Customized Weapons add energy
terminus123
Well at the moment people customize weapons to get the extra damage out of their weapons, but if you think about it there's really no point in customizing wands and staffs. So I think that once you customize a weapons you get a bonus in energy, not a lot but a decent amount. Maybe even +energy just for caster weapons or something, I just feel staffs and wands should have better benefits when customized.
what do you think?
what do you think?
Tyla
the 20% should affect spells too...
Solas
/signed
even +5 energy would help,
really there is no point for casters to customise.
even +5 energy would help,
really there is no point for casters to customise.
billy brute
There is a point in customising caster weapons. They can still kick out ~20 damage which is quite useful in finishing low targets in PvP, a lot of players take a "wanding" set with them in GvG's HA etc to finish low targets.
/notsigned
/notsigned
Alicendre
20% of 20 is 24 dmg. That's not really useful...
/signed for "20% affects spells"
/signed for "20% affects spells"
Str0b0
/notsigned.
Insightful staffhead+I Have the Power+Customized +5 energy= imbalances That's +15 energy with no penalty at all. Even 20% spell damage is ridiculous and creates imabalances. Why do you think they nerfed that PvE sunspear ele skill?
Insightful staffhead+I Have the Power+Customized +5 energy= imbalances That's +15 energy with no penalty at all. Even 20% spell damage is ridiculous and creates imabalances. Why do you think they nerfed that PvE sunspear ele skill?
I MP I
/not signed. How much energy does a caster profession need? I think each profession has more than enough as each has some form of energy management. Especially elementalists.
Div
Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...
/signed for "20% affects spells" |
Tab
Quote:
Originally Posted by holymasamune
Apparently you've never had experiences with surviving at 1 hp?
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Xx_Sorin_xX
20% more damage? invoke lightning/obsidian flame spike much?
/notsigned
as for the energy..well maybe, thats not outlandish.
/notsigned
as for the energy..well maybe, thats not outlandish.
xvix83
20% affects spells is imba (unbalanced)...now all the eles have perma stronger intensity...so../notsigned
energy..maybe...+5 would be nice
energy..maybe...+5 would be nice
MithranArkanere
There is a point, even for staves.
But the thing is CHOICE.
If you let wands keep the damage, and the staves get the energy. You let players choice. Wands can get the energy in the focus.
But the thing is CHOICE.
If you let wands keep the damage, and the staves get the energy. You let players choice. Wands can get the energy in the focus.
HawkofStorms
/notsigned
Energy is high enough now as is (what with radiants, attunement runes, and the commonality of caster weapons now that HoD swords are no longer unique). Power creep = bad.
Energy is high enough now as is (what with radiants, attunement runes, and the commonality of caster weapons now that HoD swords are no longer unique). Power creep = bad.
terminus123
actually +20% dmge is alot lower than you would think, just look at this on daggers."http://www.guildwarsguru.com/forum/showthread.php?t=10199008"
and anyways I'm asking for like only +2 or 3 energy, nothing big.
and guys 20% more dmge on spells is not this topic!!!!!!!it's not my idea! it the +energy one!
and anyways I'm asking for like only +2 or 3 energy, nothing big.
and guys 20% more dmge on spells is not this topic!!!!!!!it's not my idea! it the +energy one!
lishi
Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...
/signed for "20% affects spells" |
Basicly nerf 20% all the spell damage.
Nevin
How about spells cost 10% less energy? If thats not enough, 50%.
terminus123
cost -10% or alittle more does indeed sound good.
+2-3 energy sounds good too
anything to make customization of staves and wands more viable.
+2-3 energy sounds good too
anything to make customization of staves and wands more viable.
Biostem
I could see customizing optionally giving you, say, +2 energy or +2 armor instead.
I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
deluxe
Quote:
Originally Posted by Biostem
I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
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Decent players customize, bad players dont, end of story.
(i've seen a recruit melee char taking uncustomized weapons into gvg, instakick.)
Viruzzz
definitely should not add energy. +5 energy unconditionally would be a bad idea.
and the 20% affecting spells.. what are you smoking? you realize how big a difference that would be?
don't change it at all. thats my opinion
and the 20% affecting spells.. what are you smoking? you realize how big a difference that would be?
don't change it at all. thats my opinion
Red Sonya
/signed You should get a choice of either +20% damage or +5 energy. +5 Energy is reasonable enough since 5 energy skills would do probably what 20% more damage would do with recharges and casts times and all that equated in. Maybe even a +10 energy increase. I'm sure Anet has the data to see what would be balanced in the way of skills vs the 20% damage, but, I'm thinking really no higher than +5 energy, though +10 would be nice or even some wierd numbers like +7 or +8 or +9 inbetween.
