Allow the possibility to change your build in the isle of nameless.
lishi
Since is a testing area, i find stupid to have to rezone for changing the build.
So why dont allow armor - skill - attribute change in this area?
So why dont allow armor - skill - attribute change in this area?
Bloodflesh
Because its not an outpost?
Onarik Amrak
You can only change skills and attributes in an outpost...
Why should it be different for the Isle of the Nameless?
Why should it be different for the Isle of the Nameless?
lishi
and so?
Dont think just for that is impossible to change.
Its better if you can? yes.
Its possible? yes.(you can change skills in outside outpost with some pve quest, you can change adjust attribute too)
Dont think just for that is impossible to change.
Its better if you can? yes.
Its possible? yes.(you can change skills in outside outpost with some pve quest, you can change adjust attribute too)
lishi
Quote:
Originally Posted by Onarik Amrak
You can only change skills and attributes in an outpost...
Why should it be different for the Isle of the Nameless? |
Now for each time you want to adjust something you have to rezone back, change, zone in again.
Witch lead to a waste of time who can be avoided by simple allowing what i said.
lutz
/signed.
There is absolutely no harm in this, Isle of the Nameless was designed for this purpose.
There is absolutely no harm in this, Isle of the Nameless was designed for this purpose.
HawkofStorms
/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
You can't see me
/Signed
This would be much more convenient, and harmless.
This would be much more convenient, and harmless.
kazjun
Would make it easier to test builds, but I don't reckon they'll ever get round to doing this.
Isileth
/signed
Would be nice but I doubt its worth it for time spent changing it.
Would be nice but I doubt its worth it for time spent changing it.
A Leprechaun
/signed
/signed
/signed
Its so annoying to have to keep zoning back to change 1 or 2 skills. I dont even mind a few limitations, mabye you can only do it in the edit "zones" (A few circles about the place) so you cant change your build just anywhere/while your killing a dummy or something. Or even a few "Master of builds" about the place like the masters of wind, who you talk to to change your build.
~A Leprechaun~
/signed
/signed
Its so annoying to have to keep zoning back to change 1 or 2 skills. I dont even mind a few limitations, mabye you can only do it in the edit "zones" (A few circles about the place) so you cant change your build just anywhere/while your killing a dummy or something. Or even a few "Master of builds" about the place like the masters of wind, who you talk to to change your build.
~A Leprechaun~
Bryant Again
No harm in doing so.
Solas
/signed if its not a big change coding wise
no harm form this, must be annoying especially a older pc that takes 10+s to load some days
no harm form this, must be annoying especially a older pc that takes 10+s to load some days
Kai Nui
I proposed an idea like this about a month after Isle of the Nameless was created, along with proposing that our guild hall could also be turned into an explorable area to fight in.
It wouldn't take much time at all to code. Back in the old days we had shitty things called, "Attribute Refund Points," in which players had to get exp in order to reassign their attribute points. Back then you could lower attributes while outside of an outpost, but today you can still increase your attributes. I don't see it as being any trouble at all. As for skills, I honestly don't see that as a problem either. Heck, if you're on a PVP character they should also allow you to create new armor and weapons and equip it, if you can't already.
/Totally signed, dude.
Quote:
Originally Posted by HawkofStorms
/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground). |
/Totally signed, dude.
KlutzySpy
/signed
its SO annoying if you are testing stuff vs a master on the other side
its SO annoying if you are testing stuff vs a master on the other side