Ele build against destroyers
jbwarrior
Hi there,
I like to play with my ele again, but what kind of build is very effective against the destroyers, because of their inmunnity for burning, so SF doesn't work well....
Earth, air, water, fire (alternative build from SF).... pls if you have some advise, post it here.
tnx.
Mr Jorgen
I like to play with my ele again, but what kind of build is very effective against the destroyers, because of their inmunnity for burning, so SF doesn't work well....
Earth, air, water, fire (alternative build from SF).... pls if you have some advise, post it here.
tnx.
Mr Jorgen
Sir Pandra Pierva
Lack of search for tenshis old anti destroyer thread/10
OgVDMzyMTVDiNjiRitThVIDYcA
use that one. I don't feel like postng the skills.
OgVDMzyMTVDiNjiRitThVIDYcA
use that one. I don't feel like postng the skills.
Ministry Of Peace
air magic + alkars alchemical acid is nice :P
tmakinen
Yes, it takes a small mental adjustment to switch from a pure damage dealer to a primarily defensive character. While I cannot check the already posted template right now, I would personally bring something like:
E/Me Air Conditioner
14 (12+1+1) Air Magic
11 (10+1) Energy Storage
9 (8+1) Earth Magic
Alkar's Alchemic Acid (only against Destroyers, otherwise take Shell Shock)
Blinding Surge
Enervating Charge
Epidemic
Ward Against Melee
Glyph of Lesser Energy
Air Attunement
Resurrection Signet
and let the high DPS characters do the hard work
E/Me Air Conditioner
14 (12+1+1) Air Magic
11 (10+1) Energy Storage
9 (8+1) Earth Magic
Alkar's Alchemic Acid (only against Destroyers, otherwise take Shell Shock)
Blinding Surge
Enervating Charge
Epidemic
Ward Against Melee
Glyph of Lesser Energy
Air Attunement
Resurrection Signet
and let the high DPS characters do the hard work
Sir Pandra Pierva
It's a water spiker build. Pretty good dps and slows down destroyers like mad.
MBP
[skill]shatterstone[/skill]Glowing Ice[skill]blurred vision[/skill][skill]freezing gust[/skill][skill]ice spikes[/skill](or snow storm depending on your dwarven title)[skill]glyph of lesser energy[/skill][skill]water attunement[/skill][skill]death pact signet[/skill]
12+1+3 water
12+1 energy storage
This pwns them pretty well if you're in the mood for water spiking
destroyer are 80% resistant to fire and are immune to burning so if you only have fire you need someone in the party to have [skill]winter[/skill]
they are also 50% earth resistant so if you're going earth only splash 8 attrib points for defense wards
12+1+3 water
12+1 energy storage
This pwns them pretty well if you're in the mood for water spiking
destroyer are 80% resistant to fire and are immune to burning so if you only have fire you need someone in the party to have [skill]winter[/skill]
they are also 50% earth resistant so if you're going earth only splash 8 attrib points for defense wards
Sir Pandra Pierva
Lack of acid/100000000000000000000000000000000000000
Seriously it really puts the hurting on destroyers cracked armor ftw
Seriously it really puts the hurting on destroyers cracked armor ftw
MBP
until you shoot it into a group of vengeful weaponed 1st wavers then yes it pwns em.
Mark Nevermiss
What a coincidence, I just wanted to start a thread about a build I just made because I felt elemental magic in general wasnt effective against the detsroyers, even with cracked armour which I infliced on them via [skill]shell shock[/skill] , which is a great skill in its own right.
Anyway, I came up with this build to use in my H/H group
Illusion magic 12, rest in Energy Storage
[skill]conjure nightmare[/skill][skill]conjure phantasm[/skill][skill]images of remorse[/skill][skill]accumulated pain[/skill][skill]clumsiness[/skill][skill]ether prism[/skill][skill]aura of restoration[/skill][skill]resurrection signet[/skill]
the template code is : OgVCEMzzW7DM44grgwKtAjD
Once your energy drops to about 60 use [skill]ether prism[/skill] to return to full energy. Skills have low recharge so you can spam them to your heart's content.
If someone had suggested it sometime, my apologies.
Anyway, I came up with this build to use in my H/H group
Illusion magic 12, rest in Energy Storage
[skill]conjure nightmare[/skill][skill]conjure phantasm[/skill][skill]images of remorse[/skill][skill]accumulated pain[/skill][skill]clumsiness[/skill][skill]ether prism[/skill][skill]aura of restoration[/skill][skill]resurrection signet[/skill]
the template code is : OgVCEMzzW7DM44grgwKtAjD
Once your energy drops to about 60 use [skill]ether prism[/skill] to return to full energy. Skills have low recharge so you can spam them to your heart's content.
If someone had suggested it sometime, my apologies.
xDusT II
Either run:
-A Mind Blaster powering out Blinds, Wards and PvE Skills
-A Blindbot with B.Surge that can apply Blind and weakness on demand, as well as cracked armor (AAA, Shell shock)
-A Water Elementalist with Blurred Vision, possibly some snares. As for elite take your pick of Shatterstone or Ward Against Harm.
