I Absolutely Hate the Solo Quests
Bankai
I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.
GW is a team game, and it's quite retarded to put in solo-quests.
GW is a team game, and it's quite retarded to put in solo-quests.
Vinraith
Quote:
Originally Posted by zwei2stein
I dont want amount of solo quests in hypothetical expansion 2 (or gw2) go up from current 1/3rd. i doubt op would want them to be major part of future content either.
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Incidentally, while I like a sprinkling of solo classes, I think the complete removal of party dynamic (aside from one AI ally) from the single player side of the game in GW2 is really unfortunate.
Zeek Aran
Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
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Normal quests >300
Correct?
Skuld
Quote:
Originally Posted by Zeek Aran
Solo quests ~ 10
Normal quests >300 Correct? |
Zeek Aran
Quote:
Originally Posted by Skuld
Your point being? This has nothing to do with his complaint.
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Fril Estelin
Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
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The day you stop looking at your own belly button, a world of discover opens its doors to you. Sorry but GW is not the game that ONLY suits YOUR needs, but everyone's (and beyond!).
Crom The Pale
There is no real way of knowing just how many people love the mini games vs those that hate them.
That being said there have been a number of threads both for and against the mini games and a multitude of people in those threads.
I believe that enough people enjoy these games, myself included, that Anet is justified in putting them in GW and hopefully GW2.
That being said there have been a number of threads both for and against the mini games and a multitude of people in those threads.
I believe that enough people enjoy these games, myself included, that Anet is justified in putting them in GW and hopefully GW2.
Fitz Rinley
Of course the solo quests are easy if:
One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.
...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.
My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.
...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.
My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Arkantos
Quote:
Originally Posted by Commander Ryker
Don't do them if you don't like them.
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TaCktiX
I'm a Necro primary, and I have beaten the Tournament 7 times (got old after a while). To beat Magni, I run this bar:
Enfeeble, Signet of Lost Souls, Insidious Parasite, "You Move Like a Dwarf!", Plague Touch, Spiteful Spirit, Protective Spirit, Parasitic Bond.
It's able to beat everyone else in the tournament aside from Argo and Cynn (they don't wand enough). Atts are 9 Prot, 9+1 Soul, 12+3+1 Curses. Heart of the Norn helps, but is not requisite. How to run it to beat Magni, I leave to you.
My point is that I worked with various bars until I found the right "mix." I only use the Monk secondary to lower Magni's killer hits to health-stealable levels.
And I finally beat Blarp with the pieces I was given, it just takes a total lack of mistakes to do it right, then it gets so ridiculously easy with the rest it's sad.
Solo quests require you to put offense and defense on your bar. Sure, that's annoying for some, but for others it's exhilarating. Just don't do the solo stuff if you don't want to.
Enfeeble, Signet of Lost Souls, Insidious Parasite, "You Move Like a Dwarf!", Plague Touch, Spiteful Spirit, Protective Spirit, Parasitic Bond.
It's able to beat everyone else in the tournament aside from Argo and Cynn (they don't wand enough). Atts are 9 Prot, 9+1 Soul, 12+3+1 Curses. Heart of the Norn helps, but is not requisite. How to run it to beat Magni, I leave to you.
My point is that I worked with various bars until I found the right "mix." I only use the Monk secondary to lower Magni's killer hits to health-stealable levels.
And I finally beat Blarp with the pieces I was given, it just takes a total lack of mistakes to do it right, then it gets so ridiculously easy with the rest it's sad.
Solo quests require you to put offense and defense on your bar. Sure, that's annoying for some, but for others it's exhilarating. Just don't do the solo stuff if you don't want to.
Karyuu
Quote:
Originally Posted by Fitz Rinley
However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
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Hey, your loss.
chowmein69
i think the solo quests are very fun cept for polymock :P
Improvavel
I play with my girl most of the time.
Its just a pain having stupid quests u cant do together in a frigging multi player
game, that is so well designed to be played by 2.
Its also a pain heroes cant get those pve only skill.
Its just a pain having stupid quests u cant do together in a frigging multi player
game, that is so well designed to be played by 2.
Its also a pain heroes cant get those pve only skill.
Zeek Aran
Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:
One has all the skills possible to be needed from all three campaigns. One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply. ...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy. My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else. |
Fitz Rinley
Quote:
Originally Posted by Karyuu
Looks to me like you're simply too stubborn to think outside your favorite build and try everything else the skill system has to offer. Like a child going "I DUN WANNA!" when offered something new.
