Destroyer of Sinew vs. Jade Brotherhood Knight in HM

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Is it me or is Destroyer of Sinew a lot weaker in HM then Jade Brotherhood Knight in HM?
Now I remember when I was vanquishing Cantha that Jade Brotherhood Knight in HM where an absolute nightmare, they were capable of taking down MM's army in matter of seconds and not to mention what occured if one of these guys got trought to spellcaster, so naturally when I saw what skills was Destroyer of Sinew using and what level he's in HM I expected that he would rip my party to shreds but to my surprise that didn't happened, in fact it turned out this guy has a rather pathetic damage output, now I might be crasy but doesn't a higher level and IAS usually give a higher DPS?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Maybe you got better at gws since you faced jade knights and used build that can actually deal with their new clones?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

IIRC, Jade Brotherhood Knights typically come in groups with more warriors. A lone Knight was never very dangerous - it was when three or four of them walked into your backline and 321TRIPLECHOP ZOMGWTFBBQ'd you that you'd start to have problems.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Destroyers have always been weak.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

The JB knights are pretty deadly in a group of three of four in HM, the destoryers are wimps . Both get owned by good ol warrior counters though .

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Zeek Aran
Destroyers have always been weak.
Thats a massive understatement tbh

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Malice Black
Thats a massive understatement tbh
In comparison to other creatures? o.O Only Destroyer that ever gave me ANY problems was that damn disc of rape.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Zeek Aran
In comparison to other creatures? o.O Only Destroyer that ever gave me ANY problems was that damn disc of rape.
I meant destroyers are so easy they are not worth mentioning. It's late..lol

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

The destroyers are not even worth being end-game mobs in both modes they get pwned by other mobs(in fact when I was doing destruction depths at the part with the norn I kept a group of dryders alive and a icy stalagmite at the part near the res shrine and they held off 2 waves from that point before losing too many dryders to the 3rd wave), the chromatic drakes can kill them and on hard mode the charr in assault on the stronghold can kill the destroyers.

Except for the Disc on hard mode it's evil enough making it tougher*well hp wise* then the great destroyer but if you lose your tanks and golems and they don't get ressed quick enough the Disc can just PBaoe pwn your casters.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Zeek Aran
In comparison to other creatures? o.O Only Destroyer that ever gave me ANY problems was that damn disc of rape.
lol same here. he didnt really give me trouble so much but he has ALOT of hp so takes forever to kill.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Malice Black
I meant destroyers are so easy they are not worth mentioning. It's late..lol
Whoops, my mistake. =P

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

According to the wiki, the monster skill of the Destroyers is bugged and doesn't do anything at all, although it looks like it's supposed to be a potent self-heal. That may go some way to explaining it.

Another consideration... are you talking about the Destroyers and Jade Brotherhood on their own, or with support? Jade Brotherhood mobs are nasty partly because the Knights themselves are just the 'tip of the spear' - the other three are very good at supporting each other and the Knights. Destroyer mobs aren't so good at fulfilling the support role - with a couple of exceptions, they're all built to try to kill you individually rather than working as a team.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Yea draxynnic is right with the team support thing.

Jade Brotherhood usually has 2 knights with heavy AoE axe dmg, eles are AoE as well with an AoE kd (dragon stomp), and the mesmers have interrupts and are good at shutting down casters.

Destroyers have their own specific builds that don't make sense when put together

Malice Black

Site Legend

Join Date: Oct 2005

Jade Brotherhood Knights are not that hard either. Having an party member bring a few melee shut down skills works a treat.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

This isn't exactly a fair comparison, since the Jade Brotherhood are probably the most difficult mobs to fight in HM. They bring mixed AOE spike to the table.

The Jade Brotherhood will be the true Ultimate Evil in GW2.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Spazzer
This isn't exactly a fair comparison, since the Jade Brotherhood are probably the most difficult mobs to fight in HM.
More difficult than the 3x ruby djinn or 4-5x VoS derv mobs in the desolation? I think not. JB can be mostly countered with positioning and wards.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by Esan
More difficult than the 3x ruby djinn or 4-5x VoS derv mobs in the desolation? I think not. JB can be mostly countered with positioning and wards.
Ruby Djinns? Well you can just move apart and then there easy as pie. JadeBrotherhood are the toughest so far in HM.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by ryanryanryan0310
Ruby Djinns? Well you can just move apart and then there easy as pie. JadeBrotherhood are the toughest so far in HM.
I can, but what about the poor heroes and henchies? Every time I turn my back, they're cuddling.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by ryanryanryan0310
Ruby Djinns? Well you can just move apart and then there easy as pie. JadeBrotherhood are the toughest so far in HM.
Yeah because those buggers run VERY nice teambuilds, expel hexes midline with interrupts, AoE KD, rit heals and very potent melee rapes big time. They just don't have any enchant removal, so bonding could work against them.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by Esan
I can, but what about the poor heroes and henchies? Every time I turn my back, they're cuddling.
What do we have flagging for?

