What would be a "Perfect sheild"...?

Big-V

Banned

Join Date: Oct 2007

E/Mo

Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).

But i was just wandering what exactly people class a Perfect Sheild to be as im looking to buy one. What Upgrades and req does it need to be.

THANKS.

Tyla

Emo Goth Italics

Join Date: Sep 2006

IMO theres no such thing as a "perfect" weapon,as long as its suited to your build its my chosen

Big-V

Banned

Join Date: Oct 2007

E/Mo

Quote:
Originally Posted by tyla salanari
IMO theres no such thing as a "perfect" weapon,as long as its suited to your build its my chosen
Ok Fair enuff But what in other people opinions is a perfect sheild?, if u know what i mean.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Most people consider a req 9 +30hp with -5/20% a perfect shield.

Personally, to me a shield is perfect when it's +30hp and -2/stance. Since I'm always in a stance.

Tyla

Emo Goth Italics

Join Date: Sep 2006

in people opinions its:-5/20% +30hp req 9

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

there are no perfect weps a perfect shield if there is one is gonna be what you perfer and max mods meet for the situation

IE:+10 vrs fire or such
and imo -5 20% is the worst in any situation cause there is almost always a better mod usually i go +30 just so i dont lose 45/60 unexpectedly if i know there is no stance/ench removal i might go -2/+45

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

I quite like my Ancient Shield. It's not perfect, but it's good enough for me.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

The perfect weapon set all depends on your build and your style of play. There's not a real perfect weapon for every build, although 20/20, 15^50 and +30 is considered perfect for melee weapons, and -5/20 for shields, it depends on your build. If I run Triple Chop, a 1/-1, 15^50 +30 will be better than sundering.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

If you're talking about for selling purposes, it's +30hp, -5/20%, req9.

If you're talking about actually using it, it depends. However, 5/20 is almost never the best choice.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by Squishy ftw
Most people consider a req 9 +30hp with -5/20% a perfect shield.

Personally, to me a shield is perfect when it's +30hp and -2/stance. Since I'm always in a stance.
If you are always in stance id suggest a +45 in stance/-2 in stance shield ;-)

Really, +30 -5/20 isn't that great, although i own one, its usually when dealing with mesmers or knockdown that i use the shield. -45/-2 while enchanted is my personal favorite since i can use it with live vicariously and have it on me permanently.

Funny enough im getting too lazy to cast live vicariously an stick with my mallyx's courage XD... v_v

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Dante the Warlord
If you are always in stance id suggest a +45 in stance/-2 in stance shield ;-)
Thanks for the suggestion but I'm totally against those +45/(stance/enchanted) mods.

IMO-> constant +30hp > situational +45hp

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Big-V
Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).
Technically perfect is req 7,8 but thats ok.
For shield its 30hp 5/20

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by tyla salanari
in people opinions its:-5/20% +30hp req 9
I Agree with him

Malice Black

Site Legend

Join Date: Oct 2005

+30/+10 vs xx condition

People who wield Sundering swords of Fortitude use -5 (20%)

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

Quote:
Originally Posted by Hailey Anne
Technically perfect is req 7,8 but thats ok.
No, they're not perfect. They're too expensive. XD

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Hailey Anne
Technically perfect is req 7,8 but thats ok.
For shield its 30hp 5/20
Technically nothing is EVER perfect, can always be better
and req 7 or 8 certainly doesn't make a sword better. if you are running with 7 or 8 sword mastery on a sword-dependant build then you are doing something wrong.

most of my weapons are req 10, since it makes no difference when you have 12+ mastery.
and it cuts so much off the price.

in my opinion req 7 & 8 is worse than req9, because it adds to the price but not to the performance.


For shields -5/20% is worse than almost anything else you can get, extremely unreliable in any situation.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Big-V
Im aware that a perfect sword is (REQ 9, 20/20, 15^50, +30 HP).
The weapon system in Guild Wars is very modular. Trying to boil it down and simplify it to the point where one weapon setup is considered "perfect" is kinda retarded, and runs contrary to the point of the game in the first place. Though there is plenty of overlap, every mod has a situation in which it is the "perfect" choice.

