Could anyone assist with a PvE Smite build?
SotiCoto
I'd better face the facts.... I'm not a good Heal monk and I'm not a particularly good Prot monk either. I do slightly better with PuG teams than I do with my herohench as for some reason they seem inclined to prat around like a bunch of idiots whenever I try to do the whole heal-monk routine.
As such, I've tried running a Smiting build, and it seems to fix the AI issues (they apparently need me to be attacking the enemies and not merely target-pinging)... BUT... the Signet-Smite build I use, while good enough against single opponents, is all but worthless against groups and is slow enough to bug me.
Are there any good Smiting Monk builds with reasonable AoE damage AND proper Energy Management?
As such, I've tried running a Smiting build, and it seems to fix the AI issues (they apparently need me to be attacking the enemies and not merely target-pinging)... BUT... the Signet-Smite build I use, while good enough against single opponents, is all but worthless against groups and is slow enough to bug me.
Are there any good Smiting Monk builds with reasonable AoE damage AND proper Energy Management?
Draginvry
Quote:
Originally Posted by SotiCoto
Are there any good Smiting Monk builds with reasonable AoE damage AND proper Energy Management?
Not really. Virtually all smite builds will be slow unless you are facing undead. Smiting skills suffer from long recharge times. I don't see many non-farming smite builds.
horseradish
smiting is tricky to use as a monk cuz...everyone needs a healer or proto monk so yeah...unless you use smiter's boon with some damage reflecting/mitigation spells and you're the third monk on the team...then maybe you'll be able to use smiting.
also...using smiting on your bar is more forgivable when you're on a non-monk caster character...
but anyways...
[skill]Smiter's Boon[/skill]
[skill]Judge's Insight[/skill]
[skill]Smite Hex[/skill]
[skill]Smite Condition[/skill]
[skill]Reversal of Damage[/skill]
[skill]Divine Boon[/skill]
e-management (i, personally prefer OoS)
[skill]Balthazar's Aura[/skill], recharge lowering spell or [skill]Rebirth[/skill]
I don't think monks should bring rez at all, but in PvE it's very helpful to bring Rebirth
i like this build because it buffs melee with Judge's and Balthazars, helps proto monk with smite hex & condition, and that although there is no direct damage, it heals for 109 with 10 DF for each indirect damaging spell
the boon monk is, of course, ancient, but the divine smiter's boon monk is very effective imho.
any variation is fine, as long as you have fun and feel effective.
also...using smiting on your bar is more forgivable when you're on a non-monk caster character...
but anyways...
[skill]Smiter's Boon[/skill]
[skill]Judge's Insight[/skill]
[skill]Smite Hex[/skill]
[skill]Smite Condition[/skill]
[skill]Reversal of Damage[/skill]
[skill]Divine Boon[/skill]
e-management (i, personally prefer OoS)
[skill]Balthazar's Aura[/skill], recharge lowering spell or [skill]Rebirth[/skill]
I don't think monks should bring rez at all, but in PvE it's very helpful to bring Rebirth
i like this build because it buffs melee with Judge's and Balthazars, helps proto monk with smite hex & condition, and that although there is no direct damage, it heals for 109 with 10 DF for each indirect damaging spell
the boon monk is, of course, ancient, but the divine smiter's boon monk is very effective imho.
any variation is fine, as long as you have fun and feel effective.
SotiCoto
Oddly enough, I tried something like the aforementioned build earlier... but it didn't really style me well. Afterall, with all the casting of hex and condition removal on allies I might as well have been playing a prot or heal.... which totally subtracts from the point here: that I'm not very good at that sorta stuff. I prefer to be directing my attacks AT the enemy and concentrating on the battle rather than the health-bars of my party (which might well be why I don't often play as my Monk for anything other than farming).
A few questions though...
#1. What does "OoS" stand for? I don't do abbreviations... and last I checked there wasn't a skill just called "OoS".
#2. Monks not bringing Rez? What kinda crazyweird advice is that? I'm sure you must have your reasons, but that is like asking a Warrior not to bring a Shield, an Assassin not to bring Attack Skills or a Mesmer not to bring Interrupts. Generally I ONLY bring Resurrect skills on Monks and Ritualists (occasionally Paragon heroes) as they're much better at using them.
