Quote:
Originally Posted by Chris Blackstar
You are probably right, I tend to stay away from games were the designers use the term skill balance to discribe how they needed to to keep the game interesting. Then again I am not a professional gamer either.
I bought GW because I like RPG's and playing with other players online, PvP is fun, but all the PvP before GW was either flight sims, Halo, shooters, or stragity. The other reason that attracted me to GW was no monthly fees, since what I was used to had no monthly fees also. I never knew what skill balance was all about, untill recently I took the time to research it, my conclusion was that "Skill Balance" is nothing more then to change the game skills to allow for new builds and prevent stagnation in PvP only. Given what PvP is about, that much is understood, however GW was avertized as a game that you could play with others together in Guilds, very little PvP was avertized untill several month after the game was released. In other words, Anet tricked us into buying their product without explaining their intentions, they should have avertized that they change skills around, and why, then consumers like me, may have decided whether I wanted to buy such a game in the first place, I might of went with WOW instead of GW. I don't like being tricked, or lied to, then told that I have to live with it. That would be like telling Anet that someone infected their servers with a love bug virus, then after all there servers crash, they are told to live with it. |
And if you've played halo, you'd understand something about balance. It's why the pistol from H1 was absent in 2, nerfed to hell in updates in H2, and rebalanced out in H3. But, nice memory there.
What the hell are you talking about?