Thinking about it they could also add or replace it with attack speed or run speed % increases. This would really open up all kinds of weapon and customizing them for specific situations. I've always wanted more choices when it comes to weapons and damage output. Energy or speed enhancing % attack or run would be nice.
Thinking about it they could also add or replace it with attack speed or run speed % increases. This would really open up all kinds of weapon and customizing them for specific situations. I've always wanted more choices when it comes to weapons and damage output. Energy or speed enhancing % attack or run would be nice.
Phoenix Tears
Weapons should have simple different choices of benefits.
regardless of whhhc weapon you wear.
The player should have the choice bettween:
- +20% more Damage
- +5 Energy
- +10 Energy when Enchanted/Hexed
- -25% Energy Costs of Skills from the Weapon's Attribute
- Enemies killed by this Weapon will give you ever 50 Exp(Bosses not included)
- Enemies killed by this Weapon will drop double/tripple Gold (Money), tripple when killed with a critical Hit
- + 5 Defense
- + 10 Defense vs. a special Sort of Damage
- + 15 Defense when Echanted/Hexed
- + 15% Chance to Block Attacks (parry)
- + 25% quicker ASPD
...
and so on
there are tons of different benefits, that yould be given to a weapon, when customized to a character, then only +20% Damage ...
this would be an slight improvement of the Weapon System in GW, making also weapons more individual to characters, which weild them
regardless of whhhc weapon you wear.
The player should have the choice bettween:
- +20% more Damage
- +5 Energy
- +10 Energy when Enchanted/Hexed
- -25% Energy Costs of Skills from the Weapon's Attribute
- Enemies killed by this Weapon will give you ever 50 Exp(Bosses not included)
- Enemies killed by this Weapon will drop double/tripple Gold (Money), tripple when killed with a critical Hit
- + 5 Defense
- + 10 Defense vs. a special Sort of Damage
- + 15 Defense when Echanted/Hexed
- + 15% Chance to Block Attacks (parry)
- + 25% quicker ASPD
...
and so on
there are tons of different benefits, that yould be given to a weapon, when customized to a character, then only +20% Damage ...
this would be an slight improvement of the Weapon System in GW, making also weapons more individual to characters, which weild them
Aera Lure
Hmm.
/notsigned
There's balancing effects on the game when you start introducing a number of these ideas, especially the huge list of effects listed by Phoenix Tears. I just dont think that's a good idea, even the +5 energy. I have weapon sets to cover different energy and hp needs and I am not sure the +5 energy on customization is good for power creep.
That said, all my caster items for my monk are customized. Fear her wands.
/notsigned
There's balancing effects on the game when you start introducing a number of these ideas, especially the huge list of effects listed by Phoenix Tears. I just dont think that's a good idea, even the +5 energy. I have weapon sets to cover different energy and hp needs and I am not sure the +5 energy on customization is good for power creep.
That said, all my caster items for my monk are customized. Fear her wands.
lishi
You actually dont need a bigger energy pool unless you are a warrior using elementalist skill (in that case using a focus will do).
You need manage your energy better.
Having 50 energy instead of 45 wont make you stop needing energy. Managing well your 45 energy so you dont run out will.
You need manage your energy better.
Having 50 energy instead of 45 wont make you stop needing energy. Managing well your 45 energy so you dont run out will.
o m g pizowned
Quote:
Originally Posted by deluxe
Maybe just stop thinking like a bad PvE player then..
Decent players customize, bad players dont, end of story. (i've seen a recruit melee char taking uncustomized weapons into gvg, instakick.) |
Tyla
Quote:
Originally Posted by Phoenix Tears
- +10 Energy when Enchanted/Hexed
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Quote:
- -25% Energy Costs of Skills from the Weapon's Attribute |
Quote:
- Enemies killed by this Weapon will give you ever 50 Exp(Bosses not included) |
Quote:
- Enemies killed by this Weapon will drop double/tripple Gold (Money), tripple when killed with a critical Hit |
Quote:
- + 15% Chance to Block Attacks (parry) |
Quote:
- + 25% quicker ASPD |
LuckyGiant
I seriously hope you don't stand around twiddling your thumbs inbetween casting, wand some shit.... 4 casters wanding inbetween vs not wanding is a lot more extra dmg than you might think.
