Better armor.
Unworthy Follower
I think that armor on GW.. is good, but I think it has room for improvement.
I think it should be cheaper, especially the 15k and FoW. Or even more versions of armor. Like 7k or something like that. That way, the poorer players can still enjoy unique armor. Also, I think the armor should be more customizeable. That way, users can pick armor from looks and stats. Example, you can mix tattoos and clothing, yet still have the same outcome overall pieces of armor. Basically, you can mix'n'match the looks and stats. Any other ideas for armor improvements?
I think it should be cheaper, especially the 15k and FoW. Or even more versions of armor. Like 7k or something like that. That way, the poorer players can still enjoy unique armor. Also, I think the armor should be more customizeable. That way, users can pick armor from looks and stats. Example, you can mix tattoos and clothing, yet still have the same outcome overall pieces of armor. Basically, you can mix'n'match the looks and stats. Any other ideas for armor improvements?
generik
I believe this point has been raised before.
So I will say it again, GW is a PvP game. It is important for a player's armor to be rapidly and easily discerned and identified when in the arena's.
You don't want to start spiking what looks like a tattooed monk when that tattooed monk is really wearing a judge's set with tattoo skin don't you?
So I will say it again, GW is a PvP game. It is important for a player's armor to be rapidly and easily discerned and identified when in the arena's.
You don't want to start spiking what looks like a tattooed monk when that tattooed monk is really wearing a judge's set with tattoo skin don't you?
Lord Of Losers
just wait for the next chapter and see what happens.
Unworthy Follower
Ah, sorry I looked through the list of stuff previously mentioned and couldn't find this . But you bring a good point. But I don't really think that many users base their PvP (especially) builds on the armor of anothers. Because it's just too random. I can't think of a instance (besides very very specific) where you need to know their armor.
generik
Well, not really, if you see a geomancer and you are in an air spike team, obvious she will be the first to go down.
Air deals extra to earth armor.
Air deals extra to earth armor.
Rico Carridan
Quote:
Originally Posted by Unworthy Follower
I think that armor on GW.. is good, but I think it has room for improvement.
I think it should be cheaper, especially the 15k and FoW. Or even more versions of armor. Like 7k or something like that. That way, the poorer players can still enjoy unique armor. Also, I think the armor should be more customizeable. That way, users can pick armor from looks and stats. Example, you can mix tattoos and clothing, yet still have the same outcome overall pieces of armor. Basically, you can mix'n'match the looks and stats. Any other ideas for armor improvements? |
Rico
TheManxX72
Why not use a similar system like that of the embler. Allow players to select from a list of differnt designs and styles to truly make a unique set of armor. The more expensive armor forgers would have the higher detailed and dyable selections. A base set and cost of the armor would exist, such as platemail, scale, chain, etc. but then the unique customization features would layer on additional costs but remain controllable by the player. Features would include richly detailed designs and unique dye reactions to pieces of the armor. Like with real armor once forged it cannot be undone. It would be intresting to see what designs and pattern combinations would come from such a system.
dargon
Quote:
Originally Posted by generik
Well, not really, if you see a geomancer and you are in an air spike team, obvious she will be the first to go down.
Air deals extra to earth armor. |
Lexar
Quote:
So I will say it again, GW is a PvP game. It is important for a player's armor to be rapidly and easily discerned and identified when in the arena's. |
Mosgerion
Quote:
Originally Posted by TheManxX72
Why not use a similar system like that of the embler. Allow players to select from a list of differnt designs and styles to truly make a unique set of armor. The more expensive armor forgers would have the higher detailed and dyable selections. A base set and cost of the armor would exist, such as platemail, scale, chain, etc. but then the unique customization features would layer on additional costs but remain controllable by the player. Features would include richly detailed designs and unique dye reactions to pieces of the armor. Like with real armor once forged it cannot be undone. It would be intresting to see what designs and pattern combinations would come from such a system.
|
We should give PvP players a chance to unlock low-end armor (Say, normal 1.5k stuff), and a chance to forge new armor with higher end things. Forging new armor, of course, means that it's a oneshot deal. You can't unlock higher-end details at all, you'd have to purchase it with faction. More unique, more faction, but you'd still be able to apply armor runes you've unlocked.
Oh, and there hasn't been armor penalties (+15 armor against fire, -15 armor against cold, for example) since the beta days.
led-zep
since when was gw just a pvp game, typical of the attitude of most pvpers that they ignore any other aspects of the game and this is the kind of person who calls for nerfs as soon as it threatens their beloved pvp team build never mind what it does to the pve players
Ristaron
Urgh! GW is neither a PvP or PvE game, it is BOTH. BOTH!
B-O-T-H!
both:
adj.
One and the other; relating to or being two in conjunction: Both guests have arrived. Both the books are torn. Both her fingers are broken.
