GW2 Suggestions Thread

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I hope the implement this and other ideas to make the persistent world more real. Along with Seasons, it would be really nice if the implemented day/night cycles and weather.

Seasons should be an important part of Guild Wars (2), they just need to have them.

Voltaic Ectoplasm

Voltaic Ectoplasm

Jungle Guide

Join Date: Feb 2007

Mallyx's pimped out Crib

Mo/A

i agree about the day and night they shud do that.. just like world of warcraft..

gw1 theres nt a chance of that happening

Malchior

Malchior

Frost Gate Guardian

Join Date: Sep 2007

London

Mana

A/

I'm sorry that I haven't taken the time to read the 1,400 odd replies, so if this has already been posted... Tough monkies


Swords and axes are one handed while hammers are two handed. I think that they should keep this, but also add in swords and axes that are two handed, and hammers that are one handed. Swords such as the gladius and short sword are obviously one handed, but then you get swords like Fellblades and Long swords that are used as one handed weapons. No way that's feasable really. Huge swords like that should be two handed, with higher damage than a one handed to compensate for the lack of a shield option, like hammers are currently. How cool would it be to run around with a huge two handed axe swinging it around like an effin' mad-man? HUH?! Yeah, pretty damn cool.

I'm sure that they are slowly running out of ideas for sword and axe designs and ect, but perhaps if they had two handed swords and axes then they could do different things with them.

Obviously one handed bows are a no no, but then perhaps crossbows? Even if they didn't do anything different fuctionally, this IS 250 years later, so surely someone must've thought "What if it did all the work for us?". Scythes could possibly have a one handed sickle type thing, though slightly different. Assassins might also do really well with raged throwing weapons such as knifes or stars. Like, not just throw the daggers they have on them, make it a different weapon catagory altogether. Like the spear, they throw it and throw it and never run out of the same spear. Perhaps a fast throwing speed but slightly weaker attack. Knife Mastery anyone?


As for caster weapons I think they've got it pretty good the way they're organised now. You can get nearly any weapon for any attribute, with some exceptions.


So the weapons would go like this:

-Two Handed Sword - Higher Damage range than 1 handed Sword
-One Handed Sword - Lower Damage range than 2 handed Sword

-Two Handed Axe - Higher Damage range than 1 handed Axe
-One Handed Axe - Lower Damage range than 2 handed Axe

-Two Handed Hammer - Higher Damage range than 1 handed Hammer
-One Handed Hammer - Lower Damage range than 2 handed Hammer

-Two Handed Scythe - Higher Damage range than 1 handed Scythe
-One Handed Scythe - Lower Damage range than 2 handed Scythe

-Throwing Knifes and/or Stars
-Daggers

-Wands
-Focus Items
-Staffs

-Bows, ect


So yeah, that's my thoughts for the weapons. Also, I /sign for more character base customisation. That's always something WoW has beat us at I think.
Having say, 6-10 body type options would be pretty good, though yes it would mean armour would take alot longer for the game designers to make but it would be a very realistic addition to an already good game. Body type, more hair options, and also eyes, mouth, nose and ears can be changed seperately.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Really, really sexy if they could pull stuff like this off.

Random weather, and possibly a day/night cycle, would be adequate. If said random weather and day/night cycle actually affected gameplay (increasing/decreasing the power of certain skills, what mobs appear, etc) I would be really happy.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

It would be really interesting... hopefully there could be a way to do this stuff. At least day/night and weather though.

Neponde Benito

Frost Gate Guardian

Join Date: Aug 2008

Club Of A Thousand Pandas [LOD???]

A/

Quote:
Originally Posted by Skyy High View Post
Really, really sexy if they could pull stuff like this off.

Random weather, and possibly a day/night cycle, would be adequate. If said random weather and day/night cycle actually affected gameplay (increasing/decreasing the power of certain skills, what mobs appear, etc) I would be really happy.

Hehe my suggestion is reasonable. THAT would be murder to the poor guildwars folk D=

Ironballs

Ironballs

Ascalonian Squire

Join Date: Feb 2009

Beavercreek, OH

Offhand Heroes

R/Mo

Well, the question isn't really IF they could do it. It's more like WILL they do it?

