on any hero bar be it nuker monk or w/e if you slap [skill]waste not, want not[/skill][skill]power drain[/skill] and put some points in inspiration and you got a perfect emange.
heros are god mode with these skills, with power drain they will always hit a spell when they need energy and with wate not want not they some how ALWAYS find a target not doing something, this is the emange i use on both my hero monks and they NEVER get below 40% energy.
hf guys and i hope this helps all you out.
the ultimate hero emange
tenshi_strife
Gigashadow
Soul reaping is the ultimate hero energy management.
tenshi_strife
not if battles drag on like they do in HM gwen..... this is best for monks cause then they can just keep healing even if the battles take a while with nothing dieing....
Mickey
I was gonna try this, the stone summit in slaver's use it well.
elektra_lucia
The battles are dragging on because you're taking too many hero monks.
P.S. Spirits give energy. Look up the jagged bones Heroes Ascent build. Modify that, or something.
P.S. Spirits give energy. Look up the jagged bones Heroes Ascent build. Modify that, or something.
tenshi_strife
spirits you cast give you energy i know how soul reaping works so a n/mo is completely useless, 2 monks is not a large backline and like i said SR does not work for all battle situations.... where as this does.
mage767
Quote:
Originally Posted by tenshi_strife
spirits you cast give you energy i know how soul reaping works so a n/mo is completely useless, 2 monks is not a large backline and like i said SR does not work for all battle situations.... where as this does.
Get a pet or 2?
Marverick
Heroes treat Power Drain as a regular interrupt, AKA use it at the beginning of a fight when they're full on energy.
bungusmaximus
And the recharge sucks, most classes have excellent energy management of themselves (expertise, soul reaping, attunements, leadership). I always take [wiki]blood ritual[/wiki] on a hero, else Eve is more then happy to help me out.
MercenaryKnight
Even though heroes just use them as interrupts. When I first got heroes I put any optional slot as power drain + the leech signet or whatever it's called.
Even if they don't use it as energy management, interrupting damaging spells is just as good as healing them after they get it off.
Even if they don't use it as energy management, interrupting damaging spells is just as good as healing them after they get it off.