When im bored i go to 3ds max im alot better then this BTW
the pretender
Is just some crazy i deas i put in to 3ds max 9 when im bored, but I still have to learn UV Unwrap is a pain.
Marty Silverblade
Hmmm, interesting. Do you have any finished or more fleshed out pieces to show?
Nian
LMAOOoo I'm sorryy but teh allmighty biped makes me roffle and cakes. Ehm nice scythe anyways. :'P
the pretender
Yeah i do agree about my bipe but im workign on a derv i just dont whant to get in trouble with ArenaNet it looks just like the one in the game made with maya and uv with 3ds max then put in to zbrush i think it might look even better! my opinion but the skis is comming soon
the pretender
This is a copy of the 3ds max file http://rapidshare.com/files/66775780/Dervish.max.html
Please Post comments i have to get better! And if anyone knows about UV Unwrap please let me know i have to learn i have lots of chars but no textures thats sucks!
Nian
Looking nice! You should have posted that in the first place. Very nice. :]
Hmmm...explaining UV Unwrap is a bit difficult to just type imho, not to mention I'm not much good at it. :[ But I'd be damned if there wasn't a good tutorial about it somewhere. Anyway, you add the Unwrap modifier to your editable poly(I'm guessing) and in polygon mode of your editable poly only choose one bit of polygons at a time and unwarp it. Like, first only select the face polys and unwrap them, then select another part like the skirt polys and add them to the unwrappiness. Adding somekinda "fake" texture helps spot where everything is etc. :d
But ya just unwrap one part at a time and you can arrange them in the unwrap window, save the file and open it in photoshop and paint textures on them. I think google will be your friend here. X)
Hmmm...explaining UV Unwrap is a bit difficult to just type imho, not to mention I'm not much good at it. :[ But I'd be damned if there wasn't a good tutorial about it somewhere. Anyway, you add the Unwrap modifier to your editable poly(I'm guessing) and in polygon mode of your editable poly only choose one bit of polygons at a time and unwarp it. Like, first only select the face polys and unwrap them, then select another part like the skirt polys and add them to the unwrappiness. Adding somekinda "fake" texture helps spot where everything is etc. :d
But ya just unwrap one part at a time and you can arrange them in the unwrap window, save the file and open it in photoshop and paint textures on them. I think google will be your friend here. X)
the pretender
Is just finish the model but if u take a look at the .max file i made every pice separete, i use guildwarswiki armor set as refferense. im thinking of making a warrior too but first have to finish this one. yeah btw i've also been googling for a long time but all the tutorials are either to fast or to fast and no voice!
but im just goign to use Deep Paint! it seems easy
but im just goign to use Deep Paint! it seems easy
the pretender
im mad as hell i erase my windows partition to install linux and i lost all my max files im so dam pissed !
tidus yumemiru
wow sorry to hear about windows ur model was looking good (fellow 3d max user) hope u can salvage it love to see more