Shards of Orr

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

I still have some troubles with completing the shards of orr. It is quite a difficult dungeon and unlike slavers exile there is usually no one else who would join you for that dungeon. (the only dungeon groups i have ever seen are slavers exile and cathedral of flames )

I think it should be doable like all the other dungeons with heroes +hench or 2guys with 6 heroes.

So far i tried a few skills

judges insight: sounds nice but almost useless because I'm always blinded

wards: might be a good way to deal with all the earth damage that usually whipes your party. I would use ward against harm + elemental + stability and maybe some paragon shouts like stand your ground. But the armor bonus doesnt stack beyond +25 according to wiki so im not sure it makes sense to have more than one or two wards at a time.

ray of judgment: i think a group of about 4 smiters with ray of judgment should be able to kill the undead very fast, but would a hero team use that skill instantly before the enemy group can scatter? And for all non dead enemies a smiter group would have problems because of low armor and damage output.

light of deldrimor: a real killer too bad heroes cant use it

so far im playing a warrior with 2 knockdowns (signet of judgment and brawling headbutt ) in combination with holy strike and stonesoul strike. This works pretty good.



Anyone else who has completed this dungeon with mostly heroes? Any good ideas how to survive the undead groups.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

Tried Ursan blessing as warrior?

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

Ursan blessing is not that bad but i think against the undead knockdown +holy damage is even better.
I'm sure a 5 bear group with healers would be well able to kill the groups but it's about impossible to find 5people for this dungeon.

One bear alone does not save the team.

capblye

Frost Gate Guardian

Join Date: Sep 2007

KoH

W/N

I beat Shards with my Warrior (Sword build) using Ursan, 2 Hero MM's, 1 Hero Monk (LoD), and Henchies were Healer, Blood, Protector, Earth.
Didnt have too much trouble really. There were enough pop up spawns to keep MM's creating those mini tanks and Ursan helps take weight off healers.

I will be trying shards in HM with Sab's build to see how it does ...

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

I did it with all hench - 3 smiting heroes and me as an assassins promise / meteor shower fire nuker. Ended up beating it pretty easily in soft mode. Nearly finished it the same way in HM with one other human, but had to stop with Fendi at 50% health.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Did it with the following team

Heroes:

2 x Savannah Heat/deep freeze eles
1 x ray of judgement smiter (with serpents quickness)

Henchies:

Devonna
Both monks
the earth henchy

Me as paragon (but i was basically just there to c+space). 3 Smiting Heroes would probably be better, but my other hero monks were set up as prot and heal so I didn't use them there.

Quote:
Originally Posted by capblye
I will be trying shards in HM with Sab's build to see how it does ... Sab's build is based on an overpowered concept (soul reaping), it'll get you to the boss easily. I don't know if anything at the boss actually leaves corpses, if not, that could be a problem.

jereiter

Ascalonian Squire

Join Date: Sep 2006

This Dungeon is doable in HM with 2 men only.
Took me 3 hours, though.
It's all about Smiting.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Take 3 full smite heroes and fill up with 2mo hench, something that interrupts(zho) and herta(you can never go wrong with herta at your side).

You should walk through it pretty easily like this.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I do not know how 3 human smite monks would do, but for 3 smiter heroes, the AI requires too much babysitting and flagging to become a deadly trap for the undead, IMO...

Having a human dervish player or monk would for sure help, especially the Dervish with Vow of Holy Strength (for damage boost + change to holy damage) or whatever it is called in Melandru Form can do serious damage.

I had neither Dervish nor Smite Monk, but I was a Necro and... did not use Elementalists.

I suggest a 2 humans team, alone is hard already in normal mode.

It works like this:
2xCurse Necro (players) with Mark of Pain, Enfeebling Blood, SS... the usual stuff. The Vanguard Ward (of Courage) is also useful.
3x Splinter/Barrage with Sight Beyond Sight and Pets (low BM only)
3x Monks, 2 LoD/Prot Hybrids, 1 smiter monk with SoJ and Judge's Insight and Smite Condition and other more passive/defensive ways to deal holy damage, active smiting does not kick that much IMO.

I recommend having one guy manage all rangers and the other the monks, or more specifically the smite monk especially.

The first salvo of 3 Barrage/Splinter Weapon Rangers should be done with Judge's Insight on at least 2 of the Rangers, but you may already cast Mark of Pain, the pets might get through and only 1 hit in the middle on a MoP target works wonders.

You are a Warrior, this makes things a bit difficult. Carrying "Shields Up" will help vs Fendi and vs the Archers in general, and going W/Mo for Smiting and Mending Touch or even Bane Signet is an option. You could also take Gladiator's Defense and Deadly Riposte and play the tank under Healing Seed + Protective Spirit. Just some ideas. I have not played this dungeon with a warrior yet, it really does not sound like fun for a melee. Spamming SY should be hard with so much blindness spammed there, which is even worse in HM.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Since you are a warrior make your build to tank it and leave your attack skills for the end. You will always get hit with blind so for this dungeoun I suggest take it as it comes. Build to absorb damage (3 smiter heros make short work of the undead) You will get a chance to kill the floating weapons and the end boss.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Longasc
I do not know how 3 human smite monks would do, but for 3 smiter heroes, the AI requires too much babysitting and flagging to become a deadly trap for the undead, IMO...
What do you exactly mean with this?