I would love to see seasons and/or a day/night cycle. I don't think they should be important to the gameplay at all, but it would look amazing.

It'd also remind those cave people what the outside looks like, since they probably never go out.

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

So about the day/night cycle.. Different time zones will mean different time the day will turn night and vice versa?

e.g: i am in GMT+2, and someone is in GMT+8..
when it's day for me in GW will it be night for him?

or the day/night change will happen at a certain time..?

and if it happens at a certain time:
let's say i log-in everyday from 6 to 7..
and that time (6 to 7) it's night in GW. will i be forced to play the whole game in the night because i can't log-in when it's day in GW?

sorry for asking so many questions xP

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Quote:
Originally Posted by KoKoS View Post
So about the day/night cycle.. Different time zones will mean different time the day will turn night and vice versa?

e.g: i am in GMT+2, and someone is in GMT+8..
when it's day for me in GW will it be night for him?

or the day/night change will happen at a certain time..?

and if it happens at a certain time:
let's say i log-in everyday from 6 to 7..
and that time (6 to 7) it's night in GW. will i be forced to play the whole game in the night because i can't log-in when it's day in GW?

sorry for asking so many questions xP
The way they'd probably implement it would be to have a 4~ish hour day/night cycle so that you get 4 hours of day, 4 hours or night, and everyone gets the chance to experience both in an average day of play. This is regardless of what time it is anywhere in the real world.

Raccoon

Raccoon

Frost Gate Guardian

Join Date: Sep 2007

Me/A

Buy Anet the server and I'm sure they will look into it.

/notsigned

Dee Cazo

Dee Cazo

Academy Page

Join Date: Jun 2008

Cielo Defisa

R/N

Quote:
Originally Posted by Operative 14 View Post
The way they'd probably implement it would be to have a 4~ish hour day/night cycle so that you get 4 hours of day, 4 hours or night, and everyone gets the chance to experience both in an average day of play. This is regardless of what time it is anywhere in the real world.
Yeah I would agree between 4-6 hour time cycle so depending on when you get on you can always sign on later and expect something different.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

it's just about impossible to add day/night cycles into GW, because all the terrain shadows are precompiled, and all actor shadows are optimized to have a static light source. adding day/night cycles would be more than just adding a moveable light source, anet will have to basically redo all the maps and redo how shadows are done.

MBTW

MBTW

Academy Page

Join Date: Jan 2009

W/

there is shadows at night, the moon. der.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Man if the climate and time of day affected the area and abilities it would be awesome!! Won't happen (dammit) but would rock!

For instance:
It's night so certain predators are lurking around more silently so it's harder to notice them and they are hunting so they will approach from a further distance. Not to mention it's raining like hell which makes your fire skills deal less damage and lightning skills deal more while the ground has become more slippery so you have a slight chance of falling over while jumping or running or so.

I know... waaaay unlikely. But man that would be giving so many more strategic opportunities to the game!!

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by moriz View Post
it's just about impossible to add day/night cycles into GW, because all the terrain shadows are precompiled, and all actor shadows are optimized to have a static light source. adding day/night cycles would be more than just adding a moveable light source, anet will have to basically redo all the maps and redo how shadows are done.
I don't see why this is impossible seeing as they are adding an entirely new and stronger engine. What they did in GW1 isn't necessarily going to be the same for GW2.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

by the time GW2 comes out, I am thinking there would be new graphic cards and many players, might want to upgrade their computer, i think it would be a good idea if say buy xx graphic cards you get free guild wars 2 tie in with a product, that has a vast distributions target, so the game will reach more players. :P

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

usualy having to upgrade your pc means the game in question uses a crappy engine ^^

When I upgraded my pc to monster (been playing with 8GB DDR3/800 memory for bout 16 months now, including a 6000mhz processor with 1GB VGA card), there were still some games that lagged a bit but online I found out that some engines are bugged so your pc isn't necessarily too slow, sometimes the games aren't suited to be played on a pc (too buggy).

