Apple

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

My Starcraft box has only an "cd-rom PC/Windows 95" mention on it, so I suppose there are two versions of it.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by blakecraw
In short, if companies use opengl rather than directx, this is hardly an issue.
Again that comes back to what I brought up: OpenGL doesn't allow what DirectX does. If companies without Blizzard's name recognition and following want to compete with the latest games utilizing the latest DirectX rendering techniques, OpenGL isn't going to cut it.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by chingsinkly
All Blizzard games now are compatible on macs, if it takes WAY more resources and Blizz is willing to spend them, i can guarantee they aren't losing anything by making their games mac compatible. Basically, Blizzard > Anet and Mac > Pc. You can close the thread now.
*Is hit with a hurricane of fanboyism*

Damn.

Well, for starters.. World of Shitcraft is made in OpenGL, so barely any resources are spent in making it ported to Mac, as it's already semi-compatible anyway. It's not programmed and developed with DirectX like Guild Wars is. That's why it looks so crap and cartoony (WoW)... DirectX is so much more eye-candy capable, and optimizable compared to OpenGL, way too many features that blow your mind away visually.

Blizzard earn a huge monthly revenue, ArenaNet don't. ANet was made by ex-Blizzard employees, and quite frankly. With minimum advertising, there doing amazingly well - even with no monthly fees.

lordpwn

Krytan Explorer

Join Date: Mar 2007

R/

Quote:
Originally Posted by Josh
Well, for starters.. World of Shitcraft is made in OpenGL, so barely any resources are spent in making it ported to Mac, as it's already semi-compatible anyway. It's not programmed and developed with DirectX like Guild Wars is. That's why it looks so crap and cartoony (WoW)... DirectX is so much more eye-candy capable, and optimizable compared to OpenGL, way too many features that blow your mind away visually.
Have you ever programmed anything for either Direct3D or OpenGL? Because you sure as hell don't sound like you have.

I've dealt with both, and I can say OpenGL 2.0 (or OpenGL 1.3 with some extensions) is more than capable of producing the kind of graphics you can see in GW at good framerates (given a decent video card), and should be able to do anything that DX10 can once the ARB gets the right extensions done (could take a while, though - they're probably a little busy with the OGL 3.0 spec).

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by lordpwn
Have you ever programmed anything for either Direct3D or OpenGL? Because you sure as hell don't sound like you have.

I've dealt with both, and I can say OpenGL 2.0 (or OpenGL 1.3 with some extensions) is more than capable of producing the kind of graphics you can see in GW at good framerates (given a decent video card), and should be able to do anything that DX10 can once the ARB gets the right extensions done (could take a while, though - they're probably a little busy with the OGL 3.0 spec).
And in what time length? DirectX is much easier to work with than OpenGL.

But tell me this, if it IS so easy to work with and it's just as good as DirectX - Then why isn't anyone programming for it apart from Blizzard, knowing they could get the odd few percentage more of sales from Mac users..?

lordpwn

Krytan Explorer

Join Date: Mar 2007

R/

Quote:
Originally Posted by Josh
But tell me this, if it IS so easy to work with and it's just as good as DirectX - Then why isn't anyone programming for it apart from Blizzard, knowing they could get the odd few percentage more of sales from Mac users..?
I didn't say anything about either API's ease of use.

Direct3D is slightly easier in some ways: it integrates with other parts of Windows which devs are likely to be familiar with, and has been completely reinvented by Microsoft a few times by now so it's pretty refined at this point. The first few versions of Direct3D were so incredibly bad most devs refused to use them, writing open letters to Microsoft to get them to abandon the project. Obviously they did not - if they had switched to OpenGL they would have killed off one of the things keeping Windows afloat.

Because of DirectX's importance to Microsoft's the company's very keen to work with the hardware makers and game devs to make sure Direct3D supports all the latest features, too. I'd say it's that and the overwhelming popularity of Windows that keeps programmers using Direct3D, even if the concept of a high-level graphics API tied to a single platform sounds like an oxymoron to most programmers.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

Macs are the left handed, retarded cousin of the computer world. The only reason to buy 1 is that your school said too and you believed them.Or your guidance counselor talked you into graphic design.

