Weapon Smiths!!

GeneralThierry

Ascalonian Squire

Join Date: Dec 2005

I am personally tired of trying to salvage a decent mod from a weapon, only to find out that I get 6 planks of wood or a Trollslaying pomel. I wish there was a more consistant way of salvaging worth while mods from weapons, without having to take the risk of salvaging for things I don't want from that particular weapon. I was thinking maybe there should be a weapon smith in every area where you pay 10-100g for each mod you want off. You can have the choice of what mod you want off your weapon. This would probably save people tens of thousands of dollars, plus the headache.

generik

Desert Nomad

Join Date: Jun 2005

I back this idea too.

GeneralThierry

Ascalonian Squire

Join Date: Dec 2005

Another idea to add onto this. The money collected from people salvaging their particular mods at the weapon smith would go to a general bank. This would then be used to help out players that are new to the game or have no guild. There would of course limit the amount of money someone can take out but I think the idea is solid. It would then stop them from flooding the game channel asking for money from random people.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by GeneralThierry
Another idea to add onto this. The money collected from people salvaging their particular mods at the weapon smith would go to a general bank. This would then be used to help out players that are new to the game or have no guild. There would of course limit the amount of money someone can take out but I think the idea is solid. It would then stop them from flooding the game channel asking for money from random people.
Why would this be a good idea? People will just keep deleting their characters and farming the bank!

Might as well just equip each character with FoW armor, and a crystaline sword right from the beginning.

GeneralThierry

Ascalonian Squire

Join Date: Dec 2005

No you couldn't do that because the server records how much was taken, and records it on your account, so it would be impossible to do that. All I am saying is give a NEW person a chance to get some money in the beginning. They will get generally what they want anyway if they join a guild or beg for it in game chat. This will help people that don't know what they are doing and people that are constantly are being told to go away for asking simple questions.

Its personally frustrating when I see some one who is new, ask a question, and get shot down by lvl 20's, people with FOW armor, etc. I always take the time to answer questions any new person asks because its a large game and its confusing at first. We were all new once.

Sorry to go off topic a bit.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Still a bad idea. There's no point. Everyone would be entitled to that same amount of money, and this isn't a real world, so money come in and out of the game all the time.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Pick-and-choose salvage should be implemented, but it should also be costly, no less than 1 plat per use, maybe even more. Why, you ask? Hmmm, 10-100g for a guaranteed chance to extract that +30 staff wrapping, which you know will sell for 50k? Nah, I don't think so. Too low a price will flood the market with perfect mods, and good grief, we have enough spammers in Lion's Arch as it is.

GeneralThierry

Ascalonian Squire

Join Date: Dec 2005

Your right, it should probably be more, I was just giving an example. However, you can't set the price too high because most of the items that are dropped don't have perfect mods on them but are still worth salvaging to put on your weapons or sell them of course. Plus if you think about it, if there is a high cost of salvaging your mods, its going to drive the price of the mods up even more because people will charge what they paid to salvage the item, onto the price of the mod they are trying to sell.