Duncan HM = Impossible?
politicsxxox
Ive been trying to do duncan hm for like the pass freakin week and every single group i was in failed. The beginning part is a pain in the ass. Me , which i play as a obsidian tank , aggros the east mob as soon as they break up. My group stayed back at the door healing me and nuking as i tank. Is this the right procedure or am i doing something wrong? Also if anyone has done Duncan HM , pls tell me how you did it lol. Thks
Sub Frost
The biggest problem in Duncan HM is not killing the 1st group in the 1st try.
When u fail that 1st try, the N will start rising there minions, and if the second group comes close to the first... the monks will link both groups and keep healing the minions, at this stage is very hard to keep going.
When u fail that 1st try, the N will start rising there minions, and if the second group comes close to the first... the monks will link both groups and keep healing the minions, at this stage is very hard to keep going.
politicsxxox
so u kill the necros first?
puffzilla
Don't even try to kill the first group. Once you agroo them. Pull them left as group. If you start fighting them chances are the second group will agroo too. So take 1 party wipe pull them left and rez. If they're still coming pull them left again. I've never had to pull them more the twice. Just depends on your slowest loader. It's really not all that hard. Been through it a few times in HM.
You do need a party that can do enough dmg to kill of that first group before the other one comes back. Keep an eye out for them. Either kill that first group off or hide next to the rez shrine until you can make it into that second room.
GL
You do need a party that can do enough dmg to kill of that first group before the other one comes back. Keep an eye out for them. Either kill that first group off or hide next to the rez shrine until you can make it into that second room.
GL
lungshen
The key is to separete two groups and never let them merge. Took us few tries to figure out the right way to do it, but yeah, pretty much like Puff said.
Pull them to left as far as possible.
Pull them to left as far as possible.
blue.rellik
Quote:
Originally Posted by politicsxxox
Ive been trying to do duncan hm for like the pass freakin week and every single group i was in failed. The beginning part is a pain in the ass. Me , which i play as a obsidian tank , aggros the east mob as soon as they break up. My group stayed back at the door healing me and nuking as i tank. Is this the right procedure or am i doing something wrong? Also if anyone has done Duncan HM , pls tell me how you did it lol. Thks
Problem found
Horseman Of War
next exhibition in the guild wars house of oddities:
the ob tank in duncan- notice the atrophy in the arms... this is mainly caused from too many touch skills penetrating the obsidian flesh hide
the ob tank in duncan- notice the atrophy in the arms... this is mainly caused from too many touch skills penetrating the obsidian flesh hide
je suis ris
When you get to Duncan, have a necromancer or someone standing by the stairs behind a wall. Have a prot monk keeping the necomancer alive. It will take awhile but Duncan will die. We tried it on normal mode and a buddy said it would work just the same in hard mode.
Kryth
Huh? Did it on first try with a pug.
The obsidian tank had grasping earth, to nail enemies. And he was aggroing the groups alone first, nailing them, letting us to nuke them all at the same time. Two nukers one with GoR + meteor shower and the other was savannah heat. One Splinter barrager (which wasn't that useful really) 2 monks and me, as the duncan hunter. Can't even remember the last party member. It wasn't hard at all.
The obsidian tank had grasping earth, to nail enemies. And he was aggroing the groups alone first, nailing them, letting us to nuke them all at the same time. Two nukers one with GoR + meteor shower and the other was savannah heat. One Splinter barrager (which wasn't that useful really) 2 monks and me, as the duncan hunter. Can't even remember the last party member. It wasn't hard at all.
Zilo
so your suppose to aggro that first group right when u come in so they dont join up?
Targuil
It is almost essential to have swap in HM too. There's 2 more groups of spirits.
MYSTERYouse
I know how painful this dungeon can be to PUGit. I was trying to get it done on HM, just for the book - not the drops for about 2 weeks, trying when I was in a mood. My groups failed 12 times (always with other people), but today I finally managed to get into a lucky group and we finished it even with one Ele leaver just before Duncan's chamber.
Aryn Rand
2 ursans the saab 3 necro build 2 eles and one healer boon hero monk. Only the 2 ursans were people the rest were heroes.
hf gl
hf gl
byteme!
Quote:
Originally Posted by politicsxxox
Me , which i play as a obsidian tank
I spotted the problem.
perfect
I tried and failed with several pugs that couldn't even get past the first mob. Everytime, they mob would break aggro off the OB tank and we would wipe over and over.
