Put Merchant NPCs in Every Dungeon Level
cha thurgga
Just a thought, why not put merchant npcs in every dungeon's level?
Usually halfway through the dungeon people start throwing away crappy white drops just to make space. A merchant npc in there would help a lot
Usually halfway through the dungeon people start throwing away crappy white drops just to make space. A merchant npc in there would help a lot
pumpkin pie
where are the merchant gone to in GWEN??? grrrrrrr, there should be one on every map, make them hard to reach I don't care just put them in every map. !!
Longasc
Very good idea, I happen to trash and salvage things usually in the 2nd level...
VinnyRidira
/signed
We always seems to have no more room in our inventories. Good idea.
We always seems to have no more room in our inventories. Good idea.
Frozy
Well, that depends, some might say it's a part of the challenge.
I don't know about that, but i agree it's really needed in the long dungeons.
Say, add a merchant to Frostmaw's 3rd level...
/signed
I don't know about that, but i agree it's really needed in the long dungeons.
Say, add a merchant to Frostmaw's 3rd level...
/signed
Squishy ftw
/signed
My inventory is almost always full by the time I reach the 3th level.
My inventory is almost always full by the time I reach the 3th level.
pamelf
Absolutely /signed. We have to carry around so much shit that it would be good to get rid of the stuff we pick up.
Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
JeniM
/Signed as most people carry multiple weapons, ID kit, salvage kit, lockpicks, books to fill
Some also carry more than one set of armor
I do however agree here and that it's a choise what you take and how much free space you leave
Some also carry more than one set of armor
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
Rushin Roulette
/signed
A very tough and RICH merchant form all the drops which get ignored
Quote:
Originally Posted by Trelliz
what merchant would set up shop in a dungeon?
|
Olim Chill
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
/signed.
Trub
Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.
Jetdoc
/signed. I'm actually all for this in every explorable area...it's a pain salvaging everything or having to zone back into a town when you get full.
Diddy bow
/signed
it deosnt really half to make sence, just add the feature to to the guys who give the blessings so A-net can be save themselves the trouble of actually addings NPC's.
it deosnt really half to make sence, just add the feature to to the guys who give the blessings so A-net can be save themselves the trouble of actually addings NPC's.
Jaws Of Doom
/partially-signed
I find I rarely have troubles with inventory space unless it is a really long dungeon like Frostmaw's or even the Underworld. If you prepare right for a dungeon, you should have more than enough slots open for all the drops, you just need to use Storage for everything you won't need.
However, it would be handy for areas like Frostmaw's and the Underworld where you can go a very long time without finding a Merchant. I'm just glad that the Fissure has a Merchant with the Forgemaster...
I find I rarely have troubles with inventory space unless it is a really long dungeon like Frostmaw's or even the Underworld. If you prepare right for a dungeon, you should have more than enough slots open for all the drops, you just need to use Storage for everything you won't need.
However, it would be handy for areas like Frostmaw's and the Underworld where you can go a very long time without finding a Merchant. I'm just glad that the Fissure has a Merchant with the Forgemaster...
freekedoutfish
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
The drawfs dug those dungeons, so it makes sense alot of them died in there too. Put those ghosts to work standing next to res shrines.
HawkofStorms
/notsigned
This has been a "problem" that has been around for ages (Tombs runs, UW trips, etc). But really, it would just help create more gold influx into the game unncessaryily. Inflation = bad.
This has been a "problem" that has been around for ages (Tombs runs, UW trips, etc). But really, it would just help create more gold influx into the game unncessaryily. Inflation = bad.
rezabm
Light of Deldrimor has revealed Ghostly Dwarven Merchant.
/signed
/signed
IslandHermet
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
/signed
thedeadlyassassin
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
Sir Pandra Pierva
I usually salvage stuff anyway, but thats because I am trying to make a stack of every mat in the game.
but still an interesting idea probolly wont happen.
/signed with no hope.
but still an interesting idea probolly wont happen.
/signed with no hope.
bilateralrope
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
Half-Digested Mass
Decaying Mass
Pungent Mass
Fetid Carapace
No-one said that the merchants were sane.
britnie31
/signed
big time , great idea ... I salvage way too much in here it annoys me
big time , great idea ... I salvage way too much in here it annoys me
RPGmaniac
Quote:
Originally Posted by rezabm
Light of Deldrimor has revealed Ghostly Dwarven Merchant.
/signed |
Maybe put one merchant per dungeon around halfway through. That way you get one chance to merch before continuing. If you miss it and fill up, too bad.