But yeah.... Rebirth IS the resurrect of choice for my Monk. I still don't know why you'd say such an odd thing.
.... To be honest, I'm not sure I'm going to be having fun and feeling effective unless I'm doing things that Monks really aren't meant to do: i.e. causing vast amounts of damage to the enemy. I tend to die if I start trying to heal people because I can't pay attention to the party's health-bars AND the battle at the same time.
A few questions though...
#1. What does "OoS" stand for? I don't do abbreviations... and last I checked there wasn't a skill just called "OoS".
#2. Monks not bringing Rez? What kinda crazyweird advice is that? I'm sure you must have your reasons, but that is like asking a Warrior not to bring a Shield, an Assassin not to bring Attack Skills or a Mesmer not to bring Interrupts. Generally I ONLY bring Resurrect skills on Monks and Ritualists (occasionally Paragon heroes) as they're much better at using them.
But yeah.... Rebirth IS the resurrect of choice for my Monk. I still don't know why you'd say such an odd thing.
.... To be honest, I'm not sure I'm going to be having fun and feeling effective unless I'm doing things that Monks really aren't meant to do: i.e. causing vast amounts of damage to the enemy. I tend to die if I start trying to heal people because I can't pay attention to the party's health-bars AND the battle at the same time.
Spazzer
Dual Booning is my current favorite flavor of smiting build.
- Divine Boon
- Smiter's Boon
- Reversal of Damage
- Smite Condition
- Smite Hex
- Castigation Signet
Two slots left for an elite and a res. For me, that's Signet of Judgement and Death Pact Signet.
- Divine Boon
- Smiter's Boon
- Reversal of Damage
- Smite Condition
- Smite Hex
- Castigation Signet
Two slots left for an elite and a res. For me, that's Signet of Judgement and Death Pact Signet.
Monique
Quote:
Originally Posted by SotiCoto
Oddly enough, I tried something like the aforementioned build earlier... but it didn't really style me well. Afterall, with all the casting of hex and condition removal on allies I might as well have been playing a prot or heal.... which totally subtracts from the point here: that I'm not very good at that sorta stuff. I prefer to be directing my attacks AT the enemy and concentrating on the battle rather than the health-bars of my party (which might well be why I don't often play as my Monk for anything other than farming).
A few questions though...
#1. What does "OoS" stand for? I don't do abbreviations... and last I checked there wasn't a skill just called "OoS".
#2. Monks not bringing Rez? What kinda crazyweird advice is that? I'm sure you must have your reasons, but that is like asking a Warrior not to bring a Shield, an Assassin not to bring Attack Skills or a Mesmer not to bring Interrupts. Generally I ONLY bring Resurrect skills on Monks and Ritualists (occasionally Paragon heroes) as they're much better at using them.
But yeah.... Rebirth IS the resurrect of choice for my Monk. I still don't know why you'd say such an odd thing.
.... To be honest, I'm not sure I'm going to be having fun and feeling effective unless I'm doing things that Monks really aren't meant to do: i.e. causing vast amounts of damage to the enemy. I tend to die if I start trying to heal people because I can't pay attention to the party's health-bars AND the battle at the same time. Offering of Spirit~!
A few questions though...
#1. What does "OoS" stand for? I don't do abbreviations... and last I checked there wasn't a skill just called "OoS".
#2. Monks not bringing Rez? What kinda crazyweird advice is that? I'm sure you must have your reasons, but that is like asking a Warrior not to bring a Shield, an Assassin not to bring Attack Skills or a Mesmer not to bring Interrupts. Generally I ONLY bring Resurrect skills on Monks and Ritualists (occasionally Paragon heroes) as they're much better at using them.
But yeah.... Rebirth IS the resurrect of choice for my Monk. I still don't know why you'd say such an odd thing.
.... To be honest, I'm not sure I'm going to be having fun and feeling effective unless I'm doing things that Monks really aren't meant to do: i.e. causing vast amounts of damage to the enemy. I tend to die if I start trying to heal people because I can't pay attention to the party's health-bars AND the battle at the same time. Offering of Spirit~!
