I Absolutely Hate the Solo Quests

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.

GW is a team game, and it's quite retarded to put in solo-quests.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by zwei2stein
I dont want amount of solo quests in hypothetical expansion 2 (or gw2) go up from current 1/3rd. i doubt op would want them to be major part of future content either.
Since GW2 will have no heroes or hench, if it's going to be soloable at all (and they claim it all will be) then everything in the game is going to have to be able to be done by a lone character. In other words, by the current design, the whole damn game would be a solo quest.

Incidentally, while I like a sprinkling of solo classes, I think the complete removal of party dynamic (aside from one AI ally) from the single player side of the game in GW2 is really unfortunate.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
Solo quests ~ 10
Normal quests >300

Correct?

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Zeek Aran
Solo quests ~ 10
Normal quests >300

Correct?
Your point being? This has nothing to do with his complaint.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Skuld
Your point being? This has nothing to do with his complaint.
It's a team game. A VAST majority of them are team quests. I don't see how this very small thing is much to complain about.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
GW is a complex game, that has many multiplayer factets, and quite a lot of single-player facets. One can enter it one way or the other, play it for a while in solo, then enjoy periods of playing with friends, guildies or PUGs.

The day you stop looking at your own belly button, a world of discover opens its doors to you. Sorry but GW is not the game that ONLY suits YOUR needs, but everyone's (and beyond!).

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

There is no real way of knowing just how many people love the mini games vs those that hate them.

That being said there have been a number of threads both for and against the mini games and a multitude of people in those threads.

I believe that enough people enjoy these games, myself included, that Anet is justified in putting them in GW and hopefully GW2.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Commander Ryker
Don't do them if you don't like them.
QFT. There are no primary solo quests, so it's not like you have to do them.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

I'm a Necro primary, and I have beaten the Tournament 7 times (got old after a while). To beat Magni, I run this bar:

Enfeeble, Signet of Lost Souls, Insidious Parasite, "You Move Like a Dwarf!", Plague Touch, Spiteful Spirit, Protective Spirit, Parasitic Bond.

It's able to beat everyone else in the tournament aside from Argo and Cynn (they don't wand enough). Atts are 9 Prot, 9+1 Soul, 12+3+1 Curses. Heart of the Norn helps, but is not requisite. How to run it to beat Magni, I leave to you.

My point is that I worked with various bars until I found the right "mix." I only use the Monk secondary to lower Magni's killer hits to health-stealable levels.

And I finally beat Blarp with the pieces I was given, it just takes a total lack of mistakes to do it right, then it gets so ridiculously easy with the rest it's sad.

Solo quests require you to put offense and defense on your bar. Sure, that's annoying for some, but for others it's exhilarating. Just don't do the solo stuff if you don't want to.

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

Quote:
Originally Posted by Fitz Rinley
However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Looks to me like you're simply too stubborn to think outside your favorite build and try everything else the skill system has to offer. Like a child going "I DUN WANNA!" when offered something new.

Hey, your loss.

chowmein69

Forge Runner

Join Date: Jan 2007

i think the solo quests are very fun cept for polymock :P

Improvavel

Desert Nomad

Join Date: Apr 2007

I play with my girl most of the time.

Its just a pain having stupid quests u cant do together in a frigging multi player
game, that is so well designed to be played by 2.

Its also a pain heroes cant get those pve only skill.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Oh wahhhhh, can't afford 1k armor and a rune of equal armor? Unless you are EXTREMELY poor, you can easily afford one or two extra 1k sets and runes to match. Monk runes used to be 6k per. Now the highest is what, 1k? You don't HAVE TO use the /Rt to beat Magni, and etc. Make/find a build that's Mo/any, and I won't say you completely fail at this game.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by Karyuu
Looks to me like you're simply too stubborn to think outside your favorite build and try everything else the skill system has to offer. Like a child going "I DUN WANNA!" when offered something new.

Hey, your loss.
It has more to do with knowing what role playing is. I fully realize all pretenses to being a role playing game had to be dropped 2 years ago. GWs failed at role playing.

Further, Every event should function equitably for all primaries. I know it is difficult to manage, but I have managed it as a GM off and on for 30 years. It takes a lot of thought and careful planning. Obviously, more than ANet wants to invest in.

What you didn't pay attention to is that it costs gold, thousands of gold, to create buy the newest skill bar (nerfed) to the newest skill bar (nerfed), and buy and storage all the potential armors for the newest skill bar (nerfed) that might be needed in one place out of three games and an expansion. At some point (The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Bankai
I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.