/signed
Red Sonya
I think you people forgot Anet said they didn't want people hoarding so much, so you either drop it or you salvage it. You weren't meant to be able to take every item of loot home. That's pretty realistic as well. /unsigned make em make decisions and stop making things so easy for them.
CyberNigma
Quote:
Originally Posted by Trub
Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that. /not signed....sorry __________________ PvE helpful Hint # 5612: Farming spiderz is an art form. |
Sir Pandra Pierva
Quote:
Originally Posted by CyberNigma
Design the game for the players first, then deal with the bots, not the other way around...
|
legion_rat
In bold, in red, in freaking sparkly green ink, I dont care. 2nd to 3rd lvl and i am having to dump crap. Make make collectors merchants as well since there is usually one of those in each area.
~the rat~
~the rat~
CyberNigma
Quote:
Originally Posted by Sir Pandra Pierva
I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.
|
As far as the merchants, normally that may be true, but in the case of Guild Wars, perhaps they touched the appropriate dungeon icon on their maps and magically warped there like we do to outposts and towns :-)
cha thurgga
Thanks for all the replies guys
After reading your posts, the 2 main points people who disagree with the idea posted are:
1. That merchants in dungeons do not make sense
2. Bots would take advantage of said merchants
Well for reason number 1, I just thought that since there are collectors inside dungeons as well, adding merchants would be all right. And as other people have posted, "logic" does not really play a big part in guild wars. We have ghosts selling stuff in the realm of torment areas Collectors in the middle of deserts etc.
As for the second reason, hmmm... How about they place the merchant npc somewhere in the middle levels of the dungeon? That way the bots would not abuse said merchant since it would take quite a while to get there, not to mention the number of enemies he has to go through. Putting the merchants in the middle level/s of the dungeons also makes sense to me since that is usually the time people start to have inventory problems
Again, thanks for everyone's inputs.
After reading your posts, the 2 main points people who disagree with the idea posted are:
1. That merchants in dungeons do not make sense
2. Bots would take advantage of said merchants
Well for reason number 1, I just thought that since there are collectors inside dungeons as well, adding merchants would be all right. And as other people have posted, "logic" does not really play a big part in guild wars. We have ghosts selling stuff in the realm of torment areas Collectors in the middle of deserts etc.
As for the second reason, hmmm... How about they place the merchant npc somewhere in the middle levels of the dungeon? That way the bots would not abuse said merchant since it would take quite a while to get there, not to mention the number of enemies he has to go through. Putting the merchants in the middle level/s of the dungeons also makes sense to me since that is usually the time people start to have inventory problems
Again, thanks for everyone's inputs.
legion_rat
something I liked about diablo 2 was the scroll of town portal. This way you could sell all your crap and go back to where you left off. And while I am pretty sure anet cant or will not add this in, something similar would be nice. Maybe a "enemy" that if you do a short quest like bring me this item or kill so and so, and hes a merchant after that.
example
Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."
~the rat~
example
Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."
~the rat~
Olim Chill
Quote:
something I liked about diablo 2 was the scroll of town portal. |
Sir Pandra Pierva
The scroll idea allthough interesting would be quickly exploited, can anyone say DP gone?
legion_rat
Make instance based where if you use a scroll it doesnt clear.
~the rat~
~the rat~
Croco Clouds
/signed,
but merchants wouldn't open a store coz the mobs will eat them eventually
but merchants wouldn't open a store coz the mobs will eat them eventually
freekedoutfish
Quote:
Originally Posted by legion_rat
something I liked about diablo 2 was the scroll of town portal. ...
|
We've all seen this doesnt work 100% with reconnections. At the minute the system only seems to record that information when you disconnect accidently. Imagine if it was doing it constantly on the fly everytime 1000s of players used town portals to move back and forth (assumption).
Scrolls of town portals work better in games like WoW where the entire game is one instance and you're not having to record 1000s of unique instances for each player when they move.
I could be wrong mind, but if it did work it would get exploited. Imagine doing a really hard mission or dungeon in HM and you're at -60dp or you find you need a different build or weapon.
Pull out the scroll of town portal, go to an outpost and change your entire build and remove any dp and then return to where you were.
Besides that would be a far more complicated update then just adding a few drawf'n ghost merchants to dungeons on each level.
MithranArkanere
I'm still for summoned merchants.
Djinn make good ones.
Djinn make good ones.
Nanood
Since the game is based in a fantasy world let's leave the illogical stuff alone and put merchants in the dungeons and one in every explorable area...
Please.
Please.
newbie_of_doom
/signed
wtbmoarcharactarsliektwelve!!!!!
wtbmoarcharactarsliektwelve!!!!!
Pleikki
/notsigned Meh i got like 10 spots room allready so i only pick good drops so why we need it :d