The unreal engine is proof of an engine wich doesn't require much pc power and still is able to perform nicely.
So I hope GW2 will use a likewise engine, if not better
I'm not going to upgrade my pc everytime someone screws up like WinVista did, afterall I doubt most gamers are rich

Anyhow we'll get a clue once we see more screenshots!

Milana Feline

Ascalonian Squire

Join Date: Apr 2009

Quote:
Originally Posted by pumpkin pie View Post
by the time GW2 comes out, I am thinking there would be new graphic cards and many players, might want to upgrade their computer, i think it would be a good idea if say buy xx graphic cards you get free guild wars 2 tie in with a product, that has a vast distributions target, so the game will reach more players. :P
Buy GeForce 8800 GTX now and get Guild Wars 2 for free, now only 600 euros!!!

???

People whine about upgrading their computer too much. As Sextacy mentioned, if you have to upgrade a lot, then the game engine is just plain sucky. However crying and whining if you can't run GTA IV with a GeForce 6600 GT is just being plain dumb. Hell I can run the game with my AMD Athlon 4000+ processor and GeForce 8600 GT altough at near minimum but the game engine has been said to be very heavy.

I'm expecting having to upgrade at least processor and video card for GW2 (it will be 2010-2011 after all) but if they have any sense at ANet, they will realise that making a heavy engine for an MMO is just plain stupid. If playing GW2 will mean that I will have to invest over 300 euros on my computer again then no thx. I'll pass.

Assyrian

Ascalonian Squire

Join Date: Nov 2007

Back And Unhappy [Pros]

W/

...all these things you people request,

cost time, people and MONEY,

MONEY!!!!!
something this game does not have,

if it did, maybe they can pay izzy or the skill management team, to actually do some good buff/nerfs instead of nerfing one FoTM and overpowering something so much, that in the first 2 minutes of the new build theres already a new FoTM, or nerfing w.e is being used most to farm, and then overpowering another class /make new char

its stupid.. seriously

for Guild Wars 2, we've been waiting, we are still waiting..

i really want a good game,

i like this game, i think they can improve alot in GW2 but they need money to do it,

i seriously would not mind paying a monthly fee, so they can make the game good, good skill changes, have a GM Support online for stuff,

or someway, for GW1 that they can release something, just as like a promotion, for people to pay, so they can make more money for GW2,

not stupid stuff like appearance/name changes... not something stupid like a Fire Imp,

not something stupid like o0o0o0o0o mini pets, or cool (bad) /bonus weapons..

seriously A-Net if your smart enough to con us of our money, and have us still playing this game, please find another way to take our money, and make your next game amazing...

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Assyrian View Post
...all these things you people request,

cost time, people and MONEY,

MONEY!!!!!
something this game does not have,

if it did, maybe they can pay izzy or the skill management team, to actually do some good buff/nerfs instead of nerfing one FoTM and overpowering something so much, that in the first 2 minutes of the new build theres already a new FoTM, or nerfing w.e is being used most to farm, and then overpowering another class /make new char

its stupid.. seriously

for Guild Wars 2, we've been waiting, we are still waiting..

i really want a good game,

i like this game, i think they can improve alot in GW2 but they need money to do it,

i seriously would not mind paying a monthly fee, so they can make the game good, good skill changes, have a GM Support online for stuff,
or someway, for GW1 that they can release something, just as like a promotion, for people to pay, so they can make more money for GW2,

not stupid stuff like appearance/name changes... not something stupid like a Fire Imp,

not something stupid like o0o0o0o0o mini pets, or cool (bad) /bonus weapons..

