: not going to happen.
FC_DriFteR
Quote:
Originally Posted by Alicendre
And Tormentor's would be even more useless...
|
It's lost it's edge because of survivor insignia (Was there an equivalent back in the day?) , at least for me anyway
Alicendre
Quote:
Originally Posted by FC_DriFteR
Since when was this useless?
|
MithranArkanere
A-haha!
No. There are no insigna nor skills with extra armor against holy damage.
A mod with such damage should bear a great downside, like a -50Hp condition or something like that.
No. There are no insigna nor skills with extra armor against holy damage.
A mod with such damage should bear a great downside, like a -50Hp condition or something like that.
darkknightkain
If the only problem with Holy damage is just it is armour-ignoring, why not just make it Light/Dark/Chaos damage instead?
There are existing weapons with those damage types already.
There are existing weapons with those damage types already.
MithranArkanere
Eh... no.
There is no Light damage anymore.
Holy damage dealt with weapons (like under the effects of Forms and Enchantments or with smitting rods) is NOT armor ignoring. The Lightbringer's Gaze also does not ignore armor.
http://wiki.guildwars.com/wiki/Holy_damage
But making it non-armor ignoring would do nothing.
There is no Light damage anymore.
Holy damage dealt with weapons (like under the effects of Forms and Enchantments or with smitting rods) is NOT armor ignoring. The Lightbringer's Gaze also does not ignore armor.
http://wiki.guildwars.com/wiki/Holy_damage
But making it non-armor ignoring would do nothing.
HawkofStorms
Yeah, the thing a lot of people don't get is, the problem isn't that it is armor ignoring (because it isn't). The problem is it bypasses many inherient mods (warriors +20 vs physical, rangers +30 vs elemental, and all the different +armor shield type mods).
Nadia Roark
Quote:
Originally Posted by HawkofStorms
Yeah, the thing a lot of people don't get is, the problem isn't that it is armor ignoring (because it isn't).
|
N E D M
neat idea but just not feasable
/no way
/no way
HawkofStorms
Quote:
Originally Posted by Nadia Roark
Prior to reading the Wiki link above, I was ignorant of the differences between Holy Damage as a direct damage source versus Holy Damage as an attack source (since I never bothered to test whether wand attacks were armor-ignoring); but I would guess I'd have been corrected a lot sooner if the "HOLY MODS NAO" crowd was also aware of this. I think people on both sides (including, until recently, me) are assuming that such a weapon would ignore armor simply as a matter of course.
|
MithranArkanere
IT won't ignore armor. But WILL ignore 'Armor versus elemental damage' and 'armor versus physical damage'. And since many skills increase both, many armor increaseing skills would be ignred by weapons with that mod.
unienaule
Make holy damage elemental?
MithranArkanere
XD.
No. That would make things worse. Holy damage by definition is NON-elemental, like chaos and dark damage.
No. That would make things worse. Holy damage by definition is NON-elemental, like chaos and dark damage.
unienaule
And that would make things worse because...? You could have an uber undead-slaying mod, but without the downside of imbalancing PvP.
Snow Bunny
Undead mobs are always really easily countered by builds; it's not as though we really need an elemental damage type that can be affixed to weapons to aid us.
Just make N/Mo and E/Mo smite nukers. It's what I always do in the krytan missions :P
There's just no real need for this type of adjustment, except to make PvP more imbalanced. Unien, your suggestion while rational would really only benefit a rather niche set of conditions :P
Just make N/Mo and E/Mo smite nukers. It's what I always do in the krytan missions :P
There's just no real need for this type of adjustment, except to make PvP more imbalanced. Unien, your suggestion while rational would really only benefit a rather niche set of conditions :P
pkodyssey
/not signed... not signed at all. Can you imagine a 55 monk farming undead with SoJ and a holy mod?
MithranArkanere
On top of all, [skill]Judge's Insight[/skill]
Hey, it do not require the weapon to deal that damage like the conjures! It changes it!
Yay. No need for the mod.
Hey, it do not require the weapon to deal that damage like the conjures! It changes it!
Yay. No need for the mod.