My Fireslinger Got Nerfed
SightlessBlind
Ok so I use a variation of the fireslinger.
Triple Shot (working on the luxon title)
Double Shot
Poison Arrow
Savage Shot
Kindle Arrows
Conjure Flame
Favorable Winds
Whirling Defense
Before they changed Conjure Flame I could use triple shot and double shot to have kindle arrows and CF activate for each seperated arrow. Now my damage output has reduced so much the build isnt very good anymore.
Expertise - 10 (12)
Fire Magic - 8
Wilderness Survival - 9(10)
Marksmanship - 8(11)
Any advice?
Triple Shot (working on the luxon title)
Double Shot
Poison Arrow
Savage Shot
Kindle Arrows
Conjure Flame
Favorable Winds
Whirling Defense
Before they changed Conjure Flame I could use triple shot and double shot to have kindle arrows and CF activate for each seperated arrow. Now my damage output has reduced so much the build isnt very good anymore.
Expertise - 10 (12)
Fire Magic - 8
Wilderness Survival - 9(10)
Marksmanship - 8(11)
Any advice?
Washi
They just nerfed every posibble way for a ranger to deal damage. Now you can only spread conditions and interrupt. Have fun :/
moko
Glass Arrows.
SightlessBlind
Quote:
Originally Posted by Mokone
Glass Arrows.
this is what i get for not playing as much anymore. powerful skills i didn't even know existed
SightlessBlind
Quote:
Originally Posted by Washi
They just nerfed every posibble way for a ranger to deal damage. Now you can only spread conditions and interrupt. Have fun :/
thats why ive been using poison arrow >_<
lennymon
Quote:
Originally Posted by Washi
They just nerfed every posibble way for a ranger to deal damage. Now you can only spread conditions and interrupt. Have fun :/
_______
| the |
| box | think
| ---- |
_______
'Only'???
Conditions can deal massive damage, as well as mitigate enemy damage output, and that's even without interrupting.
There're other things rangers can do as well. Trapping (which by the way does huge damage AND conditions), channeling beastmaster, hell try playing to a few secondaries just to see how far you can take a ranger. While the dogmatists would have one believe the only way to play GW is with maximal raw damage, there are more interesting ways to achieve a victory.
And yeah, I know my box doesn't look like one... use some imagination.
| the |
| box | think
| ---- |
_______
'Only'???
Conditions can deal massive damage, as well as mitigate enemy damage output, and that's even without interrupting.
There're other things rangers can do as well. Trapping (which by the way does huge damage AND conditions), channeling beastmaster, hell try playing to a few secondaries just to see how far you can take a ranger. While the dogmatists would have one believe the only way to play GW is with maximal raw damage, there are more interesting ways to achieve a victory.
And yeah, I know my box doesn't look like one... use some imagination.
Ayra
I'm definitively missing something, but why wouldn't the build that was mentionned not work anymore?
Conjure Flame + Kindle + Double Shot + Favored Wind still applies the Kindle and Conjure damage twice, no?
Conjure Flame + Kindle + Double Shot + Favored Wind still applies the Kindle and Conjure damage twice, no?
Hells_Faithful
LOL... Nice box comment Lennymon...
SO did the just nerf the fireslinger built ranger or alot more of the ranger stuff, too?
SO did the just nerf the fireslinger built ranger or alot more of the ranger stuff, too?
squirrels_from_hell
Quote:
Originally Posted by SightlessBlind
Before they changed Conjure Flame I could use triple shot and double shot to have kindle arrows and CF activate for each seperated arrow. Now my damage output has reduced so much the build isnt very good anymore.
maybe I'm missing something here but the Conjures still do add dmg for every arrow (so "x" dmg*3 with triple shot). But now it's included in th attack damage, so there is only one number instead of two.
There are also a few new skills that add dmg per arrow, Glass Arrows being one of the best- this allows you focus solely on Exp and Marks with attrib points, does more damage, and has a somewhat handy conditional bleeding.
