Destroyer of Sinew vs. Jade Brotherhood Knight in HM
Charr
Is it me or is Destroyer of Sinew a lot weaker in HM then Jade Brotherhood Knight in HM?
Now I remember when I was vanquishing Cantha that Jade Brotherhood Knight in HM where an absolute nightmare, they were capable of taking down MM's army in matter of seconds and not to mention what occured if one of these guys got trought to spellcaster, so naturally when I saw what skills was Destroyer of Sinew using and what level he's in HM I expected that he would rip my party to shreds but to my surprise that didn't happened, in fact it turned out this guy has a rather pathetic damage output, now I might be crasy but doesn't a higher level and IAS usually give a higher DPS?
Now I remember when I was vanquishing Cantha that Jade Brotherhood Knight in HM where an absolute nightmare, they were capable of taking down MM's army in matter of seconds and not to mention what occured if one of these guys got trought to spellcaster, so naturally when I saw what skills was Destroyer of Sinew using and what level he's in HM I expected that he would rip my party to shreds but to my surprise that didn't happened, in fact it turned out this guy has a rather pathetic damage output, now I might be crasy but doesn't a higher level and IAS usually give a higher DPS?
zwei2stein
Maybe you got better at gws since you faced jade knights and used build that can actually deal with their new clones?
Burst Cancel
IIRC, Jade Brotherhood Knights typically come in groups with more warriors. A lone Knight was never very dangerous - it was when three or four of them walked into your backline and 321TRIPLECHOP ZOMGWTFBBQ'd you that you'd start to have problems.
Zeek Aran
Destroyers have always been weak.
Diddy bow
The JB knights are pretty deadly in a group of three of four in HM, the destoryers are wimps . Both get owned by good ol warrior counters though .
Malice Black
Quote:
Originally Posted by Zeek Aran
Destroyers have always been weak.
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Zeek Aran
Quote:
Originally Posted by Malice Black
Thats a massive understatement tbh
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Malice Black
Quote:
Originally Posted by Zeek Aran
In comparison to other creatures? o.O Only Destroyer that ever gave me ANY problems was that damn disc of rape.
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Crimso
The destroyers are not even worth being end-game mobs in both modes they get pwned by other mobs(in fact when I was doing destruction depths at the part with the norn I kept a group of dryders alive and a icy stalagmite at the part near the res shrine and they held off 2 waves from that point before losing too many dryders to the 3rd wave), the chromatic drakes can kill them and on hard mode the charr in assault on the stronghold can kill the destroyers.
Except for the Disc on hard mode it's evil enough making it tougher*well hp wise* then the great destroyer but if you lose your tanks and golems and they don't get ressed quick enough the Disc can just PBaoe pwn your casters.
Except for the Disc on hard mode it's evil enough making it tougher*well hp wise* then the great destroyer but if you lose your tanks and golems and they don't get ressed quick enough the Disc can just PBaoe pwn your casters.
Hailey Anne
Quote:
Originally Posted by Zeek Aran
In comparison to other creatures? o.O Only Destroyer that ever gave me ANY problems was that damn disc of rape.
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Zeek Aran
Quote:
Originally Posted by Malice Black
I meant destroyers are so easy they are not worth mentioning. It's late..lol
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draxynnic
According to the wiki, the monster skill of the Destroyers is bugged and doesn't do anything at all, although it looks like it's supposed to be a potent self-heal. That may go some way to explaining it.
Another consideration... are you talking about the Destroyers and Jade Brotherhood on their own, or with support? Jade Brotherhood mobs are nasty partly because the Knights themselves are just the 'tip of the spear' - the other three are very good at supporting each other and the Knights. Destroyer mobs aren't so good at fulfilling the support role - with a couple of exceptions, they're all built to try to kill you individually rather than working as a team.
Another consideration... are you talking about the Destroyers and Jade Brotherhood on their own, or with support? Jade Brotherhood mobs are nasty partly because the Knights themselves are just the 'tip of the spear' - the other three are very good at supporting each other and the Knights. Destroyer mobs aren't so good at fulfilling the support role - with a couple of exceptions, they're all built to try to kill you individually rather than working as a team.
freaky naughty
Yea draxynnic is right with the team support thing.
Jade Brotherhood usually has 2 knights with heavy AoE axe dmg, eles are AoE as well with an AoE kd (dragon stomp), and the mesmers have interrupts and are good at shutting down casters.
Destroyers have their own specific builds that don't make sense when put together
Jade Brotherhood usually has 2 knights with heavy AoE axe dmg, eles are AoE as well with an AoE kd (dragon stomp), and the mesmers have interrupts and are good at shutting down casters.
Destroyers have their own specific builds that don't make sense when put together
Malice Black
Jade Brotherhood Knights are not that hard either. Having an party member bring a few melee shut down skills works a treat.
