PC Gamer Gives GW:EN a 68%
Issac
I saw that in PC games, I was like wow thats pretty low lol.
wilebill
Pros: Lots of new content. (Revise that to such new content as could be completed by release date)
Cons: Poor rewards and too difficult for the casual player (The reviewer obviously spent too much time in dungeons getting a used styrofoam cup and a gum wrapper as his reward from the boss chest. Where is this "difficult" the reviewer mentions?)
Bottom Line: GW:EN doesn't live up to its expectations (Matter of personal judgement; what can you say?)
Gamespot gave it an 8.0, average of other pro reviews of 7.9, average registered gamespot user score of 8.7 based on about 790 responses.
The scores overall, I think, are about what ANet should have expected. I personally would give it 8.5, Great ... but not as Great as I thought it would be. I do like Eye of the North and will be playing it and the other three chapters until the release of GW2 and years after that.
Vinraith above said, "Too difficult for the average player? Wow, just wow." That is sort of literally true for professional reviewers who are all very familiar with WoW. WoW has extreme challenges for those who want them, but there is always an easy path for casual players ... and reviewers.
I myself spent the summer getting my WoW Mage and my Druid up to Level 70, two trips through WoW's Outland. All that time I was anticipating GW:EN even as a thirsty man longs for a drink of cool water. I was so tired of grinding WoW Ogres in various skins, and even more tired of grinding "reputation" with the various factions in Outland. Tired too of some of the more annoying Outland dungeons, which come to think of it was all of them.
And in GW:EN what did I find right up front? Ogres! Ogres and more Ogres. Jotun. Lots and lots of Ogres. Even worse, Title Track reputation grind ... not so bad as in WoW, but still grind. And annoying dungeons. ANet presents the Worst of WoW!
The solo mode combats are familiar to WoW players since that is all WoW is mostly and most of the time; but I can see how they would be "too difficult for the casual player." And I myself, in all honesty found them more of an annoyance than anything. Reviewers probably got tired of being beat up by Magni. Just my IMHO, but I think both reviewers and casual players find the elementals annoying. The more challenging for casual players elemental laden maps and dungeons are "up front." The easier maps are at the end in Asura lands. Sort of the reverse of what it should have been.
Cons: Poor rewards and too difficult for the casual player (The reviewer obviously spent too much time in dungeons getting a used styrofoam cup and a gum wrapper as his reward from the boss chest. Where is this "difficult" the reviewer mentions?)
Bottom Line: GW:EN doesn't live up to its expectations (Matter of personal judgement; what can you say?)
Gamespot gave it an 8.0, average of other pro reviews of 7.9, average registered gamespot user score of 8.7 based on about 790 responses.
The scores overall, I think, are about what ANet should have expected. I personally would give it 8.5, Great ... but not as Great as I thought it would be. I do like Eye of the North and will be playing it and the other three chapters until the release of GW2 and years after that.
Vinraith above said, "Too difficult for the average player? Wow, just wow." That is sort of literally true for professional reviewers who are all very familiar with WoW. WoW has extreme challenges for those who want them, but there is always an easy path for casual players ... and reviewers.
I myself spent the summer getting my WoW Mage and my Druid up to Level 70, two trips through WoW's Outland. All that time I was anticipating GW:EN even as a thirsty man longs for a drink of cool water. I was so tired of grinding WoW Ogres in various skins, and even more tired of grinding "reputation" with the various factions in Outland. Tired too of some of the more annoying Outland dungeons, which come to think of it was all of them.
And in GW:EN what did I find right up front? Ogres! Ogres and more Ogres. Jotun. Lots and lots of Ogres. Even worse, Title Track reputation grind ... not so bad as in WoW, but still grind. And annoying dungeons. ANet presents the Worst of WoW!
The solo mode combats are familiar to WoW players since that is all WoW is mostly and most of the time; but I can see how they would be "too difficult for the casual player." And I myself, in all honesty found them more of an annoyance than anything. Reviewers probably got tired of being beat up by Magni. Just my IMHO, but I think both reviewers and casual players find the elementals annoying. The more challenging for casual players elemental laden maps and dungeons are "up front." The easier maps are at the end in Asura lands. Sort of the reverse of what it should have been.
