Good early elite to go for?

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

So my new warrior has just finished Vizunah Square mission and she's sitting in the town after. She's acquired the basic heroes: Dunkoro, Koss, Tahlkora, Sousuke, Gwen, Vekk, Ogden, Melonni. But she hasn't gone to Consulate Docks yet. She's native to Factions, but has reached Droks thanks to a run - and I've gone for Sword and Shield.

Now I'm trying to do some build planning, and pick my first elite skill to go chase down.

All of my Koss's on all my toons use Hammer, so I might cap a hammer skill instead just to give it to them. I made them that way as I have the Game of the year goodies which lets me give all my heroes a max stat hammer.

But, as far as for a Sword using character, what elites, not far from where I presently stand, would do me good?

Present attribute spread is:
Sword 14
Tactics 12
Strength 6
Beast Mastery 6
- thanks to lucking into a major rune for swordmanship (I know the threads recommend superior, but major is what dropped for me, and I can't afford superior vigor to offset superior sword).


Here's my current build, hopefully not -too- bad:
[skill]Sever Artery[/skill][skill]Sun and Moon Slash[/skill][skill]Power Attack[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Capture[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]

My tiger Pet just hit level 15.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quivering blade... does the same damage as D-slash but it doesn't give you +ade and has that blocked penalty. If you want to go axe, get triple chop.


Those are probably your best choices considering where you are at.


BTW, don't bother with a superior sword rune... Health is your friend and you really don't have many breakpoints to hit above 14.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

The aforementioned Quivering Blade and Triple Chop are good choices, and if you want a hammer elite, you can snag Enraged Smash off Afflicted Warrior bosses.

Btw, if you really want to deal more damage, I recommend not bringing your pet. It may be fun, but as it is the attributes and skill slots used do not really pay off in the end.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet.

[skill]Quivering Blade[/skill] looked like a very negative skill to get, since it stands what looks like a decent chance to dazes me for a long period of time. Unless I'm misreading the skill.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

W/N + quivering blade + plague touch = win. Too bad you can't tell your heroes or henches to NOT remove Dazed.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

You are a w/r, dazed isn't that much of a problem since you don't have any spells to cast and you only get it when you misuse the skill.



PS. Switch out power attack for [skill]Soldier's Strike[/skill] when you can, that'll allow you to do a little more damage and you won't be blocked half the time. Jaihanzu strike would be another alternative, but not quite as good. Also once you get your pet leveled, consider removing it for poison weapon, poison tip signet, or a self heal.

jeejeeTuukka

Ascalonian Squire

Join Date: Oct 2007

You could surprise us all and go for the classic Ferocious Strike You could alter then you're build to be a bit more energy heavy.

http://gw.gamewikis.org/wiki/Ferocious_Strike

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by arcady
I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet.

[skill]Quivering Blade[/skill] looked like a very negative skill to get, since it stands what looks like a decent chance to dazes me for a long period of time. Unless I'm misreading the skill. A warrior is scared of daze just as much as a monk is scared of blind

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by arcady
Here's my current build, hopefully not -too- bad:
[skill]Sever Artery[/skill][skill]Sun and Moon Slash[/skill][skill]Power Attack[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Capture[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]
I would replace Power Attack with Gash. Not much point in having Sever Artery if you're not using it to set up for Deep Wound.

Quote:
Originally Posted by arcady
I figured as soon as I had an elite I'd put in [skill]"Watch Yourself!"[/skill] and the elite in place of the two pet skills. Leaving one slot unclaimed - for signet of capture or Healing Signet. That's not a bad idea, though personally I'd pick up Flail and drop to three attack skills: Quivering Blade (for now), Sever Artery, and Gash.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

As others have said Quivering blade or Triple chop are your best options until you can cap dragon slash. Sever +Gash are not that great tbh espcially in NM, dps is better- i would be tempted to go with Quivering/standing slash/silverwing or sun and moon slash.

In addition I would recommend dropping the pet stuff, you will be far more effective. Your build could really use an IAS like flail, that will give you a dmg boost and help spam your attack skills.

Lastly why do you have 12 points in tactics? you are not useing any tactics skills, those points would be better spent maxing weapon and the rest in strength.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I tried Gash while leveling, and could never get the timing out well. They just died to quickly for me to get enough aggro and then use Gash.

Vizanuh Square last night was the first time I faced mobs that I thought might have lived long enough to make it useful, and was probably because other than me and the monk, the others were all level 17 and under...

Fortunately the monk knew how to play his role well, and only one of the other players kept going down (the lowbie - a level 15 I think - had 60% DP by 1/3 into the mission - as he had to be rezz'd at the end of every fight).

However, Gash is there on my list for when I get to the content where it will be useful. I think some of my heroes have skills that take advantage of bleeding - which they can use immediately after I cause a bleed if timing goes well. Mostly Sever Artery is on there because there are so few aggro based sword skills and I wanted to keep skills that cost energy down to a minimum, while keeping around useful aggro skills that will charge quickly.

