Celestial Weapon Farms?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I'm putting out an official request for all possible farming options for Celestial Weapons. For the time being, I have been farming them with my Assassin from Vermin in Xaquang Skyway... and opening chests along the route too... but this is a seriously slow process, albeit a very safe one. I'm looking for a better option.
What I know is this:
Celestial Weapons drop from:
#1. Nahpui Quarter Mission
#2. Vermin in Xaquang Skyway
#3. Mantids in Waijun Bazaar

To the best of my knowledge... none of them can be 55-farmed. The Vermin can allegedly be Rit-farmed, but my attempts at using an echoed VwK build failed miserably (too much damage taken). Apparently the Mantids can be farmed by an Obsidian Flesh Ele build... but I know nothing more about that. Nahpui Quarter can be duo-farmed, but I'm more of a solo-farmer.

So the questions:

#1. Which is the FASTEST build for farming Celestial Weapons? (Quicker kills)

#2. Which is the EASIEST build for farming Celestial Weapons? (Most foolproof and simple maintenance)


Random note: I don't have any primary Mesmers, Warriors nor Paragons that can access the area (I have a Warrior, but she is aiming for LDoA in Pre-Searing, which puts her out of the picture for months).

fujin

fujin

Krytan Explorer

Join Date: Apr 2007

Hong Kong, all the way in Asia :O

Officer of United Jedi [UJ]

E/

They also drop during the Mission Tahnnakai Temple and the explorable from the Temple Guardians; you may want to add that to the list of what drops them and where.

I'm not entirely sure about which one is fastest, but this one is quite easy to use against Vermin. Just replace two of the skills with Mystic Regeneration and Fleeting Stability.

http://www.pvxwiki.com/wiki/Build:E/...de_Terrafarmer

I haven't tried yet, but I don't think it will be that fast with just those skills, also because you have to replace one of your damaging skills for either Fleeting Stability or Mystic Regeneration.

There is also a build for a 55HP monk, solely for farming Vermin, although it's not in Hard Mode (That's why I personally like the Elementalist one a little bit more). Again, this build utilizes Fleeting Stability so you don't get knocked down.
http://www.pvxwiki.com/wiki/Build:Mo...HP_Vermin_Solo

The 330HP Vengeful Spirit Bonder can do Nahpui Quarter in Hard Mode, but it seems like there was some update that made it impossible, or at least more difficult... I haven't tested it ever since that update too, I'm sorry.

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

nahpui quarter mission was the easiest imho (before nerf)
could be soloed for most part with a 55

3Tripnip

Academy Page

Join Date: Jun 2006

Rt/

I used to farm them in Nahpui Quarter with my 330hp Vengeful Spirit Bonder rit, but since the nerf it's way more difficult. The Star Lights cast Nightmare Weapon either on themselves or the Star Blades immediately now, where before they would only cast when their health was low. I've been playing around with the build slightly to try and counter it, but so far it's a no go.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Anyone tried it using some of the Gwen skills like Pain inverter or Radiation Field? (Just a thought)

random.name

Wilds Pathfinder

Join Date: Oct 2006

South Africa

N/

Firstly, the nightmare weapon thing have been there forever, so no, it hasnt been nerfed. I farm the mission with my 330hp rit in HM and I never die. Some mission I run without nightmare weapon being cast a single time, and sometimes it happens right through. Its pure random chance. It is very easy to manage with the build.

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

[skill]glyph of swiftness[/skill][skill]obsidian flesh[/skill][skill]aura of restoration[/skill][skill]armor of earth[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]sliver armor[/skill]

The safest, though slowest build for Vermin in HM. If you can e-manage efficiently, replace stonestriker+mantra of earth with [skill]essence bond[/skill] and [skill]obsidian flame[/skill].

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

105 Necro/Mo or Monk/N can easily do it

Spoil Victor, Life Siphon, Prot Spirit, SoA, Heal Breeze, Essence Bond, Balth Spirit and and optional one...Maybe Blessed signet

Just start by attacking the Star Lights first and dont attack anything else until they are dead. If you do this, they will not cast nightmare weapon at all.

Very decent drops is HM, especially all the feathers you can get from there.

Thargor

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by Sergeant of Marines
105 Necro/Mo or Monk/N can easily do it

Spoil Victor, Life Siphon, Prot Spirit, SoA, Heal Breeze, Essence Bond, Balth Spirit and and optional one...Maybe Blessed signet

Just start by attacking the Star Lights first and dont attack anything else until they are dead. If you do this, they will not cast nightmare weapon at all.