Master Sword Keeper
Couldve been more if the Expansion wasn't "half-arsed". No point doing a 50% job unless you really want to get those kinds of scores.
Look in perspective. If there were a few more outpost's, more additional Skills and An additional Storyline to follow along, then maybe yes those % value's would've at least been bumped up a bit more.
Pc gamer is right EoTn is a let down. *game over*
Look in perspective. If there were a few more outpost's, more additional Skills and An additional Storyline to follow along, then maybe yes those % value's would've at least been bumped up a bit more.
Pc gamer is right EoTn is a let down. *game over*
cce
As someone who does both PvE and PvP, I'm not even remotely interested in 60% of GWEN content. I'm not interested in PvE only skills. I'm not interested in the mind-screw that is Polymock or what ever it is called (re-training my mind what the icons mean... is WRONG). In short, it's a massive screw up and I hope GW2 goes back to their roots... what was a very good balance of PvE and PvP in their first edition, Phrophises.
kazjun
Well, it's sort of right. Minigames and pve skills are nice, but new content? Apart from the dungeons (most of which you wouldn't do more than once on NM and then HM) the main story and quests are something an experienced player can blast through in a couple of days. The main quests are short, and many side quests can be done under 5 minutes. Including loading time. Most of the solo quests you can kill your opponent under a minute, so don't let the long list of quests fool you.
And poor rewards is pretty accurate. After you've got all your pve skills (which are nice quest rewards) you only really get dungeon chest drops. Most of the other drops have been rubbish, non-max trash. You're better off farming NF. And it's a bit of a toss up whether it's worth raiding most dungeons after the first time.
And poor rewards is pretty accurate. After you've got all your pve skills (which are nice quest rewards) you only really get dungeon chest drops. Most of the other drops have been rubbish, non-max trash. You're better off farming NF. And it's a bit of a toss up whether it's worth raiding most dungeons after the first time.
Two April Mornings
Sounds like a good score (precise) to me.
mage767
The only good thing in GWEN and the reason my $40 is paid off are the PvE only skills. I pve 100% of the time, and the Asuran/Ebon skills are just too good - they can be used to own most things elsewhere.
I'm a stronger and more confident PvE player than ever before.
I also agree with all the cons people have already mentioned.
I'm a stronger and more confident PvE player than ever before.
I also agree with all the cons people have already mentioned.
thor hammerbane
The pro and con are both wrong by my reckoning. There was some new content, but when looking at the disappointing armors and the predictable enemies, it doesn't go much farther than the introduction of dungeons. As for it being too hard for the casual gamer, I don't agree too much either. The actual difficulty of the game is basically the same as the others, the only thing that substantially increased is the amount of grind required.
GW:En still sucked, anyway you cut it. IMO, the GW's kept getting worse and worse. I played from the prophecies beta, and i found that as the campaigns kept being released, i just lost interest. I made several characters in prophecies and farmed there the most. I beat factions reluctantly with my main characters. I beat NF with one character, and found it painful to go through it with my other characters. I haven't even gotten close to beating gwen yet, because i haven't played in weeks.
GW:En still sucked, anyway you cut it. IMO, the GW's kept getting worse and worse. I played from the prophecies beta, and i found that as the campaigns kept being released, i just lost interest. I made several characters in prophecies and farmed there the most. I beat factions reluctantly with my main characters. I beat NF with one character, and found it painful to go through it with my other characters. I haven't even gotten close to beating gwen yet, because i haven't played in weeks.
Swift Thief
Quote:
Originally Posted by Dante the Warlord
Well i hardly anyone in this forum can argue the casual gamer point since the fact we have a guildwarsguru account marks us an above average gamer. GWEN was a dissapointment im not going to lie. I was really excited when they announced that they would have new bonueses or something for lvl 20 players. The only thing that happened was we had to be lvl 20 to play GWEN, i was dissapointed. However, the best thing of this game was the preorder. Having EVERYTHING transfered and keeping the goods was awesome.
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Martin Alvito
Quote:
Originally Posted by WoodyDotNet
Pros: Lots of new content.
