I like the idea of having to cap occasionally in RA... it improves the variety.
Now if we could only get anet to add RA/TA maps to HB.
Remove hb from ta plz
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Didnt want to say anything til i experienced it for myself but omg, get HB out of real PVP please, leave it and let it die in the joke that is the HvH arena. I know your trying to get more interest in HB but this isnt the way.
And while your doing it find the person who's idea this was and kindly take them outside and shoot them.
And while your doing it find the person who's idea this was and kindly take them outside and shoot them.
Ab is awesome sauce >.> The builds you see there 0_O
Now that I think about it
AB took off better than HB if I remember.
Heres a NEW AND EXCITING, idea.
Add Multiple team battle matches into the RA/ TA rotation AND
Add Elonian/prophecies map To AB >.> Kurzicks and luxons are fighting all over the world >.>
Anyways
Please do, its not that its a bad idea in retrospect, its just Ta and Ra were never about shrines, and it feels horrible for them to suddenly have that part in them >.>
If you were going to do this, you should've had this since the start of Guild Wars so we were used to it.
Now that I think about it
AB took off better than HB if I remember.
Heres a NEW AND EXCITING, idea.
Add Multiple team battle matches into the RA/ TA rotation AND
Add Elonian/prophecies map To AB >.> Kurzicks and luxons are fighting all over the world >.>
Anyways
Please do, its not that its a bad idea in retrospect, its just Ta and Ra were never about shrines, and it feels horrible for them to suddenly have that part in them >.>
If you were going to do this, you should've had this since the start of Guild Wars so we were used to it.
AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.
hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.
hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
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Originally Posted by zwei2stein
AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta. hb desperatelly needs non-cap maps. and some rewards besiders leet epeen. |
I remember when AB first came out (and the Luxon Jade fortress had that Gate error that you could go past) people would be like. WE got the broken gate "Well hurry and cap some shrines!!"
Then you'd see an assassin come at you, Sin vs sin >.> Doing the whackiest builds ev--- Earning up Luxon/Kurzick faction to buy amber/jade and then merchant it to the npc because you were a poor hobo.
Im getting so nostalgic...... When i tried HB I went....Wtf are you /roll'ing for and then see the person go "noob" and quit. Then get into a match and quit because I was bored out of my mind, There was no 1 to insult ,no 1 to play with >.>
WTF is PVP without trash talk? Hero battles is garbage beyond words, only 1 person to talk to... and you probably will see them once because their capping shrines.
In AB you would have those like 3 MM's with 10 minions each coming at you, so you zoom in and fix your camera....get your mountain dew, a pack of dorrito's and Leeroy in >.>
Anyways im off topic.
Point, Hero battles suck's and now that theirs actual human interaction its kinda cool, but not in TA. The Hero battles map should be changed so that theres 2 button's, Hero and Player, Press player you get a random team of players, hero you fight a random person and their hero's
Everyone wins >.>
AND MAKE MORE damn AB servers and maps kthxbai.
K
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Originally Posted by zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
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By god I think hes right >.>
Now if only I actually did look up the definition.
>.> Adding HB maps to AB would be cool too
24 people fighting in a small cramp ass map? Madness >.> (in a good way)
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Originally Posted by Draikin
Thanks, but could you clarify exactly why these maps were included in the first place? It just doesn't make any sense given how horribly imbalanced HB currently is. Please tell them that they should ask the community for their opinion next time before they implement a change like this.
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These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course.

If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
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Originally Posted by Andrew Patrick
These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course. ![]() |
Seriously, if AN wants to ask "hay guyz, wanna hb maps in TA/RA?" then why just won't you or Izzy ask us, here, on GWOnline (hehe) or even make some kind of in-game voting? Making changes that are simply stupid out of the blue is not a good idea.
t
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Originally Posted by Mysterial
If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
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k
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Originally Posted by Andrew Patrick
It's the whole "Don't knock it 'til you try it" sort of thing, and if you try it, and don't like it, please let us know! If you do like it, let us know that too.
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I find the HB maps in RA decent however you can end up losing a match before gaining a gladiator point if you end up against a group that completely excels in the match(monk's and rits mainly) because even if your on a winning streak with out a monk you can end up losing from a team holding out and holding cap points much more efficient then your damage and self heals can put out to.