Then I was lucky to find a tank that had done it 50 times and it showed, never once did he lose the aggro. It was a breeze because he knew exactly where to stand. The problem is you, you need to learn the right spots to prevent aggro leakage.
Then I was lucky to find a tank that had done it 50 times and it showed, never once did he lose the aggro. It was a breeze because he knew exactly where to stand. The problem is you, you need to learn the right spots to prevent aggro leakage.
boxterduke
First of all, you should do all bosses in NM first and then do Duncan in HM to get HM reward.
Now that we got that out of the way, I'll give you my experience:
- Once you enter move back to the door, I know they fixed that but still do it.
- Go back and kill all the touchers in the area so that you have enough running room when facing the dwarves.
- Go around the wall to where the lava is and let your tank pull the dwarves, EoE and Frozen Soil should be up once the tank pulls the mob. Make sure that he holds the aggro and then attack.
- KILL the NECRO as fast as you can before killing anything else, this way it will be way easier.
- Focus on Monks
- If it gets too rough then running away is not shameful.
- Rinse and repeat until you get to Duncan.
- Clear the whole room he is in from mobs, and make sure that you get all popup touchers.
- Now have your teammate that has [card]Swap[/card] to relocate all the spirits away. Don't kill them, just relocate them.
- Duncan himself is very easy.
The main part is finding a group that listens to instructions.
Now that we got that out of the way, I'll give you my experience:
- Once you enter move back to the door, I know they fixed that but still do it.
- Go back and kill all the touchers in the area so that you have enough running room when facing the dwarves.
- Go around the wall to where the lava is and let your tank pull the dwarves, EoE and Frozen Soil should be up once the tank pulls the mob. Make sure that he holds the aggro and then attack.
- KILL the NECRO as fast as you can before killing anything else, this way it will be way easier.
- Focus on Monks
- If it gets too rough then running away is not shameful.
- Rinse and repeat until you get to Duncan.
- Clear the whole room he is in from mobs, and make sure that you get all popup touchers.
- Now have your teammate that has [card]Swap[/card] to relocate all the spirits away. Don't kill them, just relocate them.
- Duncan himself is very easy.
The main part is finding a group that listens to instructions.
Phoenix Tears
duncan Hm is not impossible ..try Vloxen Excavations HM ..that is really impossible -.-
Duncan HM is a Joke vs. Vloxen HM ... not to mention the Boss fight ...
Duncan u need only ur tank to be killed at Ducan and then the Necro will doe the work woth SoZ within some short minutes ... also the "dungeon" is much smaller.
Vloxen has 3 stages and the most annoyings part of the whole add on, which is also in HM the absolute most unbalanced shit piece of this add on ...
loads of lvl 30 monsters, which get revivd to FULL Health every 2 minutes around..sometimes, these dumb foes stand so dumb in the way, that u get forced to fight them, to pass the way, but that results then easily in a mass brawl, which takes far longer to 2 minds to end it and so have these enemies naturally easily the chance to merge into a huge group of enemioes, that becomes very quick unable to be killed, before u get party wiped...
then u get kciked back at the damn shrine and before ur again ready to fight, those stupid damn foes are all again rezzen and have full hp naturall -.-
This shit was in NM still heavily imba ..in HM its FAR more ...
but why care in PvE for balancing ..its only pve -.- this places shows, how less anet cares for pve balancing -.-
Duncan HM is a Joke vs. Vloxen HM ... not to mention the Boss fight ...
Duncan u need only ur tank to be killed at Ducan and then the Necro will doe the work woth SoZ within some short minutes ... also the "dungeon" is much smaller.
Vloxen has 3 stages and the most annoyings part of the whole add on, which is also in HM the absolute most unbalanced shit piece of this add on ...
loads of lvl 30 monsters, which get revivd to FULL Health every 2 minutes around..sometimes, these dumb foes stand so dumb in the way, that u get forced to fight them, to pass the way, but that results then easily in a mass brawl, which takes far longer to 2 minds to end it and so have these enemies naturally easily the chance to merge into a huge group of enemioes, that becomes very quick unable to be killed, before u get party wiped...
then u get kciked back at the damn shrine and before ur again ready to fight, those stupid damn foes are all again rezzen and have full hp naturall -.-
This shit was in NM still heavily imba ..in HM its FAR more ...
but why care in PvE for balancing ..its only pve -.- this places shows, how less anet cares for pve balancing -.-
lennymon
hmm, I sense some frustration...