Cons: Poor rewards and too difficult for the casual player Bottom Line: GW:EN doesn't live up to its expectations |
Lotta stuff to do. Little reward for doing it unless you like title grind. Lots of recycled rewards. No true "chase" rare drops; rarity of a lot of old "chase" rare drops watered down.
("chase" rare - old M:tG term for highly desirable but very rare item that consequently became very valuable on the secondary market - used to drive sales of packs of cards)
Difficulty level isn't outrageous, but there's a lot of stuff late in the main quest line that isn't real henchable. (Modern GW "casual" player is a solo player that plays a few hours/week and henches everything due to lack of reliable contacts.)
Can make an argument re:difficulty criticism, but the mag's position is supportable. The rest is spot on.
arsie
GW:EN in an of itself, is quite a decent product for its price. Perhaps it suffers a little from 2005 technology in 2007.
The issue is that with GW players seeing what Nightfall has to offer, their expectations can only go up. I reckon that Anet realised that they cannot invest as much of their time and resources as they did for Nightfall, hence the move away from another campaign. This means that GW:EN will not an improvement on Nightfall, but an attempt to be on par.
Difficulty levels in modern games is only limited to people's willingness to read forums and wikis. Killer combos and dungeon guides are spread to the entire forum community in the matter of hours.
I believe that there is more pixel real estate in GW:EN than in Factions, due to the multi-level dungeons(some levels are tiny though).
But who did not get a bloody nose in some of the dungeons the first time they wandered in with a normal combo they were pwning the rest of the game in.
Good to see that PCG can be objective, in view of the advertising dollar that Anet spends on it. Magazines are not non-partizan players.
Could GW:EN have been more and better? Of course, but that'll always be true. The criticism is that a lot of it is half-finished or buggy, which is true. That is a disappointment.
The question is if it is worth $40, and everyone has to answer that themselves.
The issue is that with GW players seeing what Nightfall has to offer, their expectations can only go up. I reckon that Anet realised that they cannot invest as much of their time and resources as they did for Nightfall, hence the move away from another campaign. This means that GW:EN will not an improvement on Nightfall, but an attempt to be on par.
Difficulty levels in modern games is only limited to people's willingness to read forums and wikis. Killer combos and dungeon guides are spread to the entire forum community in the matter of hours.
I believe that there is more pixel real estate in GW:EN than in Factions, due to the multi-level dungeons(some levels are tiny though).
But who did not get a bloody nose in some of the dungeons the first time they wandered in with a normal combo they were pwning the rest of the game in.
Good to see that PCG can be objective, in view of the advertising dollar that Anet spends on it. Magazines are not non-partizan players.
Could GW:EN have been more and better? Of course, but that'll always be true. The criticism is that a lot of it is half-finished or buggy, which is true. That is a disappointment.
The question is if it is worth $40, and everyone has to answer that themselves.
arsie
Quote:
Originally Posted by kazjun
And poor rewards is pretty accurate. After you've got all your pve skills (which are nice quest rewards) you only really get dungeon chest drops. Most of the other drops have been rubbish, non-max trash. You're better off farming NF. And it's a bit of a toss up whether it's worth raiding most dungeons after the first time.
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Malice Black
I'd give it a 6/10.
Was it worth the cash? I thought so at first, but now...no.
Was it worth the cash? I thought so at first, but now...no.
Spike
Hmm is this the same PC gamer that gave wow the best game ever award not so long ago? If so then its hardly suppriseing they don't like GW.
Malice Black
Quote:
Originally Posted by Spike
Hmm is this the same PC gamer that gave wow the best game ever award not so long ago? If so then its hardly suppriseing they don't like GW.
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They liked GW when it was released, but the scores kept getting lower as more chapters were released.
Griff Mon
Does this mean we can rate their Ultimate Guild Wars Guide now?
fenix
About time some game Magazines had the balls to give it a review it deserved, rather than the same review they give to ALL games. I'd give it a 4 or 5 out of 10. It was a bad expansion, bad content, and over-priced. If you liked it, that's fine, but that doesn't change the fact that it wasn't done well.
Winterclaw
GWEN is a fair disappointment. I would have preferred if they charged 10 extra dollars and taken the time it needed to put the polish on it.
