Unlock free travel in NF and Factions upon completion

Miss Filth

Miss Filth

Frost Gate Guardian

Join Date: Mar 2006

Hi all,
right ... I'm fed up of Nightfall and Factions storylines and having to do them on EVERY one of my 6 lvl 20s. I mean... I've killed Shiro 4 times already!!!

My point is... Im fed up of having to repeatedly do missions/quests on different characters just so that I can gain acess to the l8er content of that campaign.

So what I propose is that, once one character has completed a campaign, the barriers between areas of that campaign are unlocked for the rest of the characters on that account.

This would mean that once I have, for example, I've completed NF on my necromancer, I would be able to move about in NF on the rest of my characters just like you can in prophecies with some exceptions ofc like access to the Domains in NF would still require you to KIll varesh.

I know that you could argue that tyhe barriers are ther to make u play the game more but ... prophecies survived for ages without any barriers between its areas. And thers got to be a better way to encourage people to play than sticking barriers infront of them.

Anyways, thats just my opinion and im sure some1 can probs find some holes in it but I know what i think n I wanna know what u think too =]


Edit: I want ingame mail system and auction house too xD

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

well i simi agree i would much rather see in factions the gates on missions like Gyala Hatchery, The Eternal Grove. they have gates there that are there so people wont just run to the out post or where ever they whant to go but my point is they should become unlocked after you beat the mission on that ch.

greenreaper3

greenreaper3

Lion's Arch Merchant

Join Date: Nov 2006

ign: Cytherea of Athens

We Made Mallyx Tap [Out]

R/

/notsigned

imange having a lvl lets say 7 hit NF....

LOOK AT ME IM AT VARESH I DIDNT DO ONE LOUSY THING!

see where im going with this?

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

They probably don't want this because you could then run other people to the end-game areas.
I know what you mean, I killed Shiro 5 times now...
And I'm not going to do it again, but I should work on Nightfall, haven't beat that yet in the 10 months I had it... interesting...
Anyway I am a strong believer that the person should beat the game ALL the way in order to get to the end. No matter how painful it is to do it 6 times over...

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/notsigned.

Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?

Red Sonya

Desert Nomad

Join Date: Jul 2005

/unsigned for two reasons. That's part of the game and INDIVIDUAL character that you HAVE to do these end game missions for EACH one (afterall you get a nice goody when you do). This is not ACCOUNT WARS, this is INDIVIDUAL GUILD WARS, thus, everything or most everything should be for INDIVIDUAL characters that you play. You obviously have never played a real mmorpg you don't get to do that in them either. Each character you build up you have to build up and goto each separate location you went to with the first to get your rewards or experience. Some places you couldn't even enter until you were a certain level. The other reason is because your name is "Filth". No offense hehe

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

/unsigned.


Prophecies had level 2's at Droks, a place where you have been level 20 for awhile (hopefully) and have been playing for awhile. That shouldn't be.

Miss Filth

Miss Filth

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by pamelf
Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?
Thats the thing though, How long did prophecies last all by itself?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned, I don't like the idea of doing my part of burning through all the missions and get to the high end area only to be beaten by some level 2 W/Mo because he's done it before.

The point of making a new character is to start again. The middle follows the start, the end follows the middle. You have to work your way through each and every bit.

Don't mess up what isn't broken.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

While I do, often, take advantage of runners, I suppose I would have to disagree with this.

In Factions, it's part of the storyline. It makes sense that each individule character would have to work it's way through. If they were to put side paths in, like in Prophicies, that would be acceptable however.

And in Nightfall... It's part of the storyline, so the same sort of thing as above. However, you can get runners, or even get a guildie group to help you, to any place after you get to the mainland. Even to Vabbi and areas of the desolation, unless they have changed that recently.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

You're not obligated to make 6+ characters. Therefore, I disagree with this suggestion.

