W/Mo Builds....
sagilltwins
Hey Guys i'm just wondering what builds you guys use as a W/Mo. with Axe.
Thanks in advance
Here is my build:
[card]Eviscerate[/card][card]Executioner's Strike[/card][card]Cyclone Axe[/card][card]Distracting Blow[/card][card]Sprint[/card][card]Healing Signet[/card][card]Mending Touch[/card][card]Rebirth[/card]
Any Suggestions on fixes?
Thanks in advance
Here is my build:
[card]Eviscerate[/card][card]Executioner's Strike[/card][card]Cyclone Axe[/card][card]Distracting Blow[/card][card]Sprint[/card][card]Healing Signet[/card][card]Mending Touch[/card][card]Rebirth[/card]
Any Suggestions on fixes?
deluxe
Builds that dont use monk skills, unless it's mending touch.
Squishy ftw
If you'd insist on playing W/Mo I'd go with:
[skill]dismember[/skill] [skill]agonizing chop[/skill] [skill]disrupting chop[/skill] (ye,I just love interrupting with my warrior lol) [skill]triple chop[/skill] [skill]flail[/skill] [skill]enraging charge[/skill] [skill]mending touch[/skill] and since your monk you can pack some hard rez perhaps as 8th skill.
[skill]dismember[/skill] [skill]agonizing chop[/skill] [skill]disrupting chop[/skill] (ye,I just love interrupting with my warrior lol) [skill]triple chop[/skill] [skill]flail[/skill] [skill]enraging charge[/skill] [skill]mending touch[/skill] and since your monk you can pack some hard rez perhaps as 8th skill.
wetsparks
If I go w/mo it is to use rebirth when I am h/h in hard mode. You can usually tell when your party is about to wipe and get out of there, the h/h can't and will die and I use rebirth to get them alive and out of agro range.
Marty Silverblade
[card]Eviscerate[/card][card]Executioner's Strike[/card][card]Agonizing Chop[/card][card]Cyclone Axe[/card][card]Flail[/card][card]Healing Signet[/card][card]Mending Touch[/card][card]Rebirth[/card]
Swap Cyclone Axe for another attack if you don't like it, don't do anything dumb like use healing prayers, etc.
Only monk skills that should see your bar are:
[card]Rebirth[/card][card]Mending Touch[/card][card]Succor[/card][card]Purge Signet[/card][card]Holy Veil[/card] You'll only need HV if your Monks suck though.
Swap Cyclone Axe for another attack if you don't like it, don't do anything dumb like use healing prayers, etc.
Only monk skills that should see your bar are:
[card]Rebirth[/card][card]Mending Touch[/card][card]Succor[/card][card]Purge Signet[/card][card]Holy Veil[/card] You'll only need HV if your Monks suck though.
sagilltwins
Quote:
Originally Posted by Marty Silverblade
[card]Eviscerate[/card][card]Executioner's Strike[/card][card]Agonizing Chop[/card][card]Cyclone Axe[/card][card]Flail[/card][card]Healing Signet[/card][card]Mending Touch[/card][card]Rebirth[/card]
Swap Cyclone Axe for another attack if you don't like it, don't do anything dumb like use healing prayers, etc.
Only monk skills that should see your bar are:
[card]Rebirth[/card][card]Mending Touch[/card][card]Succor[/card][card]Purge Signet[/card][card]Holy Veil[/card] You'll only need HV if your Monks suck though. some ppl perfer res chant over rebirth, what do you think?
Swap Cyclone Axe for another attack if you don't like it, don't do anything dumb like use healing prayers, etc.
Only monk skills that should see your bar are:
[card]Rebirth[/card][card]Mending Touch[/card][card]Succor[/card][card]Purge Signet[/card][card]Holy Veil[/card] You'll only need HV if your Monks suck though. some ppl perfer res chant over rebirth, what do you think?
iridescentfyre
Quote:
Originally Posted by sagilltwins
some ppl perfer res chant over rebirth, what do you think?
