What if it was core professions only
dont feel no pain
Alot people complain about imba and all kinds of thing, but in my 30 months in this game i find that there wasn't all that much complaining back in the day.
Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic.
I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign.
Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions)
Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1
Pls no flame, just discuss
Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic.
I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign.
Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions)
Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1
Pls no flame, just discuss
Sekkira
Quote:
Originally Posted by dont feel no pain
Alot people complain about imba and all kinds of thing, but in my 30 months in this game i find that there wasn't all that much complaining back in the day.
Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic. I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign. Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions) Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1 Pls no flame, just discuss |
ReiNaruto
Profession didn't kill PvP, only make harder to keep it alive.
BenjZee
if there were no 2nd professions the game just wouldnt be guild wars.
Fried Tech
If not for the added professions I think the game would get old a lot faster.
30 months with only 6 professions, there is only so much to do there.
30 months with only 6 professions, there is only so much to do there.
Legacy Virus
Fried is right, there are only so many skills that have to do with dealing fire/water/electric dmg or axe/sword/hammer dmg...you get where im going witht his.
they would just run out of ideas and there would be no more skills
they would just run out of ideas and there would be no more skills
Sekkira
30 months with only 10 professions, there is only so much to do there.
-Pluto-
I've always felt Necromancers are as bad, if not worse, than any of the classes added from the expansions.
Assassins being the exception. I wouldn't care if they nerfed them so hard, I never saw them in gvg again.
Assassins being the exception. I wouldn't care if they nerfed them so hard, I never saw them in gvg again.
Antheus
Quote:
Originally Posted by -Pluto-
I've always felt Necromancers are as bad, if not worse, than any of the classes added from the expansions.
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Let alone that they make best healers, offer complete melee shutdown, provide infinite party-wide energy and health regen, laugh at enchantments, .....
Quote:
find that there wasn't all that much complaining back in the day |
Avarre
Quote:
Originally Posted by Antheus
Is that why they've seen some of harshest nerfs second only to paragon?
Let alone that they make best healers, offer complete melee shutdown, provide infinite party-wide energy and health regen, laugh at enchantments, ..... |
bsoltan
You'd still have a problem with balancing if you just added more skills to the primary professions and forgot the rest, maybe not as much as there wouldn't be as many skills. So it is really to do with the number of skills rather than the number of professions.
Brianna
Imo Guild Wars needs nothing but core professions. It started without Rits/Sins/Paragons/Dervishes, it can end without them.
Keithark
Quote:
Originally Posted by Brianna
Imo Guild Wars needs nothing but core professions. It started without Rits/Sins/Paragons/Dervishes, it can end without them.
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Omniclasm
Quote:
Originally Posted by Keithark
I think it needs nothing but rits,sins,paragons and dervishes then maybe they would leave my paragon alone with all the effing nerfs
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Olim Chill
Quote:
Originally Posted by Fried Tech
If not for the added professions I think the game would get old a lot faster.
30 months with only 6 professions, there is only so much to do there. |
creelie
Quote:
Originally Posted by Olim lll
True. I think there's a good selection of professions and that it's not overdone.
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pah01
Currently the PVP in this game is broken and almost every issue that needs sorting is caused by something from the new professions.
The assasin has made hero battles completely not fun, the class has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the whole format up the ass with blood and shit.
The paragon has broken high end gvg and the sin is responsible for making splitting really gay.
The dervish is retarded on its own.
Rit has broken HA more than once.
So...
There we have it.
Joe
The assasin has made hero battles completely not fun, the class has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the whole format up the ass with blood and shit.
The paragon has broken high end gvg and the sin is responsible for making splitting really gay.
The dervish is retarded on its own.
Rit has broken HA more than once.
So...
There we have it.
Joe
Omniclasm
Quote:
Originally Posted by pah01
Currently the PVP in this game is broken and almost every issue that needs sorting is caused by something from the new professions.
The assasin has made hero battles completely not fun, the class has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the whole format up the ass with blood and shit. |
Quote:
The paragon has broken high end gvg and the sin is responsible for making splitting really gay. |
Quote:
The dervish is retarded on its own. |
Quote:
Rit has broken HA more than once. |
IWAY...Steady stance...
Air Spike....SF
Minion Factory...Blood Spike
Smiteball...Zealot's Fire
You were saying?
~ Dan ~
The reason for imbalance isn't professions, but the dreadful attempt at skill "balancing" done by anet.
Lord Natural
How can anyone not like the expansion classes after they've brought us glorious metagames such as: poop & thump, sin split, tree smiting, & invincible paraway.
In all seriousness, teleportation and spirits are my two least favorite game mechanics. Teleportation is just a big f-u to map positioning, one of the key aspects to pvp. Spirits are a bit less of a problem, but I'm still amazed someone throught it would be a good idea to bring back spirit spam after that old tombs build. I actually like where paragons are right now, but at the time of their implimentation, motivation and command were way overpowered. Outside of grenth and tree, Dervish are just bad. Grenth was a joke, and now that it's gonem the class is just a one trick pony (melandru's).
So that's 2 classes based on terrible game mechanics which have the potential to ruin pvp, 1 class which is sort of alright right now, and another which is all but useless outside of 1 elite. Not much to get excited about. Core ftw.
