Sin looking to go from PvE into PvP

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

Heya,

So my Sin is my main character - I've had him for 5 months or so (I play on and off now since I'm in the senior year of college). I'd like to take my PvE sin into PvP (just RA for now).

I obtained my elite armor set recently (Ancient) and would like to use my Non-Elite Kurzick armor (previous set) for PvP.

I'd like to know what runes I should put on the armor, and what type of weapon (or weapons) I should equip him with. Also, a skillbar would be nice - I usually PvP with Dervs or elementals so I don't know what works well with Sins.

Currently, I have my sin equipped as a Critical/Mobius spammer using the A/D Hulking Stone Elementals Farming Build - works amazing well in all aspects of PvE (I have it tweaked a bit from the one on pvxwiki). I am using Everthorn's Chakrams as my weapon, but I wouldn't mind getting a new set of weapons.

Money is really of no concern, but I don't plan on spending more than 50K for a weapon - no reason too (skins are of no interest to me outside of armor - I put my laptop on the lowest graphic setting to smooth out the gameplay - ATI cards suck, especially on Linux).

I have all 3 campaigns and GW:EN, but I haven't too deep into GW:EN since I have been ridiculously busy with school.

Also, please don't ask me why I prefer to use a PvE character rather than making a PvP character. Just call this an experiment...

Thanks in advance.

EDIT: I should mention that I'm thinking of using Shattering Assaul [skill]Shattering Assault[/skill] as my elite - I feel that enchantment stripping will be quite beneficial in PvP.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I'm not going to give you a build, but your last line made me wonder...


You do know, that, unlike pve, there usually isn't "1 build fits all purpose" build. ( in regular pve )
PvP needs tweaking for every arena, every build ( depends on what your teammates are bringing etc )
Usually enchantment removal is caster-based.

But that doesn't mean Shattering Assault is bad...Just be aware that a real PvP'er is comfortable with all elites, and all builds. I know all skills by head, and the most important ones' energy, recharge and cast time. This makes me pretty good at timing interrupts. ( People will usually cast a ward when it's rc'ed. ( 40/40 sets make this harder though ))


So I suggest you make yourself comfortable with everything before going into mainstream PvP. So do AB and HB all you like...it's not like it's serious pvp!

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

Quote:
Originally Posted by Yanman.be
I'm not going to give you a build, but your last line made me wonder...


You do know, that, unlike pve, there usually isn't "1 build fits all purpose" build. ( in regular pve )
PvP needs tweaking for every arena, every build ( depends on what your teammates are bringing etc )
Usually enchantment removal is caster-based.

But that doesn't mean Shattering Assault is bad...Just be aware that a real PvP'er is comfortable with all elites, and all builds. I know all skills by head, and the most important ones' energy, recharge and cast time. This makes me pretty good at timing interrupts. ( People will usually cast a ward when it's rc'ed. ( 40/40 sets make this harder though ))


So I suggest you make yourself comfortable with everything before going into mainstream PvP. So do AB and HB all you like...it's not like it's serious pvp! Yanman, I had a feeling you might reply
As I sad, I plan on RA'ing, and as you know, it's totally random (as the name implies). I don't want a set that will win all time (because I know that's impossible), but I want something that gives me a bit of leverage or control. I know how the sin operates, it's the hardest class to master, and that is why that class became my favorite - I like a challenge. I just want to know what combination of skills have the most fruitful outcome when matched up against four random people (success = killing of atleast half the opposing team).

Thanks for your input though - I know exactly what you're talking about and the point you're trying to convey. I've also seen ur video and you are very skilled, but those videos are quite old, and skils have changed many-a-time since then. I was hoping you would respond so that I could get a new set of skills from someone of your caliber.

L.J

L.J

Ascalonian Squire

Join Date: Nov 2006

Brisbane

Blades Of The Dingo[AUST]

A/

Hey
as Yan mentioned in pvp there isn't just one build you will use, and you will most likely change often, so unless you have enough equipment to suit all different builds you can run(especially in high end pvp) you are probally best using a pvp character. You are going to need the best of the best you can get including superior vigors ect.

