Originally Posted by kaldak
I wouldnt mind the nerfs half so much if they'd just take a little time to buff some of the awful skills that never see the light of day. Especially for the non-core classes, the existence of alot of dead skills rather limits your options.
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Looks like another skills balance (Nerfs) coming, more hits on the Rits
Wildi
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leprekan
[quote=Zinger314]I'm more concerned that Izzy is implying that he plays TF2 more than the game he gets paid to maintain.quote]
Ding we have a winner!
Ding we have a winner!
Alexandra-Sweet
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Originally Posted by booooYA
Are you joking? Can we say consumables? That makes PvE even more a joke than what it was when you could control 30 minions. Okay, maybe not that simple but no skill has been nerfed so bad that it makes PvE suck. I mean seriously, don't exaggerate.
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I would rather see a Fast Casting Mesmer take down a mob with Fire Magic then an Illusion Mesmer casting half their build to degen 1 enemy.
Spazzer
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Originally Posted by Cobalt
Killing PVE skills for the sake of PVP is getting out of hand if you ask me. If they really have such a problem with this they need to put GW2 on hold and design PVP only skills for GW and leave the PVE skills the hell alone.
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VanDamselx
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Originally Posted by Alexandra-Sweet
I believe a series of Mesmer skills got changed so Mesmers became useless in PvE, which some people still believe.
I would rather see a Fast Casting Mesmer take down a mob with Fire Magic then an Illusion Mesmer casting half their build to degen 1 enemy. |
Fitz Rinley
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Originally Posted by Malice Black
Separate PvE and PvP skills is the only viable option, but will they take it?
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Originally Posted by MistressYichi
Yes because 3 monk backlines at vod, dual clumsiness mesmers, splinter weapon at vod, ancestors rage being an instagib on dp'd characters at vod, bloodspike are all commonly run builds in pve for elite and HM missions....
please think before you post... |
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what usuran blessing not easy enough for the PvE crowd? |
and no I am not conciliatory on this issue! Ever. I am pissed enough with all the past garbage for PvP. Waa, we want as many arenas as PvE has explorable areas! Waa, we don't want to have to set foot in PvE to get our skills we want something special where we can get everything at once for all our characters and never have to pay for anything again. Waa, PvE cant benefit from this, unless they pay for it. Waa, we want special access to multiple skins that PvE has to pay 10s k for. Waa, we want all our skills to work X, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO PvE. Waa, I lost my PvP match they have to be faggots! Waa, waa, waa - well RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO PVP!
And Spazzer, there Are no PvP only skills. They cannot balance a skill without RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing with PvE.
Demonstar
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Originally Posted by Rogue2468
hmm way just nerf the rit skills, maybe they should revert all skills back to their original state. Prophecies skills were balanced before factions skills came out and faction skills nerfed before Nightfall came out, and so on if they really want to do a nerf to fix the skills, the best answer is to just rebalance all skills back to the original state, and then do a nerf to fix the skills and do nerfs from there otherwise we are in an endless conflict with the meta game and skill nerfs evey other month it is becoming redundent. This is to be valid point, and to be taken serious.
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Roll back all the skills in the game to what they were and rebalance them from there. :O
Spazzer
Some people aren't above flamebait. Seconding the motion for a lock.
[edit] Rebalance to originals? 5s cast on Firestorm and a 0s recharge on Divine Boon will make you quickly want to reconsider.
[edit] Rebalance to originals? 5s cast on Firestorm and a 0s recharge on Divine Boon will make you quickly want to reconsider.
Master Ketsu
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Originally Posted by Fitz Rinley
I am bad.
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12 characters.
Omniclasm
Could we stop the PvP vs PvE thing? Ancestors' Rage and Splinter Weapon are overpowered in PvE. 130ish AoE damage with 5 cost, .25 cast, and 8 recharge....what in the entire game is even close to that? That beats a lot of elites.