CHunterX
I half-heartedly thought the $10 less on the pricetag was because we weren't getting any character slots, not because they were going to use recycled content.
dont feel no pain
LOL thats a hard hit i'd give eotn 87%
Holly Herro
Quote:
Originally Posted by King Symeon
PC Gamer PROTIP:
Healing Breeze is good for keeping you alive! |
Jongo River
68% is very much in the region a mag should give GW:EN. It doesn't mean terrible, but it's cautionary - suggests notable flaws and prevents potential buyers from expecting too much.
It's reviewers giving 9/10 that should be ashamed of themselves. They're just kowtowing to fanboys and not providing a genuine service to anyone.
It's reviewers giving 9/10 that should be ashamed of themselves. They're just kowtowing to fanboys and not providing a genuine service to anyone.
sassoonssamson
this game deserves somethinh like 72 to 78 rating not below 70
Surena
GW:EN lacks the grandiose orchestra that should have been the ending.
pumpkin pie
i personally give it a 8/10 for playability, but the ending *scratches head* i don't understand.... I am expecting like a super villian or something, at the end, eg: lich, shiro, abaddon... but EO:TN that's it, huh what,? was my reaction.
and its actually not hard at all to play. its much easier compare to the previous 3 installment.
and its actually not hard at all to play. its much easier compare to the previous 3 installment.
Darkobra
I'd say it all went downhill after Prophecies.
ischuros
Does anyone know the Edge or the Games tm score? Those are the only two magazines i trust nowadays. Don't give out high scores often, 5 is the average (like it should be) and it is objective.
glountz
Fair Rating.
GW:EN isn't that bad, it's just horrendously overpriced. It's worth 15 euros, not 40.
GW:EN isn't that bad, it's just horrendously overpriced. It's worth 15 euros, not 40.
SotiCoto
Are these the same guys who complain about the inability to jump in-game?
cebalrai
It's hard to rate GWEN I think. It's more of an attachment to what's already there than an expansion. It's not very ambitious - like the reviews say it's just more of the same. Dungeons are just more space to run around and actually add little to the game.
I think GWEN is great for what it is, but it needs to be evaluated as such.
I think GWEN is great for what it is, but it needs to be evaluated as such.
elektra_lucia
http://dictionary.reference.com/browse/expansion
It's an expansion. Plus, it can't be run on its own. So it's pretty obvious what it is, I guess.
It's an expansion. Plus, it can't be run on its own. So it's pretty obvious what it is, I guess.
yesitsrob
I think they gave it about the correct score, but for the wrong reasons really.
It's not too difficult for a casual gamer, I don't see how being casual and being bad are the same.
It doesn't have lots of new contents, much of it is recycled.
The new armors were just reskins, which is pretty much one of the main things people look forward too. I was pretty disappointed when my heroes get 3 nice new looking armors each, when I care a lot less about my heroes than my actual characters. Working on the wrong things
HoM could still be a lot better, need to be able to organize it better imo.
It has promising things, dual class enemies being one of them, it's just a shame there isn't more of them and that the AI isn't slightly (a lot) better, no matter what their skills bars are they STILL won't go for your squishies, they still kill themselves through immense hex stacks and they still don't get out of AoE nearlly fast enough.
It also still has awful skill balancing
It's not too difficult for a casual gamer, I don't see how being casual and being bad are the same.
It doesn't have lots of new contents, much of it is recycled.
The new armors were just reskins, which is pretty much one of the main things people look forward too. I was pretty disappointed when my heroes get 3 nice new looking armors each, when I care a lot less about my heroes than my actual characters. Working on the wrong things
HoM could still be a lot better, need to be able to organize it better imo.
It has promising things, dual class enemies being one of them, it's just a shame there isn't more of them and that the AI isn't slightly (a lot) better, no matter what their skills bars are they STILL won't go for your squishies, they still kill themselves through immense hex stacks and they still don't get out of AoE nearlly fast enough.
It also still has awful skill balancing
Fril Estelin
Quote:
Originally Posted by pumpkin pie
I am expecting like a super villian or something, at the end, eg: lich,
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The UK PC Gamer had a very lame review of GW:EN, I though the text didn't make much sense (PC Zone's review was more sensible). A number is always subjective, and anyway I'm already into GW so I don't care about their review .
Ebony Shadowheart
I brought cheese to go with the whine! roflmao!