If you really want to use shattering assault these skills go fine with it

[skill]Golden Fox Strike[/skill] [skill]Wild Strike[/skill] [skill]Shattering Assault[/skill] (note Wild Strike is also unblockable but doesn't show on here)

Make sure you get an enchant for [skill]Golden Fox Strike[/skill] such as [skill]Assassin's Remedy[/skill] althought a quicker recharging one would be ideal.

That build isn the most creative but not as widely used as the standard sp sin and the SoJ sin.

As for weapons I go with 3 sets- Zealous and +30hp, Vampiric and +30hp, and Ebon +30hp(use this set out of combat and against wars).

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by L.J
[skill]Golden Fox Strike[/skill] [skill]Wild Strike[/skill] [skill]Shattering Assault[/skill] (note Wild Strike is also unblockable but doesn't show on here) [skill]Impale[/skill] follows up quite nicely here.

Shutdown is always useful, try [skill]Moebius Strike[/skill]-[skill]Horns of the Ox[/skill] as it usually works out great for me.

I too see the merits of enchant stripping, I just use [skill]Rend Enchantments[/skill]

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

L.J., Bobby2,

Thanks for the suggestions. I'll try some form of the builds/skills mentioned this weekend or whenever I get to Guild Wars next.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

If your going to start in TA/Gvg/HA then ya asking for help is useful (or making a transition to them)

but if your going into RA, just test around a bit and feel the basic's.

Also
[card]Siphon Strength[/card] If you want to (not super common in pvp)
[card]Shroud of Silence[/card]...if you think you can get through monk enchants *puts on flame shield* (I've heard the issues with Shroud o' silence before)
[card]Dash[/card] is always nice >.>

Anyways, try to keep your survival Skills to only 4/3

And about res sig...im gonna get flamed for this

But its not always needed in ra *builds anti flame fortress*
However if you take out res sig, you must make sure your either bringing yourself enough defense/team support to make removing it worthwhile. You may find in RA that res sig just isn't working for you, and you may find that not having it should result in capital punishment.

[card]Assassin's remedy[/card] If I [card]Recall[/card] work's to [card]Mend Condition[/card]'s so you can go into a
[card]Frenzy[/card] and strike [card]Vengeance[/card]

CWUTIDIDTHAR

Malaguard

Ascalonian Squire

Join Date: Nov 2007

Dark

A/

I highly recommend that you look into the Signet Spiker Assassin. It's VERY effective in RA.
Something along these lines:
My Character35

Assassin/Mesmer
Level: 20

Shadow Arts: 12
Deadly Arts: 12

Deadly Paradox (Deadly Arts)
Dancing Daggers (Deadly Arts)
Entangling Asp (Deadly Arts)
Signet of Toxic Shock (Deadly Arts)
Echo [Elite] (Mesmer other)
Augury of Death (Deadly Arts)
Feigned Neutrality (Shadow Arts)
Resurrection Signet ()

Often I use a staff and faster cast time. Insignia is all radiant. Minor Shadow Rune, Superior Deadly Arts rune on headgear.

That build will really teach you a lot about when to run, when to fight, practicing what skills to echo and when.

It's not the "best" build - but it's a solid RA build. The great thing is the hidden spike ability of the augury of death. You can echo the signet of toxic shock versus high armor targets (rangers, warriors, and paragons). That's a .5 second use time, and recharges very quickly (due to deadly paradox). That means you are pumping out energy free armor ignoring damage. Just keep them poisoned.

You can use the knockdown to interupt if you time it right.

And if you coordinate your spikes with someone else, you'll be suprised at how fast people die.

Finally, when you are below 50%, be sure to stance a deadly paradox followed by a Feigned Neutrality, and then run away for a bit and let your energy pool and your health recover.

Weaknesses - Cannot SUSTAIN a heavy pressure (energy runs out). Cannot recover from a heavy spike with regen.
Strengths - ignores most protections, good versus multiple types of opponents. Dual Echoed dancing daggers kills most monks very quickly, especially with the death augury.

And - if two teammates die, you can res them both (echo the res signet).

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Lack of energy managment/100000000000

That is a badly modded assacaster. Which is an overused build now.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

one thing I think assassins are really great at and you fill will 100% find this in pvp: snaring those people who run away...you know what I mean, lots of good spells like Siphon speed and caltrops.