-A Mind Blaster powering out Blinds, Wards and PvE Skills
-A Blindbot with B.Surge that can apply Blind and weakness on demand, as well as cracked armor (AAA, Shell shock)
-A Water Elementalist with Blurred Vision, possibly some snares. As for elite take your pick of Shatterstone or Ward Against Harm.
Ensign
Destroyers have HEV and Shatter Hex, but no Monks. Conditions are a whole lot better than hexes against them.
Think Air with BSurge, Enervating, and Shell Shock if it's a character new to EotN; if you've worked your titles up, consider an energy elite to power your PvE skills. That's about as good as you're going to do, Elementalists suck against Destroyers.
Think Air with BSurge, Enervating, and Shell Shock if it's a character new to EotN; if you've worked your titles up, consider an energy elite to power your PvE skills. That's about as good as you're going to do, Elementalists suck against Destroyers.
Mark Nevermiss
Actually I just did G.O.L.E.M with this hex build and destroyers were melting like hot chocolate
xDusT II
Quote:
Originally Posted by Mark Nevermiss
Actually I just did G.O.L.E.M with this hex build and destroyers were melting like hot chocolate
At some point, excessive hexing will just overpower what hex removal they have available. I also don't remember any Mesmers in that mission, although I could be wrong.
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex.
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex.
Mark Nevermiss
Quote:
Originally Posted by xDusT II
At some point, excessive hexing will just overpower what hex removal they have available. I also don't remember any Mesmers in that mission, although I could be wrong.
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex. Let them use their hex eater vortex, the only thing that will be damaged thereby are Olias's bone minions, and you know what? they have Death Nova on them
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex. Let them use their hex eater vortex, the only thing that will be damaged thereby are Olias's bone minions, and you know what? they have Death Nova on them
the Puppeteer
What about an Ele that uses Rit channel spike skills like spirit rift & Ancestors' Rage? The dmg out of them are still 113 & 110
If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes.
If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes.
Div
Quote:
Originally Posted by the Puppeteer
What about an Ele that uses Rit channel spike skills like spirit rift & Ancestors' Rage? The dmg out of them are still 113 & 110
If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes. You'd be able to do more with air magic with some nice PvE skills tossed in there since the blinds and weaknesses provide nice defense that frees up some slots from other characters hopefully.
If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes. You'd be able to do more with air magic with some nice PvE skills tossed in there since the blinds and weaknesses provide nice defense that frees up some slots from other characters hopefully.
Omniclasm
Quote:
Originally Posted by holymasamune
You'd be able to do more with air magic with some nice PvE skills tossed in there since the blinds and weaknesses provide nice defense that frees up some slots from other characters hopefully.
[skill]Splinter Weapon[/skill] is unbeatable damage wise in PvE.
xDusT II
Quote:
Originally Posted by Omniclasm
[skill]Splinter Weapon[/skill] is unbeatable damage wise in PvE.
Post-Nerf it is now very beatable.
tenshi_strife
http://www.guildwarsguru.com/forum/s...php?t=10200368
ja there she be, but granted like i said in there you need some intellgence to run this build IE when your energy hits about 50 hit the elite.
ja there she be, but granted like i said in there you need some intellgence to run this build IE when your energy hits about 50 hit the elite.
Ensign
Quote:
Originally Posted by xDusT II
Post-Nerf it is now very beatable.
Do tell what outclasses Splinter Weapon now.
Cherng Butter
Quote:
Originally Posted by Mark Nevermiss
Let them use their hex eater vortex, the only thing that will be damaged thereby are Olias's bone minions, and you know what? they have Death Nova on them
Doesn't Hex Eater Vortex strip Death Nova? lol
Xue Fang
http://gw.gamewikis.org/wiki/Ursan_Blessing
TY WIN
TY WIN
xDusT II
Quote:
Originally Posted by Ensign
Do tell what outclasses Splinter Weapon now.
Splinter weapon is situational damage. It depends on who and when and where it's used to deal damage. Obviously a human rit will be tryng to put Splinter Weapon on a target that has the highest chance of triggerring the AoE as much as possible. Under ideal circumstances Splinter Weapon can be extremely powerful, but then again to say it's unbeatable damage clearly depends on the situation.
Mark Nevermiss
I have just been doing O Brave New world on my ele, and I decided to test a water build to fight the destroyers, it worked really well.
To counter Destroyer of Thought removing Blurred Vision from Destroyers of Flesh/Bones/Deeds I started by casting Maelstorm on it
Here is a screenshot:
Quote:
Originally Posted by Cherng Butter
To counter Destroyer of Thought removing Blurred Vision from Destroyers of Flesh/Bones/Deeds I started by casting Maelstorm on it
Here is a screenshot:
Quote:
Doesn't Hex Eater Vortex strip Death Nova? lol
Death Nova is an enchantment, not a hex :P
Kale Ironfist
Quote:
Mark Nevermiss
Quote:
Originally Posted by Kale Ironfist
Do you even know what HEV does? It removes enchantments from those it damages.
My bad, I failed to see what you were getting at