The reason that macs don't get viruses as often as pc is that the creators of viruses want to target as many computers as possible, seems like the same logic as a game manufacturer.

Wouldn't a better question be:
If guidance counselors knew anything about carrier moves, why did they end up as guidance counselors?

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by zamial
Macs are the left handed, retarded cousin of the computer world. The only reason to buy 1 is that your school said too and you believed them.Or your guidance counselor talked you into graphic design.

The reason that macs don't get viruses as often as pc is that the creators of viruses want to target as many computers as possible, seems like the same logic as a game manufacturer.

Wouldn't a better question be:
If guidance counselors knew anything about carrier moves, why did they end up as guidance counselors?
Sure, there are less Mac users out there than Windows, but to say that they are only used for graphic design is nonsense. A lot of businesses nowadays are switching to Mac because of the new open file sharing system in which you can look as someone elses computer while iChatting with them, and make changes to their files, making their lives a whole lot easier. Macs are meant for the common person who really doesnt want to take all of their free time learning how to use a Windows computer. Windows is for those "techy" guys out there who would rather have something thats hard to use so they can say they can use it than something thats easy to use and better looking. Kinda weird huh?

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by zamial
Macs are the left handed, retarded cousin of the computer world. The only reason to buy 1 is that your school said too and you believed them.Or your guidance counselor talked you into graphic design.
I am both left handed and a graphic designer. Care to insult me some more?

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

So am I. Left handed, designer, works with Mac. Guess you don't think much of me then.. I must be as retarded as they get..

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

In before RED ENGINE GOstorm...


Oh, wait...

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Alicendre
Fixed.
Blizzard is one of the richest game companies, Anet is not, thus making this processus alot easier for the first one.

Furthermore, I believe Anet has something more important than remaking their first game when its sequel is in development.
Rich enough to work on Starcraft: Ghost for five(?) years, and hire an outside company to help and then decide to suspend it until a later date.

roflcopter2445

roflcopter2445

Academy Page

Join Date: Jul 2007

Reston, VA

Citadel Of Faith [LaZy]

W/A

I've seen something about emulating XP on a Mac before, can't remember what it was called. If I find it again, I'll post it here.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by roflcopter2445
I've seen something about emulating XP on a Mac before, can't remember what it was called. If I find it again, I'll post it here.
if you mean by emulating, that it can run windows, its called Bootcamp.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the potential profits gained by allowing macs to play GW is lower than the money needed to code GW using openGL than direct3D. that's basically it. not to mention, direct3D is easier to run on lower end machines than openGL, which allows more low end windows machines to play it. add it up and you'll know why GW was programmed in direct3D instead of openGL.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by moriz
the potential profits gained by allowing macs to play GW is lower than the money needed to code GW using openGL than direct3D. that's basically it. not to mention, direct3D is easier to run on lower end machines than openGL, which allows more low end windows machines to play it. add it up and you'll know why GW was programmed in direct3D instead of openGL.

k, if the mods could close this thread, id be really happy, thanks!

Btw, thnks for the straightforward answer moriz

Haskell

Ascalonian Squire

Join Date: Oct 2007

This thread has one of the highest density of idiocy I have ever seen.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

it has doubled after you posted.

roflcopter2445

roflcopter2445

Academy Page

Join Date: Jul 2007

Reston, VA

Citadel Of Faith [LaZy]

W/A

Quote:
Originally Posted by Dean Harper
if you mean by emulating, that it can run windows, its called Bootcamp.
yeah thats it

Haskell

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by moriz
not to mention, direct3D is easier to run on lower end machines than openGL, which allows more low end windows machines to play it. add it up and you'll know why GW was programmed in direct3D instead of openGL.
Quote:
Originally Posted by moriz
it has doubled after you posted.
Hardly. Sorry if my english is not perfect, but this is a technical forum, right.

Btw, any proof that D3D is "easier to run" than OpenGL? What does it even mean? Also, Direct3D is not a programming language...

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

my old desktop can handle direct3D better than openGL. since it's specs are on par with most lowend desktops, i'd say it's a fair assumption that most lowend systems will have better results running direct3D than openGL.

i know direct3D is not a programming language. however, games are programmed to use it. it's also easier to use than openGL from what i've heard.

in case you haven't noticed, this is a public forum. make an insult, and be prepared to get one in return.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

We are slipping away from the real question...