Splinter Weapon has infinite potential. Let's assume hitting 3 targets with a scythe. That is about 200-250 AoE, armor ignoring damage for 5 energy, 1 cast, and 5 recharge.
They could use a little toning down, not butchering though.
Splinter Weapon has infinite potential. Let's assume hitting 3 targets with a scythe. That is about 200-250 AoE, armor ignoring damage for 5 energy, 1 cast, and 5 recharge.
They could use a little toning down, not butchering though.
Alexandra-Sweet
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Originally Posted by Fitz Rinley
and no I am not conciliatory on this issue! Ever. I am pissed enough with all the past garbage for PvP. Waa, we want as many arenas as PvE has explorable areas! Waa, we don't want to have to set foot in PvE to get our skills we want something special where we can get everything at once for all our characters and never have to pay for anything again. Waa, PvE cant benefit from this, unless they pay for it. Waa, we want special access to multiple skins that PvE has to pay 10s k for. Waa, we want all our skills to work X, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO PvE. Waa, I lost my PvP match they have to be faggots! Waa, waa, waa - well RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO PVP!
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Chris Blackstar
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Originally Posted by booooYA
Are you joking? Can we say consumables? That makes PvE even more a joke than what it was when you could control 30 minions. Okay, maybe not that simple but no skill has been nerfed so bad that it makes PvE suck. I mean seriously, don't exaggerate.
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milan
You know, some people on this thread have a point.
On the Izzy issue, there isn't one. I'm sure he does his job in his 'work time' and whatever the hell he wants to in his 'own time'. Ripping into the guy for saying he plays another game is pretty poor.
As for the PvP balances affecting PvE. A really tricky issue. Don't balance for PvP and it becames stale and effectively 'ruins' PvP. Balance for PvP and you generally nerf into oblivion a lot of skills used in PvE (a good skill is a good skill in PvE and PvP generally).
The PvE only skills that were introduced to soften the blow to PvE'rs have also been hit by the nerf bat without reasons being given, which is a tad rough. I expect there to be more PvE only skills to be hit this time around as well. Couple that with the PvP balance and PvE'rs are getting shafted twice, and not so much as a whiff of a dinner first.
On the Izzy issue, there isn't one. I'm sure he does his job in his 'work time' and whatever the hell he wants to in his 'own time'. Ripping into the guy for saying he plays another game is pretty poor.
As for the PvP balances affecting PvE. A really tricky issue. Don't balance for PvP and it becames stale and effectively 'ruins' PvP. Balance for PvP and you generally nerf into oblivion a lot of skills used in PvE (a good skill is a good skill in PvE and PvP generally).
The PvE only skills that were introduced to soften the blow to PvE'rs have also been hit by the nerf bat without reasons being given, which is a tad rough. I expect there to be more PvE only skills to be hit this time around as well. Couple that with the PvP balance and PvE'rs are getting shafted twice, and not so much as a whiff of a dinner first.
Spazzer
More so than anything, milan, PvE-only skills have served to make players who argued for separate balancing feel vindicated. Rather than soften the bickering, it has intensified it.
Ghost Recon
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Originally Posted by Alexandra-Sweet
I wish they never allowed Obsidian Armor for PvP Characters, if the PvP community want Obsidian Armor, they will have to work for it, and not guess on a Tournament and get easy points!
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Also you need 1800 reward points to get a full set of FoW for a PvP not that easy. (Even more so when I keep spending them on weapons )
This update better be soon block wars is getting quite boring.
draxynnic
Guys (and girls) remember: The monsters feel the effect of skill rebalancing too. (Well, apart from monster-only skills.)
Seems to be a few people here that think a nerf to spirit spamming will make it harder to beat the Cold As Ice griffon - but isn't that griffon so hard to beat precisely because it's a spirit spammer itself - and therefor likely to be hit by any such nerf just as hard as the players?
As for playing other games - as long as it's in their free time, I'd expect them to play other games, so they can access other sources of inspiration rather than simply stagnating in their own juices.