seriously A-Net if your smart enough to con us of our money, and have us still playing this game, please find another way to take our money, and make your next game amazing...
You know one of the major succes factors of GW is that they never charged anything in the first place. They don't intend to with GW2 either. and seriously you're actually telling the company to be greedy? It's not like they need money. I mean after 4 years the game is still in the top 100 and has sold more than 6 million copies of their game. The a-net crew has more than doubled since the release of the game + things like bonus packs, storage, appearance, skill packs and such sell like water in a desert.
They aren't in need of money and by god the #1 reason I play this game is that they weren't greedy enough to charge a monthly fee.
Besides: The game is great, you said so yourself, even without those monthly fees. And they continue to improve it.
You might be an irrational consumer that actually wants the company to charge you even more but I am not and neither are many of the GW players. In fact looking at it from a economic perspective: If they start charging fees then they will lose their primary competition factor vs. Blizzard's WoW and the rate of games they sell will drop dramatically + a hell lot of the players will close their accounts and in that way a-net will actually earn less than they did before.
A-net has their pride. You can see that from all the interviews. They are extremely proud of what they have achieved with this fee-less game. They actually have a very good sense of economics and I salute them for that.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Race specific professions (with reference if any):
Sylvari-Druid (I think that they are the disembodied druids of maguuma being given a more melandru/natural body)
Asura-Golemancer (think the warlock in WoW)
Charr-Beast tamer (tames BIG pets and uses them like a nerfed seige devourer)
Norn-Beserker (a specified warrior class med-high armor like 70armor in gw1 terms, fast damage and shouts spec in axes)
Human-the chronomage suggested for GW:Utopia

Something along those lines.

Curseman

Academy Page

Join Date: Dec 2007

Quote:
Originally Posted by Obrien Xp View Post
Race specific professions
This is the exact, polar opposite of what they should do.

Milana Feline

Ascalonian Squire

Join Date: Apr 2009

Quote:
Originally Posted by Curseman View Post
This is the exact, polar opposite of what they should do.
Agreed.

Limiting professions according to race is one of the worst things that can be done for character development. In WoW, only tauren and night elves could be druids. Is there some unexplainable racism going on inside the Cenarion Circle that prevents other races from becoming druid apprentices and pledging themselves for the service of nature?

Limiting professions according to race:

1. Makes the dual classing system harder to implement.
2. Unless the profession requires some inborn magical abilites, not being able to pick the profession dues to your race is rather...well racist.
3. Limitations like this would basically mean that the characters of each race are morons who can only learn one of few professions, which is highly unrealistic.
4. System like this would require the creation of complex classes and confusing lore bogus (*cough* Druids and Death Knights in WoW *cough*), which is something that GW2 doesn't need.

Curseman

Academy Page

Join Date: Dec 2007

I personally think that races should just be a cosmetic difference, or associate the player with a racial "faction" a la Kurzicks/Luxons.

If they make it so there are gameplay and balance differences between races, then it is inevitable that there will be a "right" and a "wrong" choice of race for each class.

Want to be a warrior? Hope you like giants. Prefer rangers? Then you have to choose between being a cat-monster or being gimped. No one has ever made something like that balance out so that every choice is equally good, and no one is ever going to. All it will do is lead to a lack of (good) choices in character creation, as well as the reinforcement of player and character stereotypes.

I just want to play as a regular human fighter/wizard/whatever, and statistical racial differences would mean that I have to choose whether to play as the character I want to play, or being actually effective in the game.

This is all, of course, to say nothing of balancing issues, and what happens to players when their character's unchangeable race gets nerfed into inferiority.

No differences in stats, skills, or classes between races means that the game is more balanced, is *easier* to balance, and that players have much more freedom in being able to choose who and what they want to play as.

Milana Feline

Ascalonian Squire

Join Date: Apr 2009

Quote:
Originally Posted by Curseman View Post
I personally think that races should just be a cosmetic difference, or associate the player with a racial "faction" a la Kurzicks/Luxons.

If they make it so there are gameplay and balance differences between races, then it is inevitable that there will be a "right" and a "wrong" choice of race for each class.

Want to be a warrior? Hope you like giants. Prefer rangers? Then you have to choose between being a cat-monster or being gimped. No one has ever made something like that balance out so that every choice is equally good, and no one is ever going to. All it will do is lead to a lack of (good) choices in character creation, as well as the reinforcement of player and character stereotypes.
Very true. In WoW, classes like hunter, warrior and rogue didn't have huge differences when it came to their race, if talking about the surface. However some of the available races had racials that were far more useful than those of other races. If you did a lot of PvP, these differences hit you in the face pretty badly.

Gnome rogues with the escape skill.
Tauren hunters with stomp.
Blood elf rogues with the silence skill.
Night elf rogues and hunters with shadowmeld...err...well it was good for arena drinking.
Not to talk about the undead racial skill. Wasn't that bad if there wasn't a warlock though.