Seriously though, Anet simply can't please everyone. Some people like GWEN, some do not. Yes, it was rather rushed, but for the most part it isn't that bad. It's average, I can agree with most magazine ratings on that statement.
It was intended to keep up busy (thus the grind) until GW2 came out. Gave us goals to work for in order to EARN the armor and the consumables, yatta yatta. Yes, HoM was a let down. Many of us had our own ideas about how it was going to work, we ASSUMED how it was going to work, and what Anet gave us was not what we ASSSUMED it was going to be. (Know the saying about people that make assumptions? It applies here.)
Anet tried giving us what we (whined, bitched, moaned, groaned) asked for. They gave us an expansion that was supposed to be aimed towards the players that had beaten the other games. They tried to make it a little more diffucult for those 'experienced' players, so yes I can see the casual player having some issues. You wanted new armor, you wanted new races, you wanted skills that wouldn't be affected by pvp nerfs. Guess what, you got all that and more! AND YOU'RE STILL BITCHING THAT ITS NOT GOOD ENOUGH.
Nothing is perfect, no one is going to get exactly what they want or hope for unless they are the ones making it, life isn't fair. Move on. You're bitching simply for the sake of bitching.
Seriously though, Anet simply can't please everyone. Some people like GWEN, some do not. Yes, it was rather rushed, but for the most part it isn't that bad. It's average, I can agree with most magazine ratings on that statement.
It was intended to keep up busy (thus the grind) until GW2 came out. Gave us goals to work for in order to EARN the armor and the consumables, yatta yatta. Yes, HoM was a let down. Many of us had our own ideas about how it was going to work, we ASSUMED how it was going to work, and what Anet gave us was not what we ASSSUMED it was going to be. (Know the saying about people that make assumptions? It applies here.)
Anet tried giving us what we (whined, bitched, moaned, groaned) asked for. They gave us an expansion that was supposed to be aimed towards the players that had beaten the other games. They tried to make it a little more diffucult for those 'experienced' players, so yes I can see the casual player having some issues. You wanted new armor, you wanted new races, you wanted skills that wouldn't be affected by pvp nerfs. Guess what, you got all that and more! AND YOU'RE STILL BITCHING THAT ITS NOT GOOD ENOUGH.
Nothing is perfect, no one is going to get exactly what they want or hope for unless they are the ones making it, life isn't fair. Move on. You're bitching simply for the sake of bitching.
Anticitizen
Quote:
Originally Posted by wilebill
Pros: Lots of new content. (Revise that to such new content as could be completed by release date)
Cons: Poor rewards and too difficult for the casual player (The reviewer obviously spent too much time in dungeons getting a used styrofoam cup and a gum wrapper as his reward from the boss chest. Where is this "difficult" the reviewer mentions?) Bottom Line: GW:EN doesn't live up to its expectations (Matter of personal judgement; what can you say?) Gamespot gave it an 8.0, average of other pro reviews of 7.9, average registered gamespot user score of 8.7 based on about 790 responses. The scores overall, I think, are about what ANet should have expected. I personally would give it 8.5, Great ... but not as Great as I thought it would be. I do like Eye of the North and will be playing it and the other three chapters until the release of GW2 and years after that. Vinraith above said, "Too difficult for the average player? Wow, just wow." That is sort of literally true for professional reviewers who are all very familiar with WoW. WoW has extreme challenges for those who want them, but there is always an easy path for casual players ... and reviewers. I myself spent the summer getting my WoW Mage and my Druid up to Level 70, two trips through WoW's Outland. All that time I was anticipating GW:EN even as a thirsty man longs for a drink of cool water. I was so tired of grinding WoW Ogres in various skins, and even more tired of grinding "reputation" with the various factions in Outland. Tired too of some of the more annoying Outland dungeons, which come to think of it was all of them. And in GW:EN what did I find right up front? Ogres! Ogres and more Ogres. Jotun. Lots and lots of Ogres. Even worse, Title Track reputation grind ... not so bad as in WoW, but still grind. And annoying dungeons. ANet presents the Worst of WoW! The solo mode combats are familiar to WoW players since that is all WoW is mostly and most of the time; but I can see how they would be "too difficult for the casual player." And I myself, in all honesty found them more of an annoyance than anything. Reviewers probably got tired of being beat up by Magni. Just my IMHO, but I think both reviewers and casual players find the elementals annoying. The more challenging for casual players elemental laden maps and dungeons are "up front." The easier maps are at the end in Asura lands. Sort of the reverse of what it should have been. |
The obvious similarity in the fights of Eye of C'Thun and that one guy in SSC (can't remember his name) is painful to admit.
