I'm new with a rit :)

silentman

Ascalonian Squire

Join Date: Aug 2007

Hello.

I opened a rit and they are really cool.
someone can give me some tips? tactics? how to work?
and what attributes should i use or what people mainly use.

i looked for elites and rit have really sucks elites. anybody can recommened me for one?
btw, i really like spirits, and i use blood song and pain. there are other good spirits?

thanks

Hells_Faithful

Hells_Faithful

Academy Page

Join Date: Oct 2007

The Void

Hells_Followers [HF]

R/W

I dont play my rit very often, nor do I know a lot about play a rit, but I have always no matter what the game was enjoyed playing as a sort of summoner...

I just love the idea of commanding other to do your binding... In early on gameplay this would probably be the best way to play... But beyond my two cents I have no idea...

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.

Good Elites you will probably want to use at some time or another as a rit:

Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.

Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.

If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.

As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]death pact signet[/skill]
... are 3 of the strongest skills available to a Rit.

Learn to use them and you'll tear things to pieces.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I utilize Communion with Spawning and the left overs in Channelling when I spirit spam.

Good elites for spiritors:
[skill]ritual lord[/skill]
[skill]soul twisting[/skill]
[skill]consume soul[/skill]
[skill]Weapon of Quickening[/skill]
[skill]wanderlust[/skill]
[skill]signet of spirits[/skill]

Tactics:

Try to spread your spirits out, as they will all die from 1 AoE spell if you stack them.

There are some good spirits in Nightfall as well.

I mainly use Spawning with whatever, because I have weapons that require spawning. Otherwise, I'll go with Channelling & Restoration.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by The Meth
Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.

Good Elites you will probably want to use at some time or another as a rit:

Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.

Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.

If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.

As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin. When you say Channeling : None... Please, lord, tell me your forgetting Offering Of Spirit.

Spirit Rift, Ancestors Rage, Splinter weapon... Cant go wrong... Or then theres RT healing which is 200x better than a monk healer :P. Then theres the attuned channeler.. Awesome energy management, decent damage.

silentman

Ascalonian Squire

Join Date: Aug 2007

well, i don't like the elite skills who makes my skills recharge faster and all that.. don't really like it. and i don't want to mess by destroying my spirits and then summon them again and so

i mainly use Channelling and Restoration. could you recommend a good spirit of these attributes?

btw, i have few skills that suppose to deal 40 dmg, and it deal only half - 20. i thought lighting dmg is good.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

some of the best elite skills are Offering of Spirit, Weapon of Remedy, Attuned Was Songkai, & Wanderlust.

I don't really like Spirit Light Weapon though...

anyways...

Rits are one of those classes that doesn't have a niche. They can literally be anything. Channeling/Restoration rits are among the strongest support characters out there

If you like spirit summoning, then Rit lord ftw. Serpent's Quickness helps alot for spirits like Shelter, Union, and Displacement for the huge groups you will, inevitably, face in the Factions and Nightfall campaigns.

However....for offensive spirit spamming, all you need is Summon Spirits and something to do besides wanding. I get so bored when i don't do anything but wand. -__-zzZZ

Just find your style and elaborate. good luck.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Qdq Swi
When you say Channeling : None... Please, lord, tell me your forgetting Offering Of Spirit.

Spirit Rift, Ancestors Rage, Splinter weapon... Cant go wrong... Or then theres RT healing which is 200x better than a monk healer :P. Then theres the attuned channeler.. Awesome energy management, decent damage. Good point, I forget to mention nightfall elite skills since when I was looking through the skill lists on wiki I only checked the canthan list

Offering of spirit, Weapon of Fury, Spirits strength and Weapon of Remedy are all pretty good.

Of course, good luck finding rit elite tomes. In the meantime get one of the elites I mentioned up there^

Here's a sample build that works pretty well:
[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]offering of spirit[/skill][skill]life[/skill][skill]recuperation[/skill]

Good other skills to consider taking:
[skill]Spirit Rift[/skill] If you have a dedicated tank this works well, otherwise I find enemies are usually away by the time it goes off.
[skill]warmonger's weapon[/skill] If there is something bad enough that you have to interrupt, this will handle it for you.
[skill]protective was kaolai[/skill] Good armor boost for a duration + a pre-cast heal party
[skill]flesh of my flesh[/skill] or [skill]death pact signet[/skill] If you are expecting deaths.

silentman

Ascalonian Squire

Join Date: Aug 2007

I like Generous was Tsungrai, it's really good skill. and i'm using Channeled Strike.
and what about Vengful Weapon? isn't it good? it save me sometimes.
Spirit Rift almost never strike

thanks for the advices, but most of the elites are fast recharge, gain energy, destroy spirit and so. it's kinda useless by me...

btw, what about Caretaker's Charge? even thought i can't get it now
or maybe elite tome.

