
This class sounds extremely good, nice one
mike7333
System_Crush
Originally Posted by nebojats
Peace!
P.S. Anyone have some good ideas for the CC? |
Originally Posted by nebojats
III. Skills - For the ambitious reader, a tentative list of skills.
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Originally Posted by nebojats
Chronological Stimulant - Enchantment. For 60 seconds, whenever one of your auras ends, gain 1...4 strokes of adrenaline.
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Originally Posted by nebojats
1) Temporality (primary) – Augments auras' effects by 0…25%.
2) The Chronomancer may only use one aura at a time. |
Motoko Kusanagi War
Dean Harper
Originally Posted by nebojats
Timewalker – Stance. For the next 4…15 seconds, your attack and movement speed is impervious to spell and environmental effects.
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Originally Posted by nebojats
Chronological Attunement – Enchantment. For the next 5…25 seconds, auras' effects on you are doubled.
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Originally Posted by nebojats
Chronological Stimulant - Enchantment. For 60 seconds, whenever one of your auras ends, gain 1...4 strokes of adrenaline.
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Originally Posted by nebojats
Time Vortex – Aura. For the next 3…10 seconds, you and all nearby players move and attack 25% faster.
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Originally Posted by nebojats
Swift Thoughts – Aura. For the next 2…8 seconds, you and all nearby players’ skills recharge and casting times are 25% faster.
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Originally Posted by nebojats
Augmented Regeneration – Aura. For the next 5…15 seconds, you and all nearby players’ health and energy regenerate 25% faster.
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Originally Posted by nebojats
Instantaneous Magic – Enchantment. For the next 3…10 seconds, target ally casts spells instantly.
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Originally Posted by nebojats
Déjà Vu – Elite Enchantment. For 5…10 seconds, target ally’s next spell is cast twice at no extra cost.
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Originally Posted by nebojats
Time Loop – Hex. For 5…10 seconds, target other player casts his next spell twice instead of once.
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Originally Posted by nebojats
Instant Replay - Stance. For 5...17 seconds, whenever an adjacent creature is knocked down, the skill or effect that caused the knockdown is applied twice.
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Originally Posted by nebojats
Repeat - Stance. For 3...23 seconds, whenever an adjacent creature takes damage, that creature is hit twice.
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Originally Posted by nebojats
Lapse – Enchantment. In 3…10 seconds, target ally’s health and energy will revert to their current levels unless he or she is killed.
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Originally Posted by nebojats
Stop – Aura. For the next 4…12 seconds, all projectiles that enter your nearby area are nullified.
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Originally Posted by nebojats
Reverse Flight - Aura. For the next 3...10 seconds, all nearby projectiles return and deal damage to their source.
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Originally Posted by nebojats
Instant Aging – Aura. For the next 5…17 seconds you and all nearby players’ health and energy regenerate 25% slower.
Detained Minds – Aura. For the next 3…10 seconds, you and all nearby players’ skills recharge and casting times are 25% slower. Time Sink – Aura. For the next 4…14 seconds, you and all nearby players move and attack 25% slower. |
Originally Posted by nebojats
Return to Youth - Elite Aura. For the next 6...17 seconds, the primary attribute of you and all adjacent players drops one level.
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Originally Posted by nebojats
Spell Stagger – Enchantment. For the next 5…10 seconds, target ally's spells have no effect. When this enchantment ends, all spells' effects occur simultaneously.
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Originally Posted by nebojats
Temporal Prison – Elite Hex. For 5…10 seconds, target other player moves and attack 75% slower but evades all attacks and spells.
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Originally Posted by nebojats
Decaying Attack - Shield Attack. You deal triple damage and for the next 5...25 seconds, all pieces of target's armor set lose one point of armor per second.
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Originally Posted by nebojats
Paused Response - Shield Attack. Deal normal damage. Target foe is knocked down and takes an extra 1...6 seconds to stand up.
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Dean Harper
nebojats
Motoko Kusanagi War
Originally Posted by Motoko Kusanagi War
im pretty sure this would make spike builds>all
the 6 core classes guild wars ever needed... please dont try to pull an anet |
nebojats
Originally Posted by nebojats
Motoko, you want to further explain what you mean? I don't get what you're trying to say. If you can actually give specific ideas of how to avoid this CC from being overpowered, that would be even more helpful.
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The Fallen One
nebojats
nebojats
System_Crush
Originally Posted by nebojats
Stop - Enchantment. For the next 4...12 seconds, all nearby projectiles are nullified.
Reverse Flight - Enchantment. For the next 3...10 seconds, all nearby projectiles return and deal damage to their source. |
Originally Posted by nebojats
Lapse - Enchantment. In 3...10 seconds, target ally's health and energy will revert to their current levels unless he or she is killed.
Revert - Elite Enchantment. In 3...10 seconds, the health and energy of you and all nearby players reverts back its current status unless player is killed. |
Originally Posted by nebojats
Instant Aging - Aura. For the next 5...17 seconds you and all nearby enemies' health and energy regenerate 25% slower.
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Vlatro
The Fallen One
Dean Harper
[M]agna_[C]arta
roshanabey2
Darkhell153
Originally Posted by roshanabey2
i am suprised anet haven't offered you a job yet well done!!
/signed for guild wars 2 or an unlikely guild wars update |
nebojats
Winnies Bro