Remove hb from ta plz

Raganark

Raganark

Ascalonian Squire

Join Date: Aug 2007

Hawaii

POG

W/Me

hmm well Im having fun with capping shrines in RA at least I won when
the opponents had 2 protect monks of doom by out capping them and killing
lone cappers but I am one of the pve players that does very little pvp
Also i guess 10 min maybe long for you guys but personally it does not feel
like much to me meh must be all those dungeons I play in lol

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

This is the most worthless idea ever.
MAYBE viable for TA (still, no), but in RA where you have entirely unorganized teams you expect the people to be entirely organized and actually play an HB map well?
lol.

Stupidest idea ever. REMOVE HB FROM TA/RA.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

I really have to be for this as well. Getting coordination in RA is tough enough as it is. I played tonight and it was just ridiculous, especially since I was a healer and the team kept splitting up trying to solo cap.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Didn't bother reading all the pages but what I have to say is this:

Hero Battles are people battling with their HEROES. Heroes and/or hench are not allowed in RA/TA, so why the he|| bring those maps in? I thought they were pushing us slightly to play HB but this is ridiculous, and mind I usually am "pro Anet".

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

I am not 100% against the HB maps, I really liked them and found it really fun. However after an hour I got 1 glad point (2 from weekend bonus) and well...1 hour = 1 glad...wtf gtfo the problem is these maps are LONG and while they may be fun i dont like playing for 40+ minutes to get popped off before win #5 because I endured 3 cap maps and 1 normal RA map.

I'd like the HB maps to be greatly reduced in instance, less chance of us fighting on them.

willypiggy

willypiggy

Krytan Explorer

Join Date: Dec 2006

D/Mo

/signed Teams have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing clue unless they have played HB, like me, I was the only one who knew what to do and that lost me 2 glad points.

xodius

xodius

Ascalonian Squire

Join Date: Jun 2006

Ecuador South America

The Celebrity Gangsters [FamE]

W/Me

Like i said in a thread that i made up, and suddenly ´´disappear´´, want HB in RA TA.. we need ingame VOIP like W.o.W, ok take out HB maps from RA TA we STILL need VOIP like in WOW thanks.


PS: Before the QQ about vent and TS, im talking for the Casual Gamers.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

this is so annoying, you can lose without dying because youre team are idiots and just mob+cap in the middle...(im healing so if i run off to cap the 3 guys are dead).

I've only got 16 points from this double weekend and ive been playing for quite a while....these stupid maps are such a waste of time.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
PS: Before the QQ about vent and TS, im talking for the Casual Gamers.
Vent isnt that hard to use to the point were casualer's cant do it, and generally superior to in game VOIP. Alot of serious WoW guilds prefer vent anyways due to its superior flexibility.

skarkees

skarkees

Frost Gate Guardian

Join Date: Oct 2006

Netherlands

Lament Of The Phoenix [LotP]

Mo/E

remove it from RA not from TA.

In TA you have vent or TS mostly so communication is ok.

In RA its really stupid.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

meh, i just got a streak of 15 so im slightly happier, still this needs to be fixed plz

ThePowerGlove

Pre-Searing Cadet

Join Date: Jul 2006

USA

Epic Guardians

Me/Mo

Please remove these maps from RA at least. The maps are broken, aren't fun, take too long and drag down the fast paced game play of RA and foster gimmick builds. They also effectively ruined the double bonus weekend for me.

Mad Pig

Ascalonian Squire

Join Date: May 2007

Team Chaos Theory

Quote:
Originally Posted by ThePowerGlove
Please remove these maps from RA at least. The maps are broken, aren't fun, take too long and drag down the fast paced game play of RA and foster gimmick builds. They also effectively ruined the double bonus weekend for me.
RA was a gimmick fest, long before the map update....

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

this update has effectively ruined the last areas of pvp i enjoyed

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

after much testing here is my feedback.

RA requires that you being res sig, but these HB maps are made so you dont need res sig, thats the problem.

you also have to change your build to suit 2 kinds of gametype, which is impractical

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Okay, crappy weekend's over, now remove them from TA/RA forever plx.
Oh, and don't do stuff like that again...