[Edit]
what about Vampirism?
is that me or Splinter Weapon doesn't work when i hold item? cause i can't attack with the wand while i'm holding item.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by silentman
is that me or Splinter Weapon doesn't work when i hold item? cause i can't attack with the wand while i'm holding item. You put Splinter Weapon on the physicals, Warriors, Assassins and the like.

And Caretaker's is baed. If you can't find an elite to run, use Expel Hexes or Empathic Removal. Can't see why you don't want Offering though...

silentman

Ascalonian Squire

Join Date: Aug 2007

i don't know.. use energy to active skill that gives me energy? i want something that will deal dmg or will help me in something

but tell me, what do you say about Vampirism? is it good or i should take other spirit?

Generous was Tsungrai and Channeled Strike are not good skills? because nobody recommend about it.
why Caretaker's is bad? and what about Spirit Boon Strike?

one more thing: i don't know where to place the spirits. cause if i want the spirits attack the casters and not be vulnerable of the melees, i can't find good place.

Abbel Calima

Frost Gate Guardian

Join Date: May 2007

The Netherlands

Envoys From Above [soul]

Me/

Quote:
Originally Posted by The Meth
Rit builds are generally less elite-centric then most other professions. By this I mean whereas builds with most classes builds are made around their elite, rits instead choose an elite that supports their other skills.

Good Elites you will probably want to use at some time or another as a rit:

Channeling: None really, non-elite channeling skills rock the elites so hard
Communing: Wanderlust, Weapon of Quickening
Restoration: Spirit Light Weapon
Spawning: All of them are pretty good.

Usually when I run a rit I focus on Channeling and Restoration, picking out the cream of the crop from both skill lists.

If you want to go spammer you should probably get the pve skill Summon Spirits. Unfortunately if you go full spirit spamming in a pug the battle will probably be over before you set up more then 3 or 4 spirits, so Summon spirits will be really useful so you can start out with most of them ready.

As a rit its very good to spread your focus to 3 attributes. I would recommend against trying to do all 4 at once, at that point you are probably getting too thin. How can you forget Weapon of Remedy

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Spirits are like minions, they attack who they want. Therefore, you can't tell them to attack specific monsters all the time.

I try to spread my spirits around if I know there are AoE spellcasters, or Dervishes. Otherwise, I'll stack them in one spot and watch the volley of attacks come from what looks like 1 spirit.

I like Vampirism, but it is tied to Sunspear, so if your Sunspear rank isn't high enough, there are better spirits to bring.

[skill]generous was tsungrai[/skill] is good, but it leaves you at a disadvantage. Loss of weapon and off-hand bonuses, you sac % of life.

[skill]channeled strike[/skill] is okay, but there are better channelling spells.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Abbel Calima
How can you forget Weapon of Remedy
Weapon of Remedy is decent since it deals damage too, but if I'm focusing on healing I would rather use Spirit Light Weapon which will give 30ish health per second for 8-10 seconds depending on spawning rank, while weapon of remedy requires 5 energy for every shot of 70 health steal.

The extreme efficiency of spirit light weapon and the fact that it's more 'fire and forget' vs weapon of remedy which requires a significant investment in time spent casting means spirit light weapon works much better for a channeling/restoration rit which is what I like to play most of the time.

The condition removal of Weapon of Remedy is very nice though if you don't have a group with enough spirits to turn turn Mend Body and Soul into a 3s recharge purge conditions.

Quote:
Originally Posted by silentman
i don't know.. use energy to active skill that gives me energy? i want something that will deal dmg or will help me in something

but tell me, what do you say about Vampirism? is it good or i should take other spirit?

Generous was Tsungrai and Channeled Strike are not good skills? because nobody recommend about it.
why Caretaker's is bad? and what about Spirit Boon Strike?

one more thing: i don't know where to place the spirits. cause if i want the spirits attack the casters and not be vulnerable of the melees, i can't find good place. Unfortunately thats the downside to any created creatures (both spirits and minions): you know they will help somehow, but you don't know how much and against what. Maybe someone very experienced with spirits knows how to place them to select certain targets, but I sure don't. The only thing I can tell you is if you use summon spirit and all the spirits are moved to one spot, they should (hopefully) attack the same target. Spirit Spike!

Splinter weapon should also be used in between battles to prepare for the next. Use it on physical damage dealers, though if you only have 1 or 2 you are free to cast it on yourself and wand for extra damage between castings of other spells.