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

It doesn't take too long to even go right through Factions. Get your 10K banked and keep it. Then when need to get a character through you can. I've gone from Vizunah to finish in just over 4 hours on an assassin using pretty much H/H all the way.

I'd hate to see all the locations opened for people to go where they want when beat it once.... you need to work on characters to get them to places not just hope its open for you.

This would also mean you could be taken to where that elite is you want, not have to work to get there.

It would also mean someone could work so much easier to get some of the hard gained titles on other characters like Cartographer without the need to go the game to do so.

So...

/notsigned

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

/signed
Choice is always better

Crowell The Fallen

Frost Gate Guardian

Join Date: Jun 2006

Australia

Know Your Enemy [PMS]

Mo/

It's a game!!~~ =D

/notsigned

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Miss Filth

So what I propose is that, once one character has completed a campaign, the barriers between areas of that campaign are unlocked for the rest of the characters on that account.
You know what! I was reading and posting in a thread about making titles account based for pve. I used an example of...

"Would you expect them to make missions and locations account based. So when one character has found all locations and do all missions, then it was unlocked accross all characters?"

...I said that as a joke! I said that trying to make a point about how stupid making things account based in pve is.

Yet someone has actually gone and suggested this!

Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!

The entire point of playing a game like GWs is to build up and help a character progress through a game individually.

If Anet did this, it would kill the entire replayability of the game. Why would people make new characters if those characters already have every location? Exploration is a major aspect of the game and if you remove that, your not left with much else by quest, missions and dungeons.

Aside from that, it would open the door for major exploitation! You could make a new character in factions or NF at lvl1 and take them straight to the elite armor and elite weapons and elite zones!!!

I fully expect you would end up with lvl10s going into elite zones expecting to join PUGs! It happens in prophercies and the desert, and it would happen in NF and Factions. It would happen! There is a reason you have to play the game to unlock things. Its because your not intended to get access to them until a certain point.

You shouldnt have access to later outposts until you are lvl20 and have a large set of skills and a max weapon and armor. This suggestion would result in low level characters flooding high end content and wanting to be "run" through missions and dungeons to get content.

I also suspect this is why the OP made this idea. They purely want access to elite armor and high end content easier on their low level characters.

We have restrictions for a reason! Dont play an MMO or RPG if your not prepated to actually build your character up through the storyline and unlock stuff in that way. You created those new characters fully aware that you had to re-explore the content and play the storyline again... so you have NO exuse to complain.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

if you dont want to do the game again on another character then you shouldn't really bother making a new character. I agree that i get annoyed sometimes that i have to do some areas again but i dont think they should be allowed to go where ever.
Maybe you could do it like the hard mode though where you have to of completed the campaign to unlock for account then player needs to be lvl 20. making them level 20 would mean actual profression in the game and by the time your lvl 20 you should be getting the max armor anyway.
Just thought aswell. They won't be able to access some of the missions anyway because they will need to do the appropraite quest (dosent work in prophecies though). You have to talk to a bloke in nightfall to start a mission. I think the same goes for gw:en but i dont have the expansion yet. Factions could lock gates aswell lol, to make it awkward. Atm my mesmer is on shing jea anyway but he cant go to ran musa from the outside area because he hasnt done some quests.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by freekedoutfish
Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!
Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed, i want to explore freely the game, and want not to be blocked by such stupid gates, unlees they have any meaning in the storyline, that they are shut down and have to be opened first to gain access to a place ...

but unless this shit has no relationship with the storyline, kick it oout of the game ...

wtf cares, if people have personal problems with lvl 2's at Droks, or lvl x's at Domain ect.

I personally have no problem with such rush kiddies, when they want to rush through the game, its their problem...but rushed characters should not cry then, once they are at drocs ect, why nobody wants to take them into party ...

However, in the End, the players should have totally free choices, when they want to be somewhere, total regardless of the level ... when I want explore the world with level X, then I want to do this, or at least try it, without being stopped by freaking damn gates, that block me the way, until Im level x, or have done this ,this and that ...