I never have to micromanage my smiter heroes when I use them.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Set up one of your ele heroes as a full smiter (I know that sounds odd ).
My Souske uses Ray of Light and it just pwns the undead (imagine 2 or 3 ).

If you're a melee class to take care of blindness change your secondary to derv (unless you're already a derv) dump 12 points into Earth Prayers, take Sand Shards and pick up a scythe. And for good measure-take something to speed up your attacks (Flurry might be good as you're relying on being blinded and damage coming from Sand Shards)-I used Drunken Master myself as one of my heroes had some condition removal. Now when they blind you, everytime you swing you're scythe you're doing 21-23 damage AoE! Not to bad

Depending on your heroes, I would recommend the 2 monk henchies, Cynn and Herta to round out the massive AoE.

Oh-once you get to Fendi Nin, I recommend pulling into the flame traps-just keep her there (if you can-she likes to move around alot) and she'll basically kill herself.


EDIT: I mean Ray of Judgement and just saw someone else recommended it. If you don't have Factions, use Signet of Judgement-not as much damage, but quicker recharge and it's Core.

theblackmage

Academy Page

Join Date: Jun 2005

I'm not at my gaming computer, so I can't give you the exact builds, but what I used for NM was myself (Ele) setup as Light of deld + smite signets, don't remember what else. Then I had all 3 monk heroes running smite w/ Signet of Judgement and Mantra of Inscriptions, amoung other skills. I can't find the post that I got this team build from, unfortunately. But the main thing that this did was you find a group of undead, select signet of judgement on all of them, manually target an undead with all 3 of your heroes (sorry, memory is really fuzzy, if that always sends your heroes to aggro, then just walk up and ctrl+click your attack/skill to tell them who to nuke), attack, and watch the fireworks. Oh, and for henchies, the 2monks+Zho+herta setup works well.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Meh, I'm crap and I did it with Sab's build with my Ranger using Barrage with [wiki]heart of holy flame[/wiki].

Ignore the initial AoE - 30 seconds of Holy Barrage deadens dead things even deader.

Never can work out how killing undead can leave an explotable corpse...

gnome

Academy Page

Join Date: Jun 2006

W/

Done this with 3 ppl and heroes....
LoD (me)
Tank (player)
Smiter with gr8 dwarf wep and judges insight...+ other stuff =) (player)
another monk (woh or zb cant remember)
warder
bonder
BHA interrupter =)
rt/n with splinter wep, offering of spirit and br (+ other stuff thats not rly important)
was only a makeshift team build, but we did it with no problems and the tank was hitting up to 300 (hammer + holy dmg /roar)
ward of stability rly limits the eles dmg as they dnt rly use aftershock unless ur kded
lots of fun and no real problems apart from the odd bad aggro

xigel

Pre-Searing Cadet

Join Date: Apr 2007

E/Me

Scourge Enchantment is great for shutting down the cleric's and priest's. It works best with a real person driving it thou.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

I went in with 3x hero smiting monks . It was a BLAST!

Mantra of whatever-makes-your-sigs-recharge-faster, Signet of Judgement, Bane Signet, some other signets, Reversal of Damage, Smite Hex, Smite Condition.
The heroes will almost need no energy at all, so no worries there. the Signets do 150ish dmg AoE and KD. Most groups die within mere seconds.

Another idea would be bringing Shield of Judgement and casting it on the tank. Then take a Barrage ranger and cast Judges Insight on him for 150-190 AoE dmg XD. Or let the tank take Whirlwind Attack, Cyclone Axe, Triple Chop and/or Hundred Blades.

If you are having problems getting blinded, you should have brought conditionremovers. The above said Smite Condition works good for that XD.


Somehow, when I had this build in my present bar, Iwas asked to ping my current build when I entered a party for Selvetarm and I got kicked in a second.
Guess the leader should have said what build he needed and I could have changed it. But kicking me showed his noobility in the game, so I was happy not to come with them. Ofcourse I wasnt going smiting, but hadnt bothered changing build, untill I knew what was wanted. Selvetarm might be a good place for smiting as well, since 50% of the foes are undead.

Scourge Healing might also work, since it is also Holy Damage.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Guildmaster Cain
I went in with 3x hero smiting monks . It was a BLAST!

Mantra of whatever-makes-your-sigs-recharge-faster, Signet of Judgement, Bane Signet, some other signets, Reversal of Damage, Smite Hex, Smite Condition. LoL. I used the exact same setup(3 smite monks ) and the exact same skills. It's a blast indeed.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

Hey a lot of creative ideas here

Guess i will make another attempt on this dungeon soon. now i only have shards of orr and frostmaws dungeon left. First time hero hench in frostmaws dungeon was ugly snowballs sqashed my team and i had often 2 or 3 groups at once... Guess next time i will be more careful ist a master dungeon for a reason! All other dungeons (except slavers exile where you can easily find a group) are no big problem with heroes.