Do we WANT Apple fanboys playing our game?

I certainly not.

Haskell

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by moriz
... a fair assumption ...

... from what i've heard ...
Ah, that's where you are coming from.

OpenGL was never "less performant" or "harder to use". The opposite is true. However, it's a known fact that MS artificially slows down OpenGL (for example - Vista doesn't support OpenGL if you use 'Aero' ...).

UT2k4 under Windows is 30% slower than under Linux - both use OpenGL.

What MS does seems logic - they want to protect their position on the market - but it's also very risky. If a gamedeveloper has to consider to support DirectX9 for WinXP-costumers and DirectX10 for Vista - why not use OpenGL3 and easily support all plattforms, Windows, Linux, *BSD, MacOSX, PS3, XBox etc. Like UT3 or Q5 will do.

It even looks better: http://www.winmatrix.com/forums/inde...howtopic=13647

And that's just GL2.1

Quote:
Originally Posted by Yanman.be
Do we WANT Apple fanboys playing our game?
Easy: More potential costumers = more money for Anet.

Lay

Lay

Pre-Searing Cadet

Join Date: Sep 2005

Yay, always nice seeing people talking about stuff they have no clue about.

It's quite hard for a game that uses Direct-X to convert to mac, so appearently the costs wouldn't justify the financial benefits.

You can run it though with Crossover, it works but not that great - has some graphical glitches. You'll have to dual boot and run Bootcamp to fully enjoy it, if you have an Intel Mac.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i think we've already established why it's not worth the effort and money to gain that tiny bit of additional revenue.

especially considering how little money mac users have, after they've been gouged $2k+ for a system that's worth maybe $1k

Haskell

Ascalonian Squire

Join Date: Oct 2007

If you think the nearly whole Console-, Mac- and Linuxmarket is not worth the "tiny bit of additional revenue", well okaaaaaay.

The development of a game that uses OpenGL is as expensive as to use D3D, so you don't pay more and can reach more potential costumers.

Then again - good point, Macusers have a higher income and will buy a PS3 anyways to play games. Or buy a license of Win and run GW in Bootcamp, or install Linux (on a Mac) and let GW run under Wine.

Apple has no real interests to establish MacOSX as a gaming plattform, because you know, Windows is for gamekiddies and people who waste time with anti-virus-software, OSX is for producers of creative content who need a perfect workflow and Linux is just for nerds. They are not interessted to weaken those prejudices. Hehe.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

you are retarded if you actually believe all that.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Lay
Yay, always nice seeing people talking about stuff they have no clue about.
Quote:
Originally Posted by moriz
you are retarded if you actually believe all that.
qfts

12345678

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Quote:
Originally Posted by Yanman.be
Do we WANT Apple fanboys playing our game?
Oh hah, I didn't know it was your game. Why wouldn't you want more players in GW, and what's wrong with Apple players?

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by Haskell

The development of a game that uses OpenGL is as expensive as to use D3D, so you don't pay more and can reach more potential costumers.
sure the initial development costs for using opengl or d3d may be the same, but the potential market is completely different. the market for using d3d is enourmous given the number of people who use windows. for opengl, it's considerably smaller since less people use mac, linux, etc. so the expense/potential market ratio is really skewed towards windows for a game like guild wars (although they could have programmed it in java and reached everyone...)

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

The important point is that, whether or not ANet coulda/shoulda/woulda used OpenGL - they didn't. GW uses DirectX. That, plus the fact they are concentrating on doing GW2, makes it very unlikely they would port it to Apple.

Those people who want to play GW on a Mac will just have to use Bootcamp or some such.

Enough with the OpenGL fanboy (and anti-Apple) BS already!

FlameoutAlchemist

FlameoutAlchemist

Hitmonk Extraordinarre!!

Join Date: Jan 2007

Lurking moar on my forums

Starvin Chillin on Lincoln Drive [MAFB]

Mo/Me

-OP has asked for thread close, and this is slowly turning into a PC/Apple catfight
-closed