Keep in mind that the rit non-elite skills are the badass ones, you don't look toward elites for damage, you look toward elites to let you use more of the overpowering non-elite skills.

The reason I don't mention Tsugrai isn't because it's bad, just that the effects of it can be duplicated without a skill: Instead of standing there getting hit, kite away. If you aren't under heavy attack, its pretty useless. Much of the bad/good skill arguments aren't about the bad skills actually outright sucking, its that there are too many good ones to make space for the bad ones. It's about skill bar compression

Channeled strike is decent, but it pales in comparison to the greatness that are Ancestor's rage, Splinter weapon, and Spirit Rift. Again, bar compression.

Caretaker's is better then nothing but I would recommend against using it if you have one of the prior listed ones. It's damage is still subpar to the aforementioned non-elites, and the 'freeness' of it shouldn't be what draws you in. The healing you get with it is kind of random: If you need health you should be kiting and not attacking, if you are at full health its wasted.

Spirit Boon Strike is bad because of its 20 second recharge primarily. Unless a skill is overwelmingly powerful to the point where casting it only once or twice a battle can determine victory, its probably a wasted slot. Most skill bars are very compressed and don't have space for 20 second recharge slots. Also, consider that better spirit placement will keep your offensive spirits health, and defensive spirits (who's effectiveness are determined by their health) are almost all in communing, and cross speccing into channeling just for a 100 heal every 20 seconds really isn't worth it.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by The Meth
Good point, I forget to mention nightfall elite skills since when I was looking through the skill lists on wiki I only checked the canthan list

Offering of spirit, Weapon of Fury, Spirits strength and Weapon of Remedy are all pretty good.

Of course, good luck finding rit elite tomes. In the meantime get one of the elites I mentioned up there^

Here's a sample build that works pretty well:
[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]offering of spirit[/skill][skill]life[/skill][skill]recuperation[/skill]

Good other skills to consider taking:
[skill]Spirit Rift[/skill] If you have a dedicated tank this works well, otherwise I find enemies are usually away by the time it goes off.
[skill]warmonger's weapon[/skill] If there is something bad enough that you have to interrupt, this will handle it for you.
[skill]protective was kaolai[/skill] Good armor boost for a duration + a pre-cast heal party
[skill]flesh of my flesh[/skill] or [skill]death pact signet[/skill] If you are expecting deaths.
Okay thats an OK build... but [skill]recuperation[/skill] is just a waste :S... A mass of 25 energy for a spirit that gets killed in 3 secs... with the nerf on spirit hp and conditions Imho I think supportive spirits are utterly useless... e.g. shelter and what not. Rits can do sooo much more than just spam a couple of regen spirits for atrocius energy cost...

a build I like to use for general PvE would be something like this :

[skill]Offering of Spirit[/skill][skill]Spirit Rift[/skill][skill]Gaze From Beyond[/skill][skill]Essence Strike[/skill][skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill][skill]Bloodsong[/skill][skill]Mend Body and Soul[/skill]

Switch Ancestors Rage/ Mend Body and Soul for a rez If you like. Btw warmongers is an AWESOME skill, I definetly suggest you use it, if theres lots of casters use it insted of Splinter and if theres huddled up mobs go with Splinter.

Quote: Originally Posted by silentman i don't know.. use energy to active skill that gives me energy? i want something that will deal dmg or will help me in something

but tell me, what do you say about Vampirism? is it good or i should take other spirit?

Generous was Tsungrai and Channeled Strike are not good skills? because nobody recommend about it.
why Caretaker's is bad? and what about Spirit Boon Strike?

one more thing: i don't know where to place the spirits. cause if i want the spirits attack the casters and not be vulnerable of the melees, i can't find good place. a) How can you deal damage without energy management?
b) How is gaining energy not helpful?
c) Generous was Tsungrai kills you more often than it saves you.
d) Spirit Boon Strike, have you seen the 20 second recharge?
e) Caretakers is good, but its definetly not helpful in the grand scheme of things.
f) supportive spirits in area... just wait for melee mobs to come to you, spam your spirits a bit behind your party.. they SHOULD be ok. SPREAD them out.. I lay emphasis on the SPREADING out cus AoE ele spells, or 2 swings of a dervs scythe and bang theyr dead.

