(Your statement that monks keep their eyes on the health bars is fail.)
...Play GW better imo?
...Play GW better imo?
). Only thing is I had to watch when I used Ray of Judgment to make sure I didn't disable Power Drain and A.I. when I knew I was likely to need them. I guess with Eye of the North out now Smite Condition could fit in there somewhere, and Castigation Signet maybe.. *shrugs*|
Originally Posted by SotiCoto
I don't mean to contradict you here.... but I don't get it. Monks' attention is on the health-bars of the party... right? Most everyone else will have their attention on the enemy... which isn't conducive to resurrecting team-mates. A sole Healing Monk probably only need look at the red bars and make them go up after they go down. There's no fun or skill there, it's just: *Red bar goes down *Use heal skill *Red bar goes down *Use heal skill *Red bar goes down a bit more than normal *Use a more potent heal skill *Red bar goes down *Use heal skill See? Kinda boring. Protection monks need to watch the battlefield and protect those people who are likely to be attacked. For instance, Mr. Wammo charges in, he's going to be the first to take aggro, best cast Protective Spirit on him. A caster wanders through some AoE - They're not being targetted, they just took some splash damage, nothing Dunkoro can't fix with a healing skill. Someone's surrounded by melee...Guardian ftw...but oh, what's this? You hear the sound of a Lightning Surge about to go off...quick scan of the party members...no time to remove the hex but cast a 1/4 second Reversal of Fortune... damage avoided. That sort of active protecting is why I find monking in Alliance Battles so addictive. As for the Res issue. Once upon a time I used to use Healer's Boon, and I used to in-battle res with Res Chant. Please don't kill me. These days I often will not give my monk heroes a res, or if I do I disable it, and only take one myself if I play with humans. |
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As for the Res issue. Once upon a time I used to use Healer's Boon, and I used to in-battle res with Res Chant. Please don't kill me. These days I often will not give my monk heroes a res, or if I do I disable it, and only take one myself if I play with humans.
I KILL'D U. Elaboration - Generally, monks carrying resurrection skills when going with an unfamiliar team is fine - but it's better not to res mid-battle. |

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Lastly...GW is a team game. The team achieves its goals by working as a team, and generally you have to be considerate of your own teammates and such. While this is stressed far more in PvP, where you aren't facing AI, it also helps in PvE, as it will help your party function as a group better.
Not to be contrary here... but my lungs don't know what my liver is doing... and my heart pays very little heed to my pancreas. Teamwork needn't involve mutual awareness when everyone is doing a very specific job. When it comes down to it... I'd rather be 100% focused on one job than 50% focused on two separate tasks (not least because single-minded, obsessive focus on a single task is my forté). Quote:
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| The team can help too, if people mess up their positioning and start tanking stuff with 60 armor level they shouldn't blame the monk because he can't keep up. Oh entirely... or even right to the far extreme. I strongly believe that the primary responsibility for keeping each team-member alive falls squarely on THAT team-member... and only secondarily on the Monks (or Rits / Paragons). The difference between a good party and a bad party becomes apparent VERY quickly if the monks are taken out of the picture (and when Mhenlo and Lina are the monks in question, that is relatively frequently). |
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Originally Posted by Me, from earlier
Protection monks need to watch the battlefield and protect those people who are likely to be attacked. For instance, Mr. Wammo charges in, he's going to be the first to take aggro, best cast Protective Spirit on him. A caster wanders through some AoE - They're not being targetted, they just took some splash damage, nothing Dunkoro can't fix with a healing skill. Someone's surrounded by melee...Guardian ftw...but oh, what's this? You hear the sound of a Lightning Surge about to go off...quick scan of the party members...no time to remove the hex but cast a 1/4 second Reversal of Fortune... damage avoided.