Seems to be a few people here that think a nerf to spirit spamming will make it harder to beat the Cold As Ice griffon - but isn't that griffon so hard to beat precisely because it's a spirit spammer itself - and therefor likely to be hit by any such nerf just as hard as the players?
As for playing other games - as long as it's in their free time, I'd expect them to play other games, so they can access other sources of inspiration rather than simply stagnating in their own juices.
VanDamselx
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Originally Posted by Chris Blackstar
Dude, you don't know jack. Consumables are nice as a buff, but I have all of them and rarely even use them, but what difference does it make, consumables suck if your skills suck. The game is supposed to be fun, not a chore, you want a challenge for PvP, fight with no skills at all.
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If your skills suck then maybe you're just not playing right? I'm not implying you're a crappy player by any means but maybe you're just not using viable builds. I have no problems going through PvE with ease and fun. Your logic just makes no sense. Fight without skills in PvP? WTF does that have to do with anything?
lyra_song
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Originally Posted by draxynnic
As for playing other games - as long as it's in their free time, I'd expect them to play other games, so they can access other sources of inspiration rather than simply stagnating in their own juices.
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Guild Wars can learn a lot from it!
Territorial Control and Capture maps can work quite well in AB type situations.
"Assassin's zapping my spirit!!!"
Master Ketsu
This thread = Why Anet should never, ever, listen to anything said on GWO.
Esan
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Originally Posted by draxynnic
Seems to be a few people here that think a nerf to spirit spamming will make it harder to beat the Cold As Ice griffon - but isn't that griffon so hard to beat precisely because it's a spirit spammer itself - and therefor likely to be hit by any such nerf just as hard as the players?
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gasmaskman
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Originally Posted by Zinger314
It's irresponsible. You have maybe 50k PvPers (a very broad number) waiting on a skill balance, and then you say "Oh, I play Guild Wars occasionally?" Even moreso when Izzy is the only person who is incharge of skill balancing.
Izzy didn't say "Oh, I play TF2 a little bit, I like it " He said: "horribly addicted?" I really wonder what his monatery salary is. |
You seriously sound like you think Izzy plays TF2 while he works. LOL!! It's not irresponsible at all.
street peddler
hes observes pvp?
Shadowfox1125
In the words of the great Heavy Weapons Guy..
"Cry some more! BWAHAHAHA!"
It's not like Izzy's playing TF2 on the job or anything..
"Cry some more! BWAHAHAHA!"
It's not like Izzy's playing TF2 on the job or anything..
Alexandra-Sweet
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Originally Posted by Master Ketsu
This thread = Why Anet should never, ever, listen to anything said on GWO.
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Bryant Again
I like where this thread is goin'!
TF2 is balanced because there isn't really much to balance. Give all the classes in that game as many different weapons as there are skills in GW, and then compare the two.
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Originally Posted by lyra_song
TF2 is a greatly balanced game, with great team based gameplay and unique and fun classes to play.
Guild Wars can learn a lot from it! |
wilebill
Well, more nerfs. Possibly there will be some buffs if Izzy can find time for them. Wait and see.
Problem is, each round of nerfs further erodes the player base, and that is not a healthy situation if ANet seriously intends to produce a GW2.
Problem is, each round of nerfs further erodes the player base, and that is not a healthy situation if ANet seriously intends to produce a GW2.
Yichi
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Originally Posted by Fitz Rinley
random crap
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Guess what genius, its always been this way, and will always be this way. If this wasn't the type of gameplay that you were looking for, than perhaps you have invested way too much into a game that was ment to be centrally balanced around the PvP aspect of the game.
Jetdoc
Now I have a big hankerin' to go try Team Fortress 2....
THANKS A LOT IZZY!#!@!@!
THANKS A LOT IZZY!#!@!@!
Karyuu
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Originally Posted by Jetdoc
Now I have a big hankerin' to go try Team Fortress 2....