Malaguard

Ascalonian Squire

Join Date: Nov 2007

Dark

A/

Quote:
Originally Posted by Sir Pandra Pierva
Lack of energy managment/100000000000

That is a badly modded assacaster. Which is an overused build now. He's right, it's a bad enough build that I got R2 glad off of this build almost exclusively. I know that's not a lot of gladiator, but under the old system, it took a few weeks, and it was fun while I did it.

Sure, I monked, I ritted, I did physical damage sin, I did obsidian earthtank nuker, I did a lot of stuff.

But the signet assassin was a lot of fun, and really tought me a lot about the "give and take" of PvP versus PvE.

Yes - it does have bad e-management. But, it _kills_ very quickly. It interupts, and it has a "protection" mode with regen and high armor. *Shrug*

Instead of shooting down my build like a retarded ass, why don't you post your own build next time?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Never said it didn't work numbnuts, I just said what it was a badly modded assacaster. Never said it didn't work.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Pandra's right. He didn't say your build doesn't work at all, but he's also right in saying it's a badly modded assacaster. The typical A/Mo with SoJ and Castigation Signet is much better. A bit less damage, but it packs an extra KD, some more armour ignoring damage and E-Management.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I can get a glad title playing the oldskool HH/mending whammo in RA as well...

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by ensoriki
And about res sig...im gonna get flamed for this

But its not always needed in ra *builds anti flame fortress*
Every build in RA must have a form of rez unless you're monking. Wow, just wow.

Edit: Yanman can get a glad title playing anything because he is the greatest player in the world.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

rhanoct i'd be happier if you read and understand everything i put about that res sig.

if you don't bring it make sure you have a good enough reason.

I only run res sig 65% of the time instead of 100 or 90 percent.

the results don't differ much when i run or when i dont run it.

i was just trying to say, you can be viable with or without it, just make sure your builds strong enough then to compensate for the lack of res sig.

xx hells paladin xx

xx hells paladin xx

Frost Gate Guardian

Join Date: Aug 2007

virginia

No your a towel [hiGh]

Mo/

Quote:
Originally Posted by L.J
Hey
as Yan mentioned in pvp there isn't just one build you will use, and you will most likely change often, so unless you have enough equipment to suit all different builds you can run(especially in high end pvp) you are probally best using a pvp character. You are going to need the best of the best you can get including superior vigors ect.

If you really want to use shattering assault these skills go fine with it

[skill]Golden Fox Strike[/skill] [skill]Wild Strike[/skill] [skill]Shattering Assault[/skill] (note Wild Strike is also unblockable but doesn't show on here)

Make sure you get an enchant for [skill]Golden Fox Strike[/skill] such as [skill]Assassin's Remedy[/skill] althought a quicker recharging one would be ideal.

That build isn the most creative but not as widely used as the standard sp sin and the SoJ sin.

As for weapons I go with 3 sets- Zealous and +30hp, Vampiric and +30hp, and Ebon +30hp(use this set out of combat and against wars). i find fear me in all forms of pvp is good for a sin with this build

Malaguard

Ascalonian Squire

Join Date: Nov 2007

Dark

A/

Quote:
Originally Posted by Mist Walker Skarloc
Pandra's right. He didn't say your build doesn't work at all, but he's also right in saying it's a badly modded assacaster. The typical A/Mo with SoJ and Castigation Signet is much better. A bit less damage, but it packs an extra KD, some more armour ignoring damage and E-Management. Hey, at least you posted an alternative build, instead of just ripping the one I posted.

I still prefer the A/Me because it only spreads into 2 attributes, as oppsed to 3.

After looking at it some more - and reflecting on the energy management problem, an Assassin's Promise elite might fit the build I posted better - but once again, you'd have to guarantee you can get the kill - then boom, 21 more energy. (13 Shadow 16 DA)

Echoed deadly paradox dancing daggers is decent "spike" damage in RA... well more like heavy pressure. That's all I'm saying.

Did a lot of TA with this build as well. We ran a bonder, 1 disenchanter, and two of these and ran a bunch of 10-win glad points with called spikes. I'm not saying it's perfect, but it does work. And I'm not saying it is ALL that works. This was pre-GWEN - there might be a much better condition signet spiker available to assassins now. I also tinkered with the daggers, signet of midnight, and dual DA signets for more armor ignoring. I found that Echo just added more flexibility.