Melody Cross
Glyph of Renewal
Kirin's Wrath
Scourge Healing
Scourge Enchantment
Spear of Light
GoLE
Open
Rez
For a pure offensive pressure build, AoE spam can get pretty twisted. GoLE helps manage Scourge spamming, which makes this something of an anti-monk in PvE, as they will heal other NPCs (and themselves) to death. reserve your elite glyph (glyph of renewal) for Krinn's. That way its up 5 seconds out of 10.
Lots of 2-second cast spells makes the build fragile against interrupt spam. Preffereable in a hex overload build to keep scourges up over a long haul.
Good Luck
GGs
Kirin's Wrath
Scourge Healing
Scourge Enchantment
Spear of Light
GoLE
Open
Rez
For a pure offensive pressure build, AoE spam can get pretty twisted. GoLE helps manage Scourge spamming, which makes this something of an anti-monk in PvE, as they will heal other NPCs (and themselves) to death. reserve your elite glyph (glyph of renewal) for Krinn's. That way its up 5 seconds out of 10.
Lots of 2-second cast spells makes the build fragile against interrupt spam. Preffereable in a hex overload build to keep scourges up over a long haul.
Good Luck
GGs
Burst Cancel
Monks don't bring res because their job is to make sure the people who are alive stay that way. Ressing dead party members is always someone else's responsibility. Another reason is because everyone but monks can free space on their bar for a res. BTW, a lot of warriors don't bring shields - they use hammers.
If you want to do massive amounts of damage without Smite Condition/Hex, you might as well give up smiting right now.
If you want to do massive amounts of damage without Smite Condition/Hex, you might as well give up smiting right now.
Turbobusa
Every monk but smiters. smiters are just like any other midliner, they should have a room for a res.
horseradish
Quote:
Originally Posted by SotiCoto
Quote: A few questions though...
#1. What does "OoS" stand for? I don't do abbreviations... and last I checked there wasn't a skill just called "OoS". AHAHAHA Oos
Quote:
In the times when I have monked... I am generally watching the health-bars. I can tell someone is being attacked when their health-bar starts to go down... and I stick a spell on them (usually Prot Spirit or Shield of Absorption if I have them). While I can see that someone is being wailed on at the start of the battle... since it is easier to see what is going on when the enemies converge on someone... that is about the extent of knowing what is going on.
#2. Monks not bringing Rez? What kinda crazyweird advice is that? I'm sure you must have your reasons, but that is like asking a Warrior not to bring a Shield, an Assassin not to bring Attack Skills or a Mesmer not to bring Interrupts. Generally I ONLY bring Resurrect skills on Monks and Ritualists (occasionally Paragon heroes) as they're much better at using them. But yeah.... Rebirth IS the resurrect of choice for my Monk. I still don't know why you'd say such an odd thing. when i monk, i don't bring rez, cuz i'm busy keeping ever1 else alive...but Turbobusa is right. the smiter's role isn't as demanding as a prot/heal monk's, so a rez won't hurt Quote:
The party always requires healing.
It just doesn't require so much of it that it can't survive if one of the monks is otherwise engaged for a few seconds. I generally try to base my herohench builds on the notion that the party needs to be able to survive even if a couple of members are temporarily removed.... which invariably happens from time to time.... and then do my best to make sure that circumstance doesn't even arise. Is that wrong? Quote: |
In the midst of the battle, when everyone is running like headless chickens all over the place (I refer to herohench), I find it difficult to conclude on the fly who is who and which humanoid figure corresponds to which healthbar... which I select by (trying to click on someone on-screen usually results in my character moving due to ground-click or accidentally targeting the enemy).
At least when I'm playing an offensive character I can Tab through the enemies quickly to target the one posing the greatest threat. I don't have enough readily accessable keys on my keyboard to make that an option with allies when Monking.
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If the odds are against us... we run. A few might die in the retreat as well. If none of those who escaped has Rebirth... then generally the only option is to wipe and use a shrine.