99% of the @#$%ing map is unaccessable to PvP-only characters!
The highest and most prestigious part of the game is player versus player competition.
Before faction, there was no way in hell to get skills beyond the premade builds unless you had a PvE character. And regardless of the 1k cost of skills at trainers, it is still the best way to get new skills. All it takes is selling the useless drops and spending money you get wisely. Farming is valid if you're raising money to learn skills (imho), but overall the game can exist without the one of the playing styles.
Granted, if you have fairly good skills and good team already, earning hundreds of faction in Tombs is quicker than dozens of gold at a time in PvE.
That's right, Guild Wars doesn't need PvP.
It similarly (though in a different situation altogether) doesn't need PvE.
So long as either is there, Guild Wars is a unique game that will be played by thousands.
So take your elitist r3+ bullshit and shove it up your ass, it does not belong in this thread, or anywhere beyond your personal area of your personal views (or that of your guild if you all share the same views).
Now... back to the armour.
The point of knowing what to target based on armour has been raised already, so no use repeating what has already been said. But as for price:
FoW armour is so expensive because it's a gold sink. It's a collectors set, with no practical purpose that isn't met with a normal set of Drok's armour.
All the same, thousands of players have a set. If it was made cheaper there would just be more people wearing it, and it would be as common as the stuff you wear regularly.
Same for the 15k armour sets, they're just for looks and wasting gold.
Ok, I lied, they also state the stature of the player. They are obviously very rich (or are really good savers), and wish to be set apart from the 'norm' of players.
All the same, this says very little about their skill as a player. They are good enough to get to the forgemaster... that's all I get from it.
B-O-T-H!
both:
adj.
One and the other; relating to or being two in conjunction: Both guests have arrived. Both the books are torn. Both her fingers are broken.
99% of the @#$%ing map is unaccessable to PvP-only characters!
The highest and most prestigious part of the game is player versus player competition.
Before faction, there was no way in hell to get skills beyond the premade builds unless you had a PvE character. And regardless of the 1k cost of skills at trainers, it is still the best way to get new skills. All it takes is selling the useless drops and spending money you get wisely. Farming is valid if you're raising money to learn skills (imho), but overall the game can exist without the one of the playing styles.
Granted, if you have fairly good skills and good team already, earning hundreds of faction in Tombs is quicker than dozens of gold at a time in PvE.
That's right, Guild Wars doesn't need PvP.
It similarly (though in a different situation altogether) doesn't need PvE.
So long as either is there, Guild Wars is a unique game that will be played by thousands.
So take your elitist r3+ bullshit and shove it up your ass, it does not belong in this thread, or anywhere beyond your personal area of your personal views (or that of your guild if you all share the same views).
Now... back to the armour.
The point of knowing what to target based on armour has been raised already, so no use repeating what has already been said. But as for price:
FoW armour is so expensive because it's a gold sink. It's a collectors set, with no practical purpose that isn't met with a normal set of Drok's armour.
All the same, thousands of players have a set. If it was made cheaper there would just be more people wearing it, and it would be as common as the stuff you wear regularly.
Same for the 15k armour sets, they're just for looks and wasting gold.
Ok, I lied, they also state the stature of the player. They are obviously very rich (or are really good savers), and wish to be set apart from the 'norm' of players.
All the same, this says very little about their skill as a player. They are good enough to get to the forgemaster... that's all I get from it.
Jaythen Tyradel
Quote:
Originally Posted by TheManxX72
Why not use a similar system like that of the embler. Allow players to select from a list of differnt designs and styles to truly make a unique set of armor. The more expensive armor forgers would have the higher detailed and dyable selections. A base set and cost of the armor would exist, such as platemail, scale, chain, etc. but then the unique customization features would layer on additional costs but remain controllable by the player. Features would include richly detailed designs and unique dye reactions to pieces of the armor. Like with real armor once forged it cannot be undone. It would be intresting to see what designs and pattern combinations would come from such a system.
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Maxiemonster
Quote:
Originally Posted by generik
GW is a PvP game.
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I've played about 1000 hours now, and about 50 of those were PvP. I'm not a big fan of PvP and I've played PvE much more, because I just love it. I'm sure there are alot more players like me that don't play PvP that much, and I think it's pretty lame of you that, just because you like PvP alot better then PvE, call this a PvP game.
Though, I don't really care about more armor. I don't get horny because of new things, unlike 90% of the GW players. I don't bother getting FOW Armor, and I don't bother getting 15K Armor either, unless I don't need money for anything at that moment. New armor looks would be nice, but I'd rather have them put in some more different items/skills/improved AI (henchmen, pets, mobs) etc. Graphics won't make a game better if you ask me I still play very old RPGs (Diablo I, Darkstone, Revenant) with alot of fun, just because I love the gameplay, not because I love the graphics.