GW is a team game, and it's quite retarded to put in solo-quests.
You dont need to go /Rt, and you also dont need to do these quests, per se. The summons are nifty but horribly underpowered to warrant a slot. The extra heroes from the Tourney only duplicate a couple roles you mat not need duplicates of. But anyway, its fully do-able not going /Rt. Made a monk build and won the Tourney three times over quite easily. Its just a matter of constructing the elements you need.

Quote:
Originally Posted by Fitz Rinley
My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Ehh. 55 is one way you could beat Magni as a Mo/ from among a number I can think of. Depending on what skills you have, you may not even need to buy a skill, at most probably two skills needed if you have 55'd before and have those skills but need to adjust for Magni.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Fitz Rinley
(The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)
Someone flame this guy. Please.

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.

A full new skill bar will cost you 8k. A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same. If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by Aera Lure
Ehh. 55 is one way you could beat Magni as a Mo/ from among a number I can think of. Depending on what skills you have, you may not even need to buy a skill, at most probably two skills needed if you have 55'd before and have those skills but need to adjust for Magni.
Actually the last quote was from me. And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.


Quote:
Originally Posted by Karyuu
This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.
"A single build" is an exageration of what I stated. I referenced a class being able to conduct itself based upon what it is in each scenario. My monk has every skill available to monks in Tyria and several that are from Cantha and Elona.

Quote:
A full new skill bar will cost you 8k.
A full new skill bar (nerfed) for each and every special circumstance/event is not 8k. It is in fact multiples of 8k, whether for 3-5 different builds (24 to 40k) or for 15-20 different builds (120 to 160k).

Quote:
A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same.
It is about 7-10k per character in insignia and minor and major runes only, not counting cost of armor, most of the time. I know because that is why outfitting all heroes would cost approximately 205+k per character. (I calculated out all of my potential costs before GWEN's release so it is ofcourse higher atm because of everyone making new armors.) It certainly will not cost less to outfit a PC than an NPC.

Quote:
If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.
I started playing about 08:00 this and stopped around 21:30 or so, as an estimate. In that time I was able to raise approximately 7-8k from doing two Asuran sections and finishing their primary set, and all the quests resulting in Kersh's staff. In comparison, I acquired approximately 15k in Asuran points - or better than twice what I acquired in gold from drops and merching out. And since acquisition of just one title (Treasure Hunter) is approximately 6 million gold, it is no exageration to say that maxing out characters costs well over 6 million gold. Assuming they do the Ale, Wisdom Hunter, etc. for HoM, they will be spending huge amounts of gold for armors, weapons they may not want, etc.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
So explain to us why a healing monk would need to beat Magni and unlock the norn pve skills that have absolutely no place on a healing monks skill bar???????????????????????

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Fitz Rinley
Actually the last quote was from me.
Oops. Fixed.

Quote:
Originally Posted by Fitz Rinley
And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.
Then something is going wrong. I know, as 55 was how I did it. You cant use just Prot Spirit. You minimally need SoA also, or possibly shielding hands or stoneflesh aura, as well as a moderately spammable health regen. That's the best bet. You could just use PS, but then health regen can never go down. The usual couple maintained enchants and then 2 slots for damage. What you choose to use for damage can pretty much vary. A number of things work.

I had a smite build for Tihark that was fun and handled that for both NM and HM. There's a number of routes you could try there, coupled with a little Prot and some healing mechanism. Fairly sure that would work in some manifestation for Magni also, but I never got around to testing it. 55 was my first attempt (successful) and smite was my plan B. Since you have the 55 gear and a number of skills, I wouldnt give up on it just yet. If you get to Magni, you can beat him with an adjustment.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Fitz Rinley
Actually the last quote was from me. And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.
55hp+prot=5 damage per hit. Learn to play.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by Zeek Aran
55hp+prot=5 damage per hit. Learn to play.
I have and it does not with Magni. With the skill on, straight out of the gate, he hit me for hundreds of damage - not the 5 it was supposed to be. So your critticism is wrong. Eat it.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I personally like the solo quests. If anything, it encourages players to "think outside the box" from their normal builds to try something different.

Every (I repeat every) class has the ability to beat the tourney with minimal use of their secondary.

To the OP, I did it with my Dervish/Assassin in three tries (trial and error)...and I never even tried to look up some cookie cutter build or Tourney guide to beat it. It just takes creativity and experimentation.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

I find it fun and want to go back and do some more, but, would be nice if the rewards were somehow encouraging that a little. Dont really want a crown. Still fun though imho.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Already been said that solo quests are good in the fact that they require a little more knowledge of your builds, summed up perfectly by Jetdoc.