In my opinion, -2 (in stance) +30hp is the best option. However if you're the sort who thinks a perfect weapon includes 20/20 Sundering, I'm sure the shield you're looking for is -5(20%) and +30hp.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Perfect Shield:
Requires 9 attribute
Inscription slot
+30 Health

As long as it has an inscription slot, its perfect.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by CHunterX
As long as it has an inscription slot, its perfect.
Strange, as I would say the other way around.

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

If you are talking about an inscribable sheild the +30 health is pretty much accepted as the best sheild handle available, the only real pve based objection to this rule is for runners, who are often constantly in a stance, for whom the +45 stance sheild handle is often preferable.

The inscription itself is a lot more dependant on the build you are using and the enemys you are facing. To put things in perspective -5(20%) is the equivalent of -1 unconditional (physical damage) per hit. If you consistantly use stances a -2 stance inscription will be twice as effective as -5(20%) would be.

A plus 10al vs XX sheild is great for when playing in a specific area where the enemys all use the same damage type; as it is (I believe) the equivalent of -4 damage per hit, this damage is obviously not limited to physical as is the case with the stance reduction and unconditional reduction. These sheilds obviously are less effective in mixed mobs.

I feel that condition reduction on sheilds is often overlooked, blind reduction (especially in conjunction with a blind reduction rune) can be very effective on melee classes. This is what I use on my paragon atm, as I find blind is the only real problem I face.

I personally have a full set of +10 vs sheilds for my monk. I got them from a collecter in eotn as they already come with the +30 which saves a lot of cash. Well worth having imo.

In pve the "Best" sheilds are actually the +10 vs Creature specific sheilds, usually the enemys in one mob are the same creature and the +10 al you recieve will be regardless of the class of the enemy. For example a +10 vs dwarves shield +30hp in sorrows furnace = ownage.

Sadly these cannot be replicated with inscriptions, and the only easily available ones are the +10 vs Charr sheilds which can be crafted at the Eye of the North (with at least rank 4 vanguard unlocked)

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by MirkoTeran
Strange, as I would say the other way around.
That would be perfect only in rarity, not in usefulness.

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by Viruzzz
Technically nothing is EVER perfect, can always be better
and req 7 or 8 certainly doesn't make a sword better. if you are running with 7 or 8 sword mastery on a sword-dependant build then you are doing something wrong.

most of my weapons are req 10, since it makes no difference when you have 12+ mastery.
and it cuts so much off the price.

in my opinion req 7 & 8 is worse than req9, because it adds to the price but not to the performance.


For shields -5/20% is worse than almost anything else you can get, extremely unreliable in any situation.
So if -5/20% is bad what wud be a good replacement?

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by Pure Trex
So if -5/20% is bad what wud be a good replacement?
Actually, -5/20% isn't the worst possible. Its just the easiest requirements to fulfill (none). If you are a Warrior, -2/+45 (While Stanced) would be better if you were always running some sort of IAS or Defensive stance. A Dervish using a one-handed weapon would probably want a -2/+45 (While Enchanted), because Dervishes rely heavily on Enchantments, and the few times you won't have one up will probably be outside of battle. The list goes on per class.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I am a big fan of the +10 Armor vs X mods for shields and run +30hp on all of mine.

Its simple enough to carry 4+ shields and quickly switch to the mod best suitted to the foes your facing.

In GW:EN most of the norn maps feature lots of ice monsters so the +10vs ice dmg is great and I can swap to piercing vs rangers or blunt vs junton.

+10 vs char is nice.

In the end you really will never come across a single shield that is perfect in every situation.

While I have to dissagree that -5/20% is the worst possible mod for a shield, I had a +1 soulreaping mod on a Tyrian shield, it is not very effective simply because its a random chance and only works vs physical dmg. Wars tend to take more dmg from elemental sources than physical.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

actually the req 7s and 8s arent really perfect.... theyre more of a bug lol

I dont think 7s have dropped since the first few months of GW, and i havent gotten a req 8 drop since the early days of Factions myself...



But anyways, if you want a shield that can be pretty good in any situation go with the -5/20 +30. What you really want to do is build up your shield collection to include any option... +10 vs elemental or slashing/piercing is always good. Im also one to say +30 unconditional is better than +45 conditional hp.

Cammy

Cammy

Lion's Arch Merchant

Join Date: Apr 2007

WA

zulu

Mo/

The perfect shield:

r7 Tactics
AL 16
+30 HP
+10 dmg vs. X

Get 1 for each dmg. type + a 20% cripple mod and you'll be set.

