
Upgrades and Inscriptions:
Inscriptions
"Serenity Now" (10%)
Axe
Axe Grip of Deathbone (20%)
Axe Grip of Defense (+5)
Vampiric Axe Haft (3/-1)
Bow
Bow Grip of Defense (+5)
Sundering Bowstring (19%)
Hammer
Hammer Grip of Enchanting (19%)
Scythe
Scythe Grip of Enchanting (20%)
Staff
Defensive Staff Head (+5)
Staff Wrapping of Enchanting (19%)
Wand
Wand Wrapping of Memory (20%)
Greens
Villnar's Claw
Hand of the Forgotten
Golds
Shocking Shadowblade of Swordsmanship
Lightning Dmg: 15-22 (Req. 13)
Damage +14%
Health Regeneration -1
Swordsmanship +1 (Chance: 19%)
Not Inscriptable
Hale Smiting Staff
Halves Skill recharge of Skills (Chance: 20%)
Energy +10
Holy Dmg 11-22 (Req. 12 Smiting)
Halves casting time of spells (Chance: 10%)
Health +29
Not Inscriptable
Truncheon
Dark Dmg: 11-22 (Req. 8 Blood Magic)
Energy +5 (while Health is obove 50%)
Not Inscriptable
Sundering Longbow of Enchanting
Piercing Dmg 15-28 (req. 13)
Damage +15 (while Health over 50%)
Armor penetration +20% (chance: 19%)
Enchantments last 19% longer
Not Inscriptable
Sundering Chaos Axe of Axe Mastery
Slashing Dmg 6-28 (Req. 13)
Damage +20% (while Hexed)
Armor penetration +10% (8%)
Axe Mastery +1 (15% chance)
Not Inscriptable
Defensive Holy Staff
Energy +10
Fire Dmg 11-22 (Req. 10 Divine Favor)
Halves casting time of spells (9%)
Halves skill recharge of spells (10%)
Armor +5
Not Inscriptable
Sundering Recuve Bow
Piercing Dmg 14-28 (Req. 8)
+14% Dmg (if Health over 50%)
Armor penetration 10% (9%)
Not Inscriptable
Silencing Storm Bow of Defense
Piercing Dmg 15-28 (Req. 13)
Damage +15%
-5 Energy
Lengthens Dazed Duration by 33%
Armor +5
Not Inscriptable