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

Quote:
Originally Posted by BlackSephir
Okay, crappy weekend's over, now remove them from TA/RA forever plx.
Oh, and don't do stuff like that again...
Finally over? Thank god. Now I can do some decent pvp.

Oh yeh, second on the remove forever.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Two totally different arenas, two totally different types of gameplay - which equates to, as Snikerz has pointed out, two totally different types of builds. Does not work, is not fun.

Remove them, please.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

+ one of those gametypes ( HB for you slow ones out their ) Is completely unbalanced in favor of the shadow step mechanic. Everything going /A = ftl.

ThePowerGlove

Pre-Searing Cadet

Join Date: Jul 2006

USA

Epic Guardians

Me/Mo

Quote:
Originally Posted by Mad Pig
RA was a gimmick fest, long before the map update....
Oh certainly, I was really referring to the drastic pigeon-holing of builds.


My little tirade on how to fix RA/PVP/the game.

1) Remove HB maps from RA, have them as a game-type option in TA.

2) Make it so you can exchange Balth faction for gold, say 5 Balth=1 gold. That gets real rewards out there and gives people with UAX something to dump their stuff into.

3) Don't force 10 game winning streak teams into TA from RA. Make it so 5 wins=1 glad point, 10=2, 15=3 etc just how it is but when you get to a 25 win streak, you get 1 glad point for every other win and your team gets marked as a "Scourge." Any team facing a Scourge team will be notified by a blessing in the corner that gives them a minor boost of some kind (5% morale?) If a random team beats a scourge team, they get double faction and an automatic glad point. If a scourge team gets to 40 then they get points towards a scourge title track that increases your Balth faction cap. After this they just get put back into RA, D1.

Aerial Assault

Aerial Assault

Jungle Guide

Join Date: Jun 2007

IGN: Ingame Notoriety

IGN: Ingame Notoriety

Quote:
Originally Posted by ThePowerGlove
2) Make it so you can exchange Balth faction for gold, say 5 Balth=1 gold. That gets real rewards out there and gives people with UAX something to dump their stuff into


Agreed with everything (especially suggestion #3) else except above suggestion. Even with that conversion rate, RA wil become a new haven for gold farming bots. Maybe something along the lines of PvP rewards like Tournament Reward Tokens, but with lesser value would be more appropriate.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Foe
Its awful, if i wanted to cap shrines and hold alters id go pve. Surely there is another way to generate interest in hb..I dunno maybe leave the maps in and disable the pve stuff. They apparently thought hb would be a smashing success on par with gvg, its not, dont force those of us who enjoy ta to play it plz. Why cant ta remain pureish 4v4 pvp...
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."

Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me.

HB maps in TA are excellent. Gg Anet

Quote:
Originally Posted by Master Ketsu
+ one of those gametypes ( HB for you slow ones out their ) Is completely unbalanced in favor of the shadow step mechanic. Everything going /A = ftl.
I think your point is pretty flawed because if you choose to run Recall (for example) on your players you're crippling yourself for the elimination maps...

greenreaper3

greenreaper3

Lion's Arch Merchant

Join Date: Nov 2006

ign: Cytherea of Athens

We Made Mallyx Tap [Out]

R/

/SIGNED X ∞

i go to RA to kill stuff.. if i wanted to cap id AB remove it ASAP

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."

Anything that discourages gimmicky builds (that often fail when forced to split) is a good enough for me.

HB maps in TA are excellent. Gg Anet
If you've been playing TA over the weekend, you'll know what Squidget says isn't true in practice.

Gimmicks like R/P, A/Mo and D/P are actually encouraged by the new maps because they are strong skirmish templates which can kill or survive against most things 1v1. The only gimmicks I can think of which are less viable now, are spike builds (which weren't a problem in the first place) and dual-hexers. The rest, including Warmongering poop'n'thump, smite'n'thump and D/Mo Zergway are still very much viable.

As for build wars, I suggested in the other TA thread that build wars wasn't a problem for a decent group running balanced. A standard melee/ranger/antimelee/monk team could beat 99% of the gimmicks in TA if played well, and 100% if played perfectly.

He has a point when he said that it was a more "interesting" gametype, but I still hold that most TAers aren't looking for tactical, movement-based play because it's simply not fun to them (the majority of TAers I've spoken to dislike the new format, even if they know how to play them).