In all seriousness, teleportation and spirits are my two least favorite game mechanics. Teleportation is just a big f-u to map positioning, one of the key aspects to pvp. Spirits are a bit less of a problem, but I'm still amazed someone throught it would be a good idea to bring back spirit spam after that old tombs build. I actually like where paragons are right now, but at the time of their implimentation, motivation and command were way overpowered. Outside of grenth and tree, Dervish are just bad. Grenth was a joke, and now that it's gonem the class is just a one trick pony (melandru's).
So that's 2 classes based on terrible game mechanics which have the potential to ruin pvp, 1 class which is sort of alright right now, and another which is all but useless outside of 1 elite. Not much to get excited about. Core ftw.
Redfeather1975
Quote:
Originally Posted by Omniclasm
Thumpers.....Trappers...
IWAY...Steady stance... Air Spike....SF Minion Factory...Blood Spike Smiteball...Zealot's Fire You were saying? |
Wyrmdog
I'd miss my Dervish terribly. You can have my Dervish when you can pry her from my cold dead fingers!
Ctb
I wish they'd just get rid of the ability to set a secondary profession and make the secondary profession for everyone /Mo. As often as I see freaking warriors cast healing breeze on themselves, there must be something to it.
/ bitter about bad AB groups
/ bitter about bad AB groups
Bryant Again
They'd still be able to keep it interesting, I'm sure. Would it be less balanced? Not sure. They might just go overboard and add a hell of a lot of skills instead.
I'd say that it could be more balanced, though. The classes they have right now are mostly traditional "core" RPG classes (with the exception of the Mesmer. I'd say that with the Assassin.)
I'd say that it could be more balanced, though. The classes they have right now are mostly traditional "core" RPG classes (with the exception of the Mesmer. I'd say that with the Assassin.)
You can't see me
The only difference between the game now between if there were only six would be people whining for more new character based content. New Skills/Armor Etc.
The new classes seem to be all buffed up versions of old classes.
Ritualist: Cross between an MM and an Air Ele
Assasin: Basically an Axe Spiking Tank with worse Armor, or a Curses Necro with more effective Spells.
Dervish: Tank with All AoE Axe Attacks and more energy.
Paragon: Cross between a Tactics Warrior and a Healing Monk.
The new classes seem to be all buffed up versions of old classes.
Ritualist: Cross between an MM and an Air Ele
Assasin: Basically an Axe Spiking Tank with worse Armor, or a Curses Necro with more effective Spells.
Dervish: Tank with All AoE Axe Attacks and more energy.
Paragon: Cross between a Tactics Warrior and a Healing Monk.
Painbringer
If only one class for your character Memsers would be awesome since the rest of the classes could not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out the inspiration line
Pirates Arrrg Matey
I like the core professions and if they didn't have them then I probably wouldn't be playing Guild wars. I like playing all the classes, I just like the core ones best.
Age
I don't think anyone would miss anything if it didn't exist personally I could live with out the 4 new profs.They did give us other skills for secoundaries but I think we might of seen more skills for the core.It is not only skill balance it is party balance as to who get in.Sins and Dervs always whine when they don't get into a parties the reason a lot of the hate towards Warriors.It has been said in the forums much like how a Rit can out heal a Monk or be a better MM than a Necomancer.Then there is the Ranger and Paragon debate.
When a skill balance comes most of the new profs cry over it than the core.
When a skill balance comes most of the new profs cry over it than the core.
Omniclasm
Quote:
Originally Posted by Age
I don't think anyone would miss anything if it didn't exist personally I could live with out the 4 new profs.They did give us other skills for secoundaries but I think we might of seen more skills for the core.It is not only skill balance it is party balance as to who get in.Sins and Dervs always whine when they don't get into a parties the reason a lot of the hate towards Warriors.It has been said in the forums much like how a Rit can out heal a Monk or be a better MM than a Necomancer.Then there is the Ranger and Paragon debate.
When a skill balance comes most of the new profs cry over it than the core. |
Edit: and the reason new profs cry more over the nerfs is they are more brutal. When a new professions skills get nerfed, they are just screwed. When a core professions skill gets nerfed, they just move to the next best thing. New professions don't have next best things. This isn't because of the new professions themselves, more so ANets hesitation to add more to their skill pool, and buff the horribly underpowered skills that make up 50% of their current skill pool.
Edit2: Continuing the thing about new profs skill pools, what is it with new skills being added to a profession that are made to counter that profession? Smoke Powder Defense, thanks for adding a new assassin skill that is made for secondary assassins to counter assassins. Shield of Force, gee, thanks for making a Dervish skill that secondary Dervishes can use to counter heavy hitting opponents that use things such as, oh I don't know, scythes.
Cixpak88
Restore game balance; delete factions characters
Well kinda... Frustration factor went up a bit when Factions came out. I remember not wanting to throw my computer out the window as often as now in pvp Not that the game was totally balanced then, but it was more balanced.
No problem with with Para's and Dervs.
Well kinda... Frustration factor went up a bit when Factions came out. I remember not wanting to throw my computer out the window as often as now in pvp Not that the game was totally balanced then, but it was more balanced.
No problem with with Para's and Dervs.