Remove hb from ta plz
Raganark
hmm well Im having fun with capping shrines in RA at least I won when
the opponents had 2 protect monks of doom by out capping them and killing
lone cappers but I am one of the pve players that does very little pvp
Also i guess 10 min maybe long for you guys but personally it does not feel
like much to me meh must be all those dungeons I play in lol
the opponents had 2 protect monks of doom by out capping them and killing
lone cappers but I am one of the pve players that does very little pvp
Also i guess 10 min maybe long for you guys but personally it does not feel
like much to me meh must be all those dungeons I play in lol
lutz
This is the most worthless idea ever.
MAYBE viable for TA (still, no), but in RA where you have entirely unorganized teams you expect the people to be entirely organized and actually play an HB map well?
lol.
Stupidest idea ever. REMOVE HB FROM TA/RA.
MAYBE viable for TA (still, no), but in RA where you have entirely unorganized teams you expect the people to be entirely organized and actually play an HB map well?
lol.
Stupidest idea ever. REMOVE HB FROM TA/RA.
trobinson97
I really have to be for this as well. Getting coordination in RA is tough enough as it is. I played tonight and it was just ridiculous, especially since I was a healer and the team kept splitting up trying to solo cap.
prism2525
Didn't bother reading all the pages but what I have to say is this:
Hero Battles are people battling with their HEROES. Heroes and/or hench are not allowed in RA/TA, so why the he|| bring those maps in? I thought they were pushing us slightly to play HB but this is ridiculous, and mind I usually am "pro Anet".
Hero Battles are people battling with their HEROES. Heroes and/or hench are not allowed in RA/TA, so why the he|| bring those maps in? I thought they were pushing us slightly to play HB but this is ridiculous, and mind I usually am "pro Anet".
Seissor
I am not 100% against the HB maps, I really liked them and found it really fun. However after an hour I got 1 glad point (2 from weekend bonus) and well...1 hour = 1 glad...wtf gtfo the problem is these maps are LONG and while they may be fun i dont like playing for 40+ minutes to get popped off before win #5 because I endured 3 cap maps and 1 normal RA map.
I'd like the HB maps to be greatly reduced in instance, less chance of us fighting on them.
I'd like the HB maps to be greatly reduced in instance, less chance of us fighting on them.
willypiggy
/signed Teams have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing clue unless they have played HB, like me, I was the only one who knew what to do and that lost me 2 glad points.
xodius
Like i said in a thread that i made up, and suddenly ´´disappear´´, want HB in RA TA.. we need ingame VOIP like W.o.W, ok take out HB maps from RA TA we STILL need VOIP like in WOW thanks.
PS: Before the QQ about vent and TS, im talking for the Casual Gamers.
PS: Before the QQ about vent and TS, im talking for the Casual Gamers.
Wish Swiftdeath
this is so annoying, you can lose without dying because youre team are idiots and just mob+cap in the middle...(im healing so if i run off to cap the 3 guys are dead).
I've only got 16 points from this double weekend and ive been playing for quite a while....these stupid maps are such a waste of time.
I've only got 16 points from this double weekend and ive been playing for quite a while....these stupid maps are such a waste of time.
Master Ketsu
Quote:
PS: Before the QQ about vent and TS, im talking for the Casual Gamers. |
skarkees
remove it from RA not from TA.
In TA you have vent or TS mostly so communication is ok.
In RA its really stupid.
In TA you have vent or TS mostly so communication is ok.
In RA its really stupid.
Wish Swiftdeath
meh, i just got a streak of 15 so im slightly happier, still this needs to be fixed plz
ThePowerGlove
Please remove these maps from RA at least. The maps are broken, aren't fun, take too long and drag down the fast paced game play of RA and foster gimmick builds. They also effectively ruined the double bonus weekend for me.
Mad Pig
Quote:
Originally Posted by ThePowerGlove
Please remove these maps from RA at least. The maps are broken, aren't fun, take too long and drag down the fast paced game play of RA and foster gimmick builds. They also effectively ruined the double bonus weekend for me.
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kade
this update has effectively ruined the last areas of pvp i enjoyed
snikerz
after much testing here is my feedback.
