The elite PvE skill 'Ursan Blessing' has been the focus of quite some attention lately with opinions ranging between 'best thing since sliced bread' and 'remove all PvE skills from the game'. Of particular interest has been the use of several ursan players in the Domain of Anguish elite area which UB converts to a stomping ground for anybody who knows how to press 1 - 2 - 3.
PvE only skills are somewhat overpowered by default, that's exactly the idea why they were introduced and why they are PvE only. However, you cannot have it too good, ridiculously overpowered skills ruin a multiplayer game experience as effectively as cheats would. In combining UB and DoA we have a case of a ridiculously overpowered skill but the reason for that doesn't lie directly in UB which is only 'reasonably' overpowered for most of the game. The culprit is another PvE 'skill', the Lightbringer title track which provides additional benefits in DoA. The effects of LB are also balanced by the same criteria - a high ranking player is somewhat overpowered while displaying the title. However, these two PvE only mechanics combine multiplicatively which means that a player with UB and LB title goes beyond overpowered all the way to broken.
Then how can this be fixed? If we rebalance UB with DoA in mind, UB will be a really crappy skill everywhere else. My suggestion to resolve the situation is to either:
(a) change UB (and other blessings) so that you can only be in ursan form if you are displaying your Norn reputation title, or
(b) change UB (and other blessings) so that if you are not displaying your Norn reputation title, UB works as if you had zero ranks in that title.
Of these two, (a) is the more extreme option and requires more coding (you have to take into account title switching while in form) whereas (b) is very easy to implement. Both of them meet the objective of preventing excessive cumulation of PvE bonuses.
About my motivation for doing this - I'm not trying to kill the bear but to save it. As it is now, it is really broken and there will be a nerf, it's just a question of when and which kind. The solution that I am suggesting would end the most glaring abuse while leaving the skill unaffected for the rest of the game.
Edited by Celestial Beaver: It's probably worth linking to the existing thread also discussing this topic which can be found here. We'll leave this thread open for now.
How to 'nerf' the bear
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I am just wandering if OP have "exploited" the good old bear?
Why I am wandering about the motives behind wanting to nerf the bear. I don't see the point in getting rid of it because, if you want a more challenging game, DON'T BRING URSAN BLESSING WITH YOU. since you choose to bring that skill with you.... well lol...
Besides
1) I have not done DoA before and do not know that Ursan Blessing is actually that powerful, yes have it unlocked, but I did not use it because I prefer my other elite.
2) If Ursan blessing is indeed that powerful, I would love for it to remain and when its time for me to abosolutely must complet the DoA quest I would love to have that advantage too.
so i think /not signed.
Why I am wandering about the motives behind wanting to nerf the bear. I don't see the point in getting rid of it because, if you want a more challenging game, DON'T BRING URSAN BLESSING WITH YOU. since you choose to bring that skill with you.... well lol...
Besides
1) I have not done DoA before and do not know that Ursan Blessing is actually that powerful, yes have it unlocked, but I did not use it because I prefer my other elite.
2) If Ursan blessing is indeed that powerful, I would love for it to remain and when its time for me to abosolutely must complet the DoA quest I would love to have that advantage too.
so i think /not signed.
A
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Please don't make this another 'nerf/don't nerf UB' thread, we have those all around the place. Instead, we should discuss that given that UB is broken in DoA and thus a barn-sized target for the nerfbat (TM), what would be the path of action with the least game-wide consequences while still addressing the core problem. I've tested UB here and there and while being good elsewhere it's game shattering only in combination with the LB effect (and arguably, but to a lesser extent with Vanguard rep vs. charr and Dwarven rep vs. destroyers - all of which my suggestion would fix). As I demonstrated elsewhere, when the LB bonus doesn't apply there's a build with very similar characteristics and performance as the bear while being totally PvP valid - the touch ranger. When you consider potential remedies, keep that build in mind as a reference point and ask yourself whether your proposed fix makes the bear better or worse than it.
Remove UB, all PvE skills and play-affecting titles. They don't make the game better.
If anet can't maintain a single set of skills that are balanced in all parts of the game, then they have failed at maintaining the game design that was originally in place. If that single set of skills was balanced everywhere, it would be a testament to balanced PvP as well as balanced PvE.
Bring back some of the playskill required by removing broken skills (ie: just about all PvE skills) and mechanics (of enemy mobs and zones).
If anet can't maintain a single set of skills that are balanced in all parts of the game, then they have failed at maintaining the game design that was originally in place. If that single set of skills was balanced everywhere, it would be a testament to balanced PvP as well as balanced PvE.
Bring back some of the playskill required by removing broken skills (ie: just about all PvE skills) and mechanics (of enemy mobs and zones).
It is not me wanting to nerf the bear. If you didn't get my point from the original post, I don't take sides either way. All I'm saying is that given the current state of the game a nerf to UB is highly likely (they nerfed Seed of Life and TNTF! already, SY! is still another potential target). I'm working in damage mitigation mode, trying to find the smallest nerf that would bring UB below ANet's radar. So far only Effendi has done a productive contribution ...
Edit: Avarre, that is one take on the issue but it just isn't going to happen (at least in GW1). Let's try to stay realistic in what we wish and it might even have an effect
Edit: Avarre, that is one take on the issue but it just isn't going to happen (at least in GW1). Let's try to stay realistic in what we wish and it might even have an effect

a
Bears are already less immune to shutdown than a touch ranger since a bear practically must attack between skills to keep energy up whereas a toucher never attacks. Just for gits and shiggles, I found out that those pesky jotuns are pawned hard by a toucher who laughs at everything that they manage to throw at him 
Edit: shaun, did you read what I wrote? No? That's what I though as well ...

Edit: shaun, did you read what I wrote? No? That's what I though as well ...
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Displaying the title will only affect realm of torment/DoA.
I honestly don't see a way to nerf this elite without it dissapearing off skill bars forever.
1 - Remove armor ignoring, We don't even know what type of damage UB does.
2 - Ranged Attack, this has possibly the best potential.
3 - Disallow PvE elite skills in 'elite' areas. - Not sure how this could be done, it's also an option to resolve the DoA, Deep, Warren etc but it doesn't resolve the whole issue that people are complaining about.
In all likelyhood it will be 1 and 2 with a couple of other preconditions to be met as well.
It will be interesting to see how they do it. Will show if they have learnt anything in the last two years about their PvE player base.
I honestly don't see a way to nerf this elite without it dissapearing off skill bars forever.
1 - Remove armor ignoring, We don't even know what type of damage UB does.
2 - Ranged Attack, this has possibly the best potential.
3 - Disallow PvE elite skills in 'elite' areas. - Not sure how this could be done, it's also an option to resolve the DoA, Deep, Warren etc but it doesn't resolve the whole issue that people are complaining about.
In all likelyhood it will be 1 and 2 with a couple of other preconditions to be met as well.
It will be interesting to see how they do it. Will show if they have learnt anything in the last two years about their PvE player base.
The biggest problem with the bear is that it replaces a skills set completely and can be kept up indefinitely. The changes I would make are:
1) All primary attributes are set to 0 while in bear form
2) Zealous weapons do not function in bear form
3) Remove "or Deal" from the energy gained description.
This gives you "God Mode" for 10-30% of the time rather than "above average mode" 100% of the time which would result from nerfing the ursan skills.
1) All primary attributes are set to 0 while in bear form
2) Zealous weapons do not function in bear form
3) Remove "or Deal" from the energy gained description.
This gives you "God Mode" for 10-30% of the time rather than "above average mode" 100% of the time which would result from nerfing the ursan skills.