In short, you need to watch where people are. Watch what they're doing, where they're going. Watch who the monsters are heading for. Pre-protecting with Protective Spirit and the like is a great way of negating damage. Generally I do this to the first person to catch aggro, and then to others who I deem to be "vulnerable targets". So, if I'm playing with an Ele who likes to run up to foes to use Inferno, I'll cast Protective Spirit on them too, because the liklihood of them taking damage will increase. If you see someone being bashed around by melee, or a caster being targetted by an interrupt ranger, time for a Guardian / Shield of Deflection. It is necessary to keep half an eye on the party bar to watch out for hexes and conditions though. Some skills (such as Lightning Surge, as I suggested) have very recognisable casting sounds / graphic effects so you can tell if some protection is needed. If you see the Blinding Flash graphic on your warrior, time for a Dismiss Condition. Watching the battlefield in this way should lead to faster response times by you and less spamming of "I have blind on me!" by warriors etc.. Clearly you can't read a monster's mind, but with a little practice, you'll see they are reasonably predictable. |
. In the end pro-active play gets you farther then reactive play no matter what you play.|
Originally Posted by Celestial Beaver
Some skills (such as Lightning Surge, as I suggested) have very recognisable casting sounds / graphic effects so you can tell if some protection is needed. If you see the Blinding Flash graphic on your warrior, time for a Dismiss Condition. Watching the battlefield in this way should lead to faster response times by you and less spamming of "I have blind on me!" by warriors etc.. Clearly you can't read a monster's mind, but with a little practice, you'll see they are reasonably predictable.
I forgot that one, listen to the wise and puissant beaver and pwn face :P |
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Not to be contrary here... but my lungs don't know what my liver is doing... and my heart pays very little heed to my pancreas. Teamwork needn't involve mutual awareness when everyone is doing a very specific job. When it comes down to it... I'd rather be 100% focused on one job than 50% focused on two separate tasks (not least because single-minded, obsessive focus on a single task is my forté).
Although specialization is what professions are made for, one has to be at least somewhat aware that there is a team, and if the team collapses, what you do individually hardly matters - unless you fulfill the goal by yourself, which is extremely unlikely. When you talk of it in terms of...say...a project, although different people/groups do different parts of the project, they at least require basic communication between each other to make sure they're doing things right. Quote:
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qft, not kiting, standing in AoE and whatnot aren't the monks responsibility. Of course any reasonable monk will try to do his best anyways but that just proves the monk l33tness and the player's suckness. It's all easier said then done of course, I struggle with it sometimes too, monk is not the only profession that requires pro-active play (think warrior with bull's strike here) but practice makes perfect . In the end pro-active play gets you farther then reactive play no matter what you play.
I'd imagine practice is the whole of it.Practicing Monking in PvP would probably help me a great deal... especially if I had someone to teach me how to do it.... But then I doubt any of that would rightfully prepare me for trying to lead a herohench party AS the backliner. It is worth noting though... herohench arrange themselves differently around you if you have a Staff equipped to if you have a Melee weapon. Interesting fact. Quote:
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Originally Posted by SotiCoto
Practicing Monking in PvP would probably help me a great deal... especially if I had someone to teach me how to do it.... But then I doubt any of that would rightfully prepare me for trying to lead a herohench party AS the backliner. Monking in PvP helped me improve a lot. I still find leading a hero-hench party difficult without being offensive though. If Protecting really isn't your thing, or you think you wouldn't be able to do it well, and you don't want to smite, perhaps a Hybrid would be best. Something involving Protective Spirit, Aegis, Glyph of Lesser Energy, Signet of Rejuvenation, Light of Deliverance, Dwayna's Kiss, Dismiss Condition. That way you have "watch-the-red-bar" heals along with protection skills which require no sudden reflexes. Win-win? |
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When you talk of it in terms of...say...a project, although different people/groups do different parts of the project, they at least require basic communication between each other to make sure they're doing things right.
Fair enough. People ping things in PuGs... and Herohench can be flagged (or even re-ordered to use certain skills)... Herohench tend to have limits to how they can react to things though, and PuGs often don't cooperate. It is troublesome... but sometimes it means that the only way of doing things is to mind one's own business. Quote:
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Lucky you.
I feel lucky. Quote:
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