Put Merchant NPCs in Every Dungeon Level

cha thurgga

Frost Gate Guardian

Join Date: Jan 2006

Me/N

Just a thought, why not put merchant npcs in every dungeon's level?

Usually halfway through the dungeon people start throwing away crappy white drops just to make space. A merchant npc in there would help a lot

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

where are the merchant gone to in GWEN??? grrrrrrr, there should be one on every map, make them hard to reach I don't care just put them in every map. !!

Longasc

Longasc

Forge Runner

Join Date: May 2005

Very good idea, I happen to trash and salvage things usually in the 2nd level...

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

/signed

We always seems to have no more room in our inventories. Good idea.

Frozy

Frozy

Frost Gate Guardian

Join Date: Dec 2006

Well, that depends, some might say it's a part of the challenge.
I don't know about that, but i agree it's really needed in the long dungeons.
Say, add a merchant to Frostmaw's 3rd level...

/signed

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

/signed

My inventory is almost always full by the time I reach the 3th level.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Absolutely /signed. We have to carry around so much shit that it would be good to get rid of the stuff we pick up.

Trelliz

Trelliz

Academy Page

Join Date: Oct 2007

N/

/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?

JeniM

Desert Nomad

Join Date: May 2007

W/E

/Signed as most people carry multiple weapons, ID kit, salvage kit, lockpicks, books to fill
Some also carry more than one set of armor


Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
I do however agree here and that it's a choise what you take and how much free space you leave

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

/signed


Quote:
Originally Posted by Trelliz
what merchant would set up shop in a dungeon?
A very tough and RICH merchant form all the drops which get ignored

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
Do you think GW strictly follows "world logic"? Merchs, collectors, crafters, etc. are already found in the middle of deserts, desolate ruins and mob-infested areas. Why not dungeons?

/signed.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed. I'm actually all for this in every explorable area...it's a pain salvaging everything or having to zone back into a town when you get full.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/signed

it deosnt really half to make sence, just add the feature to to the guys who give the blessings so A-net can be save themselves the trouble of actually addings NPC's.

Jaws Of Doom

Jaws Of Doom

Academy Page

Join Date: Dec 2006

USA

R/E

/partially-signed

I find I rarely have troubles with inventory space unless it is a really long dungeon like Frostmaw's or even the Underworld. If you prepare right for a dungeon, you should have more than enough slots open for all the drops, you just need to use Storage for everything you won't need.

However, it would be handy for areas like Frostmaw's and the Underworld where you can go a very long time without finding a Merchant. I'm just glad that the Fissure has a Merchant with the Forgemaster...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
Then make it the NPC a drawf ghost! Nothing can harm a ghost and there are bound to be alot of wondering ghosts in the dungeons *cough drawf ghosts*!

The drawfs dug those dungeons, so it makes sense alot of them died in there too. Put those ghosts to work standing next to res shrines.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
This has been a "problem" that has been around for ages (Tombs runs, UW trips, etc). But really, it would just help create more gold influx into the game unncessaryily. Inflation = bad.

rezabm

rezabm

Frost Gate Guardian

Join Date: Jan 2006

Nightshift Resurrection

R/

Light of Deldrimor has revealed Ghostly Dwarven Merchant.

/signed

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
Cant put logic in it considering the real storage agents in areas were only ghosts NPCs are. and o yea a Ghost merchant LOL a dead guy buys your stuff not very logical.
/signed

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
+1. Although I like the idea and wouldn't mind having it, this guy just summed it up.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I usually salvage stuff anyway, but thats because I am trying to make a stack of every mat in the game.
but still an interesting idea probolly wont happen.
/signed with no hope.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Trelliz
/notsigned

as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
The same reason that they set up in the ring of fire islands. Or the Realm of Torment. Then you have to consider some of the things they purchase off you:
Half-Digested Mass
Decaying Mass
Pungent Mass
Fetid Carapace

No-one said that the merchants were sane.

britnie31

Forge Runner

Join Date: Jun 2007

In HA .. dominating ~

DRKN

/signed

big time , great idea ... I salvage way too much in here it annoys me

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by rezabm
Light of Deldrimor has revealed Ghostly Dwarven Merchant.

/signed
I like that part right there.