Quote:
Originally Posted by silentman
I like Generous was Tsungrai, it's really good skill. and i'm using Channeled Strike.
and what about Vengful Weapon? isn't it good? it save me sometimes.
Spirit Rift almost never strike Vengful Weapon.. rofl +60 hp per hit, its not even spammable, this saves you how?! A measly +60hp in 1 hit is not saving you when 4 big fat warriors are attacking you. If you cant use spirit rift properly dont use it. Get a tank (done), target the meleers/ huddled up casters (done), use spirit rift! Durrr....

silentman

Ascalonian Squire

Join Date: Aug 2007

i think Tsungrai is a good cover. i'm using skills that give me something if i'm holding item.

i like to strike by my own and not to use spells on others
therefor i rather the skills that deal dmg. and i'm using skills all the time

splinter weapon may deal 40 dmg only if i'm attacking normal and i'm using spells that deal dmg. Ancestor's rage is quite annoying cause i'm not near foes usually, so i guess i suppose to use it on other and i don't really like this.

Spirit Rift deal a lot of dmg, but it takes too much time untill it deal dmg, and the foes run away.
i'm using Vampirism now. what do you say about that? what spirit should i use instead, if i should?

i understood about Spirit Boon Strike and Caretaker's

[Edit]
i have energy actually. i'm using Essence Strike and +7 energy is pretty good.
and gaining energy is helpful, but i'm ok with energy.

and Vengful Weapon is just good, it is helpful.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by silentman
i think Tsungrai is a good cover. i'm using skills that give me something if i'm holding item.

i like to strike by my own and not to use spells on others
therefor i rather the skills that deal dmg. and i'm using skills all the time

splinter weapon may deal 40 dmg only if i'm attacking normal and i'm using spells that deal dmg. Ancestor's rage is quite annoying cause i'm not near foes usually, so i guess i suppose to use it on other and i don't really like this.

Spirit Rift deal a lot of dmg, but it takes too much time untill it deal dmg, and the foes run away.
i'm using Vampirism now. what do you say about that? what spirit should i use instead, if i should?

i understood about Spirit Boon Strike and Caretaker's

[Edit]
i have energy actually. i'm using Essence Strike and +7 energy is pretty good.
and gaining energy is helpful, but i'm ok with energy.

and Vengful Weapon is just good, it is helpful.
Okay if you liek what you use then use it... but as a rit you could be soooo more effective then just using vengful weapon.... as for spirits intsted of vampirism use bloodsong.

Quote:
Originally Posted by Sir Pandra Pierva
if you like spirits
How about

Rit Lord
Vampirism
Bloodsong
Pain
Boon of Creation
Painful bond
Essence strike
Deathpact Signet.

I have found this build to work pretty in PVE for a spirit spammer. If your gunna spirit spamm in PvE which is just dumb.. atleast use decent spirits.... :S Maybe shadowsong for blindness... or dissonance for interupts? maybe even wanderlust for KDs? Or maybe throw in serpents quickness for even better recharge? And flesh of my flesh is FAR better than deathpact signet...

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

if you like spirits
How about

Rit Lord
Vampirism
Bloodsong
Pain
Boon of Creation
Painful bond
Essence strike
Deathpact Signet.

I have found this build to work pretty in PVE for a spirit spammer.

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

Quote:
Originally Posted by silentman
well, i don't like the elite skills who makes my skills recharge faster and all that.. don't really like it. and i don't want to mess by destroying my spirits and then summon them again and so

i mainly use Channelling and Restoration. could you recommend a good spirit of these attributes?

btw, i have few skills that suppose to deal 40 dmg, and it deal only half - 20. i thought lighting dmg is good.
well rits are OK at dmg but your better off healing/buffing rits are very good at it.
Bloodsong is the best healing summoned spirit availble due to quick cast low energy cost and long duration, not to mention its vamp!

use a healing build example

Restoration 12+1+3
Channeling 12+3
Spawning *what ever is left* +3

Vengeful Weapon
Splinter weapon
Weilders Boon
Mend Body and Soul
Spirit Light
Bloodsong
Ancestors' Rage
Death Pact Signet

((Change Vengeful Weapon for Spirit Light Weapon (E) if you are 20 and have acces to elite skills if not Vengeful Weapon is fine.))
((Change Ancestors' Rage for Energetic Was Lee Sa for energy manigment.))

You dont have to run +3 mods if you have low health or are below 20, but you will be most effective that way.
When useing this build try to keep the spirit near the group so it can attack enemys but keep it between you and the group/enemy so you dont agro (aka monk position) as a rit you are very weak so MOVE ALOT but dont agro try to avoide combat and lose agro if you get some mobs. Bring multiple weapons for energy manigment or attacking.

somthing like that is amazing in groups you do decent dmg with Ancestors' Rage, you give great party support with a good res and splinter weapon, But you also do some awsome heals there not huge but they are quick and low cost great for spamming with some practice youll be mvp of every group/PUG.
GL