So the benefits are obvious. Also stats in races have surprisingly much influence. Having played a Night Elf druid, I found myself losing to tauren druids quite often. Throw in a bit more health (and more strength if I remember correctly?) and stomp and it was more than enough to tip the odds towards the Horde. Both players being equal with same gear and almost always: I lost.

As for caster classes, some races were so obviously much better that it isn't even funny. (Mana Tap)

Benefits like this shouldn't excist. Too bad ANet has already promised Bear Form which in EoTN is already highly imba. Just to mention the Vanguard solo quest with a bear form Norn and Norn Fighting tournament's final opponent. Clearly a "me smash ur face" skill

Brawn Over Brains

Krytan Explorer

Join Date: Mar 2008

England

X Devils Rejects X

W/Mo

I;m not going to read through 77 pages to confirm this, but it's been said already I'm willing to bet money.
LEVEL CAP.
I want it higher than 20, but not ridiuclously high like it was on RuneScape or WoW..
Like 30-35
So that I don't have to grind until my eyes bleed to have more than 1 char at level cap, but I don't need to just Brawl my way in 2 days to 20.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Brawn Over Brains View Post
I;m not going to read through 77 pages to confirm this, but it's been said already I'm willing to bet money.
LEVEL CAP.
I want it higher than 20, but not ridiuclously high like it was on RuneScape or WoW..
Like 30-35
So that I don't have to grind until my eyes bleed to have more than 1 char at level cap, but I don't need to just Brawl my way in 2 days to 20.
Brawl in 3 days for 30! No but seriously I agree. Having a level cap about the same as some of the heavy monsters from GW1 would be sweet. Of course then monsters like the great dragon's should have like level 40 since when we get stronger they kinda have to :P

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

I'm guessing the lvl cap will be 50. I like that #.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

I'm uncertain about making the cap lvl 40 though, wouldn't that make GW2 a NWN2 (from dungeons & dragons) copier? (neverwinternights is made to have lvl 40 when you own all expansions)

Curseman

Academy Page

Join Date: Dec 2007

The actual number that levels are capped at is meaningless. It could be level 10 and still be the worst grindfest humanity has ever seen, and likewise, it could cap out at 100 and take two days of casual play to get there.

Quote:
Originally Posted by Milana Feline View Post
Benefits like this shouldn't excist. Too bad ANet has already promised Bear Form which in EoTN is already highly imba. Just to mention the Vanguard solo quest with a bear form Norn and Norn Fighting tournament's final opponent. Clearly a "me smash ur face" skill
Here's hoping that they at least make the only differences pve skills or something then. I think that's the most tolerable change they could have.

eidanch1

Pre-Searing Cadet

Join Date: Jul 2008

N/

The idea may be a little exaggerated but it's a nice idea anyway.
I thought of something like a Guild Stock Market. All guilds have a certain value that is dependent on elements such as Guild hall, cape, number of members, faction, stats etc...
In Guild Wars 2, a Guild leader (owns 100% of the guild upon creation) that needs money (or for any other reason) may sell shares in his guild to players for a certain amount of money (calculated determined by game mechanics). That share may give him power in the guild (he has power in votes, member management etc...). Those shares' value will raise and fall according to the guild's stats, value and properties. Those shares might also be traded in some kind of a "Zaishan Market".
Of course this might look like a lame idea because why would a Leader want to sell his guild to people who might just interfere and slow his progress. Well a smart Leader won't sell more then 51% of his shares. This method add economic depth to the game and also provide a way of gambling on guilds (not only PvP, but also PvE, as the guilds value raises with all kind of achievements and growing property like guild bank), and of course a way to support guilds you want to support. This idea can be widely manipulated and might be great if implemented.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by eidanch1 View Post
The idea may be a little exaggerated but it's a nice idea anyway.
I thought of something like a Guild Stock Market. All guilds have a certain value that is dependent on elements such as Guild hall, cape, number of members, faction, stats etc...
In Guild Wars 2, a Guild leader (owns 100% of the guild upon creation) that needs money (or for any other reason) may sell shares in his guild to players for a certain amount of money (calculated determined by game mechanics). That share may give him power in the guild (he has power in votes, member management etc...). Those shares' value will raise and fall according to the guild's stats, value and properties. Those shares might also be traded in some kind of a "Zaishan Market".
Of course this might look like a lame idea because why would a Leader want to sell his guild to people who might just interfere and slow his progress. Well a smart Leader won't sell more then 51% of his shares. This method add economic depth to the game and also provide a way of gambling on guilds (not only PvP, but also PvE, as the guilds value raises with all kind of achievements and growing property like guild bank), and of course a way to support guilds you want to support. This idea can be widely manipulated and might be great if implemented.
I like the basic idea. Would give a economic addition to the game which could prove useful as experience for real life economics :P

