"Ping your build" problems

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DarkGanni
DarkGanni
Forge Runner
#61
Personally I run my own builds especially in elite areas like FoW its where they start criticising my builds so its just me, heros and friends/guildies. I also have to correct certain builds when players ping skills and some of them enrage and call me noob when they have a bad skill in their bar, thats what I get when trying to teach sometimes.
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elektra_lucia
Banned
#62
If you look at the things he had written, you will see he is a wammo! .
B
BDZeres
Academy Page
#63
Quote:
Originally Posted by Rexion

if its such a bad build,then why did the FoW group I was in never wipe?

as i said before, i'm not complaining about being kicked... i was talking about it happening in general.
That is bad, it's just that FoW is easy.
bungusmaximus
bungusmaximus
Forge Runner
#64
Quote:
Originally Posted by elektra_lucia
They wouldn't wipe if you were not bad at the game.
And I can't smell from miles away if people are bad, I usually find that out when the team pressed 'enter mission'. Bad groups happen, and I happen to still stick with them if they are nice peope and when there is a reasonable chance we get the job done.

Regular PvE != high end PvP
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elektra_lucia
Banned
#65
I'm saying, if you as a monk, were not bad at the game, the team would not wipe. It's fow. It's not hard to monk.
M
Malice Black
Site Legend
#66
Calling people stupid, saying they fail etc is not acceptable. I don't care how good you think you are, you either be polite or you leave.
CHunterX
CHunterX
Wilds Pathfinder
#67
Quote:
Originally Posted by elektra_lucia
They wouldn't wipe if you were not bad at the game.
Cool, I know PVE, PVP.

Lol^^

Actually, I was laughing at the typical mentality of a wamo!
If a Warrior is going to bring a hard res, why not bring one that takes the players out of enemy range, instead of ressing them in the middle of aggro and possibly getting them killed again?
Also, a Monk using Rebirth in PvE is fine, obviously you've never seen "Steel Wall" or DoA Team builds. Monks shouldn't hard res during a battle, but once the dust settles and the mobs are dead or gone, losing all your energy for Rebirth is not that big of a deal, it isn't like you are timed and regenerating that energy would be impossible.
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elektra_lucia
Banned
#68
Well he started off calling people jerks, who do not agree with that build. I explained why it's bad, he won't accept it. There's plenty of information on the forum to show it's bad.

I'll be a nice panda *chomps on chocolate*

Quote:
If a Warrior is going to bring a hard res, why not bring one that takes the players out of enemy range, instead of ressing them in the middle of aggro and possibly getting them killed again?
Also, a Monk using Rebirth in PvE is fine, obviously you've never seen "Steel Wall" or DoA Team builds. Monks shouldn't hard res during a battle, but once the dust settles and the mobs are dead or gone, losing all your energy for Rebirth is not that big of a deal, it isn't like you are timed and regenerating that energy would be impossible.
This isn't DoA. So any point you have there is moot. As for the warrior. Lol^. There's enough information on this already. Seriously, just use the search function.
Surena
Surena
Krytan Explorer
#69
Quote:
Originally Posted by Malice Black
Calling people stupid, saying they fail etc is not acceptable.
You know its cool for many retards around here to categorize people as "phailures", "lolz ph4i1". Remember the lemmings?
bungusmaximus
bungusmaximus
Forge Runner
#70
Take it to PM's. I do not want you two littering this thread with any more crap. Got it?
Akaraxle
Akaraxle
Wilds Pathfinder
#71
Pro tip: ping your build, than change it on the fly to the one you like. No one will notice.
w
wilson
Krytan Explorer
#72
Quote:
Originally Posted by Malice Black
Calling people stupid, saying they fail etc is not acceptable. I don't care how good you think you are, you either be polite or you leave.
I totally agree.

Back on topic. I really like pinging bars. When I and friends/guildies AB and we need one more PuG, we usually want to see their bars. If we want different skills, we always ask if the puggie minds some changes. Most people don't mind tweaking their build a bit if you ask them in a polite and friendly fashion. The ones that don't care usually /ragequit upon asking them. I've had very good experiences with that approach.
the_jos
the_jos
Forge Runner
#73
Quote:
You were serious? LoL. Rebirth on a monk, w00. Ok that screams of idiot, I don't care what PVE'r says 'res works on a PVE monk'. No condition removal, no hex removal. WoH, it's out dated for FoW. Use LoD. No prot spirit, it's nice. Doesn't need high attributes.
Meh, I use Rebirth on my monk a lot, even in combat...
Even if on low energy (as long as the team is safe for a few seconds): GoLE -> switch to negative energy set -> Rebirth -> if needed, cast an other spell -> Switch to normal energy set (and continue normal monking again).

LoD > WoH? Depends on the area and team build.
PS? Sure, but hardly any need on Normal Mode when you have a decent team.
Lack of condition and hex removal is worse, but again depends on the area.

PvE players focus on builds for single players too much these days....
It's about team build, not the individual build.
Sure, some builds are more generic than others, but it does not make the rest bad...
It's up to the party leader to see if a certain build fits in the team given the conditions. And give directions.
Not to some person here on a forum judging a single build...
Avarre
Avarre
Bubblegum Patrol
#74
Quote:
Originally Posted by CHunterX
Also, a Monk using Rebirth in PvE is fine, obviously you've never seen "Steel Wall" or DoA Team builds. Monks shouldn't hard res during a battle, but once the dust settles and the mobs are dead or gone, losing all your energy for Rebirth is not that big of a deal, it isn't like you are timed and regenerating that energy would be impossible.
Sorry, but Rebirth is always bad.