RA requires that you being res sig, but these HB maps are made so you dont need res sig, thats the problem.
you also have to change your build to suit 2 kinds of gametype, which is impractical
RA requires that you being res sig, but these HB maps are made so you dont need res sig, thats the problem.
you also have to change your build to suit 2 kinds of gametype, which is impractical
BlackSephir
Okay, crappy weekend's over, now remove them from TA/RA forever plx.
Oh, and don't do stuff like that again...
Oh, and don't do stuff like that again...
DreamRunner
Quote:
Originally Posted by BlackSephir
Okay, crappy weekend's over, now remove them from TA/RA forever plx.
Oh, and don't do stuff like that again... |
Oh yeh, second on the remove forever.
Bryant Again
Two totally different arenas, two totally different types of gameplay - which equates to, as Snikerz has pointed out, two totally different types of builds. Does not work, is not fun.
Remove them, please.
Remove them, please.
Master Ketsu
+ one of those gametypes ( HB for you slow ones out their ) Is completely unbalanced in favor of the shadow step mechanic. Everything going /A = ftl.
ThePowerGlove
Quote:
Originally Posted by Mad Pig
RA was a gimmick fest, long before the map update....
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My little tirade on how to fix RA/PVP/the game.
1) Remove HB maps from RA, have them as a game-type option in TA.
2) Make it so you can exchange Balth faction for gold, say 5 Balth=1 gold. That gets real rewards out there and gives people with UAX something to dump their stuff into.
3) Don't force 10 game winning streak teams into TA from RA. Make it so 5 wins=1 glad point, 10=2, 15=3 etc just how it is but when you get to a 25 win streak, you get 1 glad point for every other win and your team gets marked as a "Scourge." Any team facing a Scourge team will be notified by a blessing in the corner that gives them a minor boost of some kind (5% morale?) If a random team beats a scourge team, they get double faction and an automatic glad point. If a scourge team gets to 40 then they get points towards a scourge title track that increases your Balth faction cap. After this they just get put back into RA, D1.
Aerial Assault
Quote:
Originally Posted by ThePowerGlove
2) Make it so you can exchange Balth faction for gold, say 5 Balth=1 gold. That gets real rewards out there and gives people with UAX something to dump their stuff into
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Agreed with everything (especially suggestion #3) else except above suggestion. Even with that conversion rate, RA wil become a new haven for gold farming bots. Maybe something along the lines of PvP rewards like Tournament Reward Tokens, but with lesser value would be more appropriate.
RhanoctJocosa
Quote:
Originally Posted by Foe
Its awful, if i wanted to cap shrines and hold alters id go pve. Surely there is another way to generate interest in hb..I dunno maybe leave the maps in and disable the pve stuff. They apparently thought hb would be a smashing success on par with gvg, its not, dont force those of us who enjoy ta to play it plz. Why cant ta remain pureish 4v4 pvp...
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Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me.
HB maps in TA are excellent. Gg Anet
Quote:
Originally Posted by Master Ketsu
+ one of those gametypes ( HB for you slow ones out their ) Is completely unbalanced in favor of the shadow step mechanic. Everything going /A = ftl.
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greenreaper3
/SIGNED X ∞
i go to RA to kill stuff.. if i wanted to cap id AB remove it ASAP
i go to RA to kill stuff.. if i wanted to cap id AB remove it ASAP
Sab
Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me. HB maps in TA are excellent. Gg Anet |
Gimmicks like R/P, A/Mo and D/P are actually encouraged by the new maps because they are strong skirmish templates which can kill or survive against most things 1v1. The only gimmicks I can think of which are less viable now, are spike builds (which weren't a problem in the first place) and dual-hexers. The rest, including Warmongering poop'n'thump, smite'n'thump and D/Mo Zergway are still very much viable.
As for build wars, I suggested in the other TA thread that build wars wasn't a problem for a decent group running balanced. A standard melee/ranger/antimelee/monk team could beat 99% of the gimmicks in TA if played well, and 100% if played perfectly.
He has a point when he said that it was a more "interesting" gametype, but I still hold that most TAers aren't looking for tactical, movement-based play because it's simply not fun to them (the majority of TAers I've spoken to dislike the new format, even if they know how to play them).
Having played TA over this weekend, I'd say the amount of gimmicks has actually gone up. So I don't know where people are getting the idea that HB maps discourages gimmicks, because in the end, it hasn't.