Not to mention broke T_T

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Horseman Of War
actually the req 7s and 8s arent really perfect.... theyre more of a bug lol
Bug would mean that they aren't supposed to drop. Seeing as how req 8s still drop, it's one long-lasting "bug."

Quote:
But anyways, if you want a shield that can be pretty good in any situation go with the -5/20 +30.
If you're trying to sell a shield, -5/20 +30 is perfect. If you're actually using the shield, -5/20 is trash.

Quote:
Originally Posted by Pure Trex
So if -5/20% is bad what wud be a good replacement?
-2 stance or +10 vs damage type.

Quote:
Originally Posted by Zamochit
as it is (I believe) the equivalent of -4 damage per hit
It doesn't quite work that way, it depends on how much damage you're taking and how much armor you have already. If you're a warrior (100 AL vs phys), you want a +10 shield instead of a -2 if you're taking more than an average of 25 physical damage per hit (not including +damage.)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Viruzzz
in my opinion req 7 & 8 is worse than req9, because it adds to the price but not to the performance.
It adds to the performance when you only have 7-8 attribute levels in that. For example casters taking shields with req7-8 tactics. It's much easier to 4-way spec and meet a req7 or 8 shield than a req9 one (12-8-8-7 spec vs something like 12-9-8-5 or 12-9-7-6)

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

To be exact a caster is much better off with a 8 armor shield with 0 req and an inscription slot thus allowing for 30hp and a +10armor vs X to be used with out having to move any attributes or take war/paragon as a secondary proff.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Viruzzz
Technically nothing is EVER perfect, can always be better
and req 7 or 8 certainly doesn't make a sword better. if you are running with 7 or 8 sword mastery on a sword-dependant build then you are doing something wrong.

most of my weapons are req 10, since it makes no difference when you have 12+ mastery.
and it cuts so much off the price.

in my opinion req 7 & 8 is worse than req9, because it adds to the price but not to the performance.


For shields -5/20% is worse than almost anything else you can get, extremely unreliable in any situation.
this may be your opinion and youre entitled to it but technically this is what is considered perfect. I myself use req 10s-11s so I dont really care about req im just saying this is what is considered perfect.

Ministry Of Peace

Ministry Of Peace

Krytan Explorer

Join Date: Jun 2007

req 12 land

guildless for the time being

P/

req 7 tac bladed shield +10 AL vs earth, +1/20 fire magic

rwt2006

rwt2006

Academy Page

Join Date: Jun 2005

Texas

American Border Patrol

W/

A perfect shield would have no req. a tormented shield skin or something just as rare. and perfect mods it would also block every single attack 100% of the time. but that doesn't exist. Let's face it... mod wise you can go get a -5 20% +30hp at a crafter. your pretty much paying for a skin if you don't buy it there.

Shadow_7

Shadow_7

Frost Gate Guardian

Join Date: Mar 2006

Raiders of Gilead

W/R

Quote:
Originally Posted by holymasamune
It adds to the performance when you only have 7-8 attribute levels in that. For example casters taking shields with req7-8 tactics. It's much easier to 4-way spec and meet a req7 or 8 shield than a req9 one (12-8-8-7 spec vs something like 12-9-8-5 or 12-9-7-6)
I wouldn't say it adds to the performance, as you are decreasing your caster performance by lowering your points in the caster attributes. (my personal opinion)

Quote:
Originally Posted by Crom The Pale
To be exact a caster is much better off with a 8 armor shield with 0 req and an inscription slot thus allowing for 30hp and a +10armor vs X to be used with out having to move any attributes or take war/paragon as a secondary proff.
I have to agree with this statement for a caster.

To me a perfect shield is one with perfect mods and is the best one for the situation you are going to encounter.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

It really depends upon who you're talking too, or who's doing the talking.

For most of the "1337" players, the req9,20/20,15^50,+30 sword and the req9,+30,-5/20 shield are "perfect" weapons.

Those who aren't so "1337" realize that it depends upon what you want the weapon/shield to do.

A more general term would be that a "perfect" weapon/shield would be one where all the mods on it are maxed and reqs are 9 or less. For example, a shield with req9,+45/-2 in a stance is "perfect", whereas req10,+44/-2 isn't.