Good resses are fast and bring the player up to optimum effectiveness as soon as possible, rebirth does neither. There is no situation where you should be ressing after a battle is over and the mobs are dead - if someone goes down, you res them immediately. You might need rebirth, perhaps, if you full wipe - if this is the case, perhaps you should take out rebirth, put in an 8th skill that isn't terrible, and maybe live the next time.
M
Malice Black
Site Legend
#75
Simple solution -

You have 8 party members, 1 carries rebirth (not the monk/ele) rest carry Sunspear, death pact etc
bungusmaximus
bungusmaximus
Forge Runner
#76
Quote:
Originally Posted by Avarre
Sorry, but Rebirth is always bad.

Good resses are fast and bring the player up to optimum effectiveness as soon as possible, rebirth does neither. There is no situation where you should be ressing after a battle is over and the mobs are dead - if someone goes down, you res them immediately. You might need rebirth, perhaps, if you full wipe - if this is the case, perhaps you should take out rebirth, put in an 8th skill that isn't terrible, and maybe live the next time.
If only it was that simple. I fullheartedly agree with you, but when I play urgoz warren with 11 total strangers noone will guarantee me success in any way, no matter what. I've seen people in groups that were beyond repair really, but I didn't want to spoil the fun for the rest of the team that was doing alright and trying all they could (Remember: monk leaves usually = game over).

You speak the truth though, but what matters are circumstances.
jezz
jezz
Frost Gate Guardian
#77
Quote:
Originally Posted by Avarre
Sorry, but Rebirth is always bad.

Good resses are fast and bring the player up to optimum effectiveness as soon as possible, rebirth does neither. There is no situation where you should be ressing after a battle is over and the mobs are dead - if someone goes down, you res them immediately. You might need rebirth, perhaps, if you full wipe - if this is the case, perhaps you should take out rebirth, put in an 8th skill that isn't terrible, and maybe live the next time.
rebirth isnt bad, players need to know when to use it..one party member falls..monk should never rez..leave that to other party member... but monk with rebirth is good as last resort..if he/she is last player standing..
just cant stand seeing the only monk rebirthing in middle of fight ...i cringe every time..
pls ping builds freely..i for one never mind criticism of my builds ...that is how you learn what works and what doesnt..

my hero monks have rebirth but turned off till needed..if needed lol
q
qazwersder
Frost Gate Guardian
#78
Im agreeing with Jezz, I always have one hero with rebirth(although disabled), usually a monk. If it comes to the point that that one monk is left standing then by all means there aint no issues with using it.
pkodyssey
pkodyssey
Wilds Pathfinder
#79
Quote:
Originally Posted by Avarre
Sorry, but Rebirth is always bad.

Good resses are fast and bring the player up to optimum effectiveness as soon as possible, rebirth does neither. There is no situation where you should be ressing after a battle is over and the mobs are dead - if someone goes down, you res them immediately. You might need rebirth, perhaps, if you full wipe - if this is the case, perhaps you should take out rebirth, put in an 8th skill that isn't terrible, and maybe live the next time.
If you cant effectively heal with 7 skills then you are either over healing or utilizing ineffective skills.

Why the hell would you want a monk rezing DURING a battle? That is everyone elses job. If the monk/monks are rezing who is healing?

The optimum rez comes from a mesmer. Fast casting FTW.

Rebirth is the ONLY rez a monk should carry in a PvE group without hero's and henchies. Sometime we will have one monk without a rez but that depends on the specifics of the mission/quest/whatever.

As a party leader you should also always insist that people announce when they are rezing or interrupted during a rez, either in chat or TS.

Avarre... your post below has solid truth. Nobody plans to wipe. That doesnt mean that I don't have car insurance, because I don't PLAN to have an accident. Sometimes unfortunate things happen. More often in PUG's. For example...Rebirth is great for recovering the tank that went down and the little red nasty dots are standing right over him.

Death pact is awesome, but I would never use it in a PUG or with hero's.

Quote:
Originally Posted by Avarre
If you're healing with more than three skills, you're bad.
QFT!!!
Avarre
Avarre
Bubblegum Patrol
#80
Quote:
Originally Posted by jezz
rebirth isnt bad, players need to know when to use it..one party member falls..monk should never rez..leave that to other party member... but monk with rebirth is good as last resort..if he/she is last player standing..
just cant stand seeing the only monk rebirthing in middle of fight ...i cringe every time..
pls ping builds freely..i for one never mind criticism of my builds ...that is how you learn what works and what doesnt..

my hero monks have rebirth but turned off till needed..if needed lol
Key part bolded.

Monk skillbars are the most cramped of all players, you want a full 8 skills on your monks so you don't have to res in the first place.

There's a lot of emphasis being put on ressing, so let me cover some basics. Ressing should not be a part of your plan. If you plan to res, then you plan to die. Bringing rebirth implies you plan to get full wiped because that is the only time you would use it compared to another res.

Regarding combat resses; you should be using skills that get allies up as quickly as possible with as much of their stats as possible. Death Pact Signet, for example, is superb because it gives you a near immediate return to full strength, with a penalty of punishing you further if you die again (continue to make mistakes, thus not giving any penalty if you don't die again), hence reducing the effect of a single mistake as quickly and fully as possible.

Quote:
If you cant effectively heal with 7 skills then you are either over healing or utilizing ineffective skills.
If you're healing with more than three skills, you're bad.

Monk bars are cramped to fit versatility, with condi/hex removal, healing, prot, and self-utility (energy and/or defense).