Sword
How can anet expect people in RA to even be remotely organized enough to not run around like chickens with their heads cut off on HM maps.
Anet ruins halls by adding cap points, then they move on to RA/TA; causing destruction along the way.
When can we expect the flag stand in gvg to be replaced a cap point?
Fail anet .... change it back, although you never listen to your players... ruined halls, result: all good players leave halls / the game; ruin TA, expect to lose more. gl selling copies of GW2
Anet ruins halls by adding cap points, then they move on to RA/TA; causing destruction along the way.
When can we expect the flag stand in gvg to be replaced a cap point?
Fail anet .... change it back, although you never listen to your players... ruined halls, result: all good players leave halls / the game; ruin TA, expect to lose more. gl selling copies of GW2
loreal
remove please
mafia cyborg
shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw
DreamRunner
Quote:
Originally Posted by mafia cyborg
shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw |
Yanman.be
This topic should be renamed: Remove hb from GW plz.
Foe
Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
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Well for those of you who didnt know ta was a bastion of balance. Sure there are gimmicks that pass through but they are short lived. The good teams/players always run balance when they are playing for glads/wins. Ta was one of the few places shielded from imba skills due to the fact you cant bring 5 copies of some broken ass skill or obliterate the games boundaries to produce imba effects. If they want more ppl to ta then simply make a new reward...thats all..its not rocket science. There is something or someone wrong in the anet team...somewhere cause and effect is lil understood principle or the ppl who make these decisions are not receiving reliable/clear data and or feedback.
Up until this weekend a good balance team>every known "gimmick" to date. 3 coppies of one skill? make that 2 in ta rangers are gods not rits/para . gg
Legendary Shiz
Quote:
Originally Posted by loreal
remove please
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1234567
Chik N Nuggets
no one answers me but il try AGAIN...
what is TA??:?
what is TA??:?
HawkofStorms
Quote:
Originally Posted by Chik N Nuggets
no one answers me but il try AGAIN...
what is TA??:? |
Mysterial
Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
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Darko_UK
QQ some more
TomD22
Well I'm a TA player and I'd like to disagree with all this sentiment
I really like the fact that a new (for TA) mechanic has been added to TA; I think forcing people to run builds that are capable of splitting and a bit more flexibility with morevement etc really helps introduce some more diversity.
Plus, simply, when the TA maps have been the same for a very long time, new maps + new fights is nice just for the sheer novelty value.
So, imo, as a TA player, I'd say keep the HB maps in TA. Possibly, if people really do hate capping shrines so much, you could keep the maps, but remove the shrines (i.e turn them into standard deathmatches).
However: in RA? No way. Remove. As has been said, RA is about jumping in for quick fights, possibly with unorthodox builds. Shrine-capping and more lengthy matches seems very unsuited to this.
I really like the fact that a new (for TA) mechanic has been added to TA; I think forcing people to run builds that are capable of splitting and a bit more flexibility with morevement etc really helps introduce some more diversity.
Plus, simply, when the TA maps have been the same for a very long time, new maps + new fights is nice just for the sheer novelty value.
So, imo, as a TA player, I'd say keep the HB maps in TA. Possibly, if people really do hate capping shrines so much, you could keep the maps, but remove the shrines (i.e turn them into standard deathmatches).
However: in RA? No way. Remove. As has been said, RA is about jumping in for quick fights, possibly with unorthodox builds. Shrine-capping and more lengthy matches seems very unsuited to this.
HawkofStorms
Quote:
Originally Posted by Darko_UK
QQ some more
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QQ is irational bitching. This is constructing a logical arguement about why this game type isn't good.
ManMadeGod
Hero battle maps should be removed from RA and TA. (especially RA!)
The reason people like RA is, it's random, fast and simple.
Now we have to bring one running skill for Hero battle maps.
And I don't want to drop rez at all.
Hero battle takes time and it's boring to some RA lovers.
I refused to play arena last weekend because of it, although the reward is doubled.
So please remove them.
The reason people like RA is, it's random, fast and simple.
Now we have to bring one running skill for Hero battle maps.
And I don't want to drop rez at all.
Hero battle takes time and it's boring to some RA lovers.
I refused to play arena last weekend because of it, although the reward is doubled.
So please remove them.
Diddy bow
Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
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Issac
HB maps take to long.