The Eye of the North...
This outpost was named after the name of the game. Considered the biggest building in Guild Wars. Contains the Hall of Monuments for every hero that helped save the world.
Yet, it seems quite... useless, or at least needs some more attention.
The Eye of the North has some nice assets in it. Contains almost every merchant from dye to runes. Contains storage, skill trainer, and the infamous hall of monuments, but (minus HoM) Eye of the North is just another town, and from my experiences, doesn't get as much attention as Lion's Arch or Kamadan.
Let's look at the names of all the Guild Wars games.
Guild Wars Prophecies: Flame Seeker Prophecies, the main campaign
Guild Wars Factions: Luxon and Kurzick FACTIONS play a big role in this campaign
Guild Wars NightFall: Stop Verash Ossa from helping Night Fall onto Elona
Guild Wars Eye of the North: Stop the Destroyers.
Eye of the North has almost nothing to do with the main storyline in this campaign. Sure, you can say it's to protect the Northern Stronghold from the Destroyers, but as the Campaign goes on (SPOILER) it seems that the dwarves are the ones that truely need protecting.
My point overall being, Eye of the North outpost does NOT have enough aspects for being named after the game, or being the biggest outpost in the game, or hell even having the Hall of Monuments. Why? Because it doesn't bring players to the outpost.
Many players that have all games still choose to hang around Lion's Arch and Kamadan for their trading. Many players go to the Eye of the North for the Hall of Monuments, not for the Eye of the North outpost. I've hardly ever been to the Eye of the North, infact I hardly ever go to the Hall of Monuments either.
These are the quests that are in EotN
* Artificer Mullenix: Charr Invaders
* Artificer Mullenix: Mano a Norn-o
* Artificer Mullenix: Service: Practice, Dummy
* Artificer Mullenix: Service: In Defense of the Eye
2 of which are solo quests, 1 masters
These are the quests in the Hall of Monuments
* Gwen: Fire and Pain
* Gwen: Then and Now, Here and There
* Scrying Pool: Northern Allies
* Scrying Pool: The Knowledgeable Asura
* Scrying Pool: The Missing Vanguard
Note: Any abandoned or completed primary quest can also be regained at the Scrying Pool.
(credit goes to http://gw.gamewikis.org/wiki/Quests_...f_the_North%29 for the information)
There needs to be more things in the Eye of the North to make it seem like a very important outpost.
I have some suggestions...
(NOTE: My main suggestion is just buffing up the Eye of the North and the Hall of Monuments, if you disagree with the suggestions I'm about to list, it's okay to let me know, but just beaware I could careless what they add to the Eye of the North, as long as it get some attention and buffing)
1) More quests
2) Challenge mission
3) Add more rewards to Hall of Monuments. The only real one is the Rainbow Phoenix
4) A Dungeon
Go ahead and post your own ideas.
t

