Back then monks were the core of healing and team support, and the other proffesions had thier own role, rangers ganked, warriors attacked and added pressure, and eles spiked and dealt massive aoe. Mesmers basically were the most anoyying profession to be targeted by as they were there to either shutdown or disrupt team builds, and the necro was very versatile profession with curses, blood spikes or death magic.
I sometimes wonder if this game would have been better without the other 4 professions and just more skills getting added through each campaign.
Just it seems hat ever since sins, rits, dervs and paragons have been around, skills balances have been more frequent as these new proffesions invited countless meta, especialy the sin. (dont get me wrong here, i play all 4 proffessions)
Thats just my view on how guild wars went down the drain, proffesions lost roles and it soon became 1 v 1

Pls no flame, just discuss