I usually salvage stuff anyway, but thats because I am trying to make a stack of every mat in the game.
but still an interesting idea probolly wont happen.
/signed with no hope.
Put Merchant NPCs in Every Dungeon Level
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Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon? |
Half-Digested Mass
Decaying Mass
Pungent Mass
Fetid Carapace
No-one said that the merchants were sane.
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R
C
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Originally Posted by Trub
Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that. /not signed....sorry ![]() __________________ PvE helpful Hint # 5612: Farming spiderz is an art form. |
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Originally Posted by CyberNigma
Design the game for the players first, then deal with the bots, not the other way around...
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Originally Posted by Sir Pandra Pierva
I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.
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As far as the merchants, normally that may be true, but in the case of Guild Wars, perhaps they touched the appropriate dungeon icon on their maps and magically warped there like we do to outposts and towns :-)
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Thanks for all the replies guys
After reading your posts, the 2 main points people who disagree with the idea posted are:
1. That merchants in dungeons do not make sense
2. Bots would take advantage of said merchants
Well for reason number 1, I just thought that since there are collectors inside dungeons as well, adding merchants would be all right. And as other people have posted, "logic" does not really play a big part in guild wars. We have ghosts selling stuff in the realm of torment areas
Collectors in the middle of deserts etc.
As for the second reason, hmmm... How about they place the merchant npc somewhere in the middle levels of the dungeon? That way the bots would not abuse said merchant since it would take quite a while to get there, not to mention the number of enemies he has to go through. Putting the merchants in the middle level/s of the dungeons also makes sense to me since that is usually the time people start to have inventory problems
Again, thanks for everyone's inputs.
After reading your posts, the 2 main points people who disagree with the idea posted are:
1. That merchants in dungeons do not make sense
2. Bots would take advantage of said merchants
Well for reason number 1, I just thought that since there are collectors inside dungeons as well, adding merchants would be all right. And as other people have posted, "logic" does not really play a big part in guild wars. We have ghosts selling stuff in the realm of torment areas
Collectors in the middle of deserts etc.As for the second reason, hmmm... How about they place the merchant npc somewhere in the middle levels of the dungeon? That way the bots would not abuse said merchant since it would take quite a while to get there, not to mention the number of enemies he has to go through. Putting the merchants in the middle level/s of the dungeons also makes sense to me since that is usually the time people start to have inventory problems
Again, thanks for everyone's inputs.

something I liked about diablo 2 was the scroll of town portal. This way you could sell all your crap and go back to where you left off. And while I am pretty sure anet cant or will not add this in, something similar would be nice. Maybe a "enemy" that if you do a short quest like bring me this item or kill so and so, and hes a merchant after that.
example
Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."
~the rat~
example
Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."
~the rat~
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Originally Posted by legion_rat
something I liked about diablo 2 was the scroll of town portal. ...
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We've all seen this doesnt work 100% with reconnections. At the minute the system only seems to record that information when you disconnect accidently. Imagine if it was doing it constantly on the fly everytime 1000s of players used town portals to move back and forth (assumption).
Scrolls of town portals work better in games like WoW where the entire game is one instance and you're not having to record 1000s of unique instances for each player when they move.
I could be wrong mind, but if it did work it would get exploited. Imagine doing a really hard mission or dungeon in HM and you're at -60dp or you find you need a different build or weapon.
Pull out the scroll of town portal, go to an outpost and change your entire build and remove any dp and then return to where you were.
Besides that would be a far more complicated update then just adding a few drawf'n ghost merchants to dungeons on each level.