Quote:
Originally Posted by Qdq Swi

Vengful Weapon.. rofl +60 hp per hit, its not even spammable, this saves you how?! A measly +60hp in 1 hit is not saving you when 4 big fat warriors are attacking you. If you cant use spirit rift properly dont use it. Get a tank (done), target the meleers/ huddled up casters (done), use spirit rift! Durrr.... Vengful Weapon is a good skill.. proting is for monks.. Vengful Weapon is great beacuse it heals/deals dmg/ and prots (in a way) and at 5 energy its EASLY spammed with weilders.
Vengful Weapon isnt ment to be a healing spell its kinda alittle bit of both throw it on a warrior to help him take out a mob faster and wile hes doing so with his spiffy weapon throw in a good timed weilders for some fun heals. this skill dosnt stink, it may not be the best in HM but it cant be stripped it heals for ~60 and does ~60 dmg in my book thats way better then spaming a bunch of healing spell wile waiting for your blind tank to kill the stupid mob with 30hp left..

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Qdq Swi
Said some good stuff and some things I disagree with You may look at recuperation and laugh "LoL its an just an uber mending" but it is a seriously useful. Unless you are doing one of those stupid cookie cutter builds where absolutely every enemy is on a tank and x number of eles nuke them, it really shines in picking up the little damage that piles up over a battle.

Consider that Light of Deliverance (which atm is THE healing monk elite of choice, with its incredible efficiency) will heal about 11 health per second at a cost of about .83 energy per second. Recuperation will heal 6 health per second at a cost of .55 per second. Recuperation turns out to be 10.9 health per energy per affected character while LoD will give 13.25 health per energy per affected chatace. It will also work on >80% health, which means it will be able to affect more people at the same time. It will work on npcs and allies where LoD doesn't. It only requires 1 cast every 45 seconds, instead of 1 cast every 6 seconds, meaning you won't have to stop kiting or interrupt your damage-dealing spell casts to supply this healing. And it's not elite. You can instantly use Offering of Spirit to get half the energy back. It's only real downside is that it can be killed, which will very rarely happen with good spirit placement.It's funny that you mention recuperation will die in 3 seconds, then later say good spirit placement makes em live just fine Generally you are already having problems if your battles aren't basically over by 45 seconds, but in that case a good caster should have energy management skills (by that I mean the player skill to save energy for another cast of the spirit)

At least you agree with me on vengeful... rits who spam that and weapon of remedy really need to learn to do something more productive.

silentman

Ascalonian Squire

Join Date: Aug 2007

i have Ssyn's Staff and while i'm holding the ashes, i don't have +10 eneryg, no +60 health and no max dmg! sheesh, that's really bothering me and i just noticed that >_<
if i suppose to deal 80 dmg for example, i deal only 20 while i'm holding ashes.

so what so good in holding item, ashes, if i play like i have no staff?

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by thor thunder
well rits are OK at dmg but your better off healing/buffing rits are very good at it.
Bloodsong is the best healing summoned spirit availble due to quick cast low energy cost and long duration, not to mention its vamp!

use a healing build example

Restoration 12+1+3
Channeling 12+3
Spawning *what ever is left* +3

Vengeful Weapon
Splinter weapon
Weilders Boon
Mend Body and Soul
Spirit Light
Bloodsong
Ancestors' Rage
Death Pact Signet

((Change Vengeful Weapon for Spirit Light Weapon (E) if you are 20 and have acces to elite skills if not Vengeful Weapon is fine.))
((Change Ancestors' Rage for Energetic Was Lee Sa for energy manigment.))

You dont have to run +3 mods if you have low health or are below 20, but you will be most effective that way.
When useing this build try to keep the spirit near the group so it can attack enemys but keep it between you and the group/enemy so you dont agro (aka monk position) as a rit you are very weak so MOVE ALOT but dont agro try to avoide combat and lose agro if you get some mobs. Bring multiple weapons for energy manigment or attacking.

somthing like that is amazing in groups you do decent dmg with Ancestors' Rage, you give great party support with a good res and splinter weapon, But you also do some awsome heals there not huge but they are quick and low cost great for spamming with some practice youll be mvp of every group/PUG.
GL




Vengful Weapon is a good skill.. proting is for monks.. Vengful Weapon is great beacuse it heals/deals dmg/ and prots (in a way) and at 5 energy its EASLY spammed with weilders.
Vengful Weapon isnt ment to be a healing spell its kinda alittle bit of both throw it on a warrior to help him take out a mob faster and wile hes doing so with his spiffy weapon throw in a good timed weilders for some fun heals. this skill dosnt stink, it may not be the best in HM but it cant be stripped it heals for ~60 and does ~60 dmg in my book thats way better then spaming a bunch of healing spell wile waiting for your blind tank to kill the stupid mob with 30hp left.. that last bit is just dumb.. im sorry... but Vengful does 60dmg... ok... not bad.. but ur forgetin.. weapon spells DONT stack... a war could do much more damage with splinter than vengful any day.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by thor thunder
well rits are OK at dmg but your better off healing/buffing rits are very good at it.
Bloodsong is the best healing summoned spirit availble due to quick cast low energy cost and long duration, not to mention its vamp!