I would say that it'd be more fun to do stuff like that with a party, but we're kinda half-way there with Zaishen Challenges. Solo quests are random, though, so you have to remain a bit balanced.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I wouldn't claim that solo quests promote skillfull and knowlegable play.

not with known "make it easy" builds for any class.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Solo quests are uniquely interesting. I like em.
I'm glad they put some in.

-Pluto-

Lion's Arch Merchant

Join Date: Feb 2007

US

Diversionary Tactics [DT]

Mo/

My monk beat the tournament with only one skill.

Then again, that's more a testament to how broken ursan blessing is.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

I doubt my husband will ever play any of the solo quests. He likes being a fire ele and giving him a whole set of new skills to play just puts him in a bad mood. He didn't even want to do the party mission in Nightfall because it was solo, and has been stuck in Tihark Orchard for nearly a year. I eventually did it for him last week, and I've never played ele. He complained like stink about being given raven skills and bear skills and wolf skills to do some of the eotn non-solo quests. When I told him the bonus missions were all solo missions he just shrugged and said he wouldn't be doing them then.

Nor does he like going out with heroes and henchies, he'd rather play with at least one other person.

I don't mind the solo quests or the skill changes. I don't mind playing with different skills. But I am a generalist and a loner in real life. I think people who are used to working as part of a team, and who enjoy team sports, will prefer the team aspects of the game.

Having said all of that, I agree that solo quests are better as festival events in an online game. You're playing online because you usually want to play with somebody, right? Otherwise there are a host of adventure games you can play without an online connection.

Solo pvp would probably work, because it's you against an opponent, like in tennis.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I beat Magni with a Searing Flames build, so it's entirely possible to win with fire. Thing is, if he hates solo quests as much as that, there's no way he'd have the mentality to pull it off. He'd be more interested in either failing to get out of there as soon as possible or just not do it in the first place.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I can imagine SFer can do just fine in theese quests ... all you need is a bit of water for steam and most of oponents are KO.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

That mime....realy

*slits wrists*

Most solo quests aren't required though to finish the game and lots of people DO like them, so what's the actual problem here?

I think they should make another quest, involving brass knuckles and a certain mime.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Here's a complaint about this so-called Norn "Tournament":

Where are the brackets? I want to see my opponents match up against one another. How is it a tournament if I'm the only who's fighting these competitors?

Imagine how good the Norn minigame could've been with a little forward thinking on ANet's part. Doubles tournaments (ie. 2v2), the option to change your bar/build between rounds (without knowing your next opponent), human opponents (other people competing at the same time should have a chance to meet up in your bracket), mobs taking part in the tournament as well, etc..

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

Personally, I enjoy the solo missions and rarely have any trouble with them on my different characters. But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime. I know, they don't *have to* get Masters for the mission, but it's a shame, really.

Quote:
Originally Posted by TideSwayer
Here's a complaint about this so-called Norn "Tournament":
... human opponents (other people competing at the same time should have a chance to meet up in your bracket), mobs taking part in the tournament as well, etc..
Human opponents in Norn Tournament? No, thanks! :S

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Vickie
Personally, I enjoy the solo missions and rarely have any trouble with them on my different characters. But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime. I know, they don't *have to* get Masters for the mission, but it's a shame, really.


Human opponents in Norn Tournament? No, thanks! :S
Some day you wake up, log into GW, and instead of magni you get a A/Mo yelling: Omg nub I pwn u 1vs1


With you on this one

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by ThyNecromancer
I also hate the polymock crap.
Same here, I mean I did it fine and had no troubles with it but only did it to get the Assuran skills, if those quests did not include skills as rewards there is no way I would even think about doing them.

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

When bad lag arrives to spoil the fun, that's when I really dislike soloing. You're dead, back to square one.

Polymock is another jewel that's not kind at all for those with lag issues...

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Quote:
Originally Posted by Vickie
...But I remember reading about one person with a disability and couldn't get Master for Tihark because of the mime...
Unfortunate if it was a real disability, but oh so amusing if it was because of a phobia

I found the solo missions to be a nice break from the regular boring and repetive stuff. I'm not going to lie though, after the first char, I took the path of least resistance, of least time and effort - PvE only skills. if you just want to get the solo quests over with quickly (or anything else in for that matter), just (ab)use the pve skills that anet so happily handed over

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Darkobra
I beat Magni with a Searing Flames build, so it's entirely possible to win with fire. Thing is, if he hates solo quests as much as that, there's no way he'd have the mentality to pull it off. He'd be more interested in either failing to get out of there as soon as possible or just not do it in the first place.
I did the solo mission for him with his searing flames build, I found it quite fun to play. He never even went into it. Just knowing it was solo was enough to put him off and it sounded so silly to him! So I doubt he'll even try Magni, or polymock. Even with a fire imp piece.