Part 1: Beta to Lich
I, like many of you, was first intrigued by Guild Wars from its proclamation of a fee free MMO. No money is always good (but you also get what you pay for). This seemed like a trap to me. I had never been a fan of MMO games because they required grinding to be powerful; and let’s face it, everyone that plays an online game seeks power of some sort, be it in game wealth, fame amongst peers, or simply the shiver down your spine from pounding an opponent into the ground. I was fascinated by games like Command and Conquer where the keen intellect, quick thinking, and overall strategy won out over the experience and game grind to achieve supremacy. However, after digging a bit deeper, I came to an understanding that this was unlike any other MMO on the market. A level cap of 20 and an emphasis on builds and skills really appealed to me. I decided the Guild Wars beta was a worthy use of precious space on my measly 30 GB hard drive.
Midknight Ranger was my name, and Ranger/Monk was my game. I spent the majority of the beta playing through the game with a clean slate of how this game worked. Sure I saw the use of dual shot from a mathematical point, and could use savage shot as well as anyone else after a bit of practice, but everyone around me seemed to be as completely lost as me when it came to creating balance in a build. Hamstorm (W/E with Hamstring and Firestorm) was quite common because it made perfect sense to stop an enemy in his tracks and rain a powerful spell down to deal maximum damage. I never laughed at it; it killed enemies. Besides, once I used dual shot and savage shot, I was pretty much out of options as damage skills until they came back around. So I’d spam healing breeze on those taking damage and run around looking at pretty plants. I decided this was pretty fun and bought Guild Wars on the first day of its release, ready to leap into the MMO world head on.
I loaded up my first character into Pre-Searing Ascalon shortly after game release. I decided an Elementalist/Monk was pretty much as great a combination as peanut butter and jelly. I can deal out the most damage possible while keeping myself alive. I was brilliant above all others who chose more inferior builds. I quickly found out about this thing called “Divine Favor” when I saw a Monk at level 3 putting up two blue numbers while I was only putting up one. Okay, so maybe monk primaries are pretty useful. I already knew that Warriors could take more damage than me. So with my damage, a Warrior’s damage absorption ability, and a Monk’s healing ability, what more do I need? From this train of thought, similar to many others, I created an exclusive trinity of perfection. Every time I walked through that portal, I was with at least one Warrior and one Monk. Life was good. I was progressing through the game at a leisurely pace and enjoying my stroll through Tyria. Power was not my objective. I was simply smelling the roses and learning things as I went along.
After conquering the Dragon’s Lair, I felt to be a pretty seasoned veteran. The Scepter of Orr was rescued, I had Ascended, and some bluish clear dragon thought I was doing something important. With all of this on my in-game resume, I thought I’d check out this Tomb of the Primeval Kings (now known as Heroes’ Ascent) which I had heard about from a few players I had journeyed with. They said the player versus player in this game was really fun and fast paced. I figured I would give it a shot. After all, I had crossed through the treacheries of Tyria with no exceeding difficulty. Upon loading into Tombs I was thrown into a sea of words like PUG, HoH, LFG, GLF, and all myriad of one word build descriptions. I might as well have been at NAVCAD learning FAR/AIMs with my GOs and spitting out METARs and NOTAMs. In other words, I was confused.
It was time to get my feet wet and dip that proverbial toe into the PvP water. I got scalded badly. My toe nearly fell off. I had not seen a Mesmer or a Necromancer in action until my first PvP battle. “Why can I not get lightning orb off? Oh, it’s this skill called Cry of Frustration that shows up and I take damage. Why is this tower shooting lightning at me? Who is this really tall ghost following me around? Ah, I’m dead already.” This train of thought went on for a good ten minutes as no one could imbalance the stalemate. We slowly lost an attrition battle of energy and wiped out to the Tombs chamber again. Looking back, nobody called me a “noob” for dying. I did not even see insults being thrown back and forth at each other. We congratulated a good effort on everyone’s part and left.
I decided that I was not the best player in the game at that time and sought to finish the game. The final five missions of the game proved to challenge me and give me a deeper understanding of teamwork and build coordination. Most notably, Thunderhead Keep gave me frustration and a desire to cleanly beat the mission. After a few failed attempts, I learned the tricks of the mission and used warriors to wall the doors as I rained fire down on the Mursaat. While completing the game, my mind changed its focus and I became more mature. I was constantly buying new skills and trying to fit them in. “No I can’t put that one in, it requires too much energy. Ok I can put it in now with Glyph of Lesser Energy. What have I been having trouble against? Ok, Whirlwind knocks down those pesky Mursaat Warriors and lets me run away. This ward will help my Monks stay alive, so I should bring it for the good of the party.” I more completely understood the niches of each class and was able to build parties to play to the weaknesses of enemies in the mission. In a few short days, I stood atop the corpse of the Lich and savored my victory. I had slain the evil of the game, now came time to storm the realm of PvP.
Next time: I storm through the Tombs to the Hall of Heroes and begin to dabble in the intimidating world of Guild Battles.
Discussion Questions:
This is meant to put discussion in a past mindset. Discuss as if you were a character within a month of the release of Guild Wars: Prophecies.
1) What was your train of thought in selecting your character profession?
2) How would you view the relationships of PvE or PvP players today with early game release relationships?
3) What was your greatest achievement early on in the game and why?
4) How differently did you view them game with respect to today?