Customized Weapons add energy

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t
terminus123
Lion's Arch Merchant
#1
Well at the moment people customize weapons to get the extra damage out of their weapons, but if you think about it there's really no point in customizing wands and staffs. So I think that once you customize a weapons you get a bonus in energy, not a lot but a decent amount. Maybe even +energy just for caster weapons or something, I just feel staffs and wands should have better benefits when customized.

what do you think?
T
Tyla
Emo Goth Italics
#2
the 20% should affect spells too...
Solas
Solas
Desert Nomad
#3
/signed

even +5 energy would help,
really there is no point for casters to customise.
billy brute
billy brute
Lion's Arch Merchant
#4
There is a point in customising caster weapons. They can still kick out ~20 damage which is quite useful in finishing low targets in PvP, a lot of players take a "wanding" set with them in GvG's HA etc to finish low targets.

/notsigned
A
Alicendre
Lion's Arch Merchant
#5
20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
S
Str0b0
Desert Nomad
#6
/notsigned.

Insightful staffhead+I Have the Power+Customized +5 energy= imbalances That's +15 energy with no penalty at all. Even 20% spell damage is ridiculous and creates imabalances. Why do you think they nerfed that PvE sunspear ele skill?
I MP I
I MP I
Hustler
#7
/not signed. How much energy does a caster profession need? I think each profession has more than enough as each has some form of energy management. Especially elementalists.
Div
Div
I like yumy food!
#8
Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
Apparently you've never had experiences with surviving at 1 hp?
Tab
Tab
Jungle Guide
#9
Quote:
Originally Posted by holymasamune
Apparently you've never had experiences with surviving at 1 hp?
Surely mending will save them though?
X
Xx_Sorin_xX
Krytan Explorer
#10
20% more damage? invoke lightning/obsidian flame spike much?

/notsigned


as for the energy..well maybe, thats not outlandish.
xvix83
xvix83
Lion's Arch Merchant
#11
20% affects spells is imba (unbalanced)...now all the eles have perma stronger intensity...so../notsigned

energy..maybe...+5 would be nice
MithranArkanere
MithranArkanere
Underworld Spelunker
#12
There is a point, even for staves.

But the thing is CHOICE.
If you let wands keep the damage, and the staves get the energy. You let players choice. Wands can get the energy in the focus.
HawkofStorms
HawkofStorms
Hall Hero
#13
/notsigned

Energy is high enough now as is (what with radiants, attunement runes, and the commonality of caster weapons now that HoD swords are no longer unique). Power creep = bad.
t
terminus123
Lion's Arch Merchant
#14
actually +20% dmge is alot lower than you would think, just look at this on daggers."http://www.guildwarsguru.com/forum/showthread.php?t=10199008"

and anyways I'm asking for like only +2 or 3 energy, nothing big.

and guys 20% more dmge on spells is not this topic!!!!!!!it's not my idea! it the +energy one!
l
lishi
Forge Runner
#15
Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
you will need to rework all the spell to balance the extra damage.

Basicly nerf 20% all the spell damage.
Nevin
Nevin
Furnace Stoker
#16
How about spells cost 10% less energy? If thats not enough, 50%.
t
terminus123
Lion's Arch Merchant
#17
cost -10% or alittle more does indeed sound good.
+2-3 energy sounds good too

anything to make customization of staves and wands more viable.
Biostem
Biostem
Jungle Guide
#18
I could see customizing optionally giving you, say, +2 energy or +2 armor instead.

I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
deluxe
deluxe
Desert Nomad
#19
Quote:
Originally Posted by Biostem
I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
Maybe just stop thinking like a bad PvE player then..
Decent players customize, bad players dont, end of story.
(i've seen a recruit melee char taking uncustomized weapons into gvg, instakick.)
V
Viruzzz
Krytan Explorer
#20
definitely should not add energy. +5 energy unconditionally would be a bad idea.

and the 20% affecting spells.. what are you smoking? you realize how big a difference that would be?

don't change it at all. thats my opinion