Hey, your loss. |
Further, Every event should function equitably for all primaries. I know it is difficult to manage, but I have managed it as a GM off and on for 30 years. It takes a lot of thought and careful planning. Obviously, more than ANet wants to invest in.
What you didn't pay attention to is that it costs gold, thousands of gold, to create buy the newest skill bar (nerfed) to the newest skill bar (nerfed), and buy and storage all the potential armors for the newest skill bar (nerfed) that might be needed in one place out of three games and an expansion. At some point (The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)
Aera Lure
Quote:
Originally Posted by Bankai
I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.
GW is a team game, and it's quite retarded to put in solo-quests. |
Quote:
Originally Posted by Fitz Rinley
My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
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Zeek Aran
Quote:
Originally Posted by Fitz Rinley
(The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)
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Karyuu
This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.
A full new skill bar will cost you 8k. A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same. If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.
A full new skill bar will cost you 8k. A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same. If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.
Fitz Rinley
Quote:
Originally Posted by Aera Lure
Ehh. 55 is one way you could beat Magni as a Mo/ from among a number I can think of. Depending on what skills you have, you may not even need to buy a skill, at most probably two skills needed if you have 55'd before and have those skills but need to adjust for Magni.
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Quote:
Originally Posted by Karyuu
This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.
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Quote:
A full new skill bar will cost you 8k. |
Quote:
A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same. |
Quote:
If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible. |
Crom The Pale
Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:
One has all the skills possible to be needed from all three campaigns. One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply. ...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy. My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else. |
Aera Lure
Quote:
Originally Posted by Fitz Rinley
Actually the last quote was from me.
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Quote:
Originally Posted by Fitz Rinley
And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.
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I had a smite build for Tihark that was fun and handled that for both NM and HM. There's a number of routes you could try there, coupled with a little Prot and some healing mechanism. Fairly sure that would work in some manifestation for Magni also, but I never got around to testing it. 55 was my first attempt (successful) and smite was my plan B. Since you have the 55 gear and a number of skills, I wouldnt give up on it just yet. If you get to Magni, you can beat him with an adjustment.
Zeek Aran
Quote:
Originally Posted by Fitz Rinley
Actually the last quote was from me. And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.
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Fitz Rinley
Quote:
Originally Posted by Zeek Aran
55hp+prot=5 damage per hit. Learn to play.
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Jetdoc
I personally like the solo quests. If anything, it encourages players to "think outside the box" from their normal builds to try something different.
Every (I repeat every) class has the ability to beat the tourney with minimal use of their secondary.
To the OP, I did it with my Dervish/Assassin in three tries (trial and error)...and I never even tried to look up some cookie cutter build or Tourney guide to beat it. It just takes creativity and experimentation.
Every (I repeat every) class has the ability to beat the tourney with minimal use of their secondary.
To the OP, I did it with my Dervish/Assassin in three tries (trial and error)...and I never even tried to look up some cookie cutter build or Tourney guide to beat it. It just takes creativity and experimentation.
Aera Lure
I find it fun and want to go back and do some more, but, would be nice if the rewards were somehow encouraging that a little. Dont really want a crown. Still fun though imho.
Bryant Again
Already been said that solo quests are good in the fact that they require a little more knowledge of your builds, summed up perfectly by Jetdoc.
I would say that it'd be more fun to do stuff like that with a party, but we're kinda half-way there with Zaishen Challenges. Solo quests are random, though, so you have to remain a bit balanced.
I would say that it'd be more fun to do stuff like that with a party, but we're kinda half-way there with Zaishen Challenges. Solo quests are random, though, so you have to remain a bit balanced.
zwei2stein
I wouldn't claim that solo quests promote skillfull and knowlegable play.
not with known "make it easy" builds for any class.
not with known "make it easy" builds for any class.
Redfeather1975
Solo quests are uniquely interesting. I like em.
I'm glad they put some in.
I'm glad they put some in.
-Pluto-
My monk beat the tournament with only one skill.
Then again, that's more a testament to how broken ursan blessing is.
Then again, that's more a testament to how broken ursan blessing is.
cyberjanet
I doubt my husband will ever play any of the solo quests. He likes being a fire ele and giving him a whole set of new skills to play just puts him in a bad mood. He didn't even want to do the party mission in Nightfall because it was solo, and has been stuck in Tihark Orchard for nearly a year. I eventually did it for him last week, and I've never played ele. He complained like stink about being given raven skills and bear skills and wolf skills to do some of the eotn non-solo quests. When I told him the bonus missions were all solo missions he just shrugged and said he wouldn't be doing them then.