+20% weapon dmg makes sense, +2-3 energy because you cannot manage your own pool doesn't.
/notsigned
+20% weapon dmg makes sense, +2-3 energy because you cannot manage your own pool doesn't.
/notsigned
street peddler
i dont agree with the 20% added onto all spells...thats just asking for problems.
Tonis
/notsigned
Refine it to something not so overpowered and i'll look again ^.^
Refine it to something not so overpowered and i'll look again ^.^
Lhim
The balance is good as it is, so I don't see the need to mess with it at all.
Shakkara
Not signed, 20% hardly does anything on martial weapons either.
Thom Bangalter
Quote:
Originally Posted by Shakkara
Not signed, 20% hardly does anything on martial weapons either.
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more on topic, +energy does jack and shit, except give you one or two more spells before you'd be out of energy anyway.
Targuil
Quote:
Originally Posted by Thom Bangalter
lol wut? +20% damage is huge.
more on topic, +energy does jack and shit, except give you one or two more spells before you'd be out of energy anyway. |
Robin Stonecrusher
remove auto regen from caster leg armor (leg and boots have a permanent +1 energy regeneration, without armor, you'd have 2) and put this on your staves/wand eh? req. 9 divine, estorage or whatever so it won't be imba on warriors regening up ;o
..just thinking out loud..
..just thinking out loud..
HawkofStorms
Quote:
Originally Posted by Robin Stonecrusher
remove auto regen from caster leg armor (leg and boots have a permanent +1 energy regeneration, without armor, you'd have 2) and put this on your staves/wand eh? req. 9 divine, estorage or whatever so it won't be imba on warriors regening up ;o
..just thinking out loud.. |
And furthermore, what's the point of giving weapons mods if you remove it from the leggings and just return things to the status quo. All this does is make all existing weapons worthless.
deluxe
Quote:
Originally Posted by Targuil
It's 20% to weapon damage, it doesn't make your attack skills more powerful. If you didn't know.
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Red Sonya
It's only huge IF it HITS. Too many people think melee weapons and staves hit ALL the time. Well they don't, there's blocks in this game in case you forgot, so other mods that give like +5 energy would allow a player to have a skill on his bar that would get through and with armor penetration at times also I might add like a lightning skill that costs 5 energy. I also /sign Phoenix's list of modifications. As far as balance goes hahaha this game has been so out of balance since day 1 and is still out of balance and will never be balanced so that is no reason nor excuse not to implement these ideas /signed /signed /signed.
Tonis
Quote:
Originally Posted by deank81
The balance is good as it is, so I don't see the need to mess with it at all.
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My bad.
I guess as a little thing i'd /sign, but it really doesn't have that noticeable of an effect to me.
I guess i just don't think its really important enough to consider taking the time to change.
deluxe
Quote:
Originally Posted by Red Sonya
It's only huge IF it HITS. Too many people think melee weapons and staves hit ALL the time. Well they don't, there's blocks in this game in case you forgot, so other mods that give like +5 energy would allow a player to have a skill on his bar that would get through and with armor penetration at times also I might add like a lightning skill that costs 5 energy. I also /sign Phoenix's list of modifications. As far as balance goes hahaha this game has been so out of balance since day 1 and is still out of balance and will never be balanced so that is no reason nor excuse not to implement these ideas /signed /signed /signed.
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Str0b0
Quote:
Originally Posted by Red Sonya
It's only huge IF it HITS. Too many people think melee weapons and staves hit ALL the time. Well they don't, there's blocks in this game in case you forgot, so other mods that give like +5 energy would allow a player to have a skill on his bar that would get through and with armor penetration at times also I might add like a lightning skill that costs 5 energy. I also /sign Phoenix's list of modifications. As far as balance goes hahaha this game has been so out of balance since day 1 and is still out of balance and will never be balanced so that is no reason nor excuse not to implement these ideas /signed /signed /signed.
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Faulty logic. " It's already broke so why not break it some more?" come on. Either option would be imba. Blocks are part of the game mechanics. You can't say 20% is worthless because of blocking. Those blocks would occur regardless of whether or not you had the 20% damage on. Realistically you get the same number of hits with or without the 20% damage mod so absolutely it makes a difference.