12 points in tactics is a recent oversight. Call it a -big- oops. Until I got the signet of capture early yesterday, my build had 3 tactics skills:

Swapping around 3 of:
Watch Yourself
Healing Signet
Drunken Blow
Balanced Stance

I just didn't catch that in putting the capture signet, I had also removed all my tactics items for strength items.

Looks like its time to map to kamadan and take Soldier's Strike. I can't get the Quivering Blade elite yet - I have the Brother Tosai quest active. So I'm trying to figure out everything I need to do in that zone and get it done, and then finish out Tosai, then run out and cap that skill. I did cap Enraged Smash last night - so I could give it to all of my Kosses across my toons, but this warrior herself has no hammer skills other than those she might have picked up in initial training, and I just spent 5k on a Katana...

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Winterclaw
Quivering blade... does the same damage as D-slash but it doesn't give you +ade and has that blocked penalty. If you want to go axe, get triple chop.


Those are probably your best choices considering where you are at.


BTW, don't bother with a superior sword rune... Health is your friend and you really don't have many breakpoints to hit above 14.
In PvE you want fairly low health (1 sup and maybe a major) so you can attract aggro. In PvP you want as much health as possible. I think this guy is talking about PvE, you know...

[skill]"Watch Yourself!"[/skill][skill]Flail[/skill] are a must for any Warrior PvE build.
For sword go [skill]Dragon Slash[/skill], [skill]Quivering Blade[/skill] if you're in some early and weak area.
Axe [skill]Triple Chop[/skill], [skill]Cleave[/skill]
Hammer [skill]Earthshaker[/skill][skill]Forceful Blow[/skill]

Warskull

Site Contributor

Join Date: Jul 2005

[out]

You could start with quivering blade as you try to get dragon slash. It would be worth buying an elite warrior tome to quickly get dragon slash.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

It probably isn't worth getting elite tomes tbh, Factions characters often don't have much money by the time they get to Kaineng and are in need of cash for max armor. I don't think she really has the money to spent on something that isn't really necessary. After all, if you can get by on Mending and Healing Breeze, then you can surely do with Quivering Blade instead of D-Slash for a bit.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Abedeus
W/N + quivering blade + plague touch = win. Too bad you can't tell your heroes or henches to NOT remove Dazed. thats only really good in pvp against guardian monks

@ Marverick , flail will fail in hardmode enemys tend to run away and you move 33% slower but for normal mode its fine

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Flail is fine in HM

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by blue.rellik
Flail is fine in HM what about the 50% speed buff to monsters? its very annoying if you try to kill a pve monk creature if it runs away maybe try [skill]rush[/skill] to cancel it and bash the monks

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Lourens
thats only really good in pvp against guardian monks

@ Marverick , flail will fail in hardmode enemys tend to run away and you move 33% slower but for normal mode its fine [skill]Deep Freeze[/skill][skill]Ice Spikes[/skill]

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Enraged Smash is actually pretty broken early in the game, although eventually hammer warriors will want the utility of chain knockdowns. It only takes 4 other skills to power it, and under adrenaline boosts like FGJ is a spammable +40 on every hit. Add Flail and the damage becomes phenomenal.

Aside from ES, Triple Chop is probably the best early-game Factions elite.

Sorry to hear about that 5k on the katana though ... probably should have asked on the forum before you bought it :P

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Katanas are cool. I've got a few of them.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

[skill]Crippling Slash[/skill]

Can be obtained shortly after Consulate Docks or not too far from Gunnar's Hold


You can then add in Gash for some Deep Wound. Bring along someone with Epidemic for fun and profit.

Ultimately you want Dragon Slash, but that's not available until Boreas which is still a few missions down the line, or outside of Rata Sum in GW:EN, but again, that's still a ways off.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Lourens
what about the 50% speed buff to monsters? its very annoying if you try to kill a pve monk creature if it runs away maybe try [skill]rush[/skill] to cancel it and bash the monks Here's some food for thought, a monster cannot attack and move at the same time. When they've stopped moving then you can wail on them, when they're not attack (ie not killing your monks) then you can catch up to them. It's not like they run around the whole map or anything

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

[skill]Healing Hands[/skill]

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Omniclasm
[skill]Healing Hands[/skill] You're trolling again and again in the warrior forum. You do not belong here.

Please shadowstep away.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Surena
You're trolling again and again in the warrior forum. You do not belong here.

Please shadowstep away. I was being serious.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

you were being seriously bad. and stupid.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Dragon slash for crazy dps. Once you get the first 10 adrenaline, you can think of dragon slash as a 5 adren skill that also happens to charge all your other adren skills as well. In the long run, it's much stronger than quiv blade (unless you run it with real monks and plague touch...)

P.S. healing hands is bad