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Cobalt
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Originally Posted by MistressYichi
Guess what genius, its always been this way, and will always be this way. If this wasn't the type of gameplay that you were looking for, than perhaps you have invested way too much into a game that was ment to be centrally balanced around the PvP aspect of the game.
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Chris Blackstar
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Originally Posted by booooYA
Yes you're right. I know jack. What was I even thinking?
If your skills suck then maybe you're just not playing right? I'm not implying you're a crappy player by any means but maybe you're just not using viable builds. I have no problems going through PvE with ease and fun. Your logic just makes no sense. Fight without skills in PvP? WTF does that have to do with anything? |
Ok, maybe saying you know nothing was wrong, sorry. But don't stand there and say PvE is cake, then say Anet make it more a piece of cake with extras, that may be true, but I should not be made to suffer for the minority of PvP players who could care less about skill balance as me. Izzy and those who regulate him are the asses here, they want diversity at the cost of the PvE community. Now I finally understand why so many MMO's have a monthly fee, if you screw your customers, your out of business.
Fitz Rinley
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Originally Posted by MistressYichi
do you even think before you post your useless PVP flamefest? notice how EVERY ONE of the items I hinted at and suggested too effect PvE in almost no way at all and will not change a damned thing. You felt the need to randomly throw out a bunch of useless mis-information and the need to bash PvP, while there are as many influences from PvE that can effect PvP gameplay such as heroes and the introduction of PvE oriented maps and win conditions into competitive PvP arenas, but yet when this point is brought up, you and everyone else thats a total and utter PvE carebear decides to just bandwagon against PvP because of the fact that the game balances revolve around PvP.
Guess what genius, its always been this way, and will always be this way. If this wasn't the type of gameplay that you were looking for, than perhaps you have invested way too much into a game that was ment to be centrally balanced around the PvP aspect of the game. |
Everything I said was and remains 100% true. There is no misinformation in it. None. And nothing from PvE Effects PvP. Whatever PvP wants they get. If they didn't changes to provide variety they wouldnt have gotten them. But they cried for them so the got them. And no place in anything I read when the game was advertised from the time they started asking for Beta players did it ever say, "We are looking for a PvP centered game with a little story thing on the side for minimal fun and temporary enjoyment." The game was supposed to be balanced based on things working interactively for both equally - an experiment that has obviously totally Failed!
And WTF was with changing Seed of Life? Care to explain that one? Its so totally useful to get 20 to 40 health for 5 cost every 25 seconds. Wow, I am so impressed. Lets just dump Word of Healing and go with that. I wont ever need Orison again. Healing Seed just can't compare. Healing Breeze - what a has-been compared to the SS skill. But we damn sure need PvP skills balanced to the point of destroying PvE players.
Yes, I do know people who use some of those build bases in PvE. And then there are the quests, like this last Dragon Festival which were designed for PvP elite build teams, instead of casual players.
And then someone thinks the Glacial Griffon is going to be nerfed just as much as the players. So, what are they gonna do - take away his skill points? Sorry Glashe, we know you are 28th level, but you will have to give up 15 Atts per level since we couldn't keep your dissonance from disrupting, and you know we raised bloodsong up to cost 15 - so we are going to have to drop your energy level so you can't cast it. And btw - take this hitpoint reduction collar so you will be closer to a one on one fight with a 20th level. And yeah, since we said you don't have any ability to heal we will have to take away that boss status thing with the auto health regen and the elite skills. That will help you get nerfed enough to equal what we are doing to the PvE players so we can satisfy our PvP preferred customers.
Div
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Originally Posted by MistressYichi
what usuran blessing not easy enough for the PvE crowd?
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Avarre
Stop talking about skill balances if you don't understand game balance or game mechanics at all.
Since I doubt anyone will listen to me when I say that, I will help you do so.
Locked.
Since I doubt anyone will listen to me when I say that, I will help you do so.
Locked.