Lastly...GW is a team game. The team achieves its goals by working as a team, and generally you have to be considerate of your own teammates and such. While this is stressed far more in PvP, where you aren't facing AI, it also helps in PvE, as it will help your party function as a group better.
Not to be contrary here... but my lungs don't know what my liver is doing... and my heart pays very little heed to my pancreas. Teamwork needn't involve mutual awareness when everyone is doing a very specific job. When it comes down to it... I'd rather be 100% focused on one job than 50% focused on two separate tasks (not least because single-minded, obsessive focus on a single task is my forté). Quote:
However, you can still see...for example, using a previous example, if a character has four melee characters on him, it's probably best to use Guardian/Spirit Bond/SoA, and not cast something else. However, if you see an Elementalist or two wrecking them, putting Guardian might not be the best idea. You can also anticipate attacks, although this applies a lot less to PvE. Also, such damage patterns are recognizable enough in PvE, so one can argue that you don't necessarily need to watch the field to play properly - however, it greatly enhances ones ability to prot properly.
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Moving with mouse is awesome. It means you can use QWERASDF for skills and 12345GTY for party members. Personally I like WASD, however, but I have a mouse with five extra buttons on it.
Not to be contrary here... but my lungs don't know what my liver is doing... and my heart pays very little heed to my pancreas. Teamwork needn't involve mutual awareness when everyone is doing a very specific job. When it comes down to it... I'd rather be 100% focused on one job than 50% focused on two separate tasks (not least because single-minded, obsessive focus on a single task is my forté).
Although specialization is what professions are made for, one has to be at least somewhat aware that there is a team, and if the team collapses, what you do individually hardly matters - unless you fulfill the goal by yourself, which is extremely unlikely. When you talk of it in terms of...say...a project, although different people/groups do different parts of the project, they at least require basic communication between each other to make sure they're doing things right. Quote:
The other monk or the Paragon or the MM... as applicable... resurrects. Olias loved spamming resurrects when I had him N/Mo... but sometimes I have him N/Me for the Virulence + Epidemic MM build... so no option.
Last I checked the henchies have Res Sigs as well... though I pay less attention to them than my Heroes. Quote: |
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In any case... a wipe in a mission generally calls for changes to the team build to compensate for the weakness that caused the wipe. In general explorable PvE... it tends not to be so important provided the wipe is an accidental one-off.
So... is this wrong of me?
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As for anticipation... the closest I get to that is simply being familiar with the habits of particular enemies... such as knowing not to start casting a spell when I've just come into aggro range of a Dredge Gutter, as the bastard WILL teleport to me and interrupt it. It only stems to a personal level though. No amount of familiarity with enemies is enough for me to keep track of the entire battle at once. I just cannot manage that level of multi-tasking.
Quote: Moving with mouse is awesome. It means you can use QWERASDF for skills and 12345GTY for party members. Personally I like WASD, however, but I have a mouse with five extra buttons on it. Lucky you.
I move with W and Mouselook generally... though some measure of Q, E, ASD are used as well. I could probably re-assign R to something else... and I've tried reassigning the left Shift key, but I ended up accidentally leaning on it and messing things up viciously.
I wish I had a nice super-buttoned mouse.
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And for what it is worth... sometimes I can do things alone, depending on my character. My Assassin at least can solo Jotuns one-on-one... or even two-on-one (him being the one) without difficulty. My Elementalist was able to take down a group of plants in Sebhorin single-handedly before the rest of the party caught up with him... and he is just a Water Ele.
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Generally, in PvE it matters much less whether you watch the battlefield or not, as it is a pretty forgiving environment. But you do need some common sense, i.e. slap Prot Spirit on a guy when he's getting pummeled by a HM ele boss.
When you talk of it in terms of...say...a project, although different people/groups do different parts of the project, they at least require basic communication between each other to make sure they're doing things right.
Fair enough. People ping things in PuGs... and Herohench can be flagged (or even re-ordered to use certain skills)... Herohench tend to have limits to how they can react to things though, and PuGs often don't cooperate. It is troublesome... but sometimes it means that the only way of doing things is to mind one's own business. Quote:
No, not really.
However, I rarely do have experience of wiping. Quote: |
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Lucky you.
I feel lucky. Quote:
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