Healing Breeze Part II

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This from the locked thread.

I wanted to say that many here those who played Monk in PvE at one time or another did use healing breeze and orisons of healing.Why even bring infuse health in to the topic as it was relating to healing breeze? This is unless are going to use it to gain health regen at lvl 10 there should be no problem with that it is not like you have over 600 to recover from maybe just 300.When you are at lvl 20 you can then use healing touch or even RoF on a hybrid.Don't forget we aren't talking PvP here only PvE.

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Quote:
Originally Posted by me
Heal over time per cost for HBreese is bad. The best example to show this is actually the build that is most prominent in its use: 55 monks

A 55 is designed to take advantage of Protective Spirits 10% damage maxim to reduce all damage to 5 HP. Then Healing Prayers becomes exceptionally efficient as its heal over time with maximum regen is 20 HP per second, allowing the monk to take an excess of "damage" per second and still see health returns.

But the HP regen is capped at 20 HP per second. You have to be maxed to get that efficiency, and your HP has to be low enough for Prot Spirit to negate so much MORE damage than what it would under normal play circumstances. proof of concept can be found very easily: go outside and try to solo farm with a 55 build and only minor runes. heck, do it without the cesta. the difficulty to stay alive doubles with an addition of a mere 50 HP.

Take this scenario and apply it to the PvE environment. In GWP, you get Breeze early, and its not a horribad heal. But then you ask why. Early in GWP, everything is lower level, dealing lower damage...and you, your henchmen and your low level PuGs are low in HP. As stated--and hopefully proven to forum goers satisfaction--above, HBreeze IS more efficient with lower HP and lower damage packets.

The more HP you have, the harder it is for HBreeze to keep up. Once you reach 600HP (standard HP ranges for level 20s) Healing Prayers is healing for 1/3 damage with prot spirit equiped, sans armor and other defense skills. Less actually. even at 16 Healing Prayers, Breeze only deals 9 regen. Now factor condition pressure negating some of that regen...hexes taking more. it becomes more efficient over time to simply remove the conditions, prevent or remove the hexes than to let them sty on and hope your Hreezed player doesn't gain max degen to completely negate your 10 energy cost (which is, in this game, easier to produce than max regen).

So by the time you hit level 20--as happens quickly in this game--you and the mobs you face have more than outgrown the HoT of healing Breeze.

The efficiency of these healing prayers skills can be subtly boosted through the use of healer's Covenant because its health loss does not effect enchantments. In a build with power heals (Heal Other, heal area, DKiss) and enchantments, the HoT of such a build can actually be quite solid and its energy managment...semi-respectable.

But maintained enchantments are a questionable gamble at best in a game so inundated with enchant strips, and running a support bar that is filled to bursting with 1 second cast time skills is screaming to get interrupted.

Protection skills, on the other hand are quicker to cast, better recycle with reasonable uptimes for team support (some of them anyway; just like most other support skills, powercreep and excessive nerfs have hampered the prot skill line since Factions was introduced and done a solid job of breaking most prot based builds as the game continued). This makes protection as a whole more efficient for team support in PvP and PvE. In PvP, monks have to worry about "smart shutdown"; players taking an active role in breaking the backline from start of match to end. In PvE, players need to worry about massive packets of damage being sent to a target...more than 20HP per second, to be sure.

So Healing Breeze fails as much of the HPrayers fails. Not enough overheal to make the skills reach efficiency, not enough utility to make the skills do more than just make red bars go up.

I'm not a bit surprised that players use HBreeze. its an easy to get skill and capable of keeping players up in NM. But what they fail to realize is...they're playing Normal Mode (Easy mode). against a unified attack to the backline, HoT crumbles. Against power damage from high level mobs...HoT fails in GW.

This is not WoW. Don't think of it so. We're are at the other extreme of utility in this game. In WoW, its all about the HoTs. Healing is the basic--the only serious--utility that players can bring to combat damage. GW is more diverse, requiring different methods due to this diversity. Prot synergizes with other skills to create a defense "web", making damage low enough to the team that you don't require as much healing. The other side of the spectrum is an HBoon with LoD and a BLight. One player largely responsible for team cleaning, another player responsible for anit-pressure, and the last--the HBoon--responsible for massive overheal to targets under pressure. there is no room on any of those bars for a 10 energy strippable buff that heals for excessively small health over time.

This post is--I hope--merely a summing up of the 8 page discussion. If no one has said all of it before, somewhere, its said now.

So...close? Continuing to attempt a discussion of Breeze's merits is just plain stubborn. it doesn't matter what playstyle you are attempting to define the skill inot, shoehorn its use into your build. Some skills just get outgrown (in HBreeze's case, literally).

Most to all serious players who started in GWP have used it. That doesn't prove that the skill was ever good. it only serves to show that we had limited skill choices at that time.

GGS

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

That is the point I was making out that we all used it early on except still for farming.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Healing Breeze is baed.
People who say otherwise are farmers or silly.
We needed a 2nd thread... why?