Very decent drops is HM, especially all the feathers you can get from there. I have tried this 15 times this morning and every single time they still use nightmare weapon. Not sure how you keep them from using it. The build works until you run into a star light then your run is over.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

I haven't done the run i used to, but when i did i stayed behind walls, corners, anything that blocks attacks. And that way i could clear everything in there except celestials.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Thargor
I have tried this 15 times this morning and every single time they still use nightmare weapon. Not sure how you keep them from using it. The build works until you run into a star light then your run is over. There are many ways to counter Nightmare Weapon as a 55. First of all, you should be 105-135 HP, and you can use [skill=text]Insidious Parasite[/skill] and/or [skill=text]Spirit Bond[/skill]with low armor to heal through the life steal. It's probably best to avoid hits altogether. Use walls and corners. Just practice.

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

EDIT: removed build due to fear of nerfing

The Mountain

The Mountain

Forge Runner

Join Date: Jun 2006

Realm of the GWAMMs

Teh Academy [PhD]

W/

IMHO the fastest and easiest is running HM chests in TT...assuming you consider chest running as farming AND have a few picks (50+) to start. I've always made money back in elite tomes alone and found some decent weps on top of that.

silversix

silversix

Ascalonian Squire

Join Date: Dec 2007

none

E/D

vermins farm on HM with E/D is enough..

Masacru Ak

Masacru Ak

Wilds Pathfinder

Join Date: Jun 2007

Romania

No Guild

E/

the same problem i have , those Star light use nightmare weapon and all is over , must start again but is not worth it , i was try with 55 Mo and 55 N and i fail . E/M is much to slow to kill them and you get bored:/ some ideas?

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Vwk + 330hp ritty can farm naphi.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Infinite Shadow Form chain. Chest run it in HM. Plenty of elite tomes and Celestials.

Since you really only need 3 skills for the chain, play around with the other 5. There are some excellent combos, using either Sin chains or heavy Mesmer hexes.

Masacru Ak

Masacru Ak

Wilds Pathfinder

Join Date: Jun 2007

Romania

No Guild

E/

is not working , they still use that nightmare weapon , i was try all posible mods to kill them with 55 , i hate 330 hp rt

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Hardmode chets run outside senjis corner, loadsa celestials, or farm the vermin in HM.. again, loadsa celestials.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Solus Spartan
Vwk + 330hp ritty can farm naphi. can farm almost all but the Rits , I was trying with the smiter + 600 and it works , instead of echo or mantra etc, bring Spirit Shackles. Kill the party and leave the Rit last, then cast spirit shackles on the rit till he runs out of energy and he will die xD.

Only issue with this build is passing the bosses :S

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Blind> Nightmare weapon
Try an ebon dust aura dervish?
Or
Perhaps an assassin with, Assassin's Promise and Blinding powder(so that blinding powder is able to be refreshed enough to stop Nightmare weapon)
Really just throwing Ideas out there...
Blind ftw.
or critical defenses, as far as I know Nightmare doesn't beat block either ^.^

Also found this for you
http://guildwars.incgamers.com/forum...d.php?t=399354

Masacru Ak

Masacru Ak

Wilds Pathfinder

Join Date: Jun 2007

Romania

No Guild

E/

Malevolence good job ty for sharing last skill ( spirit shackles) they kill them very fast , i now is working with 600 and smite but it was the problem with those rt !

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

The build I posted from the gwo site has caused me to get


Ebon,
19% dragon slaying (but I can fix that >.>)

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

using a 150hp SS/SB on nahpui worked well :P

Imparator x

Imparator x

Frost Gate Guardian

Join Date: May 2006

N/Mo

600Mo/me+smiter...2man HM nahpui..drops are not bad..and you kill very fast

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

I came up with this build , I know I am not a pro build builder but it works :P

http://www.youtube.com/watch?v=jVYsUrPjslg (I died on the video because I failed the combo and a rit was behind ¬¬ )

No HW tho , and only tengus, ensoriki your build seems interesting ^^ I may try it today.

EDIT: Good I just swapped Shadow Refuge for Critical Agility and it works better now

niek2004

niek2004

Krytan Explorer

Join Date: Sep 2007

Afk in Gh.

Old N Dirty[ym] Good Tactics[Good]

P/Rt

i chestrun there in HM with 330hp rit, i used to farm them but i have noticed that they only drop celestial items when they are wearing them ( ys rly!), so now i only kill groups where i see them.

oh_oh_joe

oh_oh_joe

Frost Gate Guardian

Join Date: Oct 2006

Power Surge [pS]

W/

heh, interesting thing. On one of my runs I ran into a star blade that had a cele shield, i killed it and it didnt drop -_-

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by niek2004
i chestrun there in HM with 330hp rit, i used to farm them but i have noticed that they only drop celestial items when they are wearing them ( ys rly!), so now i only kill groups where i see them. Any special 330 build, or standard 330 from Rezz's thread?

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Do we have any Ele versions of this?

I really am in need of Feathers for Essence of Celerities making for Vanquishing some areas. Celestials are just a bonus :P

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

Quote:
E/M is much to slow to kill them and you get bored
Slow?..... You can nearly maintain sliver armor with the glyph, and it kills extremely fast.