Quote:
Somehow, when I had this build in my present bar, Iwas asked to ping my current build when I entered a party for Selvetarm and I got kicked in a second.
Guess the leader should have said what build he needed and I could have changed it. But kicking me showed his noobility in the game, so I was happy not to come with them. Mostly the people who want to boss others around start new groups the others just look for a 7/8group


the undead leave corpses? maybe well of profane would also be an nice way to deal with the stupid healers. Its realy powerful when encountering prot monks

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

last time i did this, i think i was set up as a BHA ranger with antidote sig, along with a smite monk and balth derv tanking. 1 or 2 other monks, and the rest various heroes.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Me personnally I took SS and Weapon of Remedy Necro(Both from Sab's Build) and 1 Smiter did the lvls very well and there was easy. The whole problem was boss I thought at first o it just one. When I killed him another one spawns and im like wtf is this. after getting to 60% Dp we finally got him in hour time, I didn't know I was facing two but after couple trys he went down. The Soul Doesnt regain health he stays at where he was last hit. the whole one heals the non spirit one. So I figure out how to kill him. Note: Bring SV next time make it alot easier /doh. Anyway I beat him so im happy.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

I'm in the shards of orr right now using 2 ray of judgment smiters and one warder ele.
Im still not able to survive long against the skeleton elementalists but since i kill them REALLY fast they rarely live long enough to kill one party member

got a nice smiting staff from the collector inside the dungeon since my Dunkoro had none

lets see how the boss will die both smiters carry a flame trap just for the worst case...

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

3 monk heroes with this set up equals win! Signet recharges much faster the Ray of judgment!

[skill]Signet of Judgment[/skill] [skill]Signet of Rage[/skill] [skill]Bane Signet[/skill] [skill]Smite Condition[/skill] [skill]Castigation Signet[/skill] [skill]Spear of Light[/skill] [skill]Ether Feast[/skill] [skill]Mantra of Inscriptions[/skill]

Drop spear of light for the rez spell of your choice if you wish. Treat them as warriors/casters not healers this is why I have ether feast if you go healing they will waste time healing your party instead of doing damage.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

Finally finished this dungeon!
2x ray of judgment + 1 signet of judgment is almost enough to whipe a skeletom group so 3x ray might be enough... shadowstepping into the enemy and using light of deldrimor would be another way to finish them of.

The boss was really hard killing the rangers and normal boss is ok (except if you already have high DP and feast of corruption kills all) but then the soul spawns along with a lot of spirits which killed me pretty fast. reached -60 before finally killing him.

Its annoying how far you have to walk once you died. And always through the poison traps

me using signet + bear club + brawling headbutt was really good for knocking him down frequently and so reducing the damage he dealt.

dargan

Pre-Searing Cadet

Join Date: Oct 2007

Freedom Warriors [CCCP]

E/Me

The Rits that spawn with the Soul form of Fendi Ni are the biggest pain because of their massive AoE damage. Here's a tip to avoid that:

The Rits spawn where the archers died. So you can kill the archers and then lure Fendi Ni across the bridge. Once you kill his normal form, he will transform to Soul form but the Rits will spawn on the other side of the bridge, beyond aggro range. You'll have 10-15s to damage his Soul form before he goes back to normal form. When this happens, the skeleton archers will spawn next to him! Don't get swamped, pick on them at leisure and then lure Fendi Ni back to his original side of the bridge. The Rits will spawn on the other side and you can damage his Soul form in peace. Rinse and repeat.

I hope this helps

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Painbringer
3 monk heroes with this set up equals win! Signet recharges much faster the Ray of judgment!

[skill]Signet of Judgment[/skill] [skill]Signet of Rage[/skill] [skill]Bane Signet[/skill] [skill]Smite Condition[/skill] [skill]Castigation Signet[/skill] [skill]Spear of Light[/skill] [skill]Ether Feast[/skill] [skill]Mantra of Inscriptions[/skill]

Drop spear of light for the rez spell of your choice if you wish. Treat them as warriors/casters not healers this is why I have ether feast if you go healing they will waste time healing your party instead of doing damage. Thanks for this post! I had been looking for a good smiter monk build for this dungeon. (The one I was using was kind of meh... ) I am assuming the Hero AI can handle this or is micromanagement needed?

Also, can anyone give me any advice for the mob in the Graveyard/Torch room? I have no problems with the torches or even with getting out of there without damage, but this motley crew doesn't seem separable. They always attack as one massive mob. I soak up more dp here than anywhere (granted, I haven't gotten as far as the end boss in this dungeon yet... On my most "successful" attempt my dp was rock bottom by the time I got to lvl 3, so I just gave up. )