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Quote:
Originally Posted by Age
That is the point I was making out that we all used it early on except still for farming.
Your point was already made in the original thread (see my quote from page nine).

Quote:
Originally Posted by Stormlord Alex
We needed a 2nd thread... why? We didn't since Age's second post confirms that she was making a point previously discussed in the original.

/close before flamewar erupts all over again.

GGs

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

This thread is pointless. Please close.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Healing Breeze is good, because it heals more total health per cast than most other Healing Prayers skills.

Healing Breeze on a Monk primary, however, is not usefull.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The only reason I made this one up is because you started to flame.What are your choices in pre for healing as I said in the locked thread other would of been good if it was offered in post not in Kryta.What are players suppose to use in pre say as heal/smiter?

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Quote:
Originally Posted by Age
The only reason I made this one up is because you started to flame.What are your choices in pre for healing as I said in the locked thread other would of been good if it was offered in post not in Kryta.What are players suppose to use in pre say as heal/smiter?
Such information has little bearing on any discussion of a skill. Bringing Pre-Searing into a skill discussion is, tbh, pretty fail. The fact that it can be used effectively in areas where low level mobs deal very little damage is not in any way a plus to the skill. It only goes to show that people will use what they have until they can get something better.

Please do not take offense to this next question, but I feel a need to ask it: is English your first language Age? Your posts seem a little garbled, at the very least using fractured text which requires some time to translate their meaning. Even now, I cannot be certain your intent at this post or thread. Are you attempting to support Healing Breeze or debunk it? Your posts, in all frankness, do nothing to show that Breeze is good. To the point, it only serves to show that the skill is bad. But the tone of them is...defensive...leading me to believe that you are attempting to show the skill's usefulness.

I will say this again, and try to be simple and clear: outside of 55 farming Healing Breeze has no place on a monk's bar once you reach level 20. Since so much of GWP, Factions, NF and GWEN revolve around lvl 20 content, it is safe to say that Healing Breeze has no place on monks in general. Splitting hairs in its defense saying that lower levels use it is just that: hairsplitting. Once they have access to something else, good monks--take--something--else.

I can't be more clear than that.

GGs

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Nothing has changed, Healing Breeze is still bad.

Chthon

Grotto Attendant

Join Date: Apr 2007

This thread should have stayed dead.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
outside of 55 farming Healing Breeze has no place on a monk's bar once you reach level 20. Since so much of GWP, Factions, NF and GWEN revolve around lvl 20 content, it is safe to say that Healing Breeze has no place on monks in general. QFT... HB is probably the skill I like the least on the CB monk's bar, orison would have been better.

Considering 14 HP and 10 DF, HB would net you 212 health for ten energy but would take 10 seconds to heal it all. Orison will give you 99 health and all it takes is the cast time. Heal Other will give you 202 right now. Immeadiacy trumps time most often.

If you are thinking about below level 20 you really aren't focusing on the right part of the game. Even before level 20, I don't think my monk used that skill very much once I was able to buy something better.

The only time I can think of besides 55ing that you'd ever want to consider HB is if you are going up against a bunch of apply poison rangers, the miasma areas of Factions, or maybe a mob that is spamming disease skills faster than you can cure it from everyone.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

The original thread was closed for a reason, the topic was beaten to death. And inevitably turned into flame wars and moronic arguments.

Age, shame on you. All you did was give a mod an excuse to ban you.
congrats. Close soon? seriously, this should stop...

cheers

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Healing breeze is still, and will forever stay:

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

@Melody Cross.Yes my first language is English I just don't type well and I was only supporting healing breeze untill you get better skills further in post.No lvl 20 should have HB as there is touch for a self heal.I just wanted to point out in post Ascalon. What other healing spell are there not great ones untill further on?What would you tel a lvl 4 or 5 what to use around Ascalon?I will say agian I am not talking about lvl 20 ascended char only those in Post or Pre.
You may want to read my posts in the locked thread in there I do not support it for lvl 20 ascended chars.This a game after all don't make it like it is jop I have seen to much people get to personal about game in Star Trek Gaming.It ruined a lot of peoples lives and almost broke up the community.I come down here to get away from the politics in The Riverside Inn and I consider The Guru my main board as my first was The Guild Hall which I registered when I played in beta.

moko

moko

??uo??o??

Join Date: May 2006

if a thread was closed you are not supposed to remake it, Age.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

with an investment of a few hundred gold, you can make a respectable hybrid monk right out of presearing, and it will immediately be better than whatever's available out there. even a level 11 hybrid monk is more effective than a level 20 healing breeze spammer.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Healing Breeze is bad on a competant monk.

Healing Breeze is a crutch for inexperienced, bad or otherwise lazy monks because it is easy to use. That is to say that in the hands of a bad monk, Healing Breeze won't be much worse than it is in the hands of a good monk.... but normally better heals may suffer far more from inexperience and / or laziness.


So yes... everyone should stop using Healing Breeze after a while... but there is no reason why they should abandon it at the start to make things more difficult for themselves when they don't know how to heal otherwise.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Why........?