Phoenix Tears
Quote:
Originally Posted by lennymon
hmm, I sense some frustration...
ya ,somethign must be really changed on that part of the dungeon ...
either removed this unbalanced damn stuff with the full health revivs per 2 minutes, or let this revive effect be deactivated, as long a Frost Soil Ghost is there ...
this way, players would have a chance to normallly kill the enemies, whiout being foreced to rush through the place, in hope to be quick enough away, before somethign rezzes and can attack you again
I tried Vloxen Hm yesterday with a really very good team, that had in this dungeon absolute NO Problems, until we met on those god damn imba ancient lvl 30 monsters on Stage 3
We were ever only fighting the first monsters or trying to rezz people....we couldn#t move away, because someone was ever dead and killing those damn foes takes far to long, before u've killed anything there, half of ur previous killed foeds will be again with full health alive -.- and naturally no DP ..whats naturally unfair enough, but its ya only pve ..shit on pve balancing >.>
either these thigns need to be changed, or in HM they should give us more time, before they respwn ..instead of 2 Minuts, which are laughable much too less, players should have 5 mins
PS. HM Vloxen is the lat dungeon I need, before I've done all...
so I made HM >Duncan before that and compared to Vloxen was Duncan the absolute joke...with the tactica mentioned above
either removed this unbalanced damn stuff with the full health revivs per 2 minutes, or let this revive effect be deactivated, as long a Frost Soil Ghost is there ...
this way, players would have a chance to normallly kill the enemies, whiout being foreced to rush through the place, in hope to be quick enough away, before somethign rezzes and can attack you again
I tried Vloxen Hm yesterday with a really very good team, that had in this dungeon absolute NO Problems, until we met on those god damn imba ancient lvl 30 monsters on Stage 3
We were ever only fighting the first monsters or trying to rezz people....we couldn#t move away, because someone was ever dead and killing those damn foes takes far to long, before u've killed anything there, half of ur previous killed foeds will be again with full health alive -.- and naturally no DP ..whats naturally unfair enough, but its ya only pve ..shit on pve balancing >.>
either these thigns need to be changed, or in HM they should give us more time, before they respwn ..instead of 2 Minuts, which are laughable much too less, players should have 5 mins
PS. HM Vloxen is the lat dungeon I need, before I've done all...
so I made HM >Duncan before that and compared to Vloxen was Duncan the absolute joke...with the tactica mentioned above
Sirius-NZ
Now that I remember that, yeah, Vloxen HM was difficult the time I was there, but not impossibly difficult... although I was in a group of 8 people from the same alliance, including one guy with an incredibly powerful tank...
You pretty much just have to get through the groups before the one behind you respawns, and once you're taking on the boss, try to avoid them as much as possible.
You pretty much just have to get through the groups before the one behind you respawns, and once you're taking on the boss, try to avoid them as much as possible.
freekedoutfish
I've found that a team full of nukers, monks and a tank seems to wipe all slaver's dungeons (NM and HM). I did Duncan a few weeks ago on HM with that kinda of team and it went easily. It tooks ages but it worked.
They also used the swapping trick to kill Duncan.
I just laugh at how dependant the elite dungeons are on elementals in GWEN. Now its easy to find a team as a nuker .
They also used the swapping trick to kill Duncan.
I just laugh at how dependant the elite dungeons are on elementals in GWEN. Now its easy to find a team as a nuker .
Mark Nevermiss
I am not sure about Vloxen HM but I did it in NM with H/H and it was a real walk in the park.
boxterduke
I did Volxen in NM with a h/h and its doable, just kill and run away.
In HM however, it was a different story, full team of people and we had trouble at the part were you die and get trasferred to the biggining of the dungeon and then all mobs rez again.
We were able to do it at the end but yeah it was kinda annoying.
In HM however, it was a different story, full team of people and we had trouble at the part were you die and get trasferred to the biggining of the dungeon and then all mobs rez again.
We were able to do it at the end but yeah it was kinda annoying.
Turbobusa
I did vloxen using a discordway-like team. as long as ou target the necros first, you're fine. the end is tough. I'll try next time with a dervish smite team.