Maybe put one merchant per dungeon around halfway through. That way you get one chance to merch before continuing. If you miss it and fill up, too bad.

/signed

Red Sonya

Desert Nomad

Join Date: Jul 2005

I think you people forgot Anet said they didn't want people hoarding so much, so you either drop it or you salvage it. You weren't meant to be able to take every item of loot home. That's pretty realistic as well. /unsigned make em make decisions and stop making things so easy for them.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Trub
Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.
Design the game for the players first, then deal with the bots, not the other way around...

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by CyberNigma
Design the game for the players first, then deal with the bots, not the other way around...
I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

In bold, in red, in freaking sparkly green ink, I dont care. 2nd to 3rd lvl and i am having to dump crap. Make make collectors merchants as well since there is usually one of those in each area.

~the rat~

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Sir Pandra Pierva
I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.
To a point I'd agree. Bots don't affect the average player I'd say that can buy armour and weapons (max stat) from non-fluctuating merchants. Enough money can be had via the non-fluctuating quests and missions as well as merchant trash to get those items. Really only the speculators and high-end buyers I think are probably affected, if even then.

As far as the merchants, normally that may be true, but in the case of Guild Wars, perhaps they touched the appropriate dungeon icon on their maps and magically warped there like we do to outposts and towns :-)

cha thurgga

Frost Gate Guardian

Join Date: Jan 2006

Me/N

Thanks for all the replies guys

After reading your posts, the 2 main points people who disagree with the idea posted are:

1. That merchants in dungeons do not make sense

2. Bots would take advantage of said merchants

Well for reason number 1, I just thought that since there are collectors inside dungeons as well, adding merchants would be all right. And as other people have posted, "logic" does not really play a big part in guild wars. We have ghosts selling stuff in the realm of torment areas Collectors in the middle of deserts etc.

As for the second reason, hmmm... How about they place the merchant npc somewhere in the middle levels of the dungeon? That way the bots would not abuse said merchant since it would take quite a while to get there, not to mention the number of enemies he has to go through. Putting the merchants in the middle level/s of the dungeons also makes sense to me since that is usually the time people start to have inventory problems

Again, thanks for everyone's inputs.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

something I liked about diablo 2 was the scroll of town portal. This way you could sell all your crap and go back to where you left off. And while I am pretty sure anet cant or will not add this in, something similar would be nice. Maybe a "enemy" that if you do a short quest like bring me this item or kill so and so, and hes a merchant after that.

example

Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."

~the rat~

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
something I liked about diablo 2 was the scroll of town portal.
I loved those. When I first started playing GW, I was a little bummed that they didn't have something similar.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

The scroll idea allthough interesting would be quickly exploited, can anyone say DP gone?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Make instance based where if you use a scroll it doesnt clear.

~the rat~

Croco Clouds

Croco Clouds

Wilds Pathfinder

Join Date: Mar 2007

Montreal, QC, Canada

Divine Illumination [LaZy]

E/A

/signed,

but merchants wouldn't open a store coz the mobs will eat them eventually

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by legion_rat
something I liked about diablo 2 was the scroll of town portal. ...
I loved those too, but I dont think the GWs system could support it. The system would need to record the unique instance your in everytime you enter and leave it. Who you were fighting, who you had killed, your dp, your location, etc etc etc.

We've all seen this doesnt work 100% with reconnections. At the minute the system only seems to record that information when you disconnect accidently. Imagine if it was doing it constantly on the fly everytime 1000s of players used town portals to move back and forth (assumption).

Scrolls of town portals work better in games like WoW where the entire game is one instance and you're not having to record 1000s of unique instances for each player when they move.

I could be wrong mind, but if it did work it would get exploited. Imagine doing a really hard mission or dungeon in HM and you're at -60dp or you find you need a different build or weapon.

Pull out the scroll of town portal, go to an outpost and change your entire build and remove any dp and then return to where you were.

Besides that would be a far more complicated update then just adding a few drawf'n ghost merchants to dungeons on each level.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'm still for summoned merchants.

Djinn make good ones.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Since the game is based in a fantasy world let's leave the illogical stuff alone and put merchants in the dungeons and one in every explorable area...

Please.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

/signed

wtbmoarcharactarsliektwelve!!!!!

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsigned Meh i got like 10 spots room allready so i only pick good drops so why we need it :d