Quote:
Do we have any Ele versions of this? Yes. The Ele version can solo nahpui quarter beginning to end, and everything in between. One solo run usually nets me about 130 or so feathers. Just farming the middle two bosses is the easiest. If you only farm from the far left boss to the 2nd boss (but dont actually kill 2nd boss) you can just do a pure terratank build and forego Ob flesh. That'll kill much faster and you dont have the speed penalty of ob flesh.

Here's the build to solo....

All geomancer armor
20% enchant weapon
16 earth
9 inspiration
4 air magic
whatever is left in energy storage

Glyph of Swiftness
Obsidian Flesh
Sliver Armor
Kinetic Armor
Aura of Restoration
Stone Striker
Mantra of Earth
Stoneflesh Aura

Usage:

ALWAYS use glyph of swiftness....then directly after....Ob Flesh and sliver armor. This will allow you to maintain ob flesh, and ALMOST maintain sliver armor.

Just maintain the rest of them.

For farming, you can lose glyph, ob flesh, and sliver. Good replacements are Sandstorm, Dragon Stomp, and Aftershock. Bodyblock them into corners where possible, though one casting should wipe out most well aggro'd foes. With this build you can only farm from kirin boss to turtle boss (or vice versa, as long as u dont kill the turtle). Like this only 2 skills can even deal damage to you....those are signet of judgment and nightmare weapon, both of which are easily manageable with AoR.

KennyC

KennyC

Frost Gate Guardian

Join Date: Jan 2007

W/Mo

I use this for HM Naphui Quarter - its very very fast and so easy a one fingered monkey could do it.

Tank. 600 Tank Monk, this build.
Owgj4oPboO1DtoFj4hX3H6D5BA

Bonder. I use Gwen when guildies aint about but I swear the bitch takes all my drops. She uses this build. Monks are great too as are any chars with 4 pips of regen - as long as they have the bonds of course.
OQNCAcwzJRmAAEqhE6R+AfA

Instructions - All bonds on the Tank.
Before agro prot spirit and sb - run in.
At this point cast scourge healing on any starlights. Only cast scourge healing IMMEDIATELY after sb. Re cast sb as required and repeat scourge healing as needed. If theres a large mob of mellee/archers cast VWK repeat until they are all dead. When you have only star lights left VW + ROD for pwnage.

They die so fast its a joke.

I average out on 3-4 celestial weapons per run a stack and a half of feathers for 20 minutes work.

Peace out - Ken.


**edit - btw this kills everything but the 4 bosses.

slashman

Pre-Searing Cadet

Join Date: Feb 2006

W/N

W/Rit :OQgiExh8kWsYFTC2Ej4ZYHsA

str : 12+1
res : 12


yhm

yhm

Frost Gate Guardian

Join Date: Mar 2006

I used to run this solo build like ages ago in Nahpui Quarter Mission NM. Not sure if it still work.

Standard spirit bond monk with lowest AR armor,(I think i run with ~360hp)
SOJ
Prot spirit
spirit bond
blessed sig
blessed aura
retribution(use essence bond if you have energy issue)
balth spirit
Scourge Healing

16 smite, 10+ prot, 10+ DF

totem axe or similiar +20% enchantment, any offhand(i use Byzzr's Benediction)

Pretty standard routine, pre-cast enchantment,aggro, spam spirit bond/prot spirit.
Keep scourge healing on the starlight.
I think I can handle 2 groups with 3 starlight. Skip all celestial bosses.

I don't have 600 smite armor anymore. So, someone with the gear can probably test it.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Think i tryed this on NM. The 2 man W/Mo Tank/Bonder works awsome there. With the Bonder having Life Barrier/Life Bond your Tank is a Invicable. have AoE Dmg and dont have to worry about being killed by Vamp Weapon skill. The for the Warrior that i use as the tanker is in this order Decap+Ex Strike+Cyclone(Spammable). This Build is incredable on Vermins in NM.

Ares Ainia

Ares Ainia

Academy Page

Join Date: May 2007

Edinbugger, Scotland

New Order Of Blackhearts [NooB]

Rt/Me

Quote:
Originally Posted by yhm

Scourge Healing

YAY! Now to get rid of those pesky lights -.-

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

yeah scourge healing is ftw against rits in faction, when they have a weapon spell on and they cast wielder's boon, well they take twice dmg from scourge healing which is 84 + 84 at 16 smiting :O

Ares Ainia

Ares Ainia

Academy Page

Join Date: May 2007

Edinbugger, Scotland

New Order Of Blackhearts [NooB]

Rt/Me

Quote:
Originally Posted by KartMan
yeah scourge healing is ftw against rits in faction, when they have a weapon spell on and they cast wielder's boon, well they take twice dmg from scourge healing which is 84 + 84 at 16 smiting :O Or 50+50 if you're 330 rit