use a healing build example

Restoration 12+1+3
Channeling 12+3
Spawning *what ever is left* +3

Vengeful Weapon
Splinter weapon
Weilders Boon
Mend Body and Soul
Spirit Light
Bloodsong
Ancestors' Rage
Death Pact Signet

((Change Vengeful Weapon for Spirit Light Weapon (E) if you are 20 and have acces to elite skills if not Vengeful Weapon is fine.))
((Change Ancestors' Rage for Energetic Was Lee Sa for energy manigment.))

You dont have to run +3 mods if you have low health or are below 20, but you will be most effective that way.
When useing this build try to keep the spirit near the group so it can attack enemys but keep it between you and the group/enemy so you dont agro (aka monk position) as a rit you are very weak so MOVE ALOT but dont agro try to avoide combat and lose agro if you get some mobs. Bring multiple weapons for energy manigment or attacking.

somthing like that is amazing in groups you do decent dmg with Ancestors' Rage, you give great party support with a good res and splinter weapon, But you also do some awsome heals there not huge but they are quick and low cost great for spamming with some practice youll be mvp of every group/PUG.
GL

Vengful Weapon is a good skill.. proting is for monks.. Vengful Weapon is great beacuse it heals/deals dmg/ and prots (in a way) and at 5 energy its EASLY spammed with weilders.
Vengful Weapon isnt ment to be a healing spell its kinda alittle bit of both throw it on a warrior to help him take out a mob faster and wile hes doing so with his spiffy weapon throw in a good timed weilders for some fun heals. this skill dosnt stink, it may not be the best in HM but it cant be stripped it heals for ~60 and does ~60 dmg in my book thats way better then spaming a bunch of healing spell wile waiting for your blind tank to kill the stupid mob with 30hp left.. The first bit is even worse, little tip in the future: If you use more then 1 sup (and many will argue any sups) in PvE your word is worth slightly less then a mending wammo. Also how the heck is Wielder's Boon used? As soon as you use vengeful it goes away instantly. Splinter is used up by attackers too fast, and if you cast splinter on a caster just to heal with wielder's boon you invalidate your reason for bringing vengeful in the first place.

Why spam small heals like vengeful when you could be spamming spirit light for 3x as much healing?

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by The Meth
If you use more then 1 sup (and many will argue any sups) in PvE your word is worth slightly less then a mending wammo. You mean there are non-necros who use multipe sups?

No wonder that assassin died so fast.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Vengeful Weapon is the Rit's Reversal of Fortune.

It's not meant to "do only 60 damage" or "heal only 60 damage". It heals back the damage and has the potential to heal even more WHILE damaging the enemy. It will soften the blow at the least. I use it in the same manner of Reversal of Fortune when i resto rit. It's a buffer against the damage in case one of my quick recharge healing spells was used, or to buy time to think of a better spell. Hell, the only differences are the 1 second longer recharge and that it also does damage to an enemy. You'd need 2 spells of at least 5e to do damage and heal. It also opens up an elite slot, if you need OoS instead of WoR.

True, using Wielder's Boon with Vengeful weapon = fail. no dur. it's like using RoF with Dwayna's Kiss, but many rits bring around 3 weapon spells, to which there are plenty of other choices. Splinter weapon on a caster isn't much of a sacrifice because of the low energy cost and recharge. The new balance of this skill makes it less masochistic anyways.

Recuperation IS a good spirit, damnit! I use it all the time to relieve pressure off the monks. Seriously, they get no love. Defensive Spirits have a long range of effect for a REASON! Place this spirit in the back of a battle. If this spirit is killed, your entire group would either be retreating or waiting to be rezzed anyways. Claustrophobic spaces are a problem, 25 energy should be nothing if you use a variety of energy management options like weapon swapping, e-management skills etc. etc...The long recharge hinders the effectiveness and mobility of this spirit. There's no denying that. I just think the pros outweigh the cons on this skill.

Item Spells are strategic. Although they take away the benefits of a weapon and the minimal help from wanding, it's like a 5th weapon slot. Long duration Item Spells like Generous was Tsungrai or (my favorite) Protective was Kaolai, spells that have an effect when you drop them, can give back weapon benefits when you need them the most. Herald's Insignias help absorb some damage if you want to use them.



