Solo HM Destroyer Cores Build (Including Pics And Video)

ghozt_dog

Ascalonian Squire

Join Date: Jun 2006

Israel

Rico

E/Mo

Hiya Guys

This is acctually my first guide ever so i hope i goes ok.

I will do look forward to read any comment you may post.

I have been acctually been doing this run for quite a long time now with great profit.

This build is For Ele but i m sure it can be done with other char as well.

I saw there is an e/me post here to farm this in NM but in HM you get goldies and other nice staff and its really easy so no point is doing this in NM.
The build can do both NM and HM easily just pick your poisen.

If at any part you dont undestand or keep on daying - this vidoe of the run i made might help:

http://www.youtube.com/watch?v=ooez6QcIcrY

Ok enough chit chat off with the guide:

Proffesion:E/Mo

Where:
Central Transfer Chamber, talk to Consular Brand Oakencask and get into Glint Challange.

Attributes:
Earth Magic: 16 (12+1+3)
Energy Storage: 10 (9+1)
Healing Prayers: 9

Skills:
[skill]stoneflesh aura[/skill] [skill]healing breeze[/skill] [skill]armor of earth[/skill] Glyphe Of Swiftness [skill]obsidian flesh[/skill] [skill]sliver armor[/skill] Alkar's Alchemical Acid [skill]balthazar's spirit[/skill]

Templet Code:OgNDkMndSfVgElCSfaD8QjiyDA

Armor:
Geomancer is the best for it but Radient works as well.

Equipment:
Galigord's Stone Staff is the staff for this 1 or any 1 with the same stats.

TIP: I recomand after 2-3 runs moving to a diffrent zone (like from Europe to International or America Or German and so on...) because this place has antifarm on it so keep moving to max your drops.

The Run:
Start of By casting & maintining Balthazar's Spirit on ya.
Run in the middle of all the Dwarven Scouts (shown in pic up ahead) and wait for the Destroyers 2 start comming.
At about 45 secs start casting yours enchantments.
Armor of Earth-> Stoneflesh Aura-> Glype of Swiftness-> Obsidian Flesh-> Healing Breeze-> Sliver Armor.

Immportant:cast Glyphe of Swiftness right before casting Obsidian Flesh or u wont recharge it fast enough to recast it before it ends and then die.
Allways maintain Balthazar's Aura, Armor Of Earth & Obsidian Flesh - or you will die.

At about the 3:00 mins mark you should have full aggro.
Move to the right group and cast sliver armor as soon as u have it.(look at the pics below)
Keep killing all the Destroyers and start using Alkar's Alchemical Acid when you have about 4-5 Destroyers left. for some reason sometimes i lose health when i use it - and i have died from times 2 times if i used it when 2 many were alive.

After all the destroyers are dead pick up your staff, resign and restart.

Thats it, hope u all enjoyed reading and watching it as much as i had making it.

Peace Out.

Ghozt Dog

Pics:

Where to wait and tank the monsters:


A picture of Full Aggro:


A picture While fighting the first group on the right side:


A picture while Fighting the second group on the left side:


*Credit For MadHamish for posting the build earlier here on the forum (sorry for didnt seeing that before)

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Great Build! And you did very good on making your guide to the build. Makes me want to play on my elementalist again.


PS: could have been a lil more enjoyable music on the video.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

I dont have an elly, wish i did =/

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Don't take Alkar's Alchemical Acid, you might get spiked by Vengeful Weapon (lol). Radiation Field is better.

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

Old news. Someone already beat you to this more than 15 days ago. See the thread below:

http://forums.guildwarsguru.com/foru...php?t=10208172


The only differences are radiation field for alkars acid and aura of restoration for healing breeze which you have put in.

Quote:
Originally Posted by ghozt_dog
start using Alkar's Alchemical Acid when you have about 4-5 Destroyers left. for some reason sometimes i lose health when i use it - and i have died from times 2 times if i used it when 2 many were alive.
Allways maintain Balthazar's Aura, Armor Of Earth & Obsidian Flesh - or you will die. The reason you die when you get use Alkars alchemical acid is because of vengeful weapon, which is the reason why the original poster is using radiation field. At times you lose quite a lot of health even when you have not used alkar. This is because the rits have vengeful weapon up at times which is triggered by Sliver armor. But this will never kill you unless you moved near them by clicking on them (causing your character to wand them or engage them in melee if you have totem axe).