What really maims WoW that Guild Wars succeeds in is the interest factor in its reputation grinds -- that is to say -- you actually make money. There's an obvious benefit to farming faction, something of which promises a higher quality than just a garbage enchanting scroll and a blue dagger THAT DOES NOT BECOME INFERIOR SIX WEEKS FROM NOW.
Being the overly obsessive farmer/grinder, I managed to get rank five within a few days on my Necromancer for his Asuran armor with Heroes and Henchmen. A joke of a grind for such an awesome looking piece of armor (imo). That being said, will I do it again? Of course not. I have no interest in other EoTN armor for my characters. Though "Slayer of Heroes" would be an awesome title for my warrior.
Truth is, if you put the effort into it, you'll manage to attain anything. You reap what you sow, and you value the item for possibly months and years to come.
Not so much in WoW. You may reach the top, but you can't hold it for long. Playing my rogue for two years, always working on upgrading my gear to be the best on the server, it took me a long time to realize this. There will always be someone else out there with better gear than you. Cross-server PvP made this very, very obvious.
Which is why I don't play WoW anymore... 3 level 70s later.
My fairly long-winded point is this: Yes. EoTN is a very large grind in many aspects. But for the amount of time it takes, you really make use of it. Other games like WoW force you to farm hours upon hours a day, for weeks, only to attain something no longer worth it due to a recent nerf or new dungeon raid drop.
BlackSephir
I wonder if 68% isn't too much.
Mordakai
I think it's rather hypocritical of PCGamer to give low scores to GWEN, while praising Dawn of War's expansion Soulstorm for "continuing to support a game for years after launch" and yet admonishing GWEN for more of the same....
GWEN is a perfect expansion. It is not a new game, it just adds more content, and most of the new content is repeatable.
I think GWEN had too many high expectations: people expected it to be Prophecies II (or even Guild Wars 2!), instead of just a Guild Wars expansion.
I won't even comment on the price, as that is not Anet's call anyway. (It's the Publishers, ie, NCSoft).
GWEN is a perfect expansion. It is not a new game, it just adds more content, and most of the new content is repeatable.
I think GWEN had too many high expectations: people expected it to be Prophecies II (or even Guild Wars 2!), instead of just a Guild Wars expansion.
I won't even comment on the price, as that is not Anet's call anyway. (It's the Publishers, ie, NCSoft).
Bryant Again
Quote:
Originally Posted by Mordakai
I think it's rather hypocritical of PCGamer to give low scores to GWEN, while praising Dawn of War's expansion Soulstorm for "continuing to support a game for years after launch" and yet admonishing GWEN for more of the same....
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Not an excuses, just saying. This is the first I've heard about Soulstorm, though. Can't wait!
Quote:
Originally Posted by Mordakai
I think GWEN had too many high expectations: people expected it to be Prophecies II (or even Guild Wars 2!), instead of just a Guild Wars expansion.
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teenchi
As much as I love guild wars. I have to agree about it sucking for the casual player like myself. Sometimes I only have an hour time period to play at a time. That's not enough time to get even one quest or dungeon done in Gwen sometimes. It's taking me forever to get this game finished because I don't have a big enough block of time for some of the quests. I'm also finding some of the games impossible to beat.
IslandHermet
Quote:
Originally Posted by Zeek Aran
1: Pros: Lots of new content.
2: Cons: Poor rewards and too difficult for the casual player 1: Wrong 2: Wrong D: |
2. woot we beat slaviers exile time to open the chest "diamond" drops from the chest um WTF.
GW:EN gets a big fat F--
Just ashame that Anet thought it would be a good idea to F up this game because they think that we care about a game that will not come out for 2 years and will probley get pushed back another year. Dont understand the logic behind that one, we care about the game we are playing right now.