Silentman: hope this helps ur Rit playing. great profession. have fun.

silentman

Ascalonian Squire

Join Date: Aug 2007

Quote:
Originally Posted by silentman
i have Ssyn's Staff and while i'm holding the ashes, i don't have +10 eneryg, no +60 health and no max dmg! sheesh, that's really bothering me and i just noticed that >_<
if i suppose to deal 80 dmg for example, i deal only 20 while i'm holding ashes.

so what so good in holding item, ashes, if i play like i have no staff? excuse me, someone can answer it please?

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by The Meth
You may look at recuperation and laugh "LoL its an just an uber mending" but it is a seriously useful. Unless you are doing one of those stupid cookie cutter builds where absolutely every enemy is on a tank and x number of eles nuke them, it really shines in picking up the little damage that piles up over a battle.

Consider that Light of Deliverance (which atm is THE healing monk elite of choice, with its incredible efficiency) will heal about 11 health per second at a cost of about .83 energy per second. Recuperation will heal 6 health per second at a cost of .55 per second. Recuperation turns out to be 10.9 health per energy per affected character while LoD will give 13.25 health per energy per affected chatace. It will also work on >80% health, which means it will be able to affect more people at the same time. It will work on npcs and allies where LoD doesn't. It only requires 1 cast every 45 seconds, instead of 1 cast every 6 seconds, meaning you won't have to stop kiting or interrupt your damage-dealing spell casts to supply this healing. And it's not elite. You can instantly use Offering of Spirit to get half the energy back. It's only real downside is that it can be killed, which will very rarely happen with good spirit placement.It's funny that you mention recuperation will die in 3 seconds, then later say good spirit placement makes em live just fine Generally you are already having problems if your battles aren't basically over by 45 seconds, but in that case a good caster should have energy management skills (by that I mean the player skill to save energy for another cast of the spirit)

At least you agree with me on vengeful... rits who spam that and weapon of remedy really need to learn to do something more productive.
Yeah I tend to condradict myself alot... I've never looked at Recup that way... I guess in the long run it could be pretty usefull :P but then it wouldnt work so well with offering of spirit, spirit transfer or any other sacrifical spirit skills... atleast bloodsong gains hp on the way to pwndom.

Quote:
Originally Posted by silentman
excuse me, someone can answer it please? Lets put our brains to good use... staff is 2 handed right? KAY. Urns are 2 handed right? YARP they are... So do you think... *proposterous I know* that MAYBE... Just Maybe... an urn actually replaces your weapon for a short period of time? take this from me... IT DOES. that is tah durrrrest question asked this week.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by silentman
excuse me, someone can answer it please? Depending on the ashes you carry there is a good reason to hold on to it.

[skill]generous was tsungrai[/skill] - heals you (your staff won't)
[skill]channeled strike[/skill] - energy gain when holding ashes
[skill]anguished was lingwah[/skill] - pre cast, then drop the ashes where you want for instant spirit summon
[skill]mighty was vorizun[/skill] - increased defense and more energy than your staff
[skill]protective was kaolai[/skill] - party heal
[skill]resilient was xiko[/skill] - condition removal
[skill]tranquil was tanasen[/skill] - casting while not being interupted
[skill]vengeful was khanhei[/skill] - lifesteal when you are attacked
[skill]attuned was songkai[/skill] - energy cost reduction when casting

There are others too, so depending on what you plan to do and what you face, sometimes holding ashes is better than a staff.

silentman

Ascalonian Squire

Join Date: Aug 2007

i'm using Generous was Tsungrai, that means i'm holding it like allways.

i asked if there's something that i don't know about it, or there's something to do with it. i wanted to know what is better generally, item or staff. you should stop to be so arrogant, Qdq Swi.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Qdq Swi
Yeah I tend to condradict myself alot... I've never looked at Recup that way... I guess in the long run it could be pretty usefull :P but then it wouldnt work so well with offering of spirit, spirit transfer or any other sacrifical spirit skills... atleast bloodsong gains hp on the way to pwndom.
Offering doesn't cause the spirit to lose health at all, spirits just prevent your own sacrifice. As far as spirit transfer goes yeah it won't work as well, though since spirit transfer is 'target nearest spirit' you can determine which spirit takes health loss by being near it. Another good spirit to use Spirit Transfer on is Life, since it dies in 20 seconds you can spam spirit transfer as much as you like and it won't die quick enough.

Really I don't care that much for spirit transfer, Spirit light heals for not too much less and costs half as much energy. And it still works (though with a downside) in case your spirit dies.