Propcies was in this kind absolutely best and i hope really, GW2 will become in this kind again like prophe, where players can explore the world 100% freely, without hitting somewhere at any stupid senseless borders, which stop you from exploring ...


Quote:
Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want,(whenever they want!!) and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.
quoted for emphasis

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by cellardweller
Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.
I absolutely agreee!

But how exactly is "free travel," as the OP titled it, going to fix that? This idea of having content in NF and Factions open-ended has absolutely nothing to do with making the unlocking of outposts account based.

The two are completely unconnectd! It may allow you access to later sections, but those sections will still have restrictions on them to get further or to play the mission or quests there.

Just because your warrior might have 100% exploration in NF which then allows your Elemental access to those outposts, isnt going to fix this "non open-ended" issue in NF and Factions.

All that would do is allow your low level elemental access to outposts they shouldnt have access to, until their high end and have max gear and alot of skills and experience.

Which isnt a good thing! I can understand now why Anet put certain gates and restrictions into place in NF and factions. Just look at prophercies and the number of low level characters you get in high end areas wanting to be "run" through quests.

Why should we have to piggy back these players? Thats what would happen if this idea was put into place. More lvl10s in high end areas earning or buying stuf they havent earnt. Expecting us to run the through missions they cant help with.

I completely agree the way NF and Factions force you down a certain ruit isnt good. But once you finish those campaigns you have full access to everything on that character and its no longer an issue.

But you cant make it so the unlocking of outposts and cities is account based, because that completely defies the point of playing an MMO and treating characters as individuals and viewing their progress individually.

Imagine you played Oblivion and because your first character had found all the outposts and locations, that meant you could instantly travel to high end areas with your new characters?

Would you sign that idea? or would you laugh and say thats stupid? I would hope you'd laugh because you know those areas arent intended for low end characters.

Unfortuntely we do need some level of restriction ingame or prorgress in areas or people abuse the "open endedness" to the 9th degree and expect us to help them do it. That may be their choice, but its us who have to put up with lvl10s trying to join high end PUGs.

We need some level of assurance that once somene reaches an area they have done it themselves and have the experience to have reached there with that character. Otherwise how can we judge their a decent player?

Im /signed for making the games more open-ended somehow.
But /not signed at using the OP'ers idea to do it!

Scenario example:

This is fine IMO.... a player creates a new char in prophercies and runs it from Ascalon to the furthest point they can, either with help or by just running.

This is not ok IMO.... a player creates a new char in NF or Factions and can instantly teleport to the furthest point in the game!

The reason being that running there (because the game is open ended) is them putting effort in using that character. They reach that point on that individual character using that individuals effort and time and gold and resources.

But to just create a new char and teleport to a high end point without even setting foot outside the gate, without running or being taken there somehow, is wrong and its abusing the system.

Plus it makes no sense to instantly have access to all outposts.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

I have to agree that the factions locked gates were annoying but there has to be a choke point somewhere to stop low levels from being in that outpost.
Just like Nightfall does.
Prophecies was too loose but it had a choke point when you want to get to the desert, you had to do sanctum cay and same with Nightfall where you had to do maddock.

so
/not signed to open all gates (nightfall is fine the way it is)
/signed to open gates in faction but have a choke point somewhere to stop low levels from getting there.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Not another one of those "I don't want to repeat playing through the game because its repetitive, but i want to repeat playing the game with more characters." bullshit....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That's Nothing. I've killed him with all my 10 characters.

And I can't get tired of it. KILL!!!

Achievement parts of the characters should stay character-based unless they do not enforce the 'Family feel' like in PvP.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

Quote:
Originally Posted by freekedoutfish
You know what! I was reading and posting in a thread about making titles account based for pve. I used an example of...

"Would you expect them to make missions and locations account based. So when one character has found all locations and do all missions, then it was unlocked accross all characters?"