Having played TA over this weekend, I'd say the amount of gimmicks has actually gone up. So I don't know where people are getting the idea that HB maps discourages gimmicks, because in the end, it hasn't.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

How can anet expect people in RA to even be remotely organized enough to not run around like chickens with their heads cut off on HM maps.


Anet ruins halls by adding cap points, then they move on to RA/TA; causing destruction along the way.
When can we expect the flag stand in gvg to be replaced a cap point?


Fail anet .... change it back, although you never listen to your players... ruined halls, result: all good players leave halls / the game; ruin TA, expect to lose more. gl selling copies of GW2

loreal

Pre-Searing Cadet

Join Date: Jan 2007

Esoteric Warriors

remove please

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

Quote:
Originally Posted by mafia cyborg
shrine capping makes more sense for TA than HB.(considerin u're playin with 4humans)
i'd love HB without shrines. (just force teams to move to a center area or suffer heavy degen after 20 sec.) after 10 muntes=draw
TA was never meant to cap shrines. And not to mention how many TAer's hate shrine capping. TA is more of a teamwork death match.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

This topic should be renamed: Remove hb from GW plz.

Foe

Foe

Banned

Join Date: Mar 2006

Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
well played sir

Well for those of you who didnt know ta was a bastion of balance. Sure there are gimmicks that pass through but they are short lived. The good teams/players always run balance when they are playing for glads/wins. Ta was one of the few places shielded from imba skills due to the fact you cant bring 5 copies of some broken ass skill or obliterate the games boundaries to produce imba effects. If they want more ppl to ta then simply make a new reward...thats all..its not rocket science. There is something or someone wrong in the anet team...somewhere cause and effect is lil understood principle or the ppl who make these decisions are not receiving reliable/clear data and or feedback.
Up until this weekend a good balance team>every known "gimmick" to date. 3 coppies of one skill? make that 2 in ta rangers are gods not rits/para . gg

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by loreal
remove please
QFT

1234567

Chik N Nuggets

Krytan Explorer

Join Date: Oct 2007

calgary, alberta, canada

The Crimson Knighthood [CRIM]

W/

no one answers me but il try AGAIN...

what is TA??:?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Chik N Nuggets
no one answers me but il try AGAIN...

what is TA??:?
Team Arenas.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by RhanoctJocosa
I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH shrines have always been a much more interesting gametype than elimination. They force movement-based builds and strong skirmish templates, and solve a lot of the build wars problems brought up by pure annihilation maps."
That would be true if the shrines were even remotely balanced, the morale meter was a tiebreaker instead of the best way to win, and teleport based builds were impossible or at least really hard to execute. Since those things aren't likely to happen, it's a crappy, gimmicky format that mostly revolves around how many teleports and solo spikers you have.

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

QQ some more

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

Well I'm a TA player and I'd like to disagree with all this sentiment

I really like the fact that a new (for TA) mechanic has been added to TA; I think forcing people to run builds that are capable of splitting and a bit more flexibility with morevement etc really helps introduce some more diversity.

Plus, simply, when the TA maps have been the same for a very long time, new maps + new fights is nice just for the sheer novelty value.

So, imo, as a TA player, I'd say keep the HB maps in TA. Possibly, if people really do hate capping shrines so much, you could keep the maps, but remove the shrines (i.e turn them into standard deathmatches).




However: in RA? No way. Remove. As has been said, RA is about jumping in for quick fights, possibly with unorthodox builds. Shrine-capping and more lengthy matches seems very unsuited to this.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Darko_UK
QQ some more
Learn what QQing means before you complain about it (thus QQing yourself).

QQ is irational bitching. This is constructing a logical arguement about why this game type isn't good.

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Hero battle maps should be removed from RA and TA. (especially RA!)
The reason people like RA is, it's random, fast and simple.

Now we have to bring one running skill for Hero battle maps.
And I don't want to drop rez at all.

Hero battle takes time and it's boring to some RA lovers.

I refused to play arena last weekend because of it, although the reward is doubled.
So please remove them.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Yanman.be
This topic should be renamed: Remove hb from GW plz.
QFTX12 characters

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

HB maps take to long.