Spazzer
This isn't exactly a fair comparison, since the Jade Brotherhood are probably the most difficult mobs to fight in HM. They bring mixed AOE spike to the table.
The Jade Brotherhood will be the true Ultimate Evil in GW2.
The Jade Brotherhood will be the true Ultimate Evil in GW2.
Esan
Quote:
Originally Posted by Spazzer
This isn't exactly a fair comparison, since the Jade Brotherhood are probably the most difficult mobs to fight in HM.
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ryanryanryan0310
Quote:
Originally Posted by Esan
More difficult than the 3x ruby djinn or 4-5x VoS derv mobs in the desolation? I think not. JB can be mostly countered with positioning and wards.
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Esan
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Originally Posted by ryanryanryan0310
Ruby Djinns? Well you can just move apart and then there easy as pie. JadeBrotherhood are the toughest so far in HM.
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bungusmaximus
Quote:
Originally Posted by ryanryanryan0310
Ruby Djinns? Well you can just move apart and then there easy as pie. JadeBrotherhood are the toughest so far in HM.
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ryanryanryan0310
Quote:
Originally Posted by Esan
I can, but what about the poor heroes and henchies? Every time I turn my back, they're cuddling.
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Esan
Quote:
Originally Posted by ryanryanryan0310
What do we have flagging for?
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william1975
lol well i only have problems with Djinn when they suddenly appear where you don't expect them, otherwise flagging heroes does work if spaced far away enough.
Mind you i do use my mesmer and utilise the Sunspear and Faction skills for it so it does a hell of a lot of damage and interupts using arcane echo with it.
Ruby Djinn tend to die in a couple of secs
Mind you i do use my mesmer and utilise the Sunspear and Faction skills for it so it does a hell of a lot of damage and interupts using arcane echo with it.
Ruby Djinn tend to die in a couple of secs
bungusmaximus
Quote:
Originally Posted by william1975
Ruby Djinn tend to die in a couple of secs |
RTSFirebat
Quote:
Originally Posted by Zeek Aran
Destroyers have always been weak.
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Yang Whirlwind
With my luck they will have fixed that self heal skill by the time I get around to doing GWEN hard mode!
Hurry people! - you might make it before that happens! - They are waiting for me to show interested before they fix it!
Paranoid people can also be the victims of conspiracies
Hurry people! - you might make it before that happens! - They are waiting for me to show interested before they fix it!
Paranoid people can also be the victims of conspiracies
SotiCoto
Quote:
Originally Posted by ryanryanryan0310
JadeBrotherhood are the toughest so far in HM.
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bungusmaximus
Quote:
Originally Posted by SotiCoto
Get someone to spike-kill the Mesmers... then back off and send in a 55 SS Mo/N. Jade Brotherhood unanimously go squishyboom to 55 monks without their Mesmers.
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SotiCoto
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Originally Posted by bungusmaximus
:SSSS Well that's a way to get things done lol, it sounds like it may actyually work fine though.
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TheRaven
Quote:
Originally Posted by SotiCoto
Can you get Vanquisher in Waijun Bazaar with the Brother Tosai quest active (i.e. no Am Fah threat)? If so... the only thing you'd have to worry about besides Jade Bro-hood Mesmers are the pack of Mantids outside Nahpui. Those things take down a 55 monk faster than anything I've ever seen. o_0;
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We started on the docks where all the Jade Brotherhood hang out and quickly made it to 60% DP all around (except for Livia who had a disgusting +4% morale boost thx to Death Pact). Those Jade guys are tough!!!!!!!!!!!!!!!
We finished up the Jade and used a powerstone. The rest of the area was a cakewalk. We didn't have the Tosai quest so we fought all the Am Fah and finished up with 240 enemies vanquished. The Am Fah were amazingly easy. No deaths with them at all. Even the mantid bugs were easily squished. Those Jade guys terrify me though. Next time we'll bring an interrupter or 2.
SotiCoto
Quote:
Originally Posted by TheRaven
Next time we'll bring an interrupter or 2.
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Heck... even Signet of Humility on someone's build would work wonders on the Mesmers... (keeping SS on the Knights while the Mesmers remove 2 hexes a time is not easy).
Tamuril elansar
neither where really cruel to me in HM, windriders in maguuma where much harder than anything!
Squishy ftw
Quote:
Originally Posted by Tamuril elansar
neither where really cruel to me in HM, windriders in maguuma where much harder than anything!
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Hyper Cutter
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Originally Posted by ryanryanryan0310
What do we have flagging for?
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EinherjarMx
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Originally Posted by Squishy ftw
rotscale > all
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Squishy ftw
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Originally Posted by EinherjarMx
true, I haven't managed to pwn that b!tch on HM (i need some advice)
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All you need is enough patience, and gold to buy away your dp at that nearby statue