...I said that as a joke! I said that trying to make a point about how stupid making things account based in pve is.

Yet someone has actually gone and suggested this!

Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!

The entire point of playing a game like GWs is to build up and help a character progress through a game individually.

If Anet did this, it would kill the entire replayability of the game. Why would people make new characters if those characters already have every location? Exploration is a major aspect of the game and if you remove that, your not left with much else by quest, missions and dungeons.

Aside from that, it would open the door for major exploitation! You could make a new character in factions or NF at lvl1 and take them straight to the elite armor and elite weapons and elite zones!!!

I fully expect you would end up with lvl10s going into elite zones expecting to join PUGs! It happens in prophercies and the desert, and it would happen in NF and Factions. It would happen! There is a reason you have to play the game to unlock things. Its because your not intended to get access to them until a certain point.

You shouldnt have access to later outposts until you are lvl20 and have a large set of skills and a max weapon and armor. This suggestion would result in low level characters flooding high end content and wanting to be "run" through missions and dungeons to get content.

I also suspect this is why the OP made this idea. They purely want access to elite armor and high end content easier on their low level characters.

We have restrictions for a reason! Dont play an MMO or RPG if your not prepated to actually build your character up through the storyline and unlock stuff in that way. You created those new characters fully aware that you had to re-explore the content and play the storyline again... so you have NO exuse to complain.
i agree with you
/Not Signed

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by pamelf
Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?
I dont agree. After playing my first Prophecies character through all the areas, my second went through pretty much skipping the jungle for a while. My next four went straight to Drok's and played from there. After that, they all went where they liked to finish the rest out. I really enjoyed the flexibility to go back and play what I wanted when. That kept me playing and Prophecies stood alone for the longest time. However yes, that is me, and everyone is different.

To date, Nightfall I have only played through completely once. Factions four times. I intend to go back, but for me, flexibility is far preferred. I dont need blinders on and always have the intent to finish a campaign when a character starts it. Its just nice on playthrough number five to do it the way you wish. A lot of people complained about the linearity of those two chapters and I'm not so sure the community would be any smaller had they simply been like Prophecies.

I never saw that format as having caused any problems, except for the initial issues with low level arenas and armor from Drok's, which is pretty much irrelevant now. You could be level 7 at Varesh had it been possible, but you wouldnt get a group. You'd need to take care of it yourself. I wouldnt have a problem with that.

Anyway, as for the OP's suggestion, well, it might have been nice, but I dont see that being changed now. There are pre-requisites and I dont see how all that would be removed and restructured at this time.

/notsigned

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I support this on the basics if you are rerolling a char for say the x amount of times do you really want to go through the whole storyline again.I don't and in time if those who group up in some missions how easy is it going to be getting in party.What about those who just want to go and cap a few elites but they have these missions to go through.I hate having to redo these mission especially in Faction with just henchies alone.

There are some parts of Factions and now NF that are dead just like The Jungle in Tyria Henge of Denravi anyone it is mostly dead town.Who wants Fed-Ex quests you should be able to go say from the Sunspear Sanctuary to the Gates of Desolation Mission.I was going submit a thread on unlocking all the gates for those who beat the game with 1 char just to cap elites that is mostly want I don't the end game greens or armour if I did I would play it through.

I support it to go cap elites for other chars /signed.

I would really think think about if you want redo your char looks as we all know a hair stylist and char won't be in the game ever.That means remaking the ones you want and after that do you really want to play the storyline again just to go get your elites.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

I conditionally sign- ONLY if you can't pull anyone else along with you.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i wish guild wars wasnt stand alone campaigns it should just be one game with constantly released mini expansions and expansions.
hopefully there gonna do that for guild wars 2.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by warcrap
i wish guild wars wasnt stand alone campaigns it should just be one game with constantly released mini expansions and expansions.
hopefully there gonna do that for guild wars 2.
That is the plan.