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

The level in Guild Wars wont matter that much.
I suspect that the unlimited levels will just mean more like new skill points then stronger skills,more health and energy etc.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by Sword Hammer Axe View Post
I like the basic idea. Would give a economic addition to the game which could prove useful as experience for real life economics :P
But what about all those little kids (who are too young to even play the game) who sit there with loads of cash and have no idea how the markets work. Oh, wait those little kids work at Wall St. and gave us this crap.

New Idea:
Rep title track for each race.
Asuran sidekick to be Golem.

Curseman

Academy Page

Join Date: Dec 2007

I was thinking that the sidekicks would be more or less like a player character.

Like, you design their appearance and pick their class and skills and so forth.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by Curseman View Post
I was thinking that the sidekicks would be more or less like a player character.

Like, you design their appearance and pick their class and skills and so forth.
I haven't played City of Heroes/Villans so I can't discuss that. (Seeing as that's where they got the concept. I would expect them to be like a hero, but I have no idea what their primary prof would be.

Milana Feline

Ascalonian Squire

Join Date: Apr 2009

Quote:
Originally Posted by Obrien Xp View Post
New Idea:
Rep title track for each race.
Something apparently has happened here since a whole lot of posts are gone but oh well, might as well repeat myself:

If you mean something on the lines of EOtN then hell no. But if you mean something on the lines of WoW then sure, why not. It would be nice to be able to favor the races you like best. For example if mounts are introduced, you could do Norn quests as a Charr and after a certain reputation status is achieved you could buy a Norn mount.

It would still be grindy yes, but not boring as hell as having to fill up 2 books over and over and over and over and over again.

PahaLukki

Ascalonian Squire

Join Date: May 2009

Ok I tried to search for this but couldn't find it, the rest digressed, dunno, though some general whine about simple lack of animations can be found.

In GW right now we have immediate spell effects, heals and hexes, even damaging skills, once cast, it has arrived, for most things. Not only are the spell casting animations difficult to see in the battlefield because the animations themselves are very mundane and non-flashy, but there is very little sound indication either. Just waving hands is a bit indiscernible, often like a necro just leans back now and stutters there for 3 seconds and BOOM! rotten flesh, and once the spell is cast you cannot run away. People also hex and heal through walls and cliffs which is a bit insane as well. We also lack the necessary zoom out to see the whole field of cast radius properly to monitor opposing casters.

So,
1) Give hexes, heals and other spells a time delay to reach depending on how far the actual target is, and if the target runs away enough, out of the radius, the spell should fail. So, the spells would have a sort of max distance to travel before vanishing into thin air. (Of course the spell should still be noticeably faster than run speed).
2) Have a typical cast animation, with some sort of bright color appearing in front of the caster for all the duration of the spell incantation, but also have the incantation voice, so the players know someone is actually casting stuff. Just some gibberish there to alert of coming spells. The incoming spell should also be visible by some sort of light effect, like a small glimmering ball of light or something, this would indicate where the hexes or heals are coming.


Some other issues are:

The lack of ability to cast AoE spells simply on a chosen spot in ground.

Spellcasting is not interrupted by auto-attacks which means spellcasters without any protections can just be toe-to-toe with a swordsman and keep spamming spells, that is a bit... strange. Essentially front and backrow barely exist in GW.