Quote: Originally Posted by Qdq Swi Lets put our brains to good use... staff is 2 handed right? KAY. Urns are 2 handed right? YARP they are... So do you think... *proposterous I know* that MAYBE... Just Maybe... an urn actually replaces your weapon for a short period of time? take this from me... IT DOES. that is tah durrrrest question asked this week. You could use a little more tact when insulting people.

Quote:
Originally Posted by silentman
i'm using Generous was Tsungrai, that means i'm holding it like allways.

i asked if there's something that i don't know about it, or there's something to do with it. i wanted to know what is better generally, item or staff. you should stop to be so arrogant, Qdq Swi. You have to look at which each skill can give you, for instance here is what Protective Was Kaolai gives you:
First, precast before battle and you will have +24 armor, +34 if you have the right insignia (thats 94 total, pretty good for a caster). If the party starts dieing, you can drop it for an instant 70-80 heal party, and gain between 10-20 energy (because you switched back to your spell casting set)

Generally losing your weapon sets isn't too big a deal with rits, your spells recharges are fairly quick and they cast decently fast, the only thing you lose by using an item spell is energy, which you regain as soon as you drop the items.

In 99% of cases an item is better then a staff, the real question is the item better then the other skill that could be in its place?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Pick Me
[skill]channeled strike[/skill] - energy gain when holding ashes Say what?

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by silentman
i'm using Generous was Tsungrai, that means i'm holding it like allways.

i asked if there's something that i don't know about it, or there's something to do with it. i wanted to know what is better generally, item or staff. you should stop to be so arrogant, Qdq Swi. When you use GwT, you don't need to hold on to it until the duration runs out, you can drop it and gain the benefits right away.

What is better? Again, it depends on what you intend to do? It used to be good to farm when using VwK and arcane echo (I think I heard because of the new monster AI, it isn't as good - scatter to heal).

Using a staff is good when you attack. Using ashes to get rid of conditions, or self heal, or whatever, and drop it when it not longer is useful to you.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Omniclasm
Say what? Sorry, wrong reason. I should have said more damage. Thanks for catching that. I was distracted when I was typing it.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by The Meth
Really I don't care that much for spirit transfer, Spirit light heals for not too much less and costs half as much energy. And it still works (though with a downside) in case your spirit dies.

You could use a little more tact when insulting people. OKAY sod spirit transfer... But oez hmm... what about [skill]Gaze from Beyond[/skill] dam decent skill and is a nice spike skill with fast recharge to have..

and what does "tact" mean?

silentman

Ascalonian Squire

Join Date: Aug 2007

Quote:
Originally Posted by Qdq Swi
and what does "tact" mean? Tact is a careful consideration of one's current situation and surroundings, and acting accordingly.

For example, with respect to interpersonal relationships, tact is a careful consideration of the feelings and values of another so as to create harmonious relationships with a reduced potential for conflict or offense.

Tact in a military sense is the basis for tactics. An element is said to be tactical when their actions are in accordance with the military situation (presence or lack of enemy, illumination, inclement weather, etc).

Tact is a form of interpersonal diplomacy. Tact is the ability to induce change or communicate hurtful information without offending through the use of consideration, compassion, kindness, and reason.

For example, choosing an appropriate joke to entertain a small audience requires tact. Contrarily, a tactless joke is likely to make an audience angry or uncomfortable.

thanks to wiki. is it detailed enough? and if not, you'll see how i use tact.


anyway, thx for the good answers, i'll get better with the rit sooner or later

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by silentman
Tact is a careful consideration of one's current situation and surroundings, and acting accordingly.

For example, with respect to interpersonal relationships, tact is a careful consideration of the feelings and values of another so as to create harmonious relationships with a reduced potential for conflict or offense.

Tact in a military sense is the basis for tactics. An element is said to be tactical when their actions are in accordance with the military situation (presence or lack of enemy, illumination, inclement weather, etc).

Tact is a form of interpersonal diplomacy. Tact is the ability to induce change or communicate hurtful information without offending through the use of consideration, compassion, kindness, and reason.

For example, choosing an appropriate joke to entertain a small audience requires tact. Contrarily, a tactless joke is likely to make an audience angry or uncomfortable.

thanks to wiki. is it detailed enough? and if not, you'll see how i use tact.


anyway, thx for the good answers, i'll get better with the rit sooner or later So true. However, I like Cordy's definition (from Buffy The Vampire Slayer):
"Tact is not saying true stuff. I'll pass." - diplomancy;

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by The Meth
If you don't use a sup in PvE your word is worth slightly less then a mending wammo. Fixed.

Onwards to the topic at hand, I personally found the best way to learn the Ritualist class was to just play it until I had a thorough understanding of the skills... indeed, the best way to learn any class. Wiki also serves as a useful source of ideas and to learn how skills fit together.