Secondly, you also need to maintain ALL enchantments which includes Stoneflesh Aura which you missed above. Stoneflesh reduces damage by 33. Take a look at the damage numbers when you have full aggro and all enchantments are up. At times, you see -3 and -4s which means that without stoneflesh it would have been 36 or 37 damage and thats after the reduction from armor of earth. With 300+ volleys/splinter shot, you will be dead in seconds if Stoneflesh is not up. Obsidian flesh is only to stop shatter enchantments from mesmers which remove stoneflesh/armor of earth thus killing you in seconds. Balthazar is only for energy, its a maintained enchantment so you only need to cast it once and if you forget to turn it on at the start, you will not die until you deplete your energy that is, so there is margin for error there. To simply rephrase, you need to keep Obsidian Flesh, Stoneflesh aura and Armor of earth up at all times to live.

Please give credit to the original poster (MadHamish) for the build.

Vitues

Vitues

Wilds Pathfinder

Join Date: Sep 2006

Sydney, Australia

Mo/W

Hehe Nice Build Buddy,

Sweet Barracus

tinygod

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by VorianVader
Old news. Someone already beat you to this more than 15 days ago. See the thread below:

http://forums.guildwarsguru.com/foru...php?t=10208172

The only differences are radiation field for alkars acid and aura of restoration for healing breeze which you have put in.



The reason you die when you get use Alkars alchemical acid is because of vengeful weapon, which is the reason why the original poster is using radiation field. At times you lose quite a lot of health even when you have not used alkar. This is because the rits have vengeful weapon up at times which is triggered by Sliver armor. But this will never kill you unless you moved near them by clicking on them (causing your character to wand them or engage them in melee if you have totem axe).

Secondly, you also need to maintain ALL enchantments which includes Stoneflesh Aura which you missed above. Stoneflesh reduces damage by 33. Take a look at the damage numbers when you have full aggro and all enchantments are up. At times, you see -3 and -4s which means that without stoneflesh it would have been 36 or 37 damage and thats after the reduction from armor of earth. With 300+ volleys/splinter shot, you will be dead in seconds if Stoneflesh is not up. Obsidian flesh is only to stop shatter enchantments from mesmers which remove stoneflesh/armor of earth thus killing you in seconds. Balthazar is only for energy, its a maintained enchantment so you only need to cast it once and if you forget to turn it on at the start, you will not die until you deplete your energy that is, so there is margin for error there. To simply rephrase, you need to keep Obsidian Flesh, Stoneflesh aura and Armor of earth up at all times to live.

Please give credit to the original poster (MadHamish) for the build. I dont know Who I hate more, Him for stealing the build, and reposting it, IF thats what he did. Or you for thinking your awesome for pointing it out, with the clever use of "OLD NEWS" I actually wish you were RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dead

Qwertyfied

Qwertyfied

Wilds Pathfinder

Join Date: Aug 2006

Ireland

DVDF

E/

Quote:
Originally Posted by tinygod
I dont know Who I hate more, Him for stealing the build, and reposting it, IF thats what he did. Or you for thinking your awesome for pointing it out, with the clever use of "OLD NEWS" I actually wish you were RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dead Deary deary me, do i sense rage? Anyway, nice guide, just ignore people like the above.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by tinygod
I dont know Who I hate more, Him for stealing the build, and reposting it, IF thats what he did. Or you for thinking your awesome for pointing it out, with the clever use of "OLD NEWS" I actually wish you were RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dead Nice response, you've just tagged yourself as a complete wanker with zero credibility. You might want to review the forum rules before writing another post like that.

Nice post Vader, that was a helpful addendum to the OP. Ignore tinymind's response.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by tinygod
I dont know Who I hate more, Him for stealing the build, and reposting it, IF thats what he did. Or you for thinking your awesome for pointing it out, with the clever use of "OLD NEWS" I actually wish you were RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dead Not only does he offer help with Alkar's acid...

You wouldn't know he stole the build if the latter poster didn't post it... And it's hardly stolen. Original was for NM.