My initial frustration with "Panda" was that his only comment was too take a trolling pot-shot at my post, and not to constructively add to the initial poster's request. Whatever.. It's lame that I wrote this much in response.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Not really if you do pay attn in a sense I did point out a different build the other assacasters. also why are you echoing dancing daggers? If you are so hot on dmg why not echo the signet instead?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

[card]Echo[/card][card]Dancing Daggers[/card]

I prefer Dervish/Necromancers [card]Echo[/card] [card]Mending[/card] =P
Its more effective.

Echoing Entangling asp would be far more effective seriously.

Anyways to OP,

Don't show [card]Ignorance[/card] (thats my job) go into RA LEEROY in >.> Have everyone complain and then do it again.

Rinse and repeat until you understand the fundamentals.

Builds don't make you smart, builds don't give you skill.
Only steroids do that >.>

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

To get back on topic (the Shattering Assault chain) I suggest [skill]Aura of Thorns[/skill], because it compensates for the chain's lack of a snare, it's long-lasting, cheap, and the effect is just minor enough to stay under the radar of most enemy enchant removal.

Malaguard

Ascalonian Squire

Join Date: Nov 2007

Dark

A/

Quote:
Originally Posted by Sir Pandra Pierva
Not really if you do pay attn in a sense I did point out a different build the other assacasters. also why are you echoing dancing daggers? If you are so hot on dmg why not echo the signet instead? Echoed DD was much better versus protted targets (reversal, vengeful weapon, prot spirit, etc).
Echoed signet much better versus high armor targets, as I stated in original post.

And you are right, it's not a unique build by any means.
And versus a prot monk - echoing the EA was by far the preferable means of interupts and stopping kiting.

Echo can take a versatile build, and give it even more options. With careful use of the echo, it was also possible to have nearly permanent +7 regen and +80 armor - just depends on what you want to do with the build.

Yeah yeah - there's faster spikers (Blades of Steel Sin), even more so now with GWEN out. And that's my sin of choice for brainless AB.

And for GvG sin - I prefer the mindgames stuff. Shadowstep dual teams that were really fun to play. I've watched some of the top 100 run it sometimes as well(better than me of course). There's a guild called laptop ninja's or something like that. I'm at work and can't think of the name now. Inspired use of assassins. Once again, very effective use of the assassin and "harrying" tactics. Obviously very different from PvE.

The archane echoed shadowform dual assassin team is also something you can look into - if the enemy team does not have indirect disenchant, they are screwed (unless you make an error). The build is based on keeping up SF 100% of the time, and chipping down the opponents in the meantime. Six months ago, I saw a guy do this in HA for about 15 minutes with a hero sin to copy the SF from, really pissed off our balanced team - but we simply did not have a counter for it. Eventually we body blocked and chased his hero out of range, or he misclicked. Dunno which it was. Point being - it was annoying - and brilliant.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I was testing it out myself. And I see your point. I made that post before testing it.

Malaguard

Ascalonian Squire

Join Date: Nov 2007

Dark

A/

Quote:
Originally Posted by Sir Pandra Pierva
I was testing it out myself. And I see your point. I made that post before testing it. Anyhow - I shouldn't have PMS'ed on you like that.
<---- forum noob.

Thanks for testing it. And your initial comment still is true = E-management/100000000.

Definitely a problem for the build.

Maybe the build would be better with 2 less shadow arts and 1 less deadly arts and 10 more in Inspiration - and take power drain instead of deadly augury.

The beauty of the deadly augury is one second before engaging the (poor to average experience) monk thinks - oh, a standard assassin caster. 3 seconds later, the monk has 20% health left, and one chance to cast the right spell which will save their butt... oh noes, they are entangled and on the ground, and the signet sin just popped off the 100 armor ignoring damage signet.... dead.

A good monk may pre-prot, but even that isn't enough sometimes, with the max energy pool, the signet sin may be able to create enough pressure that the monk may still die, and he certainly won't be healing team-mates.

Great monks can handle this build no problem. But it will cause them to have to _really_ focus on what they are doing.