Nor does he like going out with heroes and henchies, he'd rather play with at least one other person.
I don't mind the solo quests or the skill changes. I don't mind playing with different skills. But I am a generalist and a loner in real life. I think people who are used to working as part of a team, and who enjoy team sports, will prefer the team aspects of the game.
Having said all of that, I agree that solo quests are better as festival events in an online game. You're playing online because you usually want to play with somebody, right? Otherwise there are a host of adventure games you can play without an online connection.
Solo pvp would probably work, because it's you against an opponent, like in tennis.
Nor does he like going out with heroes and henchies, he'd rather play with at least one other person.
I don't mind the solo quests or the skill changes. I don't mind playing with different skills. But I am a generalist and a loner in real life. I think people who are used to working as part of a team, and who enjoy team sports, will prefer the team aspects of the game.
Having said all of that, I agree that solo quests are better as festival events in an online game. You're playing online because you usually want to play with somebody, right? Otherwise there are a host of adventure games you can play without an online connection.
Solo pvp would probably work, because it's you against an opponent, like in tennis.
Darkobra
I beat Magni with a Searing Flames build, so it's entirely possible to win with fire. Thing is, if he hates solo quests as much as that, there's no way he'd have the mentality to pull it off. He'd be more interested in either failing to get out of there as soon as possible or just not do it in the first place.
zwei2stein
I can imagine SFer can do just fine in theese quests ... all you need is a bit of water for steam and most of oponents are KO.
bungusmaximus
That mime....realy
*slits wrists*
Most solo quests aren't required though to finish the game and lots of people DO like them, so what's the actual problem here?
I think they should make another quest, involving brass knuckles and a certain mime.
*slits wrists*
Most solo quests aren't required though to finish the game and lots of people DO like them, so what's the actual problem here?
I think they should make another quest, involving brass knuckles and a certain mime.
TideSwayer
Here's a complaint about this so-called Norn "Tournament":
Where are the brackets? I want to see my opponents match up against one another. How is it a tournament if I'm the only who's fighting these competitors?
Imagine how good the Norn minigame could've been with a little forward thinking on ANet's part. Doubles tournaments (ie. 2v2), the option to change your bar/build between rounds (without knowing your next opponent), human opponents (other people competing at the same time should have a chance to meet up in your bracket), mobs taking part in the tournament as well, etc..
Where are the brackets? I want to see my opponents match up against one another. How is it a tournament if I'm the only who's fighting these competitors?
Imagine how good the Norn minigame could've been with a little forward thinking on ANet's part. Doubles tournaments (ie. 2v2), the option to change your bar/build between rounds (without knowing your next opponent), human opponents (other people competing at the same time should have a chance to meet up in your bracket), mobs taking part in the tournament as well, etc..
Vickie
Personally, I enjoy the solo missions and rarely have any trouble with them on my different characters. But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime. I know, they don't *have to* get Masters for the mission, but it's a shame, really.
Human opponents in Norn Tournament? No, thanks! :S
Quote:
Originally Posted by TideSwayer
Here's a complaint about this so-called Norn "Tournament":
... human opponents (other people competing at the same time should have a chance to meet up in your bracket), mobs taking part in the tournament as well, etc.. |
bungusmaximus
Quote:
Originally Posted by Vickie
Personally, I enjoy the solo missions and rarely have any trouble with them on my different characters. But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime. I know, they don't *have to* get Masters for the mission, but it's a shame, really.
Human opponents in Norn Tournament? No, thanks! :S |
With you on this one
boxterduke
Quote:
Originally Posted by ThyNecromancer
I also hate the polymock crap.
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Amon Warrior
When bad lag arrives to spoil the fun, that's when I really dislike soloing. You're dead, back to square one.
Polymock is another jewel that's not kind at all for those with lag issues...
Polymock is another jewel that's not kind at all for those with lag issues...
Taki
Quote:
Originally Posted by Vickie
...But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime...
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I found the solo missions to be a nice break from the regular boring and repetive stuff. I'm not going to lie though, after the first char, I took the path of least resistance, of least time and effort - PvE only skills. if you just want to get the solo quests over with quickly (or anything else in for that matter), just (ab)use the pve skills that anet so happily handed over
cyberjanet
Quote:
Originally Posted by Darkobra
I beat Magni with a Searing Flames build, so it's entirely possible to win with fire. Thing is, if he hates solo quests as much as that, there's no way he'd have the mentality to pull it off. He'd be more interested in either failing to get out of there as soon as possible or just not do it in the first place.
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