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Originally Posted by RedNova88
For example a helmet would have the common (+1for X attribute) that we could change in an outpost and such. BUT! If we were to add a different attribute boosting rune to it, it would keep record of it and "store" it so to speak. That way we could basically put a rune for each primary attribute and have 4-5 runes on our helm that we could switch to as long as we were in a town/outpost.
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This is what I wish for. I have a given armor set. I can then place whatever insignia in it I want, say Radiant. I have a need in an area for Survivor. Currently I need to switch to my Survivor set, or use a Perfect Salvage Kit and change all the insignias around. Same when I change builds and need stacking Minor Prot in my headpiece as opposed to Minor Health. This may also necessitate a need to change runes in the armor.
Its just a headache to always be changing all this. I have a number of headpieces and several sets of armor. The armor sets are for my enjoyment and a change, and also to fill HoM. I currently do as someone else said and have different insignias on different sets for different uses, but it still raises the problems above, especially as I also sometimes have a couple arm pieces with different runes in them if changing the build and the headpiece necessitates armor rune adjustments.
It should simply work like this:
I have an armor set. I place Radiant insignias in it. I have a need for Survivor so I place those insignias in it and it does not overwrite. I can now switch between them as I like and all those insignias are "stored" in the armor piece. Same for runes. Same for headpieces.
I would literally faint if this was implemented. Storage related to multiple armor sets and headpieces among multiple characters and the hassle of switching all this around all the time annoys the heck out of me.
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Originally Posted by AuraofMana
Next thing you know, people are asking armors to have insignia memories and rune memories. And then who knows, maybe memory ins and mods on weapons/offhands/shields as well. The whole point of having these in armor is you make a choice and you stick with it. If you want to change you'll have to pay some cash.
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I was typing that just as you were. Seriously, on armor I see a justifiable argument for the implementation. Not on weapons and offhands. Its due to the hassle and sheer amount of storage space and time involved to always be changing these things. I already have a set of weapons and offhands per each attribute and a few select per certain builds. Where to put all that stuff is another problem, and its why I only play Treya these days, but that is another story.
It would be a great update were it limited in this way just to the headpieces, but I see no reason that armor shouldnt work this way as well. These things are customized only to you. It certainly shouldnt be extended beyond that realm into weapons and offhands, because these are potentially tradable/sellable items and we certainly dont need any more hits to the economy wherein people only need one weapon skin with all their mods on it.