Res Chant is better because it can (and should) be used during a fight.
Rebirth is useful in one very specific situation: when your teammates are all dead. Thus, in order for Rebirth to actually be useful, your team needs to suck badly enough for them to near-wipe... and frankly if that's happening, you need to face the reality that you were unprepared, the builds you brought were inadequate and/or didn't take into account the dangers you'd be facing, and you'd probably save time in the long run by just starting over, preferably with heroes. Even if you do Rebirth your entire team back to life safely, you're no better prepared to finish, and you have death penalty on top of it.
One or two deaths every now and then is expected and realistic. Being able to deal with those deaths before more deaths occur is what makes Res Chant better than Rebirth.
Rebirth is useful in one very specific situation: when your teammates are all dead. Thus, in order for Rebirth to actually be useful, your team needs to suck badly enough for them to near-wipe... and frankly if that's happening, you need to face the reality that you were unprepared, the builds you brought were inadequate and/or didn't take into account the dangers you'd be facing, and you'd probably save time in the long run by just starting over, preferably with heroes. Even if you do Rebirth your entire team back to life safely, you're no better prepared to finish, and you have death penalty on top of it.
One or two deaths every now and then is expected and realistic. Being able to deal with those deaths before more deaths occur is what makes Res Chant better than Rebirth.
sagilltwins
Quote:
Originally Posted by iridescentfyre
Res Chant is better because it can (and should) be used during a fight.
Rebirth is useful in one very specific situation: when your teammates are all dead. Thus, in order for Rebirth to actually be useful, your team needs to suck badly enough for them to near-wipe... and frankly if that's happening, you need to face the reality that you were unprepared, the builds you brought were inadequate and/or didn't take into account the dangers you'd be facing, and you'd probably save time in the long run by just starting over, preferably with heroes. Even if you do Rebirth your entire team back to life safely, you're no better prepared to finish, and you have death penalty on top of it.
One or two deaths every now and then is expected and realistic. Being able to deal with those deaths before more deaths occur is what makes Res Chant better than Rebirth. lol i see where you're going here
Rebirth is useful in one very specific situation: when your teammates are all dead. Thus, in order for Rebirth to actually be useful, your team needs to suck badly enough for them to near-wipe... and frankly if that's happening, you need to face the reality that you were unprepared, the builds you brought were inadequate and/or didn't take into account the dangers you'd be facing, and you'd probably save time in the long run by just starting over, preferably with heroes. Even if you do Rebirth your entire team back to life safely, you're no better prepared to finish, and you have death penalty on top of it.
One or two deaths every now and then is expected and realistic. Being able to deal with those deaths before more deaths occur is what makes Res Chant better than Rebirth. lol i see where you're going here
Brian the Gladiator
The only people that I would put [skill=text]resurrection chant[/skill] on are mesmers with fast casting or eles with glyph sac. The res of choice for someone that is neither of these would be [skill=text]flesh of my flesh[/skill] or [skill=text]death pact signet[/skill].
sagilltwins
Quote:
Originally Posted by Brian the Gladiator
The only people that I would put [skill=text]resurrection chant[/skill] on are mesmers with fast casting or eles with glyph sac. The res of choice for someone that is neither of these would be [skill=text]flesh of my flesh[/skill] or [skill=text]death pact signet[/skill].
yea but as a w/mo you can't use Flesh or Death Pact.
Mist Walker Skarloc
I actually won a Glad Point using:
[skill]Sever Artery[/skill]
[skill]Gash[/skill]
[skill]Final Thrust[/skill]
[skill]Frenzy[/skill]
[skill]Orison of Healing[/skill]
[skill]Healing Hands[/skill]
[skill]Healing Breeze[/skill]
[skill]Mending[/skill]
Promise me you'll never play something like that, though. The only Monk skill I want you to use it Mending Touch.