There is also a point to be made about circle strafing: being hit doesn't slow you down currently, but perhaps a small on-hit animation that stops or slows down the character for 0.25 seconds would be enough to stop such nuisance. It should be a specific warrior stance that prevents on-hit slow down. Of course magical enchantments blocking should not slow down at all.

And I think strength's armor penetration should also apply to auto-attack, and also reduce % of the total armor with bonuses instead of reducing % of base armor and then to that are the bonuses added, like it currently is I understand. As a whole the threat of auto-attack and melee range combat needs to be larger, because warriors are there to do damage, but now with all the ease of conditioning and hexing warriors have become a joke, or else their whole bar is anti-something and because auto-attack is no threat, they deal no damage.

Also, hexes and conditions could be nerfed to do less, like half the degeneration they do now (I understand that at max degen you lose 20 health a sec, and 500 in 25 secs, that is a bit extreme, and getting max degen is easy), but with an equal nerf to heals then as well. Heals are too powerful overall, there are a lot of stalemates in PvP and tough monk bosses in PvE resist death frustratingly well. More combat, less insta-armor-ignoring-damage and insta-red-bars-up, stronger protection spells instead.

And definitely GW2 should have 10 skill bar (the numbers 9 and 0?), it would probably add more versatility to characters, with less emphasis on build wars instead of actual gameplay.

And dunno about things that happen by chance, like guardian is 50% chance to block, or swords do anything from 15-22. Small issue, but you would quickly think that in a multiplayer you'd like to have fixed results for "fair" gameplay. Swords should do 19 damage, guardian blocks always!

Probably the most boring part of PvE is the constant luring, which needs to be reduced. Luring is also silly, the monsters cannot possibly pretend to be so stupid that you shoot an arrow and two of them come look see, and then you slaughter the few. Monster aggro should always spread wildly, because that happens when it goes bad, so it might as well be bad always, you can't save in the game and nothing is more frustrating than accidental bad aggro in the middle of nowhere -> wipe -> replay all the same areas. GG.

Luring is a necessity now with tough mobs and high skill recharges, low energy regeneration: you cannot beat them all head-on. There is a balance at this point in GW: Things operate at a level which is defined by the recharge and energy cost and regeneration. The more entities, the more energy regeneration and higher skill usage. Few ways exist around this and those are basically maximizing degeneration usage (all enemies poisoned) or hitting a sweet spot with AoE skills that cause a lot of damage to the comparable skill recharge and the energy it took to cast. But enemies avoid AoE, you don't have cast-on-ground to anticipate the movement of enemies and block areas, and most stuff are non-fleshy and will not bleed or poison, so in PvE forget about apply poison. So, you are left with stuff like suffering, SS, minions to create the "pressure". No wonder necros are the preferred PvE team, duh. More options to outplay the characters immediately realizable potential, in terms of skill recharging and energy regenerating, should exist. Through more reflex based gameplay perhaps? Headshot!

And as a last bit in GW2, they really should strive to keep the skills between PvE and PvP unified and with no PvE specials either. I came from PvE to PvP with Warrior's Endurance and Burst of Aggression and wondered what the hell, what is canceling WE? But also, now, it's like elementalists kill in PvP, but not in PvE HM anymore, because the monsters are way different with their armor and hp. Why not make the difficulty come out of better monster builds, or by increasing the number of monsters, or the variety of the monster mobs?

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by Milana Feline View Post
Something apparently has happened here since a whole lot of posts are gone but oh well, might as well repeat myself:

If you mean something on the lines of EOtN then hell no. But if you mean something on the lines of WoW then sure, why not. It would be nice to be able to favor the races you like best. For example if mounts are introduced, you could do Norn quests as a Charr and after a certain reputation status is achieved you could buy a Norn mount.

It would still be grindy yes, but not boring as hell as having to fill up 2 books over and over and over and over and over again.
Yeah, I was thinking more on the wow lines, though I like how anet does their things better. All it would do is show off how much they like you and lower prices on their goods by like 10% tops. It would be gained passively, killing enemies in their lands and completing quests. It would have no effect on skills.

sportacus

sportacus

Lion's Arch Merchant

Join Date: Jul 2008

Burninating the countryside

D/

To ANet - If you're bringing back shadow form, give everything with valuable drops a touch attack.