There's also Ebon Standard of Honor, "I am the Strongest!", Favorable Winds, and if you think there will be enchant stripping, Brutal Weapon can be used instead of a Conjure.
And dont forget Needling Shot to finish off targets after your Triple Shot spike.
As for conditions owning i totally agree, on of my other favorite builds is BHA+Epidemic
There are also a few new skills that add dmg per arrow, Glass Arrows being one of the best- this allows you focus solely on Exp and Marks with attrib points, does more damage, and has a somewhat handy conditional bleeding.
There's also Ebon Standard of Honor, "I am the Strongest!", Favorable Winds, and if you think there will be enchant stripping, Brutal Weapon can be used instead of a Conjure.
And dont forget Needling Shot to finish off targets after your Triple Shot spike.
As for conditions owning i totally agree, on of my other favorite builds is BHA+Epidemic
lennymon
Actually the fireslinger build shouldn't have changed at all this update, the last one they changed the functionality of it was the 10/12 update. That changes made it so that instead of +damage in a second number, it added (like read the wind) but a lower amount. In my opinion the damage output vs most high level opponents should be equivalent per attack. The reason is the enemy armor would reduce the damage of EACH as seperate attacks before, now it only affects the damage as a whole once. I admit I haven't experimented with it since that update though, I know it always worked for example on each arrow of a barrage, is that no longer the case? (at work right now and cant test)
visitor
Umm how about using /me and fragility.
lennymon
Basically, try [skill]Mark of Rodgort[/skill] if you'd like to add some damage.
perhaps swap in volley for dual/tripple for some aoe burnintatin
perhaps swap in volley for dual/tripple for some aoe burnintatin
iridescentfyre
Quote:
Originally Posted by Ayra
I'm definitively missing something, but why wouldn't the build that was mentionned not work anymore?
Conjure Flame + Kindle + Double Shot + Favored Wind still applies the Kindle and Conjure damage twice, no? I agree, I'm pretty sure the only change introduced to the Conjures were that they no longer deal their damage in a seperate packet from the arrow itself. The same amount of damage is still there, its just added to each arrow's damage. ...right?
Conjure Flame + Kindle + Double Shot + Favored Wind still applies the Kindle and Conjure damage twice, no? I agree, I'm pretty sure the only change introduced to the Conjures were that they no longer deal their damage in a seperate packet from the arrow itself. The same amount of damage is still there, its just added to each arrow's damage. ...right?
Kale Ironfist
Exactly, they now deal armor-ignoring elemental damage.
SightlessBlind
Quote:
Originally Posted by iridescentfyre
I agree, I'm pretty sure the only change introduced to the Conjures were that they no longer deal their damage in a seperate packet from the arrow itself. The same amount of damage is still there, its just added to each arrow's damage. ...right?
well now that i think about it I think your right, it just seemed like it was doing less damage.........then again I was in the last missons of factions.
Grammar
Quote:
Originally Posted by Kale Ironfist
Exactly, they now deal armor-ignoring elemental damage.
Not true.
The +damage is added to the damage from the arrow resulting in a single damage packet (like Read the Wind), but that +damage is not armor ignoring like Read the Wind's +damage.
The reason they changed the +damage from separate packets is because it was messing with RoF in PvP.
RoF would activate on the Conjure damage, allowing the entire damage from sword/axe/bow/whatever to make it through.
That's why pretty much every PvP Warrior used to be a W/E with Conjure.
This change basically has no effect on PvE.
The +damage is added to the damage from the arrow resulting in a single damage packet (like Read the Wind), but that +damage is not armor ignoring like Read the Wind's +damage.
The reason they changed the +damage from separate packets is because it was messing with RoF in PvP.
RoF would activate on the Conjure damage, allowing the entire damage from sword/axe/bow/whatever to make it through.
That's why pretty much every PvP Warrior used to be a W/E with Conjure.
This change basically has no effect on PvE.