[skill]Sever Artery[/skill]
[skill]Gash[/skill]
[skill]Final Thrust[/skill]
[skill]Frenzy[/skill]
[skill]Orison of Healing[/skill]
[skill]Healing Hands[/skill]
[skill]Healing Breeze[/skill]
[skill]Mending[/skill]
Promise me you'll never play something like that, though. The only Monk skill I want you to use it Mending Touch.
sagilltwins
Quote:
Originally Posted by Mist Walker Skarloc
I actually won a Glad Point using:
[skill]Sever Artery[/skill]
[skill]Gash[/skill]
[skill]Final Thrust[/skill]
[skill]Frenzy[/skill]
[skill]Orison of Healing[/skill]
[skill]Healing Hands[/skill]
[skill]Healing Breeze[/skill]
[skill]Mending[/skill]
Promise me you'll never play something like that, though. The only Monk skill I want you to use it Mending Touch. lol of course i'll never play something like that. And plus if you don't want anyone playing it, why would you post it then? XD
[skill]Sever Artery[/skill]
[skill]Gash[/skill]
[skill]Final Thrust[/skill]
[skill]Frenzy[/skill]
[skill]Orison of Healing[/skill]
[skill]Healing Hands[/skill]
[skill]Healing Breeze[/skill]
[skill]Mending[/skill]
Promise me you'll never play something like that, though. The only Monk skill I want you to use it Mending Touch. lol of course i'll never play something like that. And plus if you don't want anyone playing it, why would you post it then? XD
Bobby2
[skill]Triple Chop[/skill][skill]Cyclone Axe[/skill][skill]Vigorous Spirit[/skill] worked for me in AB
*runs like hell*
*runs like hell*
Marverick
First of all, Warriors shouldn't be running away in party wipe situations. You have high armor and can survive the longest, and death penalty doesn't hurt you nearly as much as that stupid Ele who runs around with Superior Energy Storage. You should stay behind to hold off aggro to let as many other people run away as possible. Have your Healing Monk or Rit take Rebirth so they can rez if needed. Monks shouldn't be rezzing in mid-combat so having an out of combat rez for them is fine.
[skill]Flesh of my Flesh[/skill] > [skill]Resurrection Chant[/skill] on Warriors because it's full range, so you don't have to break aggro in order to rez someone. Also since you have high armor you wont' be attacked much so you can safely use a Healing Signet to get back to full health.
I kinda like the new [skill]Restful Breeze[/skill] for AB. With all the BA and Cripshots running around you'd be damn lucky to get a Healing Signet off, and since most of them are too stupid to interrupt 1sec casts you can get Restful Breeze off most the time (unless they like spamming interrupts).
[skill]Flesh of my Flesh[/skill] > [skill]Resurrection Chant[/skill] on Warriors because it's full range, so you don't have to break aggro in order to rez someone. Also since you have high armor you wont' be attacked much so you can safely use a Healing Signet to get back to full health.
I kinda like the new [skill]Restful Breeze[/skill] for AB. With all the BA and Cripshots running around you'd be damn lucky to get a Healing Signet off, and since most of them are too stupid to interrupt 1sec casts you can get Restful Breeze off most the time (unless they like spamming interrupts).
Burst Cancel
If you're running W/Mo for mending touch, bring a sig for your res. A 6s res is too damn slow to matter.
Mist Walker Skarloc
Quote:
Originally Posted by sagilltwins
lol of course i'll never play something like that. And plus if you don't want anyone playing it, why would you post it then? XD
They're onto me...
sagilltwins
Quote:
Originally Posted by Burst Cancel
If you're running W/Mo for mending touch, bring a sig for your res. A 6s res is too damn slow to matter.
i don't use res sig on my war cause my team never fully wipes so.... after the mob is dead i just left the monks res and if they are did then i res with rebirth....
and to Mist lol i'm onto u better watch out! XD lol
and to Mist lol i'm onto u better watch out! XD lol