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by ryanryanryan0310
What do we have flagging for?
You mean your heroes and henchies follow flags? Mine seem to treat flags more as friendly suggestions than as orders. Maybe I'm not paying them enough...

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

lol well i only have problems with Djinn when they suddenly appear where you don't expect them, otherwise flagging heroes does work if spaced far away enough.

Mind you i do use my mesmer and utilise the Sunspear and Faction skills for it so it does a hell of a lot of damage and interupts using arcane echo with it.

Ruby Djinn tend to die in a couple of secs

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by william1975

Ruby Djinn tend to die in a couple of secs
Extra copy of [wiki]heal party[/wiki] on a midline caster hero also works pretty well.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Zeek Aran
Destroyers have always been weak.
Destoryers healing skills "Inner Fire" doesn't work. They basically have no means of healing.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

With my luck they will have fixed that self heal skill by the time I get around to doing GWEN hard mode!
Hurry people! - you might make it before that happens! - They are waiting for me to show interested before they fix it!

Paranoid people can also be the victims of conspiracies

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by ryanryanryan0310
JadeBrotherhood are the toughest so far in HM.
Get someone to spike-kill the Mesmers... then back off and send in a 55 SS Mo/N. Jade Brotherhood unanimously go squishyboom to 55 monks without their Mesmers.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by SotiCoto
Get someone to spike-kill the Mesmers... then back off and send in a 55 SS Mo/N. Jade Brotherhood unanimously go squishyboom to 55 monks without their Mesmers.
:SSSS Well that's a way to get things done lol, it sounds like it may actyually work fine though.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by bungusmaximus
:SSSS Well that's a way to get things done lol, it sounds like it may actyually work fine though.
Can you get Vanquisher in Waijun Bazaar with the Brother Tosai quest active (i.e. no Am Fah threat)? If so... the only thing you'd have to worry about besides Jade Bro-hood Mesmers are the pack of Mantids outside Nahpui. Those things take down a 55 monk faster than anything I've ever seen. o_0;

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Quote:
Originally Posted by SotiCoto
Can you get Vanquisher in Waijun Bazaar with the Brother Tosai quest active (i.e. no Am Fah threat)? If so... the only thing you'd have to worry about besides Jade Bro-hood Mesmers are the pack of Mantids outside Nahpui. Those things take down a 55 monk faster than anything I've ever seen. o_0;
I laughed when I saw this thread this morning. A friend and I vanquished Wajjun Bazaar last night using Sab's wonderful Triple Necro build. My friend and I were both Elementalists and we brought along the triple necros plus a 2nd copy of the curses and rit necros. We weren't sure if there would be enough corpses for 2 mm's so we subbed in a mind blast ele for one of them.

We started on the docks where all the Jade Brotherhood hang out and quickly made it to 60% DP all around (except for Livia who had a disgusting +4% morale boost thx to Death Pact). Those Jade guys are tough!!!!!!!!!!!!!!!

We finished up the Jade and used a powerstone. The rest of the area was a cakewalk. We didn't have the Tosai quest so we fought all the Am Fah and finished up with 240 enemies vanquished. The Am Fah were amazingly easy. No deaths with them at all. Even the mantid bugs were easily squished. Those Jade guys terrify me though. Next time we'll bring an interrupter or 2.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by TheRaven
Next time we'll bring an interrupter or 2.
Or a 55 monk?

Heck... even Signet of Humility on someone's build would work wonders on the Mesmers... (keeping SS on the Knights while the Mesmers remove 2 hexes a time is not easy).

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

neither where really cruel to me in HM, windriders in maguuma where much harder than anything!

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Tamuril elansar
neither where really cruel to me in HM, windriders in maguuma where much harder than anything!
rotscale > all

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by ryanryanryan0310
What do we have flagging for?
They're nice... when they're followed. I wish there was a "stay RIGHT THERE no matter what happens to you" button, since beating Flame Djinns in Sorrow's Furnace was virtually impossible with them (I only did it because they got caught on a wall)...

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by Squishy ftw
rotscale > all
true, I haven't managed to pwn that b!tch on HM (i need some advice)

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by EinherjarMx
true, I haven't managed to pwn that b!tch on HM (i need some advice)
I'm not the person you want advice from when it comes to rotscale lol. I did it with a 6-men party(2humans/4heros) leaving from Riverside Province with builds that didnt include any of the many counters to rotscale(they're on wiki).

All you need is enough patience, and gold to buy away your dp at that nearby statue