The recent monk elite balance screwed Mhenlo up just a tad.
Mhenlo is one of the only henchies you get in all three campaigns (+ grind of the north), and the only reliably healing one (some of the prot ones don't pack healpower at all, and the ZB ones have terrible AI and don't reserve ZB for <50% HP heals).
Back in Prophecies/Factions/Nightfall, his WoH bar wasn't outstanding, but it was enough to get you through. In Grind of the North, ANet put more thought into NPC bars, and gave Mhenlo semi-decent skills; LoD, deny hexes, dwayna's kiss and the usual bunch of shitty healing spells.
However, the recent Monk elite skill balance swapped Mhenlo around; he's scarily good in proph/faction/nightfall (minus the usual lack of condi/hex removal) due to the WoH buff, while he's absolute crap in grind of the north because LoD has a 2s cast time and every other mob has interrupts.
What with the mobs being harder in GotN (and me not wanting to devote 2 hero slots to monks), would it be too much to ask ANet to replace LoD with WoH on Mhenlo's bar?
Mhenlo nerf/buff
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Heh, Auron actually got me to post here for once.
To be honest, I'd like it if Mhenlo had, in every campaign, Word of Healing, a campaign-flavored hex removal, a campaign-flavored condition removal, and another cheap heal or two. Please not something stupid like the Spotlesses; some sort of *efficient* hex and condition removal, please. Veil, Remove, or Cure for hex removal; Dismiss would be the ideal condition removal, but for Proph and Factions, he'd have to use Mend or perhaps Purge Condition. It's just the necessary parts of every monk bar: An elite, some sort of spike heal, hex removal, condition removal, and energy management.
To be honest, I'd like it if Mhenlo had, in every campaign, Word of Healing, a campaign-flavored hex removal, a campaign-flavored condition removal, and another cheap heal or two. Please not something stupid like the Spotlesses; some sort of *efficient* hex and condition removal, please. Veil, Remove, or Cure for hex removal; Dismiss would be the ideal condition removal, but for Proph and Factions, he'd have to use Mend or perhaps Purge Condition. It's just the necessary parts of every monk bar: An elite, some sort of spike heal, hex removal, condition removal, and energy management.
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My fear about "Hench/Hero Monks becoming 2 second cast interrupt fodder with LoD" seems to be shared by other people as well.
But did people already test it?
It is not only a matter of the skill, but how the Hero/Hench AI decides to use it. Now LoD has no longer a 80% health "trigger" (Mhenlo was good at waiting exactly for that in case of heavy degen on the whole party), how does he use it.
This said, the healing reduction was not a big thing, party x 70 is still powerful, and the 80% restriction is gone.
The casting time is the big deal issue that needs to be tested.
But did people already test it?
It is not only a matter of the skill, but how the Hero/Hench AI decides to use it. Now LoD has no longer a 80% health "trigger" (Mhenlo was good at waiting exactly for that in case of heavy degen on the whole party), how does he use it.
This said, the healing reduction was not a big thing, party x 70 is still powerful, and the 80% restriction is gone.
The casting time is the big deal issue that needs to be tested.
/signed
The LoD nerf wipes out the usefulness of Mhenlo in GW:EN. Hardmode dungeons and quests so much harder now... lol... and you have to expect party wipes. With dungeons booting at 60% DP.... going to be a harder time for sure.
Also stops the use of LoD for this actual people who used it on their characters... I use it on my monk with my condition removers and other healing skills. Weakens me for sure, maybe should use heal party again
The LoD nerf wipes out the usefulness of Mhenlo in GW:EN. Hardmode dungeons and quests so much harder now... lol... and you have to expect party wipes. With dungeons booting at 60% DP.... going to be a harder time for sure.
Also stops the use of LoD for this actual people who used it on their characters... I use it on my monk with my condition removers and other healing skills. Weakens me for sure, maybe should use heal party again
Quote:
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Originally Posted by ReiNaruto
The changes to WoH or LoD are temporal, only to test during next week.
So, I suppose that better play with other humans with more heroes, human monks or try playing with Menhlo. |
<3 WoH
</3 LoD D:
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Quote:
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Originally Posted by ReiNaruto
The changes to WoH or LoD are temporal, only to test during next week.
|
Quote:
| So, I suppose that better play with other humans with more heroes, human monks or try playing with Menhlo. |
And the "play with humans" argument is pointless in this case.
Quote:
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Originally Posted by crazy diamond
Are you suggesting the claim is inaccurate?
On topic, I feel the change hurts Mhenlo as a henchman. LoD went from a fast conditional heal to little more than a cheap version of Heal Party. It's not a tweak, it's a whole other spell now. |
/signed for the underlying point, but not for the attitude.
What about focusing at actual reason this thread came to exist:
LoD nerf vs. GWEN Mhenlo.
Spiders being most annoying monsters would have good laigh at his 4s lods.
Now, 2s cast is something that makes difference .. in worst case, it means that you are waiting nearly 4s for him to respond to spike /spike happening at start of him casting lod + .75 aftercast + 1s for healing spell cast./
Now, his other known mistake was to use Vigorous Spirit to counter spikes.
Other iffy skill on his bar is divine intervention, also enchantment, which he sadly never seems to use to good effect and which is there probably only to help with deny hexes.
Now, solution is simple:
Divine Intervention --> Holy Haste /fixes good amount of LoD nerf, worked as kinda better trigger for deny hexes/
Vigorous Spirit --> (dream stuff would be giving him secondary and ANY emanagement skill) Signet of Rejuvenation - /just to fill 8th slot with something for him to do when hes zeroed energy/
LoD nerf vs. GWEN Mhenlo.
Spiders being most annoying monsters would have good laigh at his 4s lods.
Now, 2s cast is something that makes difference .. in worst case, it means that you are waiting nearly 4s for him to respond to spike /spike happening at start of him casting lod + .75 aftercast + 1s for healing spell cast./
Now, his other known mistake was to use Vigorous Spirit to counter spikes.
Other iffy skill on his bar is divine intervention, also enchantment, which he sadly never seems to use to good effect and which is there probably only to help with deny hexes.
Now, solution is simple:
Divine Intervention --> Holy Haste /fixes good amount of LoD nerf, worked as kinda better trigger for deny hexes/
Vigorous Spirit --> (dream stuff would be giving him secondary and ANY emanagement skill) Signet of Rejuvenation - /